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16
DiabloRL / Re: DiabloRL 0.5.0: Rogue [YAVP]
« on: May 20, 2013, 09:11 »
Hypohondriac means you overused village healer's help.

17
DiabloRL / Re: Game Icon
« on: October 25, 2012, 15:12 »
I think this icon is missing this font

18
Discussion / Re: Next RL release (2nd half 2012 edition)?
« on: June 30, 2012, 12:54 »
DiabloRL or nothing! This world is missing good Diablo-themed games.

19
DiabloRL / Re: dialorl-svn build error
« on: June 05, 2012, 08:57 »
I really wanted to play this.
JESUS CHRIST IT’S A LIVING DIABLORL COMMUNITY MEMBER! GET IN THE CAR, QUICK!
"you" (yep, that's her nick) will reimplement at some moment, but that might take some time.
OP left me no choice but to do it ASAP.

20
DiabloRL / Re: Some issues/questions, please.
« on: May 09, 2012, 02:50 »
A new more stable version will appear during the next few months so stay tuned!
They aren't? Will have to double check on that.
Axe = 2hands. No exceptions.
That will be fixed.
It was intended so you can close char window and play with inventory opened. Feature, not bug.

21
Modding / Re: Modding wishlist
« on: April 18, 2012, 01:31 »
122. Access to keybindings from module. (i want to add some keys in my module but config cannot interact with module and vice versa)

22
Requests For Features / Re: The Horrible Ideas Thread
« on: April 07, 2012, 13:44 »
That's hilarious. Imagine one with a single shotgun and a full stack of plasma cells =)
And a crowbar to defend himself.

23
DiabloRL / Re: Nooob Question
« on: March 27, 2012, 01:53 »
not yet

24
Requests For Features / Re: DoomRL on different languages
« on: March 14, 2012, 04:14 »
I think wiki translation is the best thing all of us can do here.

25
Off Topic / Re: Now playing... (games)
« on: March 11, 2012, 12:37 »
Towns 0.42b - DF is too hard for me

26
Requests For Features / Re: DoomRL on different languages
« on: March 09, 2012, 05:56 »
А сейчас все те, кто не имеет доступа к репозиторию быстро, решительно взяли и замолкли касательно технической части. Большая часть событий генерится луа-скриптами (в том числе и мортем и база данных с монстрами), адаптировать под падежи не так уж и сложно.

BTW this thread was occupied by Red Army Special Forces.

27
Requests For Features / Re: DoomRL on different languages
« on: March 08, 2012, 10:05 »
Nope, I DO understand. I mostly tell about bad translations that are made спустя рукава.
There are lots of much worse translatons that are made забив болт.

28
Requests For Features / Re: DoomRL on different languages
« on: March 04, 2012, 09:13 »
Can help with Russian.

29
Modding / Re: Modding wishlist
« on: January 23, 2012, 11:54 »
120. A hook for missile impact with the wall
121. Ability to cast LOS between player/being and coord to check presence of Obstacles, Items and Beings

30
Play-By-Forum / Re: Doom(RL) Word soccer
« on: December 19, 2011, 09:15 »
Nightmare!

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