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Messages - johnnih

Pages: [1]
1
General Discussion / Re: How to get into beta?
« on: June 28, 2019, 14:49 »
I hope it's alright to ask here.

I've pledged £16.00 , which means I "get the  the game once it goes live on Steam or wait a bit and get a DRM free key at full release". I'm a little confused about the specifics of this. So can I have full access during both early access and after release, or do I get to choose? Also, what is DRM?

2

So this run went pretty smooth. Having recently formatted my hard drive I started all over unlocking content and hunting achievements. That explains some of the useless assemblies on this pistol run. I had good fortune though, pickiing up a combat pistol in Deimos Lab along with a sniper mod that I slapped on it after modding it into a storm bolter. It sure packed a punch and made it trivial to keep the hell spawn at bay. Good thing, 'cause the very next level saw me spawn in a big pack of arachnotrons. It was the closest I came to perish this game, the second closest being Mt. Erebus that I hoped to clear using a phase device, a homing phase and one environment suit. I found out taht you can't progress in the level by phasing into the enclosed parts of the map like you can clear the vaults. So it didn't work out and I had to convince myself to flee the level missing out on YAAM. Got the GCB at lvl 20 and with SoG5 it was overkill. At the end I think my firing rate was 0.16 secs and I must have done 42+5*6 = 72 damage for each salvo (MSs and SoG5). Is that really how that equation pans out? If so, no wonder the Mastermind bit the dust so soon.

I missed out on the YAAM and stupidly destroyed an invulnerability globe just before dis. Oh well, I still checked off quite a lot compared to most my runs, as struggling with Angel completions at U-level is about where I'm at skill wise.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 hefty, level 14 Cacodemon Sergeant Technician,
 defeated the Mastermind at the City of Dis.
 He survived 140370 turns and scored 281795 points.
 He played for 2 hours, 8 minutes and 48 seconds.
 He was a man of Ultra-Violence!

 He killed 809 out of 836 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 3

-- Awards ----------------------------------------------------

  Grammaton Cleric Cross
  Mastermind's Brain
  UAC Star (bronze cluster)
  Hell Armorer Badge
  Heroic Bronze Badge
  Marksman Silver Badge
  Marksman Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........................................
  #################....####............................####..
  #################....####............................####..
  #################....####......%.....................####&.
  #################....####............................####..
  #################..........................................
  ##################.........X####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 147/80   Experience 82791/14
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 3)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->Iro->Iro->SoG->SoG->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   duelist armor [2/2] (94%) (A)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (1d7)x6 [12/18]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x214)

-- Inventory -------------------------------------------------

    [a] storm combat pistol (1d9)x2 [22/22] (S1)
    [b] blue armor [2/2] (186%) (AB)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] thermonuclear bomb
    [p] agility mod pack
    [q] bulk mod pack
    [r] shockwave pack
    [s] shockwave pack
    [t] hatred skull
    [u] acid-proof boots [0/0] (100%)
    [v] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 60% 
    Melee      - internal 60%   torso 95%   feet 60% 
    Shrapnel   - internal 60%   torso 95%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    109 former humans
    73 former sergeants
    58 former captains
    131 imps
    58 demons
    151 lost souls
    42 cacodemons
    24 hell knights
    48 barons of hell
    20 arachnotrons
    15 former commandos
    17 pain elementals
    15 revenants
    5 mancubi
    18 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    2 shamblers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 1 he assembled a speedloader pistol!
  On level 2 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 5 he stormed the Chained Court.
  On level 6 he assembled a tactical boots!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a micro launcher!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a storm bolter pistol!
  On level 11 he assembled a assault rifle!
  On level 11 he assembled a demolition ammo!
  On level 14 he assembled a fireproof armor!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a fireproof armor!
  On level 20 he found the Grammaton Cleric Beretta!
  On level 22 he arrived at Mt. Erebus.
  He decided it was too dangerous.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! You need
 to taste blood!
 You quickly reload the Grammaton Cleric Beretta. You need to taste blood!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 17 brave souls have ventured into Phobos:
 15 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

 1 souls destroyed the Mastermind...
 1 killed the bitch and survived.

--------------------------------------------------------------

3
Discussion / Re: Quick questions thread!
« on: October 10, 2015, 10:40 »
Yes. Finish the game or get killed. Schrödinger's cat must be laughing at you :S
If it's alive, I guess!

But it would seem to me taht I can only know, if I win the game using bare fists all the way from here on. I wouldn't be any wiser, if I died along the way as I would get no award.

4
Discussion / Re: Quick questions thread!
« on: October 10, 2015, 07:04 »
So, I'm getting back into playing some DoomRL again and I am on a strongman run. Suddenly, I realise I have a knife in my hand... Now, I'm unsure if I just used it to open some crates before I got up form the computer to take a break or if I have actually killed something using the knife. Is there any way to know?

Damn. I had a nice start this time around - got myself a couple of nukes and a ballistic vest that couldve helped keeping the 100% kill dream alive.

5
Post Mortem / [U|AoI|99%|YAVP|What's next, Dee?]
« on: April 09, 2015, 17:40 »
Hey, you remembered - cool! Seems like you've made a pretty solid run here, even squeezing out the Hell Arena Key. Speed is indeed king, and with that in mind, I encourage you to give AoI a shot as well. That's a tough one, but bloody well worth it.
Yes, milord -- [goes and does his chores]

It's wasn't exactly the first time I played AoI, but it was the first attempt this time around, and as I alluded to in the previous thread, I stepped the angel challenges up a notch and took it to UV difficulty. All in all I'm pretty satisfied with the accomplishment. There were a few flaws though. I visited the Armory, hungry for mods/exotics/uniques as I am, and expected to find some medkits there. I didn't and was left with 30 hp pondering if I should take on the shambler. I decided against it, as completing the AoI challenge was main priority. Sad though, as the shambler was the only one I left standing.

The visit to the armory gave me a nuclear plasma rifle that came in very handy, though. Inspired by Sylph, I slapped on a multitude of t-mods and watched my enemies melt before me. The masterless build served me well, with HR, FIN, SoB, and some EE being my focus, and left my options wide open for weapon selection. As a result, I ended up utilizing shotguns, chainguns, plasmas, and launchers throughout the game, and consequently always had ammo for a cannon. In fact inventory management was never a problem. I think I got the inv. management down, so I may now turn my attention towards other shortcomings of my playstyle. Still haven't accomplished much with melee builds or non-marksman pistol builds, so that may be where I heading next.

Getting goaded/challenged is a lot of fun though, so I will be glad to take suggestions.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Wilson, level 14 Cacodemon 2nd Lieutenant Scout,
 defeated the Mastermind at the City of Dis.
 He survived 116949 turns and scored 298138 points.
 He played for 3 hours, 28 minutes and 22 seconds.
 He was a man of Ultra-Violence!

 He killed 1016 out of 1017 hellspawn. (99%)
 A natural born killer!
 He was an Angel of Impatience!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 5

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (silver cluster)
  Chessmaster's Token
  Hell Champion Medal
  Gatekeeper Gold Badge
  Eagerness Silver Badge
  Eagerness Gold Badge
  Eagerness Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  ####################.........###.....####.....###........##
  ###################..................####.................#
  ###################........................................
  ##################.........................................
  #################..........................................
  #################....#.....................................
  #################....#...%.................................
  #################....#.....................................
  #################..........................................
  #################..........................................
  ##################.........................................
  ###################........................................
  ####################...X..................................#
  #####################....................................##
  ######################..................................###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 30/50   Experience 91561/14
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Eagle Eye        (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)

  HR->SoB->HR->SoB->Fin->SoB->Fin->EE->EE->WK->EE->TH->DM->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (60%) (P)
    [b] [ Weapon     ]   BFG 9000 (11d6) [9/100] (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   plasma rifle (1d7)x6 [40/40]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] tactical rocket launcher (6d6) [5/5]
    [c] chaingun (1d6)x4 [40/40] (A2)
    [d] nuclear plasma rifle (1d7)x6 [24/24] (T3)
    [e] napalm launcher (7d7) [1/1]
    [f] blue armor [4/4] (100%) (P)
    [g] 10mm ammo (x140)
    [h] 10mm ammo (x45)
    [i] shotgun shell (x51)
    [j] rocket (x11)
    [k] 10mm ammo chain (x250)
    [l] 10mm ammo chain (x250)
    [m] shell box (x100)
    [n] shell box (x100)
    [o] power battery (x120)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    95 former humans
    88 former sergeants
    44 former captains
    92 imps
    97 demons
    352 lost souls
    25 cacodemons
    8 hell knights
    43 barons of hell
    37 arachnotrons
    18 former commandos
    40 pain elementals
    23 revenants
    16 mancubi
    14 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 6 he assembled a gatling gun!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical shotgun!
  On level 9 he assembled a tactical boots!
  He left the Armory without drawing too much attention.
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a tactical rocket launcher!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 You reload the BFG 9000. You are hit! You are hit! Boom! Boom! Boom!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Boom! Boom! Boom! Boom!
 You reload the BFG 9000.
 There is a lever here.
 You pull the lever...
 The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 You reload the BFG 9000. You are hit! You are hit! You are hit! You are hit!
 Boom! Boom! You are hit! Boom! You are hit! Boom! You are hit! Boom! You are
 hit! Boom! Boom! You are hit! Boom! Boom!
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 166 brave souls have ventured into Phobos:
 151 of those were killed.
 And 9 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 5 killed the bitch and survived.

--------------------------------------------------------------

6
So I got back to DoomRL again, having had a long break, and came to think of a challenge given to me by LuckyDee and Sylph. In order to sharpen up my inventory management skills, I were to finish a game on AoLT. Or at least that was what I remembered. Having just completed the AoLT run I checked the old mortem in which they posed me the challenge, and came to realize that I were supposed to play AoI or Ao100 rather than AoLT (http://forum.chaosforge.org/index.php/topic,7102.msg62889.html#msg62889). Oh. Well, I suppose I had to clear AoLT sooner or later, and I here present you the mortem.

The run went smoothly. I noticed the inherent speedbonus of AoLT, and figured I'd build on that advantage. So I went for a Mbm build to maximize speed and easen the need for inventory space, coupling the melee power with a shotgun for crowd control. Honestly, I think that build kinda defeated the purpose of the challenge, as it almost worked to well and never posed a challenge inventory-wise. As stated above, I were already warned that AoLT's speedbonus scewed the game to the easy side, but I had forgot.

Still the run was educational as I got to try out some new stuff. Prior to this, I haven't had any luck with melee builds. I have stubbornly kept trying for a UV AoB win and failed more attempts than I care to keep track of. Going back to HMP for this run probably made a big difference, but I have gained respect for hybrid builds and specifically the late game power of melee. Between the lucky find of Malek's armor and berserk I felt near untouchable towards the end game and don't think I spend more than a couple of med kits the last 8 or so levels. I also learned that speed kills - whether on the highway or already arrived in hell - damn, I know this game was AoLT-speedscewed, but the power of the finesse, brute, and hellrunner combo was very appearent nonetheless. Also learned the hard way that I can't slap more than one mod of a kind on a melee weapon at a time. Thus, I never assembled the double chainsaw.

Observations
 - speed is king in DoomRL. Finesse and hellrunner may be my new go to skills.
 - melee is fantastic late game. Hybrid builds alleviate the weakness of early game melee. This is my excuse for dying over and over the first few levels of UV AoB games.
 - malek's armor is goood.
 - I still don't know how to get to JC (Grrr)! No spoilers please, but you may find it amusing to look at the graveyard of this mortem. I dug some channels in both sides of the big spiders cave with my plasmatic shotgun searching for the fucker.

I guess Ao100 and AoI is on my to do list now. I may try to tackle them on UV, since I feel my HMP games are a bit dull in comparison, but than again - that may be more than I can handle.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Speedster, level 12 Cacodemon 2nd Lieutenant Scout,
 defeated the Mastermind at the City of Dis.
 He survived 94831 turns and scored 172932 points.
 He played for 3 hours and 3 minutes.
 He wasn't afraid to be hurt plenty.

 He killed 789 out of 789 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Light Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Armorer Badge
  Hell Arena Key
  Lightfoot Bronze Badge
  Lightfoot Silver Badge
  Lightfoot Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####....#################
  ..####............................####....##....###########
  ..####............................####..........###########
  ..####............................####....#####.###########
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####.X.......###################
  #........####.....####.....####.%......####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 41/50   Experience 64346/12
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Brute            (Level 3)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 1)
    Blademaster      (Level 1)

  HR->HR->Bru->Bru->Ber->Bru->MBm->Fin->Fin->Jug->WK->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (100%)
    [b] [ Weapon     ]   chainsaw (4d7) (P)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   plasmatic combat shotgun (7d3) [0/5]

-- Inventory -------------------------------------------------

    [a] small med-pack
    [b] large med-pack
    [c] thermonuclear bomb

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 90%   feet 60% 
    Fire       - internal 60%   torso 90%   feet 60% 
    Plasma     - internal 60%   torso 90%   feet 60% 

-- Kills -----------------------------------------------------

    110 former humans
    115 former sergeants
    33 former captains
    101 imps
    78 demons
    187 lost souls
    14 cacodemons
    39 hell knights
    17 barons of hell
    32 arachnotrons
    13 former commandos
    12 pain elementals
    7 revenants
    1 mancubus
    10 arch-viles
    5 elite former humans
    5 elite former sergeants
    2 elite former captains
    2 bruiser brothers
    2 shamblers
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical boots!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a nanofiber armor!
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he found the Malek's Armor!
  On level 15 he assembled a plasmatic shrapnel!
  On level 16 he found the Tower of Babel!
  Level 17 was a hard nut to crack!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
 berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You need to taste blood!
 You miss the Spider Mastermind. You need to taste blood!
 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now. Next!

-- General ---------------------------------------------------

 161 brave souls have ventured into Phobos:
 147 of those were killed.
 And 9 couldn't handle the stress and committed a stupid suicide.

 5 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 4 killed the bitch and survived.

--------------------------------------------------------------

7
Yeah, those examples corroborates the notion that I drag along too many weapons and mods. I'll get better at letting them go when I need to.

As an aside - I just started an AoI game on HMP. So far it doesn't seem all that bad, but I shouldn't speak too soon. I just can't help comparing it to AoB, which is the only other challenge I have tried. And failed miserably. Unfortunately I have to tend to other matters now, so I will have to get back to my challenge later this weekend. DoomRl, why are you so much fun!?

8
You mentioned visiting both Hell's Armory and Deimos Lab, but I'm assuming that's your recollection playing tricks on you. They're paired, so in any given game you'll always get either one or the other.

Right you are - I now realize I had the Armory in my last attempt just before this one. That's what I get for stubbornly stringing multiple runs. DoomRL can be quite addictive, huh?

AoLT actually doesn't do all that much in teaching you inventory management if you ask me. This morning I've earned Lightfoot Gold (AoLT on HMP) on the very first attempt. Playing melee and then being lucky enough to find a special armor that has infinite durability kinda spoils the game :S But even without said armor, this particular challenge is actually a piece of cake on melee. I think playing a non-MAc rapidfire build (on Ao100) or MBD will go a lot further than that.

Very nice work on the win! Luckydee is right about AoLT not teaching you much about inventory. If anything you learn more from playing angel of impatience - playing with zero medpacks and zero phase devices make you appreciate how rarely you need them, and how nice it would be just to have *1* of them in your inventory! :D

Thanks for your ideas! Angel of impatience does sound like an educational experience. Maybe that's the next goal.

For the record, probably the most glaring 'unusual' trait of your inventory in this mortem are carrying hatred skulls around with you (when you've already passed the cathedral and the mortuary), carrying more than 2 spare armours, and carrying more than 1 stack of rockets.
I'm also a firm believer in carrying around a backup shotgun in case I run out of bullets, but I usually drop the shells as soon as I feel I need to make space (having an empty combat shotgun on the level has saved me from most situations in which I run out of bullets). I drop the shotgun itself round about the time I start using cell-based weapons - knocking a target back becomes less important when you can just kill them before they reach you, and there's always rockets if you need the knockback that much!

Cool to have some feedback on specifics of the mortem - much appreciated! I realize that this isn't the most representative inventory screen, though. Since it was a bit of a lucky run drop-wise, I may have gotten the shinyitis and hung on to some uniques/exotics unneccessarily. I managed to dig up an inventory list from a mortem of a game played on my fiancée's laptop:

Quote
-- Inventory -------------------------------------------------

    [ a] BFG 9000 (11d6) [169/169] (B2P1)
    [ b] Revenant's Launcher (7d6) [1/1]
    [ c] fireproof red armor [4/4] (97%)
    [ d] Berserker Armor [ 0]
    [ e] rocket (x14)
    [ f] power cell (x63)
    [ g] power cell (x70)
    [ h] large med-pack
    [ i] large med-pack
    [ j] large med-pack
    [ k] homing phase device
    [ l] envirosuit pack
    [ m] agility mod pack
    [ n] onyx armor pack
    [ o] blood skull
    [ p] blood skull
    [ q] hatred skull
    [ r] Arena Master's Staff
    [ s] rocket box (x20)
    [ t] power battery (x120)
------------------------------------------------------

More generally speaking, I probably carry around 3-4 health items, 2-3 armors, 1 envo suit, 1 get out of jail free card (phase/hellwave), 1 rocket-type weapon, 1 shotgun-type weapon, whatever other weapon i may be using/specializing in, and 3-4 stacks of each ammo type employed (except for rockets - I do pack fewer of those). Add to that mods and the Arena Master's Staff and my logistic troubles should be appearent.

I suspect that you are right that I carry too many consumables. I feel I need the ammo though, as some later levels are rather ammo dry. My biggest problem here is probably that I often use three or four different types of ammo as different weapons work for different situations. I believe I can get better at cutting down to 2-3 types though. With a build like this for instance, I might lose the shotgun or shells about the time cell weapons appear as you suggest.

Aside from health items I may be guilty of hauling too many mods around. But modding is both very enjoyable to me, seems rather efficient, and is kinda required for me if I am to ever discover all the recipes.

I must admit, if I were going for ammochain, and picked up a nuclear plasma rifle, I'd pick eagle eye immediately and never look back! Your sniper mod made this less significant, but I'd still rather have EE than ammochain if I had a nuclear plasma! This might be down to the player though, and above anything else a player is best doing whatever feels most comfortable/safe to them.
I thought about this but decided against it. You are most likely right though, so I would like to pick your brain on this. Here is my thoughts. I already had the firestorm mod at the time I got the NPR, and I were pretty determined to mod it, seeing that it would be the most potent weapon in my arsenal. That would leave me with a weapon that fired volleys of eight with a mag capacity of 24. Three volleys didn't seem a lot to me, and from the testing I did before getting MAc it did fall short. Actually it made me wonder how useable I would find the regular NPR with its six shots a volley -> total of four volleys before recharge. I suspect I may simply be using this weapon wrong. Perhabs the trick is bulk modding it? Or more likely - run it in tandem with another weapon in the prepared slot and hopefully a point in Juggler?

I ♥ your attitude towards spoilers. I bet you hate those schematics in the armoury don't you? :D
Haha, not as much as you might think. Perhabs its illogical, but since they are part of the game, it doesn't bother me much. I did kinda have a competition against myself as I tried to find as many recipes as  I could before unlocking them. Not sure how this mini game turned out - but I remember getting excited as I came across tactical boots and could extrapolate how to make tactical armor from that. Oh well, they are all unlocked now.

*Massive* kudos for your win, and of *course* it's because you played better! 87 games ago you could have had the best 'margin of error' in the world, and you still would have lost! Doomrl is a *constant* (and very nicely-laid-out) learning curve, good for thousands more games yet, but such a high-difficulty first win is probably the biggest landmark on it, making this perhaps the most important kind of mortem we can post!

Thanks a lot for the nice comments, both of you. I look forward to conquering more DoomRL challenges in the future. I will keep you updated if I manage anything noteworthy or simply have one of those particularly fun games.

9
As the title says, this mortem has nothing on the jaw dropping achievements, which can be seen elsewhere on these forums. It is my first win, however. It was a long way coming being my 88th game, which I partly attribute to my insisting on playing on [H], but mostly to my tendency to become careless in the later stages of the game. I have died at level 20 to former sergeants a couple of times because I forgot to keep an eye on my health or got to greedy and pushed my luck. In both cases I had ample ressources and equipment that should've made the end game relatively easy.

But this time I prevailed! I'm not quite sure whether I played better or simply had more margin for failure due to the nice drops I got. I put early levels in SoB and made do with chaingun and shotgun for a long time (incredible how strong these basic weapons are with SoB!). Then in Phobos Labs, shortly before getting to level MAc, I found a nuclear plasma rifle and was suddenly well prepared to take on the depths of hell. With the prospect of not having to worry about ammo, I aimed for WK2 and started hurling mods onto the hellish device. Deimos Lab treated me to a firestorm mod and Hell's armory offered a sniper mod. I even found the minigun down the road, but realized it was of no use to me. Towards the late game I found good armors and a nuclear BFG to round off my rechargeable weaponry. Boy, oh boy - free gibs all around! The mortuary was a breeze.

I got to see a lot of content for the first time this game. The jackhammer was fun, but totally superfluous this particular game. Both the Lava armor and Angelic armor were new to me as well. I must say the Lava armor seems very strong! I visited the mortuary and lava pits for the first time this game. Alas. I had no means of getting through the lave in the pits, and thus had to leave the level and ruin my 100% score. But for once I live and learn (usually its die and learn).

Oh, and unfortunately I didn't get to melt JC's face by way of nuclear fission. I had looked forward to that, but I don't know how to reach him yet. No spoilers please - I prefer learning the ins and outs of the game on my own. I like toying around with mods to find new assemblies, although getting beyond the basic recipes is difficult.


Observations:
 - MAc is strong! Nuclear weapons are an unneccessary but fun combination with this master trait.
 - Nigh-invulnerability to fire makes many areas of the late game much, much easier.
 - WK seems very strong with rapid fire builds. I can't see skipping it unless I'm experimenting. A simple plasma rifle becomes monstrous after a few mods and some points in SoB. Do people agree that WK is good for rapid fire builds?
 - I'm generally not that great at inventory management and I guess I favor MAc for that reason. Perhabs I should ask the Angel of Light Travel to teach me a lesson?



--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Russell, level 13 Cacodemon Sergeant Marine,
 defeated the Mastermind at the City of Dis.
 He survived 184102 turns and scored 197863 points.
 He played for 3 hours, 19 minutes and 11 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 915 out of 939 hellspawn. (97%)
 He held his right to remain violent.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 9

-- Awards ----------------------------------------------------

  Mastermind's Brain
  UAC Star (silver cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  UAC Bronze Badge
  UAC Silver Badge
  Reaper Silver Badge
  Reaper Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####....#################
  ..####.......................%....####....#################
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####....X....###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 60/60   Experience 76744/13
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Son of a bitch   (Level 4)
    Reloader         (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->SoB->Rel->Rel->TH->TH->MAc->Fin->Fin->WK->WK->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (100%)
    [b] [ Weapon     ]   nuclear plasma rifle (1d8)x8 [19/24] (A1F1P1S1T1)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   high power BFG 9000 (12d6) [65/65]

-- Inventory -------------------------------------------------

    [a] missile launcher (6d7) [4/4] (P1)
    [b] nuclear BFG 9000 (8d6) [52/52] (B1)
    [c] BFG 9000 (10d6) [100/100]
    [d] Jackhammer (8d3)x3 [9/9]
    [e] tactical armor [0/0] (100%)
    [f] onyx armor [4] (P)
    [g] Lava Armor [4/4] (100%)
    [h] shotgun shell (x70)
    [i] rocket (x14)
    [j] rocket (x4)
    [k] power cell (x70)
    [l] power cell (x64)
    [m] power cell (x70)
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] homing phase device
    [s] onyx armor pack
    [t] hatred skull
    [u] hatred skull
    [v] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    102 former humans
    131 former sergeants
    32 former captains
    102 imps
    75 demons
    206 lost souls
    66 cacodemons
    22 hell knights
    46 barons of hell
    45 arachnotrons
    20 former commandos
    13 pain elementals
    20 revenants
    14 mancubi
    13 arch-viles
    2 bruiser brothers
    2 shamblers
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical shotgun!
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 13 he found the Jackhammer!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a tactical armor!
  On level 15 he assembled a fireproof armor!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a high power weapon!
  On level 19 he entered the Vaults.
  On level 19 he found the Lava Armor!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Chain fire ( full ) -- Choose target or abort...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 88 brave souls have ventured into Phobos:
 83 of those were killed.
 And 4 couldn't handle the stress and committed a stupid suicide.

 1 souls destroyed the Mastermind...
 1 killed the bitch and survived.

--------------------------------------------------------------


Cheers!

10
Ah, that clear things up.

I'm sorry about the false bug report. I totally missed that quick questions thread.

11
Hi there.

Just started playing DoomRL a week ago. Thanks for making such a great game. I did encounter a couple of problems, though.

1) Large ammo packs of all types tested so far does not work for me. I can never reload from an ammo chain, shell box or rocket box sitting in my inventory. If I have no other source of that ammo in my inventory, trying to reload a weapon will produce the "no ammo for [insert weapon name]" message. I have just now read that keeping a large ammo pack in the prepared slot means you can fast reload from it. I have yet to test this, but I don't believe it is meant to be the only method of reloading from those packs?

2) I have just played a game in which I went for Army of the Dead shotgun master trait. Afterwards I got 3x Ironman and 2x Tough as Nails as I went for the Survivalist Master Trait. I did not block this master through Hellrunner, SoB, or Berserker, yet I couldn't skill it. I can think of a couple of reasons though. Maybe only one master trait is allowed? Maybe the Butcher's Cleaver I picked up earlier that game somehow conflicted with Survivalist as it grants access to Blademaster? But I didn't have Butcher's Cleaver equipped while attempting to pick the master trait.


I didn't think to take a screen dump. If these are indeed bugs, let me know if I can help through some kind of documentation.


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