Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Rabinowitz on July 12, 2013, 17:06

Title: [0.9.9.7|console|WinXP] sound and color cheating
Post by: Rabinowitz on July 12, 2013, 17:06
Well, it is not bugs, it just exploits.

1. Sound cheating. AFAIK, there was one discussion, where KK stated that no sound can be assigned to nightmare creatures actions. In 0.9.9.7 I can set sounds for nightmare creatures, and it works!
Spoiler (click to show/hide)

1. Color cheating. It definitely not a bug, but i decided to include this in my post.
At first i used color.lua for painting regular stairs, because it always hard to find gray stairs amongst gray items and corpses, then i expanded it to other cells and valuable items. Like this:

Spoiler (click to show/hide)

Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: Flame_US3r on July 15, 2013, 14:32
Agreed with the sound tweaking. That shouldn't be an option :)

On the note of color editing, I always find the normal downstair to be difficult to spot (especially with all the pistols and shotguns lying around). Maybe a more distinguishable color should be made the default?
Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: Bloax on July 15, 2013, 19:41
Perhaps cyan, green or magenta? Those are certainly very visible.
Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: ParaSait on July 15, 2013, 20:16
On a side note: I wish special level stairs would appear as a < rather than a >.
I know this traditionally signifies an upward staircase, so it doesn't make much sense in that regard... but eh it's pretty annoying that you have to (l)ook at it if you have some visual effect going on.
Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: UnderAPaleGreySky on July 17, 2013, 03:53
On a side note: I wish special level stairs would appear as a < rather than a >.
I know this traditionally signifies an upward staircase, so it doesn't make much sense in that regard... but eh it's pretty annoying that you have to (l)ook at it if you have some visual effect going on.
Nothing like 'zerking into the Mortuary and promptly freaking out in the IRC.

Good times.
Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: ParaSait on July 17, 2013, 08:45
Nothing like 'zerking into the Mortuary and promptly freaking out in the IRC.

Good times.
lmao... exactly
Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: Kornel Kisielewicz on July 17, 2013, 17:16
Actually the lack of sounds on the nightmare monsters is... well, a picture will state this better:
Spoiler (click to show/hide)
Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: Rabinowitz on July 18, 2013, 05:50
KK, i know that the lack of sounds of nightmares is a feature, so i considered the opportunity of customization sounds for them as a bug._
Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: Flame_US3r on July 18, 2013, 11:31
Nothing like 'zerking into the Mortuary and promptly freaking out in the IRC.

Good times.
Perfect. I think it's a valid downside to having the berzerk bonus. It encourages KILL KILL KILL and it makes it annoying to have to (l) everything or walk over to ID.

Perhaps cyan, green or magenta? Those are certainly very visible.
Hmm, those colors usually stand out as uncommon or rare equipment. Not saying it wouldn't work much better than white though. :)
Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: Rabinowitz on July 19, 2013, 06:34
Hmm, those colors usually stand out as uncommon or rare equipment. Not saying it wouldn't work much better than white though. :)
afaik, magenta (in contrary to lighmagenta) is _never_ used in doomrl, at least, since 0994.
Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: Bloax on July 19, 2013, 07:00
Perfect. I think it's a valid downside to having the berzerk bonus. It encourages KILL KILL KILL and it makes it annoying to have to (l) everything or walk over to ID.
Hmm, those colors usually stand out as uncommon or rare equipment. Not saying it wouldn't work much better than white though. :)
Stairs are uncommon and rare in the way that every stair is a unique way that leads to the next floor - and there's no other stair that leads to the same floor! :p
(at least if we skim over the fact that stairs in special floor do BUT HEY)
Title: Re: [0.9.9.7|console|WinXP] sound and color cheating
Post by: Flame_US3r on July 19, 2013, 09:45
afaik, magenta (in contrary to lighmagenta) is _never_ used in doomrl, at least, since 0994.
Should be enough of a difference for me then! Honestly, I'll vote anything but white (current) and red (special floor).