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Messages - ih8regin

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Yup, "silly masterless build". I can only say a word "TaNk". No Int, no HR until the very end - a principle? Not even a second TH, let alone third! Ber isn't needed in this build as it's fat so zerk won't trigger from enemy attacks.

About AAo666 - you just stairdive past a certain point until you meed a level with "an" unique then you fill it with napalm and collect the prize, and then again stairdive. Still it will be a BIG ordeal.

Error handling is always a problem. I'd say the best approach will be making the game check every parameter in the configuration file at loading time, then if any parameter is missing/undefined, define it right there with default value and, if any such definitions happened, rewrite the configuration file. Sanity checks may be done at the same time. This will kill both hares with one stone (or pigeons?) - old configuration customizations will be preserved, and newly added parameters will not cause the game to misbehave.

Any hit, no matter how small, deals at least 1 damage to the target, thus even with 10 armor the AoD will slowly get whittled down. I used 2 knife slots for this. A tip: to collect a knife you use not "g" but "u", this takes 1 normal action and places the knife to your hand. Also B-modding a knife will make it do 15 damage, theoretically easing the task fivefold. Yes you need high movement speed, IIRC I always had HR3+tac boots when I came to Cathedral on U or higher, HR2 with boots might be enough, HR2 without boots might need a scout to compete with AoD's speed. Finesse is optional, at least with high speed you can throw a knife at AoD from 3+ distance which he can't cover while you relax after throwing, even without Finesse.

IIRC invulnerability is indeed measured in player actions. Yes, Trigun's nuke effect is indeed instantaneous. And IIRC lava element's invulnerability lasts 9 actions. Thus, you wield Trigun first, then eat element (start), then activate Angel Arm (instaBOOM, 1 action spent, level cleared), then eat homie (2), then walk to exit and use it (7-8) thus you should or may have 1 action left which you use to activate another Angel Arm (8-9). The invulnerability would go away but you will survive the nuking.

About measuring invulnerability in actions - there's still a comics in DoomRL comics topic which says "let's full-reload a (shotgun) while invulnerable, and there goes HELL while the doomguy stands under a bubble and sloooowly puts a shell after a shell, everyone dies in a crossfire in the meantime". Hee hee.

Throwing knives only, that's for sure, as you take too long to attack with a knife and suffer a face hit, which you can't tolerate for long. Thankfully AoMC makes you reliably do considerable (6 per throw huh? Probably 8 with SoB2, but I'm not really sure which skills are in effect with a thrown knife) damage to Angel so that you won't get too bored fighting him. Technically you *CAN* solve Cathedral even without AoMC and without Bru, but you will need to have a megaton of knives to shove at lost souls (or a lot of medkits and serious armor to absorb their hits while you melee with them). Demons can be sunk in lava without touching them, and AoD will *eventually* also succumb to flying knives as it does not regenerate damage.

Post Mortem / Re: [U|AoMC+AoP|100%|YAFW] Inquisitor Platinum
« on: April 29, 2020, 22:38 »
The Trigun, after all, is a portable nuke, it's enough to justify carrying it once found. Even in AoP with no invulnerability globes you can have a lava element. Sometimes (?) you can do like this: wield Trigun, eat the element, use the Angel Arm, use a homie, get the stairs (a homie in Dis does NOT drop you right on the stairs but rather pretty close to them) and you may still have 1 action of invulnerability to nuke out the JC.

Grats, first :)

Arch-Viles cannot open doors, neither can cacodemons, so you could safely wipe out viles before opening any vaults.

Also, AoMC can wipe Unholy Cathedral as well, with throwing combat knives. I did that several times. Tedious AF, but doable. Of course, demons would need to get drowned in lava instead of combatting them, because you won't have any berserk, but since lost souls on AoMC are one-shotted with a knife, even if you throw it, the level becomes you vs AoD, and that Angel is sort of predictable so you technically can develop a movement pattern to not let him hit you - provided you have enough speed. You've taken HR sooo late I even wonder why.

Forum / HTTPS certificate expired
« on: April 22, 2020, 23:54 »
This forum got its HTTPS certificate expired yesterday. Please fix.

Discussion / Re: Quick questions thread!
« on: April 17, 2020, 22:51 »
I'm trying to figure out how to do without Intuition 2, for all the challenges where I can't have that.
Is there any, besides radar shooting with a shotgun and listening for screams?

Century Lounge / Re: [U|Ao100|99%|YAVP] Centurial Platinum
« on: April 13, 2020, 22:47 »
Nightmare Cybie is about 90HP fatter than UV Cybie, and thus it's WAY better to stairdive on N! whenever you see one than to try whacking it down. Add 2x XP on N! to boot, and an overall tediousness of AAo666, polish with inability to save (Nightmare! What saves?) and get incorrect output in "cyberdemons killed" statistics, meaning you've met way more than you've killed. Also, are there ever enough AAo666 N! mortems to gather some statistics?

Discussion / Re: Quick questions thread!
« on: April 11, 2020, 21:56 »
Intuition 2, then don't enter the monster's range on your turn, let them wander into your vicinity instead. I learned this trick watching one of Tormuse's videos when I finally gave up on trying to figure it out myself - even if it ended up as simple as this. That is, maneuver so that the yet-invisible monster would be marked at the very edge of your FOV, both before and after your move, thus if he'd get closer you will have the first chance to act. Doorways and ambushes aside, of course. With doorways, you would need a lure or wait until all enemies (detectable ofc) on the other side of the door are close to the wall with the door so that they won't see you entering the square with the door. With ambushes, I believe your best bet would be using phase devices prior to an ambush or right after it like in City of Skulls.

Century Lounge / Re: [U|Ao100|99%|YAVP] Centurial Platinum
« on: April 10, 2020, 22:00 »
Cyberdemon vs mancubi - there are more differences than just HP pool. First, cybies target, mancubi wander, thus you will always get all the cyberdemons up your face in a small amount of time after entering a level with them, while you can evade most of the mancubi should you hide in a corner and knockback all of visible ones out of range. Second, cybies have more range than the player, meaning you will get rockets fired at you from off screen, and should you play say MAc, this would mean they always will have an edge over you without fire protection, mancubi have equal sight radius. Third, cyberdemons are immune to (their own only, or all cybies'? Unclear) splash, from at least their own attacks, so MAYBE two cybies can eventually kill each other should you say reload a plasma shrapnel being invulnerable, but mancubi DEFINITeLY aren't immune so if caught in crossfire, you have a decent chance to both dodge all mancubi rockets, provided you are at range, and kill some of them while not firing a single shot, but you cannot do the same vs cyberdemons.

Discussion / Re: Quick questions thread!
« on: April 07, 2020, 02:47 »
Gonna test that... as I thought you can disassemble anything modded, not just weapons. If it's not true, then you'd anyway need two onyx packs to build that tower shield and lava boots.

There's an option you can set to create a prompt you have to clear with the Enter key when you try to fire with an empty weapon that can prevent that mistake.  I learned that from Tormuse, might be worth doing.
Ho, thanks, this really helped. I might be forgetting this stuff, earlier I was hardier when it comes to game options.

Century Lounge / Re: [U|Ao100|99%|YAVP] Centurial Platinum
« on: April 06, 2020, 22:40 »
Note for the future - nightmare arachnotrons can shoot in melee range, so they were likely perforating you instead of hitting with melee. This makes them the worst opponents in AoB or melee runs.
Also I'm not sure why maxing SoB - you'll get increasing knockback chances with rapid fire, mostly moving your target off the line of fire. This helps shotguns, sure, but works worse for whatever shoots more than once and does not cover an area. I'd rather amp EE instead of SoB at level 13, since more frequent hits at full distance really mean saving ammo.
One trick with Juggler: you can use an exotic weapon of any kind as a prepared weapon in order to switch to it instantly, so you for example could store there a super shotgun or a Jackhammer, swapping for a hyperblaster with a 8 key, since an assembly still counts as a base gun type when selecting by keys.
And finally, how come your Ao100 lasted 4 DAYS?! This timer only counts in-game elapsed time, so you really had to spend over a hundred hours on that game. And it says you saved several times. Saving more than once is normal, but 4 days with saving? REALLY? For records, my only UV Ao100 run took 9 hours of elapsed time and a single save.

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