Chaosforge Forum

General => Off Topic => Topic started by: Santiago Zapata on September 16, 2006, 17:47

Title: CastlevaniaRL 1.21 graphics beta released
Post by: Santiago Zapata on September 16, 2006, 17:47
Just wanted to tell that the first graphics version of CastlevaniaRL: Serenade of Chaos (1.21) has been released, you can find screenshots and downloads at http://crl.santiagoz.com
Title: CastlevaniaRL 1.21 graphics beta released
Post by: Kornel Kisielewicz on September 16, 2006, 21:24
I must admit, Slash, the quality of the UI graphics kicks ass. Looks *very* professional to me :).

Hmm, maybe it's high time to start worrying about DoomRL graphics version :-P

P.S. Where did you take the graphics from? The tilesets, UI graphics, plot screens and character portraits?
Title: CastlevaniaRL 1.21 graphics beta released
Post by: Malek Deneith on September 16, 2006, 23:34
1. Graphics kicks ass
2. So does the intro
3. But you still use that crappy old whip sound
4. Plus it shows some error when this one is played

5. On dark monitors, like mine, bats in forest at night are effectively invisible - add something brighter to the sprite - dunno, eyes perhaps?
6. I think that there should be a non-gfx version also for people with weaker computers or hardcore rougelikers - just a thought
Title: CastlevaniaRL 1.21 graphics beta released
Post by: Santiago Zapata on September 17, 2006, 18:42
Quoting: Kornel Kisielewicz
I must admit, Slash, the quality of the UI graphics kicks ass. Looks *very* professional to me :).


Thanks ;)

Quoting: Kornel Kisielewicz
Where did you take the graphics from? The tilesets, UI graphics, plot screens and character portraits?


A professional graphical artist (a.k.a. Christopher Barrett) volunteered to the project, his work is amazing ;)
Title: CastlevaniaRL 1.21 graphics beta released
Post by: Santiago Zapata on September 17, 2006, 18:48
Quoting: Malek
1. Graphics kicks ass
2. So does the intro

Thanks
Quoting: Malek
3. But you still use that crappy old whip sound

Quoting: Malek
any specific order in which I should record the sounds? xD

Hehe :P

I can send you a list of the sounds so we can divide the ripping work, if you are still willing and have time to do this ;)

Quoting: Malek
4. Plus it shows some error when this one is played

Yes, this happens for all melee weapons as I havent programmed their graphic effects... this will be fixed on next version

Quoting: Malek
5. On dark monitors, like mine, bats in forest at night are effectively invisible - add something brighter to the sprite - dunno, eyes perhaps?

Will talk the artist about this

Quoting: Malek
6. I think that there should be a non-gfx version also for people with weaker computers or hardcore rougelikers - just a thought

Oh yes off course... the architecture of the engine allows easily for this... next version will provide a Dual launcher object so you can just "java -jar crl121.jar -graphics" or "java -jar crl121.jar -console" via batch files or something.

Thanks for your comments
Title: CastlevaniaRL 1.21 graphics beta released
Post by: Malek Deneith on September 17, 2006, 19:26
Quoting: Santiago Zapata
I can send you a list of the sounds so we can divide the ripping work, if you are still willing and have time to do this ;)

Willing - yes, time...ummm...it'll have to wait some time (up to a week I think? hopefully less) as I'm a bit busy with work at the moment :/ (And I think I've gave you whip/jump sounds some time a go as an "sample")
Title: CastlevaniaRL 1.21 graphics beta released
Post by: Santiago Zapata on September 17, 2006, 20:11
Quoting: Malek
And I think I've gave you whip/jump sounds some time a go as an "sample"


Yes, now I remember... I will put them in place for the next version