Chaosforge Forum
DoomRL => Mortem Archives => Post Mortem => 0.9.9.6 => Topic started by: Ander Hammer on February 28, 2012, 19:23
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DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
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Ander Hammer, level 10 Imp Sergeant Marine,
defeated the Mastermind on level 8 of Hell.
He survived 75108 turns and scored 84543 points.
He played for 1 hour and 57 seconds.
He didn't like it too rough.
He killed 527 out of 527 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Confidence!
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 6
Levels completed : 6
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
UAC Star (silver cluster)
UAC Star (gold cluster)
Grim Reaper's Badge
Hell Armorer Badge
Heroic Bronze Badge
Daredevil Bronze Badge
Daredevil Silver Badge
Arachno Bronze Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 35/60 Experience 48472/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Son of a bitch (Level 3)
Reloader (Level 2)
Triggerhappy (Level 2)
Ammochain (Level 1)
Rel->Rel->SoB->SoB->TH->TH->MAc->SoB->Fin->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [3/7] (30%)
[b] [ Weapon ] plasma rifle (1d7)x6 [30/40] (S1)
[c] [ Boots ] fireproof phaseshift boots [4/4] (96%)
[d] [ Prepared ] BFG 9000 (10d8) [130/130] (B1)
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] rocket launcher (6d6) [1/1] (B1)
[c] nuclear BFG 9000 (8d8) [40/40]
[d] BFG 9000 (10d8) [59/130] (B1)
[e] fireproof red armor [4/4] (100%)
[f] red armor [6/6] (90%) (P)
[g] rocket (x10)
[h] power cell (x48)
[i] power cell (x50)
[j] power cell (x50)
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] envirosuit pack
[s] thermonuclear bomb
[t] lava element
[u] power battery (x120)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 0% feet 30%
-- Kills -----------------------------------------------------
65 former humans
45 former sergeants
20 former captains
17 imps
41 demons
199 lost souls
27 cacodemons
16 hell knights
21 barons of hell
40 arachnotrons
2 former commandos
11 pain elementals
7 revenants
4 mancubi
7 arch-viles
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
On level 2 he entered Hell's Armory.
On level 2 he assembled a fireproof boots!
On level 2 he assembled a tactical shotgun!
He destroyed the evil within and reaped the rewards!
On level 3 he assembled a fireproof armor!
On level 4 he ventured into the Halls of Carnage.
On level 5 he found the City of Skulls.
He wiped out the City of Skulls.
On level 6 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 7 he assembled a fireproof boots!
On level 8 he found the Tower of Babel!
On level 12 he was foolish enough to enter the Mortuary!
On level 12 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 14 he entered the Lava Pits.
On level 14 he found the Medical Powerarmor!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
On level 16 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The missile hits the
Spider Mastermind. The missile hits the Spider Mastermind.
You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The missile hits the
Spider Mastermind. The missile hits the Spider Mastermind. The missile hits
the Spider Mastermind. The Spider Mastermind hits you.
You use a large med-pack. You feel fully healed. The Spider Mastermind hits
you. Your Angelic Armor is damaged! The Spider Mastermind hits you.
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The Spider Mastermind dies. Congratulations! You defeated the
Spider Mastermind! Press <Enter>...
You feel relatively safe now.
You see : an arachnotron (mortally wounded) | blood | [ m ]ore
-- General ---------------------------------------------------
3 brave souls have ventured into Phobos:
1 of those was killed.
2 souls destroyed the Mastermind...
1 killed the bitch and survived.
1 showed that it can outsmart hell itself.
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Mmhmm, Sniper Pack. The Armory giveth, and later, Ammochain made it shine. At the time, all of my large medkits were stacks of plasma cells, so I was stomping around with 500 potential volleys (not counting two BFG(B1)s)... for some reason.
Oh, right, the Mortuary. It ate a bunch of skulls and a lot of BFG, but I don't recall the last time I had fun breezing right through it. That's where all the medkits are from.
Playing through this one made me notice a few things: First, I like the new Angel. Second, I love new blue armor. Third, how many item weights were changed? I (think I) know modpacks are more common. Most of the half-dozen games I've played in 0.9.9.6, I never went more than a floor or two without seeing a medkit! In the last few versions, a lot of my games crashed and burned because there just wasn't any health left for me.
It's very possible I just play better with tiles on, though...