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Messages - scotherns
16
Bug Reports / Callisto Crash
« on: October 19, 2019, 16:45 »
Entering elevator to go to Calisto Anomaly:
Spoiler (click to show/hide)
00:00:00.00 [NOTICE ] Jupiter Hell 0.8.4a (beta) Logging started
00:00:00.00 [NOTICE ] Detected application pref dir: len: 0
00:00:00.00 [NOTICE ] library "steam_api64.dll" : loading...
00:00:00.07 [INFO ] nv-steam : SteamAPI initialized
00:00:00.10 [INFO ] nv-steam : Hello, Savasku!
00:00:00.10 [NOTICE ] Configuring...
00:00:00.10 [NOTICE ] library "lua51_64.dll" : loading...
00:00:00.10 [TRACE ] Lua state created
00:00:00.10 [NOTICE ] Loading Lua buffer 'lua::configuration::scheme'
00:00:00.11 [TRACE ] Lua state created
00:00:00.11 [NOTICE ] Loading Lua buffer 'lua::configuration::load'
00:00:00.11 [INFO ] Loading module "jh"...
00:00:00.11 [NOTICE ] Creating World...
00:00:00.11 [TRACE ] Lua state created
00:00:00.11 [NOTICE ] Creating Interface...
00:00:00.11 [NOTICE ] library "discord_game_sdk.dll" : loading...
00:00:00.11 [INFO ] Cannot connect to discord!
00:00:00.11 [NOTICE ] audio_interface : Creating FMOD audio engine...
00:00:00.11 [NOTICE ] library "fmod64.dll" : loading...
00:00:00.34 [TRACE ] Lua state created
00:00:00.34 [NOTICE ] Loading Lua buffer 'style'
00:00:00.34 [NOTICE ] library "SDL2_64.dll" : loading...
00:00:00.34 [NOTICE ] Creating device...
00:00:00.34 [NOTICE ] Creating window...
00:00:00.36 [INFO ] sdl::window_manager - autodetected 1920x1080
00:00:00.36 [INFO ] sdl::window_manager : platform - Windows
00:00:00.36 [INFO ] sdl::window_manager : video driver - windows
00:00:00.36 [INFO ] sdl::window_manager : display - Generic PnP Monitor
00:00:00.36 [INFO ] sdl::window_manager : number of displays 1
00:00:00.36 [INFO ] sdl::window_manager : number of drivers 2
00:00:00.57 [INFO ] Window created...
00:00:00.57 [INFO ] Vulkan instance level required extension: VK_KHR_surface
00:00:00.57 [INFO ] Vulkan instance level required extension: VK_KHR_win32_surface
00:00:00.57 [INFO ] Vulkan device level required extension: VK_KHR_swapchain
00:00:00.57 [NOTICE ] library "vulkan-1.dll" : loading...
00:00:00.61 [INFO ] Instance level extension: VK_EXT_debug_report
00:00:00.61 [INFO ] Instance level extension: VK_EXT_display_surface_counter
00:00:00.61 [INFO ] Instance level extension: VK_KHR_get_physical_device_properties2
00:00:00.61 [INFO ] Instance level extension: VK_KHR_get_surface_capabilities2
00:00:00.61 [INFO ] Instance level extension: VK_KHR_surface
00:00:00.61 [INFO ] Instance level extension: VK_KHR_win32_surface
00:00:00.61 [INFO ] Instance level extension: VK_KHR_external_fence_capabilities
00:00:00.61 [INFO ] Instance level extension: VK_KHR_external_memory_capabilities
00:00:00.61 [INFO ] Instance level extension: VK_KHR_external_semaphore_capabilities
00:00:00.61 [INFO ] Instance level extension: VK_NV_external_memory_capabilities
00:00:00.61 [INFO ] Instance level extension: VK_EXT_debug_utils
00:00:00.92 [INFO ] Device: GeForce GTX 1060
00:00:00.92 [INFO ] Vendor id: 4318
00:00:00.92 [INFO ] Driver version: 1628323840
00:00:00.92 [INFO ] API version: 4194360
00:00:00.92 [INFO ]
00:00:00.92 [INFO ] Trying to create surface...
00:00:00.92 [INFO ] Vulkan surface created!
00:00:00.92 [INFO ] Device: GeForce GTX 1060 score: 42768
00:00:00.92 [INFO ] Device level extension: VK_KHR_swapchain
00:00:00.92 [INFO ] Device level extension: VK_KHR_16bit_storage
00:00:00.92 [INFO ] Device level extension: VK_KHR_bind_memory2
00:00:00.92 [INFO ] Device level extension: VK_KHR_descriptor_update_template
00:00:00.92 [INFO ] Device level extension: VK_KHR_dedicated_allocation
00:00:00.92 [INFO ] Device level extension: VK_KHR_get_memory_requirements2
00:00:00.92 [INFO ] Device level extension: VK_KHR_image_format_list
00:00:00.92 [INFO ] Device level extension: VK_KHR_maintenance1
00:00:00.92 [INFO ] Device level extension: VK_KHR_maintenance2
00:00:00.92 [INFO ] Device level extension: VK_KHR_push_descriptor
00:00:00.92 [INFO ] Device level extension: VK_KHR_relaxed_block_layout
00:00:00.92 [INFO ] Device level extension: VK_KHR_sampler_mirror_clamp_to_edge
00:00:00.92 [INFO ] Device level extension: VK_KHR_sampler_ycbcr_conversion
00:00:00.92 [INFO ] Device level extension: VK_KHR_shader_draw_parameters
00:00:00.92 [INFO ] Device level extension: VK_KHR_storage_buffer_storage_class
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_memory
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_memory_win32
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_semaphore
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_semaphore_win32
00:00:00.92 [INFO ] Device level extension: VK_KHR_win32_keyed_mutex
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_fence
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_fence_win32
00:00:00.92 [INFO ] Device level extension: VK_KHR_variable_pointers
00:00:00.92 [INFO ] Device level extension: VK_KHX_device_group
00:00:00.92 [INFO ] Device level extension: VK_KHX_external_memory
00:00:00.92 [INFO ] Device level extension: VK_KHX_external_memory_win32
00:00:00.92 [INFO ] Device level extension: VK_KHX_external_semaphore
00:00:00.92 [INFO ] Device level extension: VK_KHX_external_semaphore_win32
00:00:00.92 [INFO ] Device level extension: VK_KHX_multiview
00:00:00.92 [INFO ] Device level extension: VK_KHX_win32_keyed_mutex
00:00:00.92 [INFO ] Device level extension: VK_EXT_blend_operation_advanced
00:00:00.92 [INFO ] Device level extension: VK_EXT_depth_range_unrestricted
00:00:00.92 [INFO ] Device level extension: VK_EXT_discard_rectangles
00:00:00.92 [INFO ] Device level extension: VK_EXT_post_depth_coverage
00:00:00.92 [INFO ] Device level extension: VK_EXT_sampler_filter_minmax
00:00:00.92 [INFO ] Device level extension: VK_EXT_shader_subgroup_ballot
00:00:00.92 [INFO ] Device level extension: VK_EXT_shader_subgroup_vote
00:00:00.92 [INFO ] Device level extension: VK_EXT_shader_viewport_index_layer
00:00:00.92 [INFO ] Device level extension: VK_NV_dedicated_allocation
00:00:00.92 [INFO ] Device level extension: VK_NV_external_memory
00:00:00.92 [INFO ] Device level extension: VK_NV_external_memory_win32
00:00:00.92 [INFO ] Device level extension: VK_NV_fill_rectangle
00:00:00.92 [INFO ] Device level extension: VK_NV_fragment_coverage_to_color
00:00:00.92 [INFO ] Device level extension: VK_NV_framebuffer_mixed_samples
00:00:00.92 [INFO ] Device level extension: VK_NV_glsl_shader
00:00:00.92 [INFO ] Device level extension: VK_NV_win32_keyed_mutex
00:00:00.92 [INFO ] Device level extension: VK_NV_clip_space_w_scaling
00:00:00.92 [INFO ] Device level extension: VK_NV_sample_mask_override_coverage
00:00:00.92 [INFO ] Device level extension: VK_NV_viewport_array2
00:00:00.92 [INFO ] Device level extension: VK_NV_viewport_swizzle
00:00:00.92 [INFO ] Device level extension: VK_NV_geometry_shader_passthrough
00:00:00.92 [INFO ] Device level extension: VK_NVX_device_generated_commands
00:00:00.92 [INFO ] Device level extension: VK_NVX_multiview_per_view_attributes
00:00:00.99 [INFO ] DEV: failed to load: vkGetDeviceGroupPresentCapabilitiesKHR
00:00:00.99 [INFO ] DEV: failed to load: vkGetPhysicalDevicePresentRectanglesKHR
00:00:00.99 [INFO ] DEV: failed to load: vkAcquireNextImage2KHR
00:00:01.04 [INFO ] Vulkan Swapchain created succesfully!
00:00:01.04 [INFO ] Joystick count : 0
00:00:01.04 [NOTICE ] Creating resource manager...
00:00:01.05 [NOTICE ] Creating level view...
00:00:01.05 [NOTICE ] level_view : Initializing...
00:00:01.40 [NOTICE ] level_view : Creating renderer...
00:00:01.41 [NOTICE ] level_view : Creating tile_set...
00:00:01.41 [NOTICE ] level_view : Creating terrain_mesh...
00:00:01.41 [NOTICE ] level_view : Created.
00:00:01.41 [NOTICE ] Creating GUI...
00:00:01.41 [TRACE ] Lua state created
00:00:01.41 [NOTICE ] Loading Lua buffer 'style'
00:00:01.41 [INFO ] Display mode #0 - 1920x1080@75hz
00:00:01.41 [INFO ] Display mode #1 - 1600x1024@75hz
00:00:01.41 [INFO ] Display mode #2 - 1600x900@75hz
00:00:01.41 [INFO ] Display mode #3 - 1400x1050@75hz
00:00:01.41 [INFO ] Display mode #4 - 1366x768@75hz
00:00:01.41 [INFO ] Display mode #5 - 1280x1024@75hz
00:00:01.41 [INFO ] Display mode #6 - 1280x960@75hz
00:00:01.41 [INFO ] Display mode #7 - 1280x720@75hz
00:00:01.41 [INFO ] Display mode #8 - 1152x864@75hz
00:00:01.41 [INFO ] Display mode #9 - 1024x768@75hz
00:00:01.41 [INFO ] Display mode #10 - 800x600@75hz
00:00:01.41 [INFO ] Display mode #11 - 640x480@75hz
00:00:01.51 [INFO ] Vulkan Swapchain re-created succesfully!
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/utility.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/common.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/mod.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/world.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/common.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/cellular.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/bsp.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/layout.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/mapped.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/cogmind.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/aitk.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/main.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/common.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/difficulty.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/cell.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/trait.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/klass.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/lootbox.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/terminal.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/station.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/elevator.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/portal.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/advert.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/chair.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/cargo.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/dropship.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/desk.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/grate.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/forklift.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/plant.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/top_vent.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/barrel.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/vending.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/kit.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/crate.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/grenade.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/riot_shield.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/mod.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/amp.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/ammo.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/armor.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/perk.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/automatic.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/chaingun.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/launcher.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/pistol.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/revolver.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/saw.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/shotgun.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/smg.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/turret.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/player.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/security.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/drone.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/implike.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/security_bot.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/knight.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/fat_demon.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/cri_marine.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/cri_bot.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/summoner.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generator.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/translations.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/callisto.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/industrial_tilesets.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/civilian_tilesets.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/mine_tilesets.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/bsp_rooms.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/europa.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/europa_tilesets.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/io.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/io_tilesets.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/beyond.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/beyond_tilesets.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/medal.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/badge.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/rank.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/challenges.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/jh.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_intro.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_anomaly.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_command.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_military.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_spaceport.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_intro.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_tyre.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_refueling.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_containment.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_central_dig.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_intro.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_warehouse.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_gateway.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_vault.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_armory.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_intro.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_arena.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_limbo.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_percipice.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/pax.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/jh_demo.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/tutorial.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/tutorial.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/sound.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/common.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/player.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/security.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/drone.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/turret.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/implike.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/knight.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/security_bot.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/fat_demon.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/cri_bot.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/cri_marine.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/summoner.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/weapons.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/voice.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/music_callisto.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/music_europa.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/music_io.lua'
00:00:01.75 [NOTICE ] level_view : Loading reverb info...
00:00:01.75 [NOTICE ] level_view : Loaded 3 reverb entries.
00:00:01.75 [NOTICE ] level_view : Loading channelgroup info...
00:00:01.75 [NOTICE ] level_view : Loaded 4 channelgroup entries.
00:00:01.75 [NOTICE ] level_view : Loading audio...
00:00:02.37 [NOTICE ] level_view : Loaded 225 sound entries.
00:00:02.45 [NOTICE ] level_view : Loaded 15 music entries.
00:00:02.45 [INFO ] interface_base : loading player data...
00:00:02.46 [INFO ] interface_base : player data loaded
00:00:02.46 [NOTICE ] Loading Lua buffer 'data/lua/gfx.lua'
00:00:02.47 [NOTICE ] Loading Lua buffer 'data/lua/gfx/programs.lua'
00:00:02.47 [DEBUG ] simple
00:00:02.47 [DEBUG ] hdr
00:00:02.47 [DEBUG ] luminance
00:00:02.47 [DEBUG ] grid
00:00:02.47 [DEBUG ] gui_minimap
00:00:02.47 [DEBUG ] uisprite
00:00:02.47 [DEBUG ] physics_wireframe
00:00:02.47 [DEBUG ] hidden
00:00:02.47 [DEBUG ] normal_terrain
00:00:02.47 [DEBUG ] normal
00:00:02.47 [DEBUG ] normal_hw_bone
00:00:02.47 [DEBUG ] normal_object
00:00:02.47 [DEBUG ] shadow
00:00:02.47 [DEBUG ] shadow_terrain
00:00:02.47 [DEBUG ] shadow_hw_bone
00:00:02.47 [DEBUG ] deferred_normal
00:00:02.47 [DEBUG ] deferred_normal_terrain
00:00:02.47 [DEBUG ] deferred_normal_object
00:00:02.47 [DEBUG ] deferred_normal_hw_bone
00:00:02.47 [DEBUG ] deferred_display_normal
00:00:02.47 [DEBUG ] highlight_filter
00:00:02.47 [DEBUG ] deferred_display_ssr
00:00:02.47 [DEBUG ] deferred_display_diffuse
00:00:02.47 [DEBUG ] deferred_display_ambient
00:00:02.47 [DEBUG ] deferred_post_geo
00:00:02.47 [DEBUG ] deferred_display_final
00:00:02.47 [DEBUG ] deferred_display_light_per_light
00:00:02.47 [DEBUG ] deferred_display_light_per_light_no_shadow
00:00:02.47 [DEBUG ] deferred_display_light_per_volumetric_light
00:00:02.47 [DEBUG ] deferred_ssr
00:00:02.47 [DEBUG ] deferred_apply_ssr
00:00:02.47 [DEBUG ] linearize
00:00:02.47 [DEBUG ] small_blur_horizontal
00:00:02.48 [DEBUG ] small_blur_vertical
00:00:02.48 [DEBUG ] blur_horizontal
00:00:02.48 [DEBUG ] blur_vertical
00:00:02.48 [DEBUG ] smoke
00:00:02.48 [DEBUG ] lit_particle
00:00:02.48 [DEBUG ] smoke_shadow
00:00:02.48 [DEBUG ] decal
00:00:02.48 [NOTICE ] Loading Lua buffer 'data/lua/gfx/pipeline.lua'
00:00:02.48 [NOTICE ] Loading Lua buffer 'data/lua/gfx/common.lua'
00:00:02.48 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx.lua'
00:00:02.48 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/common.lua'
00:00:02.49 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/pistol.lua'
00:00:02.49 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/revolver.lua'
00:00:02.50 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/shotgun.lua'
00:00:02.51 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/automatic.lua'
00:00:02.52 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/chaingun.lua'
00:00:02.53 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/launcher.lua'
00:00:02.56 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/saw.lua'
00:00:02.56 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/smg.lua'
00:00:02.56 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/grenade.lua'
00:00:02.56 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/kit.lua'
00:00:02.56 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/riot_shield.lua'
00:00:02.56 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/armor.lua'
00:00:02.56 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/player.lua'
00:00:02.56 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/human.lua'
00:00:02.56 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/security.lua'
00:00:02.57 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/mod.lua'
00:00:02.57 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/amp.lua'
00:00:02.57 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/ammo.lua'
00:00:02.57 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/implike.lua'
00:00:02.57 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/fat_demon.lua'
00:00:02.58 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/knight.lua'
00:00:02.59 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/drone.lua'
00:00:02.59 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/security_bot.lua'
00:00:02.59 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/summoner.lua'
00:00:02.60 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/cri_marine.lua'
00:00:02.60 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/cri_bot.lua'
00:00:02.61 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/turret.lua'
00:00:02.61 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/grate.lua'
00:00:02.61 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/elevator.lua'
00:00:02.61 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/portal.lua'
00:00:02.61 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/lootbox.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/terminal.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/station.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/forklift.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/advert.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/barrel.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/cargo.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/dropship.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_F.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/common.lua'
00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/materials.lua'
00:00:02.63 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/chair.lua'
00:00:02.63 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/crate.lua'
00:00:02.63 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/desk.lua'
00:00:02.63 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/plant.lua'
00:00:02.64 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/top_vent.lua'
00:00:02.64 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/vending.lua'
00:00:02.64 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01.lua'
00:00:02.64 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01_A.lua'
00:00:02.64 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01_B.lua'
00:00:02.64 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01_C.lua'
00:00:02.65 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01_D.lua'
00:00:02.65 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts02/ts02.lua'
00:00:02.65 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts02/ts02_A.lua'
00:00:02.65 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts02/ts02_B.lua'
00:00:02.65 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03.lua'
00:00:02.65 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03_A.lua'
00:00:02.66 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03_B.lua'
00:00:02.66 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03_C.lua'
00:00:02.67 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03_D.lua'
00:00:02.68 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04.lua'
00:00:02.68 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_A.lua'
00:00:02.69 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_B.lua'
00:00:02.69 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_C.lua'
00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_D.lua'
00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05.lua'
00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_A.lua'
00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_A.lua'
00:00:02.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_B.lua'
00:00:02.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_C.lua'
00:00:02.74 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_E.lua'
00:00:02.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_B.lua'
00:00:02.77 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_C.lua'
00:00:02.78 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_D.lua'
00:00:02.79 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07.lua'
00:00:02.79 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_A.lua'
00:00:02.81 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_B.lua'
00:00:02.82 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_C.lua'
00:00:04.46 [NOTICE ] Loading...
00:00:04.47 [NOTICE ] Loading done
00:00:04.47 [INFO ] Loading material mat_cri_bot_01_A_body_01...
00:00:04.50 [INFO ] Loading material mat_cri_bot_01_A_shoulders_01...
00:00:04.52 [INFO ] Loading material mat_cri_bot_01_A_arm_addon_01...
00:00:04.52 [INFO ] Loading material mat_cri_bot_01_A_head_cover_01...
00:00:04.54 [INFO ] Loading material mat_cri_bot_01_A_arms_01...
00:00:04.56 [INFO ] Loading material mat_cri_bot_01_A_legs_01...
00:00:04.59 [INFO ] Loading material mat_cri_bot_01_A_weapon_03_L...
00:00:04.61 [INFO ] Loading material mat_cri_bot_01_A_weapon_01_R...
00:00:04.64 [INFO ] Loading material mat_lootbox_01_A...
00:00:04.66 [INFO ] Loading material mat_security_D_body_B...
00:00:04.69 [INFO ] Loading material mat_security_D_purse...
00:00:04.69 [INFO ] Loading material mat_security_D_shoulders...
00:00:04.70 [INFO ] Loading material mat_security_A_helmet_glass...
00:00:04.70 [INFO ] Loading material mat_security_D_helmet...
00:00:04.70 [INFO ] Loading material mat_automatic_E_body_03...
00:00:04.73 [INFO ] Loading material mat_automatic_A_magazine_regular_01...
00:00:04.73 [INFO ] Loading material mat_automatic_E_stock_02...
00:00:04.73 [INFO ] Loading material mat_automatic_E_grip_03...
00:00:04.74 [INFO ] Loading material mat_automatic_E_forend_03...
00:00:04.74 [INFO ] Loading material mat_automatic_E_barrel_03...
00:00:04.75 [INFO ] Loading material mat_automatic_E_receiever_03...
00:00:04.75 [INFO ] Loading material mat_station_frame_02_arm_01_B...
00:00:04.75 [INFO ] Loading material mat_station_terminal_02_screen_01_B...
00:00:04.76 [INFO ] Loading material mat_station_terminal_02_B...
00:00:04.76 [INFO ] Loading material mat_station_terminal_01_screen_01_B...
00:00:04.76 [INFO ] Loading material mat_station_terminal_01_B...
00:00:04.77 [INFO ] Loading material mat_station_frame_02_B...
00:00:04.79 [INFO ] Loading material mat_station_base_01_B...
00:00:04.80 [DEBUG ] no gfx blueprint for id = station_return
00:00:04.80 [DEBUG ] no gfx blueprint for id = station_create_mod_accuracy
00:00:04.80 [DEBUG ] no gfx blueprint for id = station_create_mod_bulk
00:00:04.80 [DEBUG ] no gfx blueprint for id = station_create_mod_power
00:00:04.80 [DEBUG ] no gfx blueprint for id = station_repair
00:00:04.80 [INFO ] Loading material tsa_crate_02_A...
00:00:04.83 [INFO ] Loading material tsa_crate_01_B...
00:00:04.85 [INFO ] Loading material ts07_A_door_02_L...
00:00:04.86 [INFO ] Loading material ts07_A_door_light_01...
00:00:04.87 [INFO ] Loading material tsa_crate_01_A...
00:00:04.89 [INFO ] Loading material ts07_A_door_terminal_01...
00:00:04.89 [INFO ] Loading material tsa_barrel_01_C...
00:00:04.89 [INFO ] Loading material ts07_A_door_02_R...
00:00:04.92 [INFO ] Loading material ts07_A_door_01_T...
00:00:04.94 [INFO ] Loading material mat_lootbox_01_B...
00:00:04.96 [INFO ] Loading material tsa_elevator_01...
00:00:04.99 [INFO ] Loading material mat_player_body...
00:00:05.00 [INFO ] Loading material mat_security_A_hair_A...
00:00:05.00 [INFO ] Loading material mat_player_trousers_01_B...
00:00:05.01 [INFO ] Loading material mat_player_shoes_01_A...
00:00:05.01 [INFO ] Loading material mat_player_head_01...
00:00:05.02 [INFO ] Loading material mat_player_trousers_01_C...
00:00:05.02 [INFO ] Loading material mat_player_body_naked...
00:00:05.03 [INFO ] Loading material mat_player_armor_01_C...
00:00:05.05 [INFO ] Loading material mat_automatic_A_body_01...
00:00:05.08 [INFO ] Loading material mat_automatic_A_stock_03...
00:00:05.08 [INFO ] Loading material mat_automatic_A_grip_01...
00:00:05.09 [INFO ] Loading material mat_automatic_A_forend_01...
00:00:05.09 [INFO ] Loading material mat_automatic_A_barrel_01...
00:00:05.10 [INFO ] Loading material mat_automatic_A_receiever_01...
00:00:05.10 [DEBUG ] no gfx blueprint for id = focused_fire
00:00:05.10 [DEBUG ] no gfx blueprint for id = aim
00:00:05.10 [DEBUG ] no gfx blueprint for id = hunker
00:00:05.10 [DEBUG ] no gfx blueprint for id = pain
00:00:05.10 [DEBUG ] no gfx blueprint for id = dodge
00:00:05.10 [INFO ] Loading material mat_security_D_body_A...
00:00:05.13 [INFO ] Loading material mat_pistol_E_body_04...
00:00:05.14 [INFO ] Loading material mat_pistol_E_receiever_03...
00:00:05.14 [INFO ] Loading material mat_pistol_E_grip_04...
00:00:05.15 [INFO ] Loading material mat_pistol_A_magazine_regular_01...
00:00:05.15 [INFO ] Loading material mat_lootbox_01_E...
00:00:05.17 [INFO ] Loading material mat_demon_implike_A_01...
00:00:05.21 [INFO ] Loading material mat_demon_implike_A_spikes_01...
00:00:05.21 [INFO ] Loading material mat_demon_implike_A_spikes_03...
00:00:05.21 [INFO ] Loading material mat_cri_marine_01_A_body_01...
00:00:05.33 [INFO ] Loading material mat_cri_marine_01_A_helmet_01...
00:00:05.33 [INFO ] Loading material mat_cri_marine_01_A_shoulders_01...
00:00:05.34 [INFO ] Loading material mat_cri_marine_01_A_legs_armor_01...
00:00:05.35 [INFO ] Loading material mat_cri_marine_01_A_bracers_01...
00:00:05.35 [INFO ] Loading material mat_cri_marine_01_A_back_01...
00:00:05.36 [INFO ] Loading material mat_cri_marine_01_A_weapon_01...
00:00:05.39 [INFO ] Loading material mat_demon_implike_A_spikes_02...
00:00:05.39 [INFO ] Loading material mat_security_D_beret_A...
00:00:05.39 [INFO ] Loading material mat_shotgun_E_body_03...
00:00:05.40 [INFO ] Loading material mat_shotgun_E_stock_01...
00:00:05.40 [INFO ] Loading material mat_shotgun_E_pump_addon_03...
00:00:05.41 [INFO ] Loading material mat_shotgun_E_receiever_01...
00:00:05.41 [INFO ] Loading material mat_shotgun_E_grip_01...
00:00:05.41 [INFO ] Loading material mat_shotgun_E_forend_04...
00:00:05.41 [INFO ] Loading material mat_shotgun_E_barrel_03...
00:00:05.42 [INFO ] Loading material mat_demon_implike_C_01...
00:00:05.45 [INFO ] Loading material mat_demon_implike_C_spikes_02...
00:00:05.45 [INFO ] Loading material mat_demon_implike_C_spikes_01...
00:00:05.45 [INFO ] Loading material mat_demon_implike_C_spikes_03...
00:00:05.45 [INFO ] Loading material tsa_barrel_01_A...
00:00:05.46 [INFO ] Loading material ts05_E_floor_01_B...
00:00:05.47 [INFO ] Loading material ts05_E_floor_03_B...
00:00:05.47 [INFO ] Loading material ts05_E_floor_02_B...
00:00:05.48 [INFO ] Loading material ts07_A_wall_complex_inside_corner_floor_01_A...
00:00:05.49 [INFO ] Loading material ts07_A_wall_complex_inside_corner_01...
00:00:05.51 [INFO ] Loading material ts07_A_wall_complex_inside_corner_floor_01_B...
00:00:05.51 [INFO ] Loading material ts07_A_gap_outside_corner_01_bottom_02...
00:00:05.51 [INFO ] Loading material ts07_A_gap_outside_corner_01...
00:00:05.52 [INFO ] Loading material ts07_A_gap_outside_complex_corner_01_bottom_02...
00:00:05.53 [INFO ] Loading material ts07_A_gap_outside_complex_corner_01...
00:00:05.62 [INFO ] Loading material ts07_A_wall_complex_outside_corner_floor_01_A...
00:00:05.63 [INFO ] Loading material ts07_A_wall_complex_outside_corner_01...
00:00:05.63 [INFO ] Loading material ts07_A_wall_complex_outside_corner_floor_01_B...
00:00:05.64 [INFO ] Loading material mat_zero...
00:00:05.64 [INFO ] Loading material ts07_A_wall_half_03...
00:00:05.65 [INFO ] Loading material ts07_A_wall_full_02...
00:00:05.65 [INFO ] Loading material ts07_A_wall_full_01_A...
00:00:05.66 [INFO ] Loading material ts07_A_wall_half_pillar_01...
00:00:05.66 [INFO ] Loading material ts07_A_wall_half_01_A...
00:00:05.67 [INFO ] Loading material ts07_A_wall_full_01_decoration_01_B...
00:00:05.67 [INFO ] Loading material ts07_A_wall_full_01_B...
00:00:05.67 [INFO ] Loading material ts07_A_wall_full_01_decoration_01_A...
00:00:05.68 [INFO ] Loading material ts07_A_wall_full_02_decoration_01...
00:00:05.68 [INFO ] Loading material ts07_A_wall_half_01_B...
00:00:05.69 [INFO ] Loading material ts07_A_wall_outside_corner_01...
00:00:05.69 [INFO ] Loading material ts07_A_floor_01...
00:00:05.70 [INFO ] Loading material ts07_A_floor_03...
00:00:05.70 [INFO ] Loading material ts07_A_floor_02...
00:00:05.71 [INFO ] Loading material ts07_A_gap_half_01_bottom_02...
00:00:05.71 [INFO ] Loading material ts07_A_gap_half_01...
00:00:05.72 [INFO ] Loading material ts07_A_gap_inside_corner_01_bottom_02...
00:00:05.72 [INFO ] Loading material ts07_A_gap_inside_corner_01...
00:00:05.72 [INFO ] Loading material ts07_A_gap_full_01...
00:00:05.75 [INFO ] Loading material ts07_A_door_frame_outside_corner_01...
00:00:05.75 [INFO ] Loading material ts07_A_door_frame_half_01...
00:00:05.76 [INFO ] Loading material ts07_A_door_floor_02_L...
00:00:05.77 [INFO ] Loading material ts07_A_door_floor_02_R...
00:00:05.77 [INFO ] Loading material ts07_A_elevator_01_A_wall...
00:00:05.80 [INFO ] Loading material ts07_A_floor_elevator_01...
00:00:05.81 [INFO ] level batching - 2009 elements recycled.
00:00:05.82 [INFO ] ::regenerate done
00:00:05.86 [INFO ] Loading material mat_decals_pentagram_01...
00:00:07.36 [INFO ] Loading material mat_particles_blood_particle_01...
00:00:07.68 [INFO ] Loading material mat_decals_blood_01...
00:00:07.76 [INFO ] Loading texture data/texture/fx/fire_shot_02/fire_shot_02_A_diffuse.png...
00:00:07.77 [INFO ] Loading texture data/texture/particles/fireball_02/fireball_02_diffuse.png...
00:00:07.79 [INFO ] Loading material mat_particles_explosion_mark_01...
00:00:09.02 [INFO ] Loading texture data/texture/ui/icons/ui_tooltip_door_01_diffuse.png...
00:00:12.12 [INFO ] Loading material mat_particles_fireball_01_E...
00:00:12.15 [INFO ] Loading material mat_particles_acid_01...
00:00:12.21 [INFO ] Loading material mat_particles_explosion_02...
00:00:15.64 [INFO ] Loading texture data/texture/ui/icons/ui_frame_01_diffuse.png...
00:00:17.40 [INFO ] Loading texture data/texture/ui/icons/ui_consumable_medkit_diffuse.png...
00:00:23.66 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_shell_diffuse.png...
00:00:28.09 [INFO ] Loading texture data/texture/particles/fireball_01/A/fireball_01_diffuse.png...
00:00:33.10 [INFO ] Loading texture data/texture/ui/icons/ui_kit_repair_diffuse.png...
00:00:39.64 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_rocket_diffuse.png...
00:00:44.67 [DEBUG ] no gfx blueprint for id = mod_power
00:00:44.67 [ERROR ] lua::detail::push_handle_impl - handle (28) is not registered!
00:00:50.08 [INFO ] Loading texture data/texture/ui/icons/ui_cover_03_diffuse.png...
00:00:50.09 [INFO ] Loading texture data/texture/ui/icons/ui_cover_corner_04_diffuse.png...
00:00:50.09 [INFO ] Loading texture data/texture/ui/icons/ui_target_01_diffuse.png...
00:00:56.19 [INFO ] Lua: A
00:00:56.19 [INFO ] Lua: 10
00:00:56.20 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_erifle_diffuse.png...
00:00:56.21 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_energy_diffuse.png...
00:00:56.39 [INFO ] Loading texture data/texture/fx/fire_shot_01/fire_shot_01_A_diffuse.png...
00:00:56.40 [INFO ] Loading material mat_decals_ammo_9mm_01...
00:01:14.79 [INFO ] Loading material mat_pistol_A_body_04...
00:01:14.81 [INFO ] Loading material mat_pistol_A_receiever_02...
00:01:14.82 [INFO ] Loading material mat_pistol_A_grip_04...
00:01:17.26 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_smg_diffuse.png...
00:01:22.62 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_9mm_diffuse.png...
00:01:58.09 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_grenade_2_diffuse.png...
00:02:18.03 [INFO ] Loading texture data/texture/ui/icons/ui_cover_04_diffuse.png...
00:02:19.13 [INFO ] Lua: A
00:02:19.13 [INFO ] Lua: 10
00:02:20.16 [INFO ] Lua: A
00:02:20.16 [INFO ] Lua: 20
00:02:22.95 [INFO ] Loading material mat_particles_shapes_01_blick_01...
00:02:23.61 [INFO ] Lua: A
00:02:23.61 [INFO ] Lua: 10
00:02:25.25 [INFO ] Lua: A
00:02:25.25 [INFO ] Lua: 20
00:02:37.09 [INFO ] Lua: A
00:02:37.09 [INFO ] Lua: 10
00:02:44.73 [DEBUG ] no gfx blueprint for id = buff_stimpack
00:02:44.73 [DEBUG ] no gfx blueprint for id = buff_stimpack
00:02:44.73 [ERROR ] lua::detail::push_handle_impl - handle (216) is not registered!
00:02:50.45 [INFO ] Loading texture data/texture/ui/icons/ui_tooltip_elevator_diffuse.png...
00:02:52.13 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_grenade_3_diffuse.png...
00:03:06.86 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_epistol_diffuse.png...
00:03:11.09 [INFO ] Lua: A
00:03:11.09 [INFO ] Lua: 10
00:03:28.35 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_eshotgun_diffuse.png...
00:03:59.01 [DEBUG ] no gfx blueprint for id = mod_bulk
00:03:59.01 [ERROR ] lua::detail::push_handle_impl - handle (204) is not registered!
00:04:17.13 [NOTICE ] world::enter_level...
00:04:17.13 [NOTICE ] world::create_level(level_io)...
00:04:17.13 [INFO ] Lua seed set - 3751
00:04:17.13 [INFO ] Lua: generator - io_05
00:04:17.13 [INFO ] assign 0 ts07_B
00:04:17.18 [INFO ] Loading material tsa_wall_lamp_01_A...
00:04:17.19 [INFO ] Loading material tsa_crate_01_B...
00:04:17.19 [INFO ] Loading material tsa_crate_01_A...
00:04:17.19 [INFO ] Loading material tsa_crate_02_A...
00:04:17.19 [INFO ] Loading material tsa_barrel_01_C...
00:04:17.20 [INFO ] Loading material tsa_barrel_01_A...
00:04:17.20 [INFO ] Loading material tsa_forklift_01...
00:04:17.23 [INFO ] Loading material tsa_forklift_01_forklift_light_01...
00:04:17.24 [INFO ] Loading material tsa_elevator_01...
00:04:17.24 [INFO ] Lua: level generation - checking connections
00:04:17.24 [INFO ] Lua: pathfinder - connection ok
00:04:17.24 [WARNING ] Lua: pathfinder - connection not found!
00:04:17.24 [INFO ] assign 0 ts07_B
00:04:17.29 [INFO ] Lua: level generation - checking connections
00:04:17.29 [INFO ] Lua: pathfinder - connection ok
00:04:17.29 [INFO ] Lua: pathfinder - connection ok
00:04:17.29 [INFO ] Loading material ts07_B_door_terminal_01...
00:04:17.30 [INFO ] Loading material ts07_B_door_01_L...
00:04:17.32 [INFO ] Loading material ts07_B_door_01_R...
00:04:17.35 [INFO ] Loading material ts07_B_door_01_T...
00:04:17.37 [INFO ] Loading material ts07_B_door_light_01...
00:04:17.37 [INFO ] Loading material mat_lootbox_01_B...
00:04:17.38 [INFO ] Loading material mat_lootbox_01_D...
00:04:17.40 [INFO ] Loading material mat_lootbox_01_E...
00:04:17.41 [INFO ] Loading material mat_lootbox_01_A...
00:04:17.41 [INFO ] Loading material mat_turret_01_A_turret_stand_01...
00:04:17.43 [INFO ] Loading material mat_turret_01_A_turret_rocket_launcher_01_L...
00:04:17.43 [INFO ] Loading material mat_turret_01_A_turret_rocket_launcher_01_R...
00:04:17.44 [INFO ] Loading material mat_turret_01_A_turret_body_01...
00:04:17.46 [INFO ] Loading material mat_chaingun_A_body_01...
00:04:17.48 [INFO ] Loading material mat_chaingun_A_magazine_ammo_belt_01...
00:04:17.49 [INFO ] Loading material mat_chaingun_A_magazine_01...
00:04:17.49 [INFO ] Loading material mat_chaingun_A_receiever_01...
00:04:17.50 [INFO ] Loading material mat_chaingun_A_grip_01...
00:04:17.51 [INFO ] Loading material mat_chaingun_A_barrel_mount_01...
00:04:17.51 [INFO ] Loading material mat_chaingun_A_barrel_01...
00:04:17.52 [INFO ] Loading material mat_chaingun_A_forend_01...
00:04:17.52 [INFO ] Loading material mat_security_D_body_B...
00:04:17.52 [INFO ] Loading material mat_security_D_purse...
00:04:17.52 [INFO ] Loading material mat_security_A_helmet_glass...
00:04:17.52 [INFO ] Loading material mat_security_D_helmet...
00:04:17.53 [INFO ] Loading material mat_security_D_body_C...
00:04:17.55 [INFO ] Loading material mat_security_D_shoulders...
00:04:17.55 [INFO ] Loading material mat_drone_01_weapon_01...
00:04:17.55 [INFO ] Loading material mat_drone_01_C_C...
00:04:17.60 [INFO ] Loading material mat_cri_marine_01_A_weapon_01...
00:04:17.60 [INFO ] Loading material mat_cri_marine_01_A_body_01...
00:04:17.60 [INFO ] Loading material mat_cri_marine_01_A_helmet_01...
00:04:17.61 [INFO ] Loading material mat_cri_marine_01_A_shoulders_01...
00:04:17.61 [INFO ] Loading material mat_cri_marine_01_A_legs_armor_01...
00:04:17.61 [INFO ] Loading material mat_cri_marine_01_A_bracers_01...
00:04:17.61 [INFO ] Loading material mat_cri_marine_01_A_back_01...
00:04:17.61 [INFO ] Loading material mat_knight_01_A...
00:04:17.64 [INFO ] Loading material mat_knight_spikes_01_A_01...
00:04:17.64 [INFO ] Loading material mat_knight_horns_01_A_02...
00:04:17.65 [INFO ] Loading material mat_knight_01_B...
00:04:17.67 [INFO ] Loading material mat_knight_spikes_01_B_02...
00:04:17.68 [INFO ] Loading material mat_knight_horns_01_B_03...
00:04:17.68 [INFO ] Loading material mat_knight_horns_01_B_01...
00:04:17.68 [INFO ] Loading material mat_automatic_A_body_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_magazine_regular_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_grip_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_forend_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_barrel_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_receiever_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_stock_03...
00:04:17.69 [INFO ] Loading material mat_security_D_body_A...
00:04:17.70 [INFO ] Loading material mat_fat_demon_01_A...
00:04:17.81 [INFO ] Loading material mat_fat_demon_guns_01_A...
00:04:17.83 [INFO ] Lua: IO L2 BULK 2600 FINAL 2500
00:04:17.83 [DEBUG ] no gfx blueprint for id = level_io
00:04:17.83 [NOTICE ] Level (id = level_io/14) #14 seed : 3751
00:04:17.83 [INFO ] Loading material ts07_B_wall_complex_inside_corner_floor_01_B...
00:04:17.84 [INFO ] Loading material ts07_B_wall_complex_inside_corner_01...
00:04:17.86 [INFO ] Loading material ts07_B_wall_complex_inside_corner_floor_01_A...
00:04:17.87 [INFO ] Loading material ts07_B_floor_01...
00:04:17.88 [INFO ] Loading material tsa_cargo_01_A...
00:04:17.97 [INFO ] Loading material ts07_B_wall_complex_outside_corner_floor_01_A...
00:04:17.98 [INFO ] Loading material ts07_B_wall_complex_outside_corner_01...
00:04:17.98 [INFO ] Loading material tsa_cargo_01_B...
00:04:18.08 [INFO ] Loading material tsa_cargo_02_C_tank_01...
00:04:18.16 [INFO ] Loading material tsa_cargo_02_C_frame_01...
00:04:18.25 [INFO ] Loading material tsa_cargo_02_B_frame_01...
00:04:18.34 [INFO ] Loading material tsa_cargo_02_B_tank_01...
00:04:18.42 [INFO ] Loading material tsa_cargo_02_A_tank_01...
00:04:18.50 [INFO ] Loading material tsa_cargo_02_A_frame_01...
00:04:18.59 [INFO ] Loading material tsa_cargo_01_C...
00:04:18.68 [INFO ] Loading material mat_zero...
00:04:18.68 [INFO ] Loading material ts07_B_wall_half_pillar_01...
00:04:18.69 [INFO ] Loading material ts07_B_wall_half_01_A...
00:04:18.70 [INFO ] Loading material ts07_B_wall_full_02...
00:04:18.70 [INFO ] Loading material ts07_B_wall_full_01_A...
00:04:18.71 [INFO ] Loading material ts07_B_wall_full_01_decoration_01_B...
00:04:18.71 [INFO ] Loading material ts07_B_wall_full_01_B...
00:04:18.72 [INFO ] Loading material ts07_B_wall_half_01_B...
00:04:18.72 [INFO ] Loading material ts07_B_wall_half_03...
00:04:18.73 [INFO ] Loading material ts07_B_floor_03...
00:04:18.74 [INFO ] Loading material ts07_B_floor_02...
00:04:18.75 [INFO ] Loading material ts07_B_wall_outside_corner_01...
00:04:18.75 [INFO ] Loading material ts07_B_door_frame_outside_corner_01...
00:04:18.76 [INFO ] Loading material ts07_B_door_floor_01...
00:04:18.77 [INFO ] Loading material ts07_B_wall_full_01_decoration_01_A...
00:04:18.77 [INFO ] Loading material ts07_B_wall_full_02_decoration_01...
00:04:18.78 [INFO ] Loading material ts07_B_door_frame_half_01...
00:04:18.78 [INFO ] Loading material ts07_B_floor_elevator_01...
00:04:18.79 [INFO ] Loading material ts07_B_elevator_01_B_wall...
00:04:18.81 [INFO ] Loading material ts07_B_elevator_01_A_wall...
00:04:18.87 [INFO ] level batching - 2681 elements recycled.
00:04:18.87 [INFO ] ::regenerate done
00:04:18.88 [INFO ] Loading material mat_player_body...
00:04:18.88 [INFO ] Loading material mat_security_A_hair_A...
00:04:18.88 [INFO ] Loading material mat_player_trousers_01_B...
00:04:18.88 [INFO ] Loading material mat_player_shoes_01_A...
00:04:18.88 [INFO ] Loading material mat_player_head_01...
00:04:18.88 [INFO ] Loading material mat_automatic_E_body_03...
00:04:18.88 [INFO ] Loading material mat_automatic_E_stock_02...
00:04:18.88 [INFO ] Loading material mat_automatic_E_grip_03...
00:04:18.88 [INFO ] Loading material mat_automatic_E_forend_03...
00:04:18.88 [INFO ] Loading material mat_automatic_E_barrel_03...
00:04:18.88 [INFO ] Loading material mat_automatic_E_receiever_03...
00:04:18.88 [INFO ] Loading material mat_player_trousers_01_C...
00:04:18.88 [INFO ] Loading material mat_player_body_naked...
00:04:18.89 [INFO ] Loading material mat_player_armor_01_C...
00:04:18.90 [INFO ] Loading texture data/texture/ui/icons/ui_tooltip_door_01_diffuse.png...
00:04:20.45 [INFO ] Loading material mat_particles_blood_particle_01...
00:04:20.66 [INFO ] Loading texture data/texture/fx/fire_shot_01/fire_shot_01_A_diffuse.png...
00:04:20.67 [INFO ] Loading material mat_decals_ammo_9mm_01...
00:04:20.75 [INFO ] Loading material mat_decals_blood_01...
00:04:20.85 [INFO ] Loading texture data/texture/fx/fire_shot_02/fire_shot_02_A_diffuse.png...
00:04:20.86 [INFO ] Loading texture data/texture/particles/fireball_02/fireball_02_diffuse.png...
00:04:21.00 [INFO ] Loading material mat_particles_explosion_mark_01...
00:04:24.60 [INFO ] Loading texture data/texture/particles/fireball_01/E/fireball_01_diffuse.png...
00:04:25.07 [INFO ] Loading material mat_particles_explosion_02...
00:04:33.54 [INFO ] Loading texture data/texture/ui/icons/ui_target_01_diffuse.png...
00:04:36.19 [INFO ] Loading texture data/texture/ui/icons/ui_cover_04_diffuse.png...
00:04:37.32 [INFO ] Lua: A
00:04:37.32 [INFO ] Lua: 10
00:04:38.07 [INFO ] Lua: A
00:04:38.07 [INFO ] Lua: 20
00:04:38.08 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_chaingun_diffuse.png...
00:04:40.15 [INFO ] Lua: A
00:04:40.15 [INFO ] Lua: 10
00:04:40.17 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_556_diffuse.png...
00:04:45.18 [INFO ] Lua: A
00:04:45.18 [INFO ] Lua: 10
00:04:45.19 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_rocket_diffuse.png...
00:04:46.33 [INFO ] Loading texture data/texture/ui/icons/ui_cover_corner_04_diffuse.png...
00:04:47.81 [INFO ] Lua: A
00:04:47.81 [INFO ] Lua: 10
00:04:54.86 [INFO ] Loading material mat_particles_shapes_01_blick_01...
00:05:01.22 [INFO ] Lua: A
00:05:01.22 [INFO ] Lua: 10
00:05:01.23 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_energy_diffuse.png...
00:05:06.76 [INFO ] Lua: A
00:05:06.76 [INFO ] Lua: 10
00:05:13.47 [INFO ] Lua: A
00:05:13.47 [INFO ] Lua: 10
00:05:14.24 [INFO ] Lua: A
00:05:14.24 [INFO ] Lua: 20
00:05:24.77 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_grenade_3_diffuse.png...
00:05:37.35 [INFO ] Loading texture data/texture/ui/icons/ui_frame_01_diffuse.png...
00:05:40.78 [INFO ] Loading texture data/texture/ui/icons/ui_consumable_medkit_big_diffuse.png...
00:05:40.79 [INFO ] Loading texture data/texture/ui/icons/ui_consumable_medkit_diffuse.png...
00:05:51.54 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_grenade_2_diffuse.png...
00:05:54.25 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_hrifle_diffuse.png...
00:06:00.29 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_rifle_diffuse.png...
00:06:03.39 [INFO ] Lua: A
00:06:03.39 [INFO ] Lua: 10
00:06:05.11 [INFO ] Lua: A
00:06:05.11 [INFO ] Lua: 20
00:06:09.18 [INFO ] Lua: A
00:06:09.18 [INFO ] Lua: 10
00:06:11.48 [INFO ] Lua: A
00:06:11.48 [INFO ] Lua: 10
00:06:12.19 [INFO ] Lua: A
00:06:12.19 [INFO ] Lua: 20
00:06:17.40 [INFO ] Picked a trait!
00:06:17.40 [DEBUG ] no gfx blueprint for id = trait_angry
00:06:31.39 [INFO ] Lua: A
00:06:31.39 [INFO ] Lua: 10
00:06:33.85 [INFO ] Lua: A
00:06:33.85 [INFO ] Lua: 20
00:06:34.74 [INFO ] Lua: A
00:06:34.74 [INFO ] Lua: 30
00:06:36.80 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_shell_diffuse.png...
00:06:55.35 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_45_diffuse.png...
00:07:14.01 [INFO ] Loading texture data/texture/ui/icons/ui_tooltip_elevator_diffuse.png...
00:07:27.83 [NOTICE ] world::enter_level...
00:07:27.83 [NOTICE ] world::create_level(level_io)...
00:07:27.83 [INFO ] Lua seed set - 1495
00:07:27.83 [INFO ] Lua: generator - io_05
00:07:27.83 [INFO ] assign 0 ts07_B
00:07:27.86 [INFO ] Loading material tsa_wall_lamp_01_A...
00:07:27.87 [INFO ] Loading material tsa_crate_01_A...
00:07:27.87 [INFO ] Loading material tsa_crate_02_B...
00:07:27.90 [INFO ] Loading material tsa_cr
00:00:00.00 [NOTICE ] Detected application pref dir: len: 0
00:00:00.00 [NOTICE ] library "steam_api64.dll" : loading...
00:00:00.07 [INFO ] nv-steam : SteamAPI initialized
00:00:00.10 [INFO ] nv-steam : Hello, Savasku!
00:00:00.10 [NOTICE ] Configuring...
00:00:00.10 [NOTICE ] library "lua51_64.dll" : loading...
00:00:00.10 [TRACE ] Lua state created
00:00:00.10 [NOTICE ] Loading Lua buffer 'lua::configuration::scheme'
00:00:00.11 [TRACE ] Lua state created
00:00:00.11 [NOTICE ] Loading Lua buffer 'lua::configuration::load'
00:00:00.11 [INFO ] Loading module "jh"...
00:00:00.11 [NOTICE ] Creating World...
00:00:00.11 [TRACE ] Lua state created
00:00:00.11 [NOTICE ] Creating Interface...
00:00:00.11 [NOTICE ] library "discord_game_sdk.dll" : loading...
00:00:00.11 [INFO ] Cannot connect to discord!
00:00:00.11 [NOTICE ] audio_interface : Creating FMOD audio engine...
00:00:00.11 [NOTICE ] library "fmod64.dll" : loading...
00:00:00.34 [TRACE ] Lua state created
00:00:00.34 [NOTICE ] Loading Lua buffer 'style'
00:00:00.34 [NOTICE ] library "SDL2_64.dll" : loading...
00:00:00.34 [NOTICE ] Creating device...
00:00:00.34 [NOTICE ] Creating window...
00:00:00.36 [INFO ] sdl::window_manager - autodetected 1920x1080
00:00:00.36 [INFO ] sdl::window_manager : platform - Windows
00:00:00.36 [INFO ] sdl::window_manager : video driver - windows
00:00:00.36 [INFO ] sdl::window_manager : display - Generic PnP Monitor
00:00:00.36 [INFO ] sdl::window_manager : number of displays 1
00:00:00.36 [INFO ] sdl::window_manager : number of drivers 2
00:00:00.57 [INFO ] Window created...
00:00:00.57 [INFO ] Vulkan instance level required extension: VK_KHR_surface
00:00:00.57 [INFO ] Vulkan instance level required extension: VK_KHR_win32_surface
00:00:00.57 [INFO ] Vulkan device level required extension: VK_KHR_swapchain
00:00:00.57 [NOTICE ] library "vulkan-1.dll" : loading...
00:00:00.61 [INFO ] Instance level extension: VK_EXT_debug_report
00:00:00.61 [INFO ] Instance level extension: VK_EXT_display_surface_counter
00:00:00.61 [INFO ] Instance level extension: VK_KHR_get_physical_device_properties2
00:00:00.61 [INFO ] Instance level extension: VK_KHR_get_surface_capabilities2
00:00:00.61 [INFO ] Instance level extension: VK_KHR_surface
00:00:00.61 [INFO ] Instance level extension: VK_KHR_win32_surface
00:00:00.61 [INFO ] Instance level extension: VK_KHR_external_fence_capabilities
00:00:00.61 [INFO ] Instance level extension: VK_KHR_external_memory_capabilities
00:00:00.61 [INFO ] Instance level extension: VK_KHR_external_semaphore_capabilities
00:00:00.61 [INFO ] Instance level extension: VK_NV_external_memory_capabilities
00:00:00.61 [INFO ] Instance level extension: VK_EXT_debug_utils
00:00:00.92 [INFO ] Device: GeForce GTX 1060
00:00:00.92 [INFO ] Vendor id: 4318
00:00:00.92 [INFO ] Driver version: 1628323840
00:00:00.92 [INFO ] API version: 4194360
00:00:00.92 [INFO ]
00:00:00.92 [INFO ] Trying to create surface...
00:00:00.92 [INFO ] Vulkan surface created!
00:00:00.92 [INFO ] Device: GeForce GTX 1060 score: 42768
00:00:00.92 [INFO ] Device level extension: VK_KHR_swapchain
00:00:00.92 [INFO ] Device level extension: VK_KHR_16bit_storage
00:00:00.92 [INFO ] Device level extension: VK_KHR_bind_memory2
00:00:00.92 [INFO ] Device level extension: VK_KHR_descriptor_update_template
00:00:00.92 [INFO ] Device level extension: VK_KHR_dedicated_allocation
00:00:00.92 [INFO ] Device level extension: VK_KHR_get_memory_requirements2
00:00:00.92 [INFO ] Device level extension: VK_KHR_image_format_list
00:00:00.92 [INFO ] Device level extension: VK_KHR_maintenance1
00:00:00.92 [INFO ] Device level extension: VK_KHR_maintenance2
00:00:00.92 [INFO ] Device level extension: VK_KHR_push_descriptor
00:00:00.92 [INFO ] Device level extension: VK_KHR_relaxed_block_layout
00:00:00.92 [INFO ] Device level extension: VK_KHR_sampler_mirror_clamp_to_edge
00:00:00.92 [INFO ] Device level extension: VK_KHR_sampler_ycbcr_conversion
00:00:00.92 [INFO ] Device level extension: VK_KHR_shader_draw_parameters
00:00:00.92 [INFO ] Device level extension: VK_KHR_storage_buffer_storage_class
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_memory
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_memory_win32
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_semaphore
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_semaphore_win32
00:00:00.92 [INFO ] Device level extension: VK_KHR_win32_keyed_mutex
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_fence
00:00:00.92 [INFO ] Device level extension: VK_KHR_external_fence_win32
00:00:00.92 [INFO ] Device level extension: VK_KHR_variable_pointers
00:00:00.92 [INFO ] Device level extension: VK_KHX_device_group
00:00:00.92 [INFO ] Device level extension: VK_KHX_external_memory
00:00:00.92 [INFO ] Device level extension: VK_KHX_external_memory_win32
00:00:00.92 [INFO ] Device level extension: VK_KHX_external_semaphore
00:00:00.92 [INFO ] Device level extension: VK_KHX_external_semaphore_win32
00:00:00.92 [INFO ] Device level extension: VK_KHX_multiview
00:00:00.92 [INFO ] Device level extension: VK_KHX_win32_keyed_mutex
00:00:00.92 [INFO ] Device level extension: VK_EXT_blend_operation_advanced
00:00:00.92 [INFO ] Device level extension: VK_EXT_depth_range_unrestricted
00:00:00.92 [INFO ] Device level extension: VK_EXT_discard_rectangles
00:00:00.92 [INFO ] Device level extension: VK_EXT_post_depth_coverage
00:00:00.92 [INFO ] Device level extension: VK_EXT_sampler_filter_minmax
00:00:00.92 [INFO ] Device level extension: VK_EXT_shader_subgroup_ballot
00:00:00.92 [INFO ] Device level extension: VK_EXT_shader_subgroup_vote
00:00:00.92 [INFO ] Device level extension: VK_EXT_shader_viewport_index_layer
00:00:00.92 [INFO ] Device level extension: VK_NV_dedicated_allocation
00:00:00.92 [INFO ] Device level extension: VK_NV_external_memory
00:00:00.92 [INFO ] Device level extension: VK_NV_external_memory_win32
00:00:00.92 [INFO ] Device level extension: VK_NV_fill_rectangle
00:00:00.92 [INFO ] Device level extension: VK_NV_fragment_coverage_to_color
00:00:00.92 [INFO ] Device level extension: VK_NV_framebuffer_mixed_samples
00:00:00.92 [INFO ] Device level extension: VK_NV_glsl_shader
00:00:00.92 [INFO ] Device level extension: VK_NV_win32_keyed_mutex
00:00:00.92 [INFO ] Device level extension: VK_NV_clip_space_w_scaling
00:00:00.92 [INFO ] Device level extension: VK_NV_sample_mask_override_coverage
00:00:00.92 [INFO ] Device level extension: VK_NV_viewport_array2
00:00:00.92 [INFO ] Device level extension: VK_NV_viewport_swizzle
00:00:00.92 [INFO ] Device level extension: VK_NV_geometry_shader_passthrough
00:00:00.92 [INFO ] Device level extension: VK_NVX_device_generated_commands
00:00:00.92 [INFO ] Device level extension: VK_NVX_multiview_per_view_attributes
00:00:00.99 [INFO ] DEV: failed to load: vkGetDeviceGroupPresentCapabilitiesKHR
00:00:00.99 [INFO ] DEV: failed to load: vkGetPhysicalDevicePresentRectanglesKHR
00:00:00.99 [INFO ] DEV: failed to load: vkAcquireNextImage2KHR
00:00:01.04 [INFO ] Vulkan Swapchain created succesfully!
00:00:01.04 [INFO ] Joystick count : 0
00:00:01.04 [NOTICE ] Creating resource manager...
00:00:01.05 [NOTICE ] Creating level view...
00:00:01.05 [NOTICE ] level_view : Initializing...
00:00:01.40 [NOTICE ] level_view : Creating renderer...
00:00:01.41 [NOTICE ] level_view : Creating tile_set...
00:00:01.41 [NOTICE ] level_view : Creating terrain_mesh...
00:00:01.41 [NOTICE ] level_view : Created.
00:00:01.41 [NOTICE ] Creating GUI...
00:00:01.41 [TRACE ] Lua state created
00:00:01.41 [NOTICE ] Loading Lua buffer 'style'
00:00:01.41 [INFO ] Display mode #0 - 1920x1080@75hz
00:00:01.41 [INFO ] Display mode #1 - 1600x1024@75hz
00:00:01.41 [INFO ] Display mode #2 - 1600x900@75hz
00:00:01.41 [INFO ] Display mode #3 - 1400x1050@75hz
00:00:01.41 [INFO ] Display mode #4 - 1366x768@75hz
00:00:01.41 [INFO ] Display mode #5 - 1280x1024@75hz
00:00:01.41 [INFO ] Display mode #6 - 1280x960@75hz
00:00:01.41 [INFO ] Display mode #7 - 1280x720@75hz
00:00:01.41 [INFO ] Display mode #8 - 1152x864@75hz
00:00:01.41 [INFO ] Display mode #9 - 1024x768@75hz
00:00:01.41 [INFO ] Display mode #10 - 800x600@75hz
00:00:01.41 [INFO ] Display mode #11 - 640x480@75hz
00:00:01.51 [INFO ] Vulkan Swapchain re-created succesfully!
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/utility.lua'
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00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/world.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/common.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/cellular.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/bsp.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/layout.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/mapped.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/cogmind.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/core/aitk.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/main.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/common.lua'
00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/difficulty.lua'
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00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/klass.lua'
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00:00:01.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/terminal.lua'
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00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/dropship.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/desk.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/grate.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/forklift.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/plant.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/top_vent.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/barrel.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/vending.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/kit.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/crate.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/grenade.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/riot_shield.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/mod.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/amp.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/ammo.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/armor.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/perk.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/automatic.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/chaingun.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/launcher.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/pistol.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/revolver.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/saw.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/shotgun.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/smg.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/turret.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/player.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/security.lua'
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00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/implike.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/security_bot.lua'
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00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/fat_demon.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/cri_marine.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/cri_bot.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/summoner.lua'
00:00:01.71 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generator.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/translations.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/callisto.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/industrial_tilesets.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/civilian_tilesets.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/mine_tilesets.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/bsp_rooms.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/europa.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/europa_tilesets.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/io.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/io_tilesets.lua'
00:00:01.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/beyond.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/beyond_tilesets.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/medal.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/badge.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/rank.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/challenges.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/jh.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_intro.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_anomaly.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_command.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_military.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_spaceport.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_intro.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_tyre.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_refueling.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_containment.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_central_dig.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_intro.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_warehouse.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_gateway.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_vault.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_armory.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_intro.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_arena.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_limbo.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_percipice.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/pax.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/jh_demo.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/tutorial.lua'
00:00:01.73 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/tutorial.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/sound.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/common.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/player.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/security.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/drone.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/turret.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/implike.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/knight.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/security_bot.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/fat_demon.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/cri_bot.lua'
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00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/summoner.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/weapons.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/voice.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/music_callisto.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/music_europa.lua'
00:00:01.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/music_io.lua'
00:00:01.75 [NOTICE ] level_view : Loading reverb info...
00:00:01.75 [NOTICE ] level_view : Loaded 3 reverb entries.
00:00:01.75 [NOTICE ] level_view : Loading channelgroup info...
00:00:01.75 [NOTICE ] level_view : Loaded 4 channelgroup entries.
00:00:01.75 [NOTICE ] level_view : Loading audio...
00:00:02.37 [NOTICE ] level_view : Loaded 225 sound entries.
00:00:02.45 [NOTICE ] level_view : Loaded 15 music entries.
00:00:02.45 [INFO ] interface_base : loading player data...
00:00:02.46 [INFO ] interface_base : player data loaded
00:00:02.46 [NOTICE ] Loading Lua buffer 'data/lua/gfx.lua'
00:00:02.47 [NOTICE ] Loading Lua buffer 'data/lua/gfx/programs.lua'
00:00:02.47 [DEBUG ] simple
00:00:02.47 [DEBUG ] hdr
00:00:02.47 [DEBUG ] luminance
00:00:02.47 [DEBUG ] grid
00:00:02.47 [DEBUG ] gui_minimap
00:00:02.47 [DEBUG ] uisprite
00:00:02.47 [DEBUG ] physics_wireframe
00:00:02.47 [DEBUG ] hidden
00:00:02.47 [DEBUG ] normal_terrain
00:00:02.47 [DEBUG ] normal
00:00:02.47 [DEBUG ] normal_hw_bone
00:00:02.47 [DEBUG ] normal_object
00:00:02.47 [DEBUG ] shadow
00:00:02.47 [DEBUG ] shadow_terrain
00:00:02.47 [DEBUG ] shadow_hw_bone
00:00:02.47 [DEBUG ] deferred_normal
00:00:02.47 [DEBUG ] deferred_normal_terrain
00:00:02.47 [DEBUG ] deferred_normal_object
00:00:02.47 [DEBUG ] deferred_normal_hw_bone
00:00:02.47 [DEBUG ] deferred_display_normal
00:00:02.47 [DEBUG ] highlight_filter
00:00:02.47 [DEBUG ] deferred_display_ssr
00:00:02.47 [DEBUG ] deferred_display_diffuse
00:00:02.47 [DEBUG ] deferred_display_ambient
00:00:02.47 [DEBUG ] deferred_post_geo
00:00:02.47 [DEBUG ] deferred_display_final
00:00:02.47 [DEBUG ] deferred_display_light_per_light
00:00:02.47 [DEBUG ] deferred_display_light_per_light_no_shadow
00:00:02.47 [DEBUG ] deferred_display_light_per_volumetric_light
00:00:02.47 [DEBUG ] deferred_ssr
00:00:02.47 [DEBUG ] deferred_apply_ssr
00:00:02.47 [DEBUG ] linearize
00:00:02.47 [DEBUG ] small_blur_horizontal
00:00:02.48 [DEBUG ] small_blur_vertical
00:00:02.48 [DEBUG ] blur_horizontal
00:00:02.48 [DEBUG ] blur_vertical
00:00:02.48 [DEBUG ] smoke
00:00:02.48 [DEBUG ] lit_particle
00:00:02.48 [DEBUG ] smoke_shadow
00:00:02.48 [DEBUG ] decal
00:00:02.48 [NOTICE ] Loading Lua buffer 'data/lua/gfx/pipeline.lua'
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00:00:02.48 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx.lua'
00:00:02.48 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/common.lua'
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00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_F.lua'
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00:00:02.64 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01.lua'
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00:00:02.74 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_E.lua'
00:00:02.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_B.lua'
00:00:02.77 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_C.lua'
00:00:02.78 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_D.lua'
00:00:02.79 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07.lua'
00:00:02.79 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_A.lua'
00:00:02.81 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_B.lua'
00:00:02.82 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_C.lua'
00:00:04.46 [NOTICE ] Loading...
00:00:04.47 [NOTICE ] Loading done
00:00:04.47 [INFO ] Loading material mat_cri_bot_01_A_body_01...
00:00:04.50 [INFO ] Loading material mat_cri_bot_01_A_shoulders_01...
00:00:04.52 [INFO ] Loading material mat_cri_bot_01_A_arm_addon_01...
00:00:04.52 [INFO ] Loading material mat_cri_bot_01_A_head_cover_01...
00:00:04.54 [INFO ] Loading material mat_cri_bot_01_A_arms_01...
00:00:04.56 [INFO ] Loading material mat_cri_bot_01_A_legs_01...
00:00:04.59 [INFO ] Loading material mat_cri_bot_01_A_weapon_03_L...
00:00:04.61 [INFO ] Loading material mat_cri_bot_01_A_weapon_01_R...
00:00:04.64 [INFO ] Loading material mat_lootbox_01_A...
00:00:04.66 [INFO ] Loading material mat_security_D_body_B...
00:00:04.69 [INFO ] Loading material mat_security_D_purse...
00:00:04.69 [INFO ] Loading material mat_security_D_shoulders...
00:00:04.70 [INFO ] Loading material mat_security_A_helmet_glass...
00:00:04.70 [INFO ] Loading material mat_security_D_helmet...
00:00:04.70 [INFO ] Loading material mat_automatic_E_body_03...
00:00:04.73 [INFO ] Loading material mat_automatic_A_magazine_regular_01...
00:00:04.73 [INFO ] Loading material mat_automatic_E_stock_02...
00:00:04.73 [INFO ] Loading material mat_automatic_E_grip_03...
00:00:04.74 [INFO ] Loading material mat_automatic_E_forend_03...
00:00:04.74 [INFO ] Loading material mat_automatic_E_barrel_03...
00:00:04.75 [INFO ] Loading material mat_automatic_E_receiever_03...
00:00:04.75 [INFO ] Loading material mat_station_frame_02_arm_01_B...
00:00:04.75 [INFO ] Loading material mat_station_terminal_02_screen_01_B...
00:00:04.76 [INFO ] Loading material mat_station_terminal_02_B...
00:00:04.76 [INFO ] Loading material mat_station_terminal_01_screen_01_B...
00:00:04.76 [INFO ] Loading material mat_station_terminal_01_B...
00:00:04.77 [INFO ] Loading material mat_station_frame_02_B...
00:00:04.79 [INFO ] Loading material mat_station_base_01_B...
00:00:04.80 [DEBUG ] no gfx blueprint for id = station_return
00:00:04.80 [DEBUG ] no gfx blueprint for id = station_create_mod_accuracy
00:00:04.80 [DEBUG ] no gfx blueprint for id = station_create_mod_bulk
00:00:04.80 [DEBUG ] no gfx blueprint for id = station_create_mod_power
00:00:04.80 [DEBUG ] no gfx blueprint for id = station_repair
00:00:04.80 [INFO ] Loading material tsa_crate_02_A...
00:00:04.83 [INFO ] Loading material tsa_crate_01_B...
00:00:04.85 [INFO ] Loading material ts07_A_door_02_L...
00:00:04.86 [INFO ] Loading material ts07_A_door_light_01...
00:00:04.87 [INFO ] Loading material tsa_crate_01_A...
00:00:04.89 [INFO ] Loading material ts07_A_door_terminal_01...
00:00:04.89 [INFO ] Loading material tsa_barrel_01_C...
00:00:04.89 [INFO ] Loading material ts07_A_door_02_R...
00:00:04.92 [INFO ] Loading material ts07_A_door_01_T...
00:00:04.94 [INFO ] Loading material mat_lootbox_01_B...
00:00:04.96 [INFO ] Loading material tsa_elevator_01...
00:00:04.99 [INFO ] Loading material mat_player_body...
00:00:05.00 [INFO ] Loading material mat_security_A_hair_A...
00:00:05.00 [INFO ] Loading material mat_player_trousers_01_B...
00:00:05.01 [INFO ] Loading material mat_player_shoes_01_A...
00:00:05.01 [INFO ] Loading material mat_player_head_01...
00:00:05.02 [INFO ] Loading material mat_player_trousers_01_C...
00:00:05.02 [INFO ] Loading material mat_player_body_naked...
00:00:05.03 [INFO ] Loading material mat_player_armor_01_C...
00:00:05.05 [INFO ] Loading material mat_automatic_A_body_01...
00:00:05.08 [INFO ] Loading material mat_automatic_A_stock_03...
00:00:05.08 [INFO ] Loading material mat_automatic_A_grip_01...
00:00:05.09 [INFO ] Loading material mat_automatic_A_forend_01...
00:00:05.09 [INFO ] Loading material mat_automatic_A_barrel_01...
00:00:05.10 [INFO ] Loading material mat_automatic_A_receiever_01...
00:00:05.10 [DEBUG ] no gfx blueprint for id = focused_fire
00:00:05.10 [DEBUG ] no gfx blueprint for id = aim
00:00:05.10 [DEBUG ] no gfx blueprint for id = hunker
00:00:05.10 [DEBUG ] no gfx blueprint for id = pain
00:00:05.10 [DEBUG ] no gfx blueprint for id = dodge
00:00:05.10 [INFO ] Loading material mat_security_D_body_A...
00:00:05.13 [INFO ] Loading material mat_pistol_E_body_04...
00:00:05.14 [INFO ] Loading material mat_pistol_E_receiever_03...
00:00:05.14 [INFO ] Loading material mat_pistol_E_grip_04...
00:00:05.15 [INFO ] Loading material mat_pistol_A_magazine_regular_01...
00:00:05.15 [INFO ] Loading material mat_lootbox_01_E...
00:00:05.17 [INFO ] Loading material mat_demon_implike_A_01...
00:00:05.21 [INFO ] Loading material mat_demon_implike_A_spikes_01...
00:00:05.21 [INFO ] Loading material mat_demon_implike_A_spikes_03...
00:00:05.21 [INFO ] Loading material mat_cri_marine_01_A_body_01...
00:00:05.33 [INFO ] Loading material mat_cri_marine_01_A_helmet_01...
00:00:05.33 [INFO ] Loading material mat_cri_marine_01_A_shoulders_01...
00:00:05.34 [INFO ] Loading material mat_cri_marine_01_A_legs_armor_01...
00:00:05.35 [INFO ] Loading material mat_cri_marine_01_A_bracers_01...
00:00:05.35 [INFO ] Loading material mat_cri_marine_01_A_back_01...
00:00:05.36 [INFO ] Loading material mat_cri_marine_01_A_weapon_01...
00:00:05.39 [INFO ] Loading material mat_demon_implike_A_spikes_02...
00:00:05.39 [INFO ] Loading material mat_security_D_beret_A...
00:00:05.39 [INFO ] Loading material mat_shotgun_E_body_03...
00:00:05.40 [INFO ] Loading material mat_shotgun_E_stock_01...
00:00:05.40 [INFO ] Loading material mat_shotgun_E_pump_addon_03...
00:00:05.41 [INFO ] Loading material mat_shotgun_E_receiever_01...
00:00:05.41 [INFO ] Loading material mat_shotgun_E_grip_01...
00:00:05.41 [INFO ] Loading material mat_shotgun_E_forend_04...
00:00:05.41 [INFO ] Loading material mat_shotgun_E_barrel_03...
00:00:05.42 [INFO ] Loading material mat_demon_implike_C_01...
00:00:05.45 [INFO ] Loading material mat_demon_implike_C_spikes_02...
00:00:05.45 [INFO ] Loading material mat_demon_implike_C_spikes_01...
00:00:05.45 [INFO ] Loading material mat_demon_implike_C_spikes_03...
00:00:05.45 [INFO ] Loading material tsa_barrel_01_A...
00:00:05.46 [INFO ] Loading material ts05_E_floor_01_B...
00:00:05.47 [INFO ] Loading material ts05_E_floor_03_B...
00:00:05.47 [INFO ] Loading material ts05_E_floor_02_B...
00:00:05.48 [INFO ] Loading material ts07_A_wall_complex_inside_corner_floor_01_A...
00:00:05.49 [INFO ] Loading material ts07_A_wall_complex_inside_corner_01...
00:00:05.51 [INFO ] Loading material ts07_A_wall_complex_inside_corner_floor_01_B...
00:00:05.51 [INFO ] Loading material ts07_A_gap_outside_corner_01_bottom_02...
00:00:05.51 [INFO ] Loading material ts07_A_gap_outside_corner_01...
00:00:05.52 [INFO ] Loading material ts07_A_gap_outside_complex_corner_01_bottom_02...
00:00:05.53 [INFO ] Loading material ts07_A_gap_outside_complex_corner_01...
00:00:05.62 [INFO ] Loading material ts07_A_wall_complex_outside_corner_floor_01_A...
00:00:05.63 [INFO ] Loading material ts07_A_wall_complex_outside_corner_01...
00:00:05.63 [INFO ] Loading material ts07_A_wall_complex_outside_corner_floor_01_B...
00:00:05.64 [INFO ] Loading material mat_zero...
00:00:05.64 [INFO ] Loading material ts07_A_wall_half_03...
00:00:05.65 [INFO ] Loading material ts07_A_wall_full_02...
00:00:05.65 [INFO ] Loading material ts07_A_wall_full_01_A...
00:00:05.66 [INFO ] Loading material ts07_A_wall_half_pillar_01...
00:00:05.66 [INFO ] Loading material ts07_A_wall_half_01_A...
00:00:05.67 [INFO ] Loading material ts07_A_wall_full_01_decoration_01_B...
00:00:05.67 [INFO ] Loading material ts07_A_wall_full_01_B...
00:00:05.67 [INFO ] Loading material ts07_A_wall_full_01_decoration_01_A...
00:00:05.68 [INFO ] Loading material ts07_A_wall_full_02_decoration_01...
00:00:05.68 [INFO ] Loading material ts07_A_wall_half_01_B...
00:00:05.69 [INFO ] Loading material ts07_A_wall_outside_corner_01...
00:00:05.69 [INFO ] Loading material ts07_A_floor_01...
00:00:05.70 [INFO ] Loading material ts07_A_floor_03...
00:00:05.70 [INFO ] Loading material ts07_A_floor_02...
00:00:05.71 [INFO ] Loading material ts07_A_gap_half_01_bottom_02...
00:00:05.71 [INFO ] Loading material ts07_A_gap_half_01...
00:00:05.72 [INFO ] Loading material ts07_A_gap_inside_corner_01_bottom_02...
00:00:05.72 [INFO ] Loading material ts07_A_gap_inside_corner_01...
00:00:05.72 [INFO ] Loading material ts07_A_gap_full_01...
00:00:05.75 [INFO ] Loading material ts07_A_door_frame_outside_corner_01...
00:00:05.75 [INFO ] Loading material ts07_A_door_frame_half_01...
00:00:05.76 [INFO ] Loading material ts07_A_door_floor_02_L...
00:00:05.77 [INFO ] Loading material ts07_A_door_floor_02_R...
00:00:05.77 [INFO ] Loading material ts07_A_elevator_01_A_wall...
00:00:05.80 [INFO ] Loading material ts07_A_floor_elevator_01...
00:00:05.81 [INFO ] level batching - 2009 elements recycled.
00:00:05.82 [INFO ] ::regenerate done
00:00:05.86 [INFO ] Loading material mat_decals_pentagram_01...
00:00:07.36 [INFO ] Loading material mat_particles_blood_particle_01...
00:00:07.68 [INFO ] Loading material mat_decals_blood_01...
00:00:07.76 [INFO ] Loading texture data/texture/fx/fire_shot_02/fire_shot_02_A_diffuse.png...
00:00:07.77 [INFO ] Loading texture data/texture/particles/fireball_02/fireball_02_diffuse.png...
00:00:07.79 [INFO ] Loading material mat_particles_explosion_mark_01...
00:00:09.02 [INFO ] Loading texture data/texture/ui/icons/ui_tooltip_door_01_diffuse.png...
00:00:12.12 [INFO ] Loading material mat_particles_fireball_01_E...
00:00:12.15 [INFO ] Loading material mat_particles_acid_01...
00:00:12.21 [INFO ] Loading material mat_particles_explosion_02...
00:00:15.64 [INFO ] Loading texture data/texture/ui/icons/ui_frame_01_diffuse.png...
00:00:17.40 [INFO ] Loading texture data/texture/ui/icons/ui_consumable_medkit_diffuse.png...
00:00:23.66 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_shell_diffuse.png...
00:00:28.09 [INFO ] Loading texture data/texture/particles/fireball_01/A/fireball_01_diffuse.png...
00:00:33.10 [INFO ] Loading texture data/texture/ui/icons/ui_kit_repair_diffuse.png...
00:00:39.64 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_rocket_diffuse.png...
00:00:44.67 [DEBUG ] no gfx blueprint for id = mod_power
00:00:44.67 [ERROR ] lua::detail::push_handle_impl - handle (28) is not registered!
00:00:50.08 [INFO ] Loading texture data/texture/ui/icons/ui_cover_03_diffuse.png...
00:00:50.09 [INFO ] Loading texture data/texture/ui/icons/ui_cover_corner_04_diffuse.png...
00:00:50.09 [INFO ] Loading texture data/texture/ui/icons/ui_target_01_diffuse.png...
00:00:56.19 [INFO ] Lua: A
00:00:56.19 [INFO ] Lua: 10
00:00:56.20 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_erifle_diffuse.png...
00:00:56.21 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_energy_diffuse.png...
00:00:56.39 [INFO ] Loading texture data/texture/fx/fire_shot_01/fire_shot_01_A_diffuse.png...
00:00:56.40 [INFO ] Loading material mat_decals_ammo_9mm_01...
00:01:14.79 [INFO ] Loading material mat_pistol_A_body_04...
00:01:14.81 [INFO ] Loading material mat_pistol_A_receiever_02...
00:01:14.82 [INFO ] Loading material mat_pistol_A_grip_04...
00:01:17.26 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_smg_diffuse.png...
00:01:22.62 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_9mm_diffuse.png...
00:01:58.09 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_grenade_2_diffuse.png...
00:02:18.03 [INFO ] Loading texture data/texture/ui/icons/ui_cover_04_diffuse.png...
00:02:19.13 [INFO ] Lua: A
00:02:19.13 [INFO ] Lua: 10
00:02:20.16 [INFO ] Lua: A
00:02:20.16 [INFO ] Lua: 20
00:02:22.95 [INFO ] Loading material mat_particles_shapes_01_blick_01...
00:02:23.61 [INFO ] Lua: A
00:02:23.61 [INFO ] Lua: 10
00:02:25.25 [INFO ] Lua: A
00:02:25.25 [INFO ] Lua: 20
00:02:37.09 [INFO ] Lua: A
00:02:37.09 [INFO ] Lua: 10
00:02:44.73 [DEBUG ] no gfx blueprint for id = buff_stimpack
00:02:44.73 [DEBUG ] no gfx blueprint for id = buff_stimpack
00:02:44.73 [ERROR ] lua::detail::push_handle_impl - handle (216) is not registered!
00:02:50.45 [INFO ] Loading texture data/texture/ui/icons/ui_tooltip_elevator_diffuse.png...
00:02:52.13 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_grenade_3_diffuse.png...
00:03:06.86 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_epistol_diffuse.png...
00:03:11.09 [INFO ] Lua: A
00:03:11.09 [INFO ] Lua: 10
00:03:28.35 [INFO ] Loading texture data/texture/ui/icons/ui_weapon_eshotgun_diffuse.png...
00:03:59.01 [DEBUG ] no gfx blueprint for id = mod_bulk
00:03:59.01 [ERROR ] lua::detail::push_handle_impl - handle (204) is not registered!
00:04:17.13 [NOTICE ] world::enter_level...
00:04:17.13 [NOTICE ] world::create_level(level_io)...
00:04:17.13 [INFO ] Lua seed set - 3751
00:04:17.13 [INFO ] Lua: generator - io_05
00:04:17.13 [INFO ] assign 0 ts07_B
00:04:17.18 [INFO ] Loading material tsa_wall_lamp_01_A...
00:04:17.19 [INFO ] Loading material tsa_crate_01_B...
00:04:17.19 [INFO ] Loading material tsa_crate_01_A...
00:04:17.19 [INFO ] Loading material tsa_crate_02_A...
00:04:17.19 [INFO ] Loading material tsa_barrel_01_C...
00:04:17.20 [INFO ] Loading material tsa_barrel_01_A...
00:04:17.20 [INFO ] Loading material tsa_forklift_01...
00:04:17.23 [INFO ] Loading material tsa_forklift_01_forklift_light_01...
00:04:17.24 [INFO ] Loading material tsa_elevator_01...
00:04:17.24 [INFO ] Lua: level generation - checking connections
00:04:17.24 [INFO ] Lua: pathfinder - connection ok
00:04:17.24 [WARNING ] Lua: pathfinder - connection not found!
00:04:17.24 [INFO ] assign 0 ts07_B
00:04:17.29 [INFO ] Lua: level generation - checking connections
00:04:17.29 [INFO ] Lua: pathfinder - connection ok
00:04:17.29 [INFO ] Lua: pathfinder - connection ok
00:04:17.29 [INFO ] Loading material ts07_B_door_terminal_01...
00:04:17.30 [INFO ] Loading material ts07_B_door_01_L...
00:04:17.32 [INFO ] Loading material ts07_B_door_01_R...
00:04:17.35 [INFO ] Loading material ts07_B_door_01_T...
00:04:17.37 [INFO ] Loading material ts07_B_door_light_01...
00:04:17.37 [INFO ] Loading material mat_lootbox_01_B...
00:04:17.38 [INFO ] Loading material mat_lootbox_01_D...
00:04:17.40 [INFO ] Loading material mat_lootbox_01_E...
00:04:17.41 [INFO ] Loading material mat_lootbox_01_A...
00:04:17.41 [INFO ] Loading material mat_turret_01_A_turret_stand_01...
00:04:17.43 [INFO ] Loading material mat_turret_01_A_turret_rocket_launcher_01_L...
00:04:17.43 [INFO ] Loading material mat_turret_01_A_turret_rocket_launcher_01_R...
00:04:17.44 [INFO ] Loading material mat_turret_01_A_turret_body_01...
00:04:17.46 [INFO ] Loading material mat_chaingun_A_body_01...
00:04:17.48 [INFO ] Loading material mat_chaingun_A_magazine_ammo_belt_01...
00:04:17.49 [INFO ] Loading material mat_chaingun_A_magazine_01...
00:04:17.49 [INFO ] Loading material mat_chaingun_A_receiever_01...
00:04:17.50 [INFO ] Loading material mat_chaingun_A_grip_01...
00:04:17.51 [INFO ] Loading material mat_chaingun_A_barrel_mount_01...
00:04:17.51 [INFO ] Loading material mat_chaingun_A_barrel_01...
00:04:17.52 [INFO ] Loading material mat_chaingun_A_forend_01...
00:04:17.52 [INFO ] Loading material mat_security_D_body_B...
00:04:17.52 [INFO ] Loading material mat_security_D_purse...
00:04:17.52 [INFO ] Loading material mat_security_A_helmet_glass...
00:04:17.52 [INFO ] Loading material mat_security_D_helmet...
00:04:17.53 [INFO ] Loading material mat_security_D_body_C...
00:04:17.55 [INFO ] Loading material mat_security_D_shoulders...
00:04:17.55 [INFO ] Loading material mat_drone_01_weapon_01...
00:04:17.55 [INFO ] Loading material mat_drone_01_C_C...
00:04:17.60 [INFO ] Loading material mat_cri_marine_01_A_weapon_01...
00:04:17.60 [INFO ] Loading material mat_cri_marine_01_A_body_01...
00:04:17.60 [INFO ] Loading material mat_cri_marine_01_A_helmet_01...
00:04:17.61 [INFO ] Loading material mat_cri_marine_01_A_shoulders_01...
00:04:17.61 [INFO ] Loading material mat_cri_marine_01_A_legs_armor_01...
00:04:17.61 [INFO ] Loading material mat_cri_marine_01_A_bracers_01...
00:04:17.61 [INFO ] Loading material mat_cri_marine_01_A_back_01...
00:04:17.61 [INFO ] Loading material mat_knight_01_A...
00:04:17.64 [INFO ] Loading material mat_knight_spikes_01_A_01...
00:04:17.64 [INFO ] Loading material mat_knight_horns_01_A_02...
00:04:17.65 [INFO ] Loading material mat_knight_01_B...
00:04:17.67 [INFO ] Loading material mat_knight_spikes_01_B_02...
00:04:17.68 [INFO ] Loading material mat_knight_horns_01_B_03...
00:04:17.68 [INFO ] Loading material mat_knight_horns_01_B_01...
00:04:17.68 [INFO ] Loading material mat_automatic_A_body_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_magazine_regular_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_grip_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_forend_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_barrel_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_receiever_01...
00:04:17.69 [INFO ] Loading material mat_automatic_A_stock_03...
00:04:17.69 [INFO ] Loading material mat_security_D_body_A...
00:04:17.70 [INFO ] Loading material mat_fat_demon_01_A...
00:04:17.81 [INFO ] Loading material mat_fat_demon_guns_01_A...
00:04:17.83 [INFO ] Lua: IO L2 BULK 2600 FINAL 2500
00:04:17.83 [DEBUG ] no gfx blueprint for id = level_io
00:04:17.83 [NOTICE ] Level (id = level_io/14) #14 seed : 3751
00:04:17.83 [INFO ] Loading material ts07_B_wall_complex_inside_corner_floor_01_B...
00:04:17.84 [INFO ] Loading material ts07_B_wall_complex_inside_corner_01...
00:04:17.86 [INFO ] Loading material ts07_B_wall_complex_inside_corner_floor_01_A...
00:04:17.87 [INFO ] Loading material ts07_B_floor_01...
00:04:17.88 [INFO ] Loading material tsa_cargo_01_A...
00:04:17.97 [INFO ] Loading material ts07_B_wall_complex_outside_corner_floor_01_A...
00:04:17.98 [INFO ] Loading material ts07_B_wall_complex_outside_corner_01...
00:04:17.98 [INFO ] Loading material tsa_cargo_01_B...
00:04:18.08 [INFO ] Loading material tsa_cargo_02_C_tank_01...
00:04:18.16 [INFO ] Loading material tsa_cargo_02_C_frame_01...
00:04:18.25 [INFO ] Loading material tsa_cargo_02_B_frame_01...
00:04:18.34 [INFO ] Loading material tsa_cargo_02_B_tank_01...
00:04:18.42 [INFO ] Loading material tsa_cargo_02_A_tank_01...
00:04:18.50 [INFO ] Loading material tsa_cargo_02_A_frame_01...
00:04:18.59 [INFO ] Loading material tsa_cargo_01_C...
00:04:18.68 [INFO ] Loading material mat_zero...
00:04:18.68 [INFO ] Loading material ts07_B_wall_half_pillar_01...
00:04:18.69 [INFO ] Loading material ts07_B_wall_half_01_A...
00:04:18.70 [INFO ] Loading material ts07_B_wall_full_02...
00:04:18.70 [INFO ] Loading material ts07_B_wall_full_01_A...
00:04:18.71 [INFO ] Loading material ts07_B_wall_full_01_decoration_01_B...
00:04:18.71 [INFO ] Loading material ts07_B_wall_full_01_B...
00:04:18.72 [INFO ] Loading material ts07_B_wall_half_01_B...
00:04:18.72 [INFO ] Loading material ts07_B_wall_half_03...
00:04:18.73 [INFO ] Loading material ts07_B_floor_03...
00:04:18.74 [INFO ] Loading material ts07_B_floor_02...
00:04:18.75 [INFO ] Loading material ts07_B_wall_outside_corner_01...
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17
Discussion / Re: Quick questions thread!
« on: August 21, 2018, 02:44 »
If you set max wait high, be SUPER careful on levels with armed nukes, so you dont accidentally wait yourself to death. I failed a very promising Nightmare YAAM A100 that way.
18
Nightmare! / Re: [N!|ArchAoHu|21%|YAVP] I DID IT! :D (Everyman Angelic)
« on: October 20, 2017, 06:55 »
If anyone was going to do this, it would be you! Congratulations, truly an epic achievement!
19
Modding / Re: Help w/ level generation crashes
« on: October 17, 2017, 02:04 »
I don't actually have the source, but would guess that generator.generate_tiled() is causing your hospital.OnGenerate() to be called again, giving you an infinite loop.
21
Century Lounge / Re: [M|100%|ArchAo666|YAAM] Double Promotion
« on: September 27, 2017, 02:30 »
Medal of Extinction? It should certainly have something to commemorate such an extreme feat!
22
Century Lounge / Re: [N!|19%|Ao100|YAVP]Centurial Diamond + Dervis' Medallion (+Minor Icarus Cross)
« on: September 21, 2017, 05:12 »
Its a Diamond, of course its special! Congratulations!
23
Nightmare! / Re: [N!|ArchAoLT|93%|YAVP] Plenty doable :) (Lightfoot Angelic)
« on: September 20, 2017, 02:15 »
Absolutely amazing, well done.
24
Nightmare! / Re: [N!|39%|AoP+AoOC|YAVP] Inquisitor Diamond through Absolute Artifact Luck
« on: September 18, 2017, 01:51 »
Congratulations! Nice to see this is actually possible.
25
Discussion / Re: The Journey to 100%
« on: September 11, 2017, 01:21 »When you start a new game in XA, it tells my server and both your game and my server start independent timers for that session (no comms during game play). When your game ends and it reports your final score, it won't save it if both timers aren't within 99% of each other.
Hmm, I often get interrupted and have to temporarily leave active games (usually closing/sleeping my laptop - it resumes them just fine when waking up). Does this mean those games wont be counting?
Back ON Topic: Very interested to see this blog, looking forward to seeing how it develops!
26
Discussion / Re: DRL: Xtreme Arena
« on: September 04, 2017, 01:10 »
It really is a fantastic game, loving it so far.
27
Discussion / Re: DRL: Xtreme Arena
« on: August 30, 2017, 02:25 »
Is there any way to change the resolution? The bottom of the screen is cut off on my laptop (not so much that it makes it unplayable, just a bit annoying).
28
Nightmare! / Re: [N!|AoMC|99%|YAFW] veteran diamond/veteran angelic near miss
« on: July 27, 2017, 01:20 »
Very nice! Beer and N! DoomRL do not mix well...
Looking forward to seeing the 100% next time!
Looking forward to seeing the 100% next time!
29
Nightmare! / Re: [N!|ArchAoTravel|52%|YAVP] Lightfoot Angelic
« on: June 26, 2017, 01:25 »
Congratulations! I *love* seeing clever ways to get those Angelics!
30
Nightmare! / Re: [N!|ArchAoHu|29%|18|YASD] Death by broken keyboard
« on: June 23, 2017, 01:39 »
You reached lvl2 of Hell on ArchAoHu, which is amazing by itself! One step closer to YAVP - once you get a new keyboard. Still, I feel your pain!
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