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Messages - Traveller

Pages: [1]
1
AliensRL / Re: Alien the TT RPG
« on: October 03, 2012, 19:20 »
There is one official Aliens RPG, which IIRC is based on the Phoenix Command rules.

It shouldn't be hard to hack a game with your preferred generic system of choice, however (I would go with Basic Roleplaying - it even has stats for xenomorphs right in the big corebook!)

2
Was it an OS-like freeze, or did the crash write to the error log? If you have a text file like that, please paste it here (preferably in code tags).

As a matter of fact, I do have an error log in the AliensRL directory. Like I said, it had happened before.
Code: [Select]
----------------------------------------------------------------------
Timestamp   : 23-09-2012 23:25:06
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $00461791 :
EAccessViolation : Access violation
  $00461791  TLUAMAPNODE__GETCELL,  line 315 of E:/Projects/fpcvalkyrie/src/vluamapnode.pas
  $0049CD6E  TBEING__TICK,  line 516 of src/abbeing.pas
  $00469C44  TLEVEL__TICK,  line 247 of src/ablevel.pas
  $0041EA28  TWORLD__TICK,  line 189 of src/abworld.pas

----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 23-09-2012 23:25:06
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $002CD0FF :
EAccessViolation : Access----------------------------------------------------------------------
Timestamp   : 26-09-2012 20:50:25
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $00461791 :
EAccessViolation : Access violation
  $00461791  TLUAMAPNODE__GETCELL,  line 315 of E:/Projects/fpcvalkyrie/src/vluamapnode.pas
  $0049CD6E  TBEING__TICK,  line 516 of src/abbeing.pas
  $00469C44  TLEVEL__TICK,  line 247 of src/ablevel.pas
  $0041EA28  TWORLD__TICK,  line 189 of src/abworld.pas

----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 29-09-2012 0:13:13
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $00461791 :
EAccessViolation : Access violation
  $00461791  TLUAMAPNODE__GETCELL,  line 315 of E:/Projects/fpcvalkyrie/src/vluamapnode.pas
  $0049CD6E  TBEING__TICK,  line 516 of src/abbeing.pas
  $00469C44  TLEVEL__TICK,  line 247 of src/ablevel.pas
  $0041EA28  TWORLD__TICK,  line 189 of src/abworld.pas

----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 29-09-2012 0:13:13
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $02FCD0FF :
EAccessViolation : Access

3
-- AliensRL 0.8.2 Post Mortem ----------------------------------------

  Name     : Bob
  Class    : Marine
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 19740

  Total experience  : 17480
  Experience left   : 1320
  Game length       : 746435 turns

  Security keycards : 19
  Military keys     : 0

  Armor   : Power armor [4]
  Sidearm : .44 colt (5/6)
  Primary : M41A pulse rifle (94/99)
  Heavy   : M5 RPG (ready)
  Medpacks: 3

-- Graveyard ---------------------------------------------------------

  #//###################################   
  .....................................#   
  .....................................#   
  ####/#-##################/######/##..#   
  .##....ー..#...ー........#....ー.....#..#   
  .##.......#............,..........#..#   
  .##..ワ...ー#..ワ..ワ..ワ...|..ワ..ワ....#..#   
  ー##.......#ー...........|ー........ー#..#   
  .##..ワ....#..ワ..ワ..,..ー|..ワ..ワ....#..#   
  .##ー.....ー#ー...........|.........ー#..#   
  ー##....ー.a#............#.......ー..#..#   
  .#####/############/##########/####..#   
  .##......#........%...#..........#..#   
  a##.......#............#..........#..#   
  ###.ワワワ.#............#........../..#   
  .##.......#......%....%#......X==.#..#   
  .##..ワワワ.#......%.....#......===.#..#   
  .##......./........%...#......===.#..#   
  .##..ワワワ..#######/######..........#..#   
  .##.....#......%%....#####/######..#   
  .##..ワワワ..#............#.ー........#..#   
  .##.......#.......%....#..........#..#   
  .##....a.#............#ー.ワ..ワ....#..#   
  .#####/####............/..........#..#   
  .##..%....#............#..ワ..ワ....#..#   
  ###.......#............#..........#..#   
  .##..ワ....#............#..ワ..ワ....#..#   
  .##.......#######/######......%...|..#   
  ー##..ワ....#.ー...ー..ー...#..ワ..ワ....#..#   
  .##ー......#......%.%..ー#..........#..#   
  ###..ワ...ー#..ワ..ワ..ワ...#..ー.ー..ー..|..#   
  .##.......#............######/#####..#   

-- Skills ------------------------------------------------------------

  Sidearms      : basic
  Light weapons : master
  Heavy weapons : basic
  Technical     : advanced
  Medicine      : basic
  Fitness       : basic
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 400/400
  5.56 ammo     : 305/400
  .44 ammo      : 92/150
  M309 ammo     : 268/500
  M250 ammo     : 500/500
  60mm gren.    : 33/40
  12g. shells   : 200/200
  napalm cartrid: 20/20
  frag grenade  : 4/4
  inc grenade   : 3/4
  krak grenade  : 1/4

-- Other items -------------------------------------------------------

  3 * medpack
  5 * painkiller pack
  1 * multi-tool
  5 * armor pack
  4 * stimpack
  19 * security key
  1 * military stimpack

-- Kills (1468) ------------------------------------------------------

  416 juveniles
  214 warriors
  62 elites
  20 praetorians
  223 scavengers
  228 hunters
  61 stalkers
  182 drones
  53 workers
  5 overseers
  1 queen
  3 defense turrets

-- Messages ----------------------------------------------------------

 hunter! The hunter dies.
 You enter the corridor. Entering
 Civilian Tower, level 2...
 Press Escape for game menu and help.
 Press Escape for game menu and help.
 You hit the hunter! You lightly hit
 the hunter! The hunter dies.
 You reload your weapon.
 The warrior shreds you!
 You hit the warrior! You barely
 scratch the warrior! You hit the
 warrior! The warrior dies.
 There's nothing lying here.
 You activate the elevator. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------

"Alright, Level 8 here we go, full of Praetorians, I got this, here is the Queen, I have a pulse rifle, an RPG launcher, ALL THE GRENADES, I GOT THIS!"

A minute later.

"...what do you mean I have to go ALL THE WAY BACK!?"

Hella fun game, let me tell you. Some thoughts:

- Will there be motion trackers in the future? Maybe giving characters a Gear slot for trackers, torches for those spooky lowlight levels, Geiger counters...
- Some guns need to be made more/less common. As it is, FN SCARs are everywhere, while I saw a single combat shotgun in the entire run - and not earlier than Level 4-5. The lower levels were full of shells, though.
- Mk12 Sniper Rifle is terrible. Even at Expert skill, it failed to put down aliens in time before they got into melee range, and the long time taken by each shot (1.5 seconds, I think) means they get many free hits that can easily put you into Pain -5, even with Plasteel armor.
- Being able to carry an extra weapon in the same class (sidearm, light, heavy) would help a lot during those moments where your current ammo is running out and you're full of other types of rounds. Perhaps making it a function of Fitness? Yes, USMC Marines are not the Doomguy with his hammerspace inventory, but they do carry a lot of ammo for weapons they might never see in a game.
- The end run back home is fun, but perhaps it could use more aliens. I'm not saying filling the way down with Praetorians, but perhaps spawning more of the lowercase aliens, or making worker caste aliens automatically aggressive.
- The targeting function just wanted me to kill workers all day every day, even in the face of immediate threats like Warriors and Hunters. It also had a beef against defense turrets. Which apparently count as kills of my own when aliens get them?
- The game crashed on me once during this run. It has happened before, and fortunately I didn't lose my save, but it was still spooky after all I had managed. I don't remember the exact circumstances, but I think I was going from Storage to Civilian (when I restarted the program and loaded the game, that's where it dropped me)
- I saw military-locked levels as early as Level 3 in this run. Coupled with the many broken elevators that can result in generation (I saw just one working elevator on average per level in this game), I wonder if this can end up in unwinnable games for lack of keys/firepower.
- And speaking of firepower, secure doors are way too tough. When krak grenades and RPGs have an easier time taking down the surrounding walls than the doors themselves, I'd say you got an issue. :D

All in all, I loved it, and I am looking forward to future updates!

4
0.9.9.5 / [U|AoMC|YAAM] My first 0.9.9.5 win!
« on: January 17, 2012, 23:39 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 John Romero, level 14 Cacodemon Sergeant Major Technician,
 defeated the Mastermind on level 8 of Hell.
 He survived 164833 turns and scored 317805 points.
 He played for 7 hours, 7 minutes and 3 seconds.
 He was a man of Ultra-Violence!

 He killed 1413 out of 1413 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Hell Champion Medal
  Hell Armorer Badge
  Heroic Bronze Badge
  Veteran Gold Badge
  Lava Bronze Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............##............##################
  ..........................................#################
  ..####.............................###....#################
  .&####.............................###....#################
  ..####.............................###&...###.#############
  ..####.......................................##############
  ..............................%...........#################
  .........####..............###.X.........##################
  .........####.....####.....##...........###################
  #........####.....####.....#...........####################
  ##.......####.....####.................####################
  ###...............####................#####################
  ####...................................##################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 98878/14
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 3)
    Tough as nails   (Level 3)
    Reloader         (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 1)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Fireangel        (Level 1)

  TaN->TaN->Bad->HR->HR->DM->Rel->WK->Rel->SM->MFa->TaN->HR->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireshield red armor [4]
    [b] [ Weapon     ]   Railgun (8d8) [15/40]
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   tactical shotgun (8d3) [0/6]

-- Inventory -------------------------------------------------

    [a] hyperblaster (2d4)x3 [40/40]
    [b] minigun (1d6)x8 [200/200]
    [c] missile launcher (6d6) [4/4]
    [d] BFG 9000 (10d8) [100/100]
    [e] BFG 9000 (10d8) [100/100]
    [f] Anti-Freak Jackal (5d3) [6/6]
    [g] 10mm ammo (x140)
    [h] rocket (x14)
    [i] rocket (x14)
    [j] rocket (x14)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] power cell (x70)
    [n] power cell (x60)
    [o] phase device
    [p] phase device
    [q] fire skull
    [r] enviromental protective boots [2/2] (92%)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 95%   feet 0%   

-- Kills -----------------------------------------------------

    95 former humans
    91 former sergeants
    52 former captains
    156 imps
    57 demons
    665 lost souls
    31 cacodemons
    20 hell knights
    49 barons of hell
    36 arachnotrons
    20 former commandos
    70 pain elementals
    21 revenants
    16 mancubi
    26 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he assembled a hyperblaster!
  On level 10 he entered Hell's Armory.
  On level 10 he found the Railgun!
  On level 10 he found the Onyx Armor Pack!
  On level 10 he assembled a gatling gun!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical boots!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he found the Hellwave Pack!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a fireshield!
  On level 18 he assembled a tactical shotgun!
  On level 18 he entered the Vaults.
  On level 18 he found the Anti-Freak Jackal!
  He cracked the Vaults and cleared them out!
  On level 21 he assembled a enviromental boots!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The Spider Mastermind hits you. The
 Spider Mastermind hits you.
 Fire -- Choose target...
 You see : a Spider Mastermind (heavily wounded) [m]ore | pool of blood
 The missile hits the Spider Mastermind. The Spider Mastermind hits you. The
 Spider Mastermind hits you. The Spider Mastermind hits you.
 Fire -- Choose target...
 You see : a Spider Mastermind (severely wounded) [m]ore | pool of blood
 The missile hits the Spider Mastermind. The Spider Mastermind hits you. The
 Spider Mastermind hits you.
 Unknown command. Press "?" for help.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) [m]ore | pool of blood
 The missile hits the Spider Mastermind. The Spider Mastermind dies. You
 feel relatively safe now. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 423 brave souls have ventured into Phobos:
 396 of those were killed.
 And 24 couldn't handle the stress and committed a stupid suicide.

 3 souls destroyed the Mastermind...
 3 killed the bitch and survived.

--------------------------------------------------------------
Don't mind the long time, I was doing stuff and playing whenever I got a chance. I was aiming for a full win this time, but I skipped the Spider's Lair because I wasn't feeling too sure and I couldn't find another nuke. Oh well! The Spiderdemon hits like a truck, too, it brought me down to 2% health in one burst. I'm not sure I could've done it without the lava element from the Pits.

Also, fireshield+Fireangel = AHAHAHAHAHA ARCHVILES HOW CUTE AHAHAHAHAHAHA. That was satisfying. :D

Highlight danger moment: me at like 2% health, a former commando, a baron of hell and no way out. Thank god for the hyperblaster's fast firing time!

5
Discussion / Re: Quick questions thread!
« on: September 11, 2011, 19:58 »
So Cybernetic Armor can't be modded, right?

6
Bug Reports / Re: [0.9.9.4 win] Silent chaingun?
« on: September 10, 2011, 16:35 »
I tried toggling sound with ( once I realized something was off with the SFX.


7
Bug Reports / [0.9.9.4 win] Silent chaingun?
« on: September 10, 2011, 13:57 »
First post, and thanks for a great game!

I was trying a Max Carnage Ultraviolence run with a Marine, when I noticed I wasn't getting certain sounds. Monsters were completely silent, and reloading, pickup and weapon swap did not produce any sound. I could hear my own shots and the game music, though.

I kept playing until Hell Arena, when I noticed I was getting sounds working properly again when I was using a shotgun. I realized the sound issues only took place when I was wielding the chaingun I had taken from a random former captain; what's more, only this particular chaingun caused them, as the one found in the Arena had all SFX working properly.

I saved the game after completing the Arena. I still have the silent chaingun, and I copied the full directory to a safe location (I'm not sure what the save game files are) What should I do?

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