Chaosforge Forum
DoomRL => Requests For Features => Topic started by: doomrllover on May 27, 2007, 04:05
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I was thinking that maybe changing them like this
M 10HP->20HP?
H 10HP->15HP?
Any other thoughts or opinions would be nice
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Do you feel that the damage done on those difficulty levels outstrips the usefulness of the medpacks?
One thing I would like to have is a single medpack in your inventory when you start on anything at or above Hurt Me Plenty, just because the little zombie jerks often steal all my medpacks and then use them when I'm shooting them. I start the next level with low health (if I was unlucky with their return fire) and I promptly die on the second level...
Madness...
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A clarification for the OP: on Easy, the small med packs heal 27 HP, and on Medium or higher they heal 14 HP.
As for the second idea: I find that problem fairly annoying as well. Maybe one of the vets can enlighten us as to how this problem can be solved through normal play?