Chaosforge Forum

DoomRL => Requests For Features => Topic started by: HK on January 24, 2006, 09:22

Title: Multiplayer Mode
Post by: HK on January 24, 2006, 09:22
The mode that put Doom in the map.
Title: Multiplayer Mode
Post by: Kornel Kisielewicz on January 27, 2006, 02:06
This has been discussed before -- there is no guaranteed good way to make a turnbased game real-time :-(
Title: Multiplayer Mode
Post by: Anonymous on January 27, 2006, 10:24
just make turns in a determined seconds. Or better, simultaneous turns. :)
Title: Multiplayer Mode
Post by: Kornel Kisielewicz on January 28, 2006, 20:24
Believe me it's not as simple as it sounds. At least not simple if you want to maintain a degree of dynamicy.
Title: Multiplayer Mode
Post by: Anticheese on February 06, 2006, 07:50
I can imagine..

It would be a nightmare (no I am not refering to difficulty mode) to have it working on anything else apart from LAN connections..

Even a small .3 second delay could make playing DoomRL a pain in the ass online..
Title: Multiplayer Mode
Post by: Kornel Kisielewicz on February 08, 2006, 19:17
Hey, we've gonna have graphics, right? So I guess multiplayer is just a question of time*.

* a lot of it tough ^_^
Title: Multiplayer Mode
Post by: Anticheese on February 15, 2006, 08:54
Dude...


Quake the roguelike?
Title: Multiplayer Mode
Post by: Anonymous on February 16, 2006, 07:34
Mmm, actually, Titans of Steel does time based turns well...

Maybe you could look into that?
Title: Multiplayer Mode
Post by: Anticheese on February 16, 2006, 07:38
I'm sorry to say I have never heard of it..

Could you provide us with a link?