Quoting: jake250
Angel of Fire - More lava is generated in the level, at many places. However, this alone make it easy (they will all kill themself) so all monsters should be immune from lava damage (or at least they should dodge it)
It won't be easier after I finally rewrite the AI... and this seems like a fun challenge ;-).
Quoting: jake250
Cyber Hunting - In each level, a "modified" cyberdemon (with reduce visibility and movement) spawn and try to hunt you. Maybe it could deal a bit less damage in lower level and have less health : the goal is not to kill the Cyberdemon (although you could still kill him but it wouldn't be easy.)
Hmm, seems pointless to me. And somehow "undoomish".
Quoting: jake250
BFG Fest - More weapons and ammunition are spawned = you can even get the BFG in the first or second level. Mostly rockets and cells should be spawned. However, there would be a lot more ennemies...
This will be in the form of a Angel of Haste challenge -- just 6-10 levels and more of everything.
Quoting: jake250
They are just idea I wanted to "throw away".
Keep'em comming ;-).
Quoting: Igor Savin
Poor memory - no level mapping.
Angel of Darkness :->
Quoting: Igor Savin
Antimechanic person - weapon tend to explode in you hands with 5% chance per shoot.
It would just be annoying and wouldn't add to the fun :-/
Quoting: Igor Savin
Bloodophoby - lose a bit of HP (of XP) whenever step on blood ;).
Sounds funny, but I don't know wether it would be fun to play.
Quoting: Igor Savin
Coward - start with "Coward" tactics and can't change.
Nah, too easy and undoomish :-D.
Quoting: Igor Savin
Purist - no levelling.
Hmm, this might be interesting...
Quoting: Kornel Kisielewicz
Cyber Hunting - In each level, a "modified" cyberdemon (with reduce visibility and movement) spawn and try to hunt you. Maybe it could deal a bit less damage in lower level and have less health : the goal is not to kill the Cyberdemon (although you could still kill him but it wouldn't be easy.)
Hmm, seems pointless to me. And somehow "undoomish".
Have you played the CyberDreams wad for doom2?? If so, you would see that is IS fun AND doomish!
Quoting: Kornel Kisielewicz
* Angel of Berserk - you don't have the gun at start and can't pick up neither ammo nor weapons except the Combat Knife and Chainsaw. (hard challenge)
I like this very much, but this seems impossible - you will loose too much health approaching monsters.
I think, you shall be under constant untimed berserk effect to have any chance (and avoid The Wall and Spider Nest).
Quoting: Kornel Kisielewicz
* Angel of Marksmanship - you start with your pistol wielded and can't unwield it at all. (medium challenge)
Undieing love for pistols? :) You'd better made them more usefull in the begging as they were in early versions.
Quoting: Kornel Kisielewicz
* Angel of Carnage - you start with a chaingun, and cant't unwield it. (easy challenge)
Unless you run out of ammo at later levels. But you can caryy a lot of it, since you do not need space for shells or rockets.
Quoting: Kornel Kisielewicz
* Angel of Impatience - you cannot carry medpacks -- they work instantly at pickup for you. (medium challenge)
I can't imagine later levels without previously kept meds. I think, it shall be marked as hard.
Quoting: Kornel Kisielewicz
* Angel of Masochism - neither medpacks, nor healing globes work on you - you heal to 200% at levelup tough. (probably impossible to complete)
And a random chaos mutation as a side effect? :-P
Quoting: Kornel Kisielewicz
* Angel of Purity - powerups don't work on you (easy challenge)
Does supercharge globe count as power-up?
Quoting: Kornel Kisielewicz
* Angel of Massacre - all monsters generated are former humans, there is 2*more of them. (easy challenge)
Bah! This is supposed to be a challenge?
Somehow, I don't like the following two:
Quoting: Igor Savin
Poor memory - no level mapping.
The only time when I really need a map is when I'm goind to leave the level and go around picking powerups, ammo and fidning downstairs.
Quoting: Igor Savin
Bloodophoby - lose a bit of HP (of XP) whenever step on blood ;).
Just a lot of touhgtless tile dancing. It would be more fun if only one kind of monsters split acidic blood, or a kind of barrel, that creates acid or lava pool on explosition.
Quoting: Igor Savin
Antimechanic person - weapon tend to explode in you hands with 5% chance per shoot.
BFG blasts in you hands! You die. -more-
>:-)
It needs a better name, though.
Quoting: Igor Savin
Coward - start with "Coward" tactics and can't change.
Does tactics really matter? I had never bothered with them.
Quoting: Igor Savin
Purist - no levelling.
Hmmm.... Quite unsure about this one. It adds some challenge, but leveling is fun.
Quoting: jake250
However, this alone make it easy (they will all kill themself) so all monsters should be immune from lava damage (or at least they should dodge it)
Quoting: jake250
Angel of Fire - More lava is generated in the level, at many places.
More lave? Oh, my!
Quoting: jake250
However, this alone make it easy (they will all kill themself)
Quoting: Kornel Kisielewicz
It won't be easier after I finally rewrite the AI... and this seems like a fun challenge ;-).
Great news!
Quoting: jake250
Cyber Hunting - In each level, a "modified" cyberdemon (with reduce visibility and movement) spawn and try to hunt you.
I think it will devalue joy of defeating the real Cyber.
Quoting: jake250
BFG Fest - More weapons and ammunition are spawned = you can even get the BFG in the first or second level.
Hm, it might devalue BFG, but finding OOD items is a cool feature of many RLs. May be, incorporate this into the standard mode, with ultra-low chance for OOD items (just like in other RLs).
Oh, so much critics, and not a single own idea :)
It's easy to be critical to other, but I'll try to think about something to conribute for you to criticise.
Quoting: Aerton
I like this very much, but this seems impossible - you will loose too much health approaching monsters.
I think, you shall be under constant untimed berserk effect to have any chance (and avoid The Wall and Spider Nest).
Hmm, how about giving each medikit a Berserk effect in this mode?
Quoting: Aerton
Does supercharge globe count as power-up?
Yup.
Quoting: Kornel Kisielewicz
Hmm, how about giving each medikit a Berserk effect in this mode?
Hard to tell. Needs testing.
Quoting: Aerton
Hard to tell. Needs testing.
Ok, we'll see...
P.S. You're still up? Isn't it very late in your TimeZone? :-D
It's sad that these modes aren't combinable - I'd like to try Massacre + Berserk >:-)
Quoting: Kornel Kisielewicz
Hmm, how about giving each medikit a Berserk effect in this mode?
Hard to tell. Needs testing.
May be, even give an extra couple of points to spend on running or chainsaw traits.
Ugh, it's hard to think of anything new. All good ideas are used already :)
I thought about dive-without-killing and one-man-against-waves-of-monsters-coming-from-offscreen, but I don't think they fit, as it's about how long does it take to be killed, and not about winning.
Quoting: jake250
Cyber Hunting - In each level, a "modified" cyberdemon (with reduce visibility and movement) spawn and try to hunt you. Maybe it could deal a bit less damage in lower level and have less health : the goal is not to kill the Cyberdemon (although you could still kill him but it wouldn't be easy.)
Hmm...that whole idea may, JUST MAY, be useful if worked. Now, the tricky part. Why not have the cyberdemon spawned if the player takes to long in a certain floor.
Quoting: Kornel Kisielewicz
* Angel of Impatience - you cannot carry medpacks -- they work instantly at pickup for you. (medium challenge)
Why just health globes only. Make a little more sence, I think.
Quoting: Zephyre Syx
Why just health globes only. Make a little more sence, I think.
Yes, it makes more sense :P
Quoting: Zephyre Syx
Hmm...that whole idea may, JUST MAY, be useful if worked. Now, the tricky part. Why not have the cyberdemon spawned if the player takes to long in a certain floor.
Hey, this is good :-). "Running from Evil"* challenge....
* Die hard Doom-players will notice that this is one of the Doom music tracks title :-P.
Quoting: Zephyre Syx
Why just health globes only. Make a little more sence, I think.
Stupid me -- of course, true ;-)
Quoting: Thomas
That'd be challanging, knowing that you can't hide...
Ouch - and scary too... actually it's scary enough, that... I LIKE IT :-D. Angel of ... eee... Pride :-P
Quoting: Thomas
While I'm on the topic of invincibility, can you show that you're invincible/beserk some other way? I need the colour so I can figure out wether it's rockets or 10mm ammo I'm looking at.
Ammo can most certanly wait a few turns. Invulnerability is too precious to waste time picking some junk.
Quoting: Thomas
Same goes with the former humans, I can't tell wether it's a commander (Uh oh) or a marine (not even half uh oh). Just sayin'.
Does it matter? Uh oh? Heck, it's called invulnerability for a reason.
My own problem with it is that when I usually have a chance to pick it up there is nothing left to kill. Being able to carry it as a medpack would improve the matter, but I'm afraid would make it much too overpowered.
Quoting: Aerton
Does it matter? Uh oh? Heck, it's called invulnerability for a reason.
I meant in beserk.
Quoting: Aerton
Ammo can most certanly wait a few turns. Invulnerability is too precious to waste time picking some junk.
I still find it annoying.
Quoting: Aerton
My own problem with it is that when I usually have a chance to pick it up there is nothing left to kill
Same here. But if you're on low health you can use beserks and invulnerables as health globes, they give you 100% health after all...
Here's another possible challange.
Angel of complexity
More yellow {'s, but you can only see the type of gun they are, not what they do. Maybe make a few "cursed" ones. Like a rocket launcher which does 3d4 instead of 4d4, and you won't know it's cursed until you wonder why you're using so many rockets to kill enemies!
Quoting: Thomas
EDIT: While I'm on the topic of invincibility, can you show that you're invincible/beserk some other way? I need the colour so I can figure out wether it's rockets or 10mm ammo I'm looking at. Same goes with the former humans, I can't tell wether it's a commander (Uh oh) or a marine (not even half uh oh). Just sayin'.
This is intended. In the original both of the powerups screwed with your vision (navigating the game with Invulnerability was hard) so I wanted it to be similar in DoomRL. Also I think that both set the mood :-D. And you always have the look/target command if you're really determined to see what it is.
As for Angel of Complexity... hell, too complex :-P
Quoting: Aerton
but I'm afraid would make it much too overpowered.
And would definitively overpower one single item as for defeating a certain monster ;-).
Quoting: Kornel Kisielewicz
And would definitively overpower one single item as for defeating a certain monster ;-).
Oh, $%^#! I didn't wrote this, but I must have been thinking too loud :)
Smart, but IMO that'd be a little too frustrating unless it dissapeared 1 by 1 (oldest first) on your 50th (or 80th or whateverth) turn and up.
Quoting: Kornel Kisielewicz
As for Angel of Complexity... hell, too complex :-P
Thought so. My ideas appear to be getting worse...
Don't think that'll stop me... >:-)
Angel of slow
Every time you take 2 turns, the deamons take 3.(IMO medium challange)
Quoting: Thomas
Don't think that'll stop me... >:-)
I count on it that it wont :-D.
Quoting: Thomas
Every time you take 2 turns, the deamons take 3.(IMO medium challange)
Rather Angel of Laziness :-). And I think that it doesn't add much of tactics. The challenges I hope will force the player to use new tactics, and nit just make the game harder. But post more, we may be able to find something good :-D
Quoting: Kornel Kisielewicz
Uff... and I was worried that this BB system puts all replies on one huge page :-D. It seems it divides the replies in batches per 30 per page -- will need to set that to 20 or 15...
Make it configurable.. I like to have all 120 replies on the same page (yes I like it that much). 30 I think its ok, 15 is way too low. (IMO)
Quoting: Thomas
Hell knight: Spawn 10.
Former Cmd./Baron: Spawn 12.
Arachnotron: Spawn 14.
Whatever comes next: Spawn 17.
Whatever comes after that: Spawn 20.
That would quickly produce the only known crash-bug of DoomRL :-P
Quoting: Krishh
If you want to shoot enemies futher away, you have to approximate the shot.
What does it mean?
Quoting: Krishh
Angel of Arenas. Might be impossible.
Hm, doesn't sound that hard.
Quoting: Krishh
Angel of Explosions.
It's more about luck of not getting into a level-wide chain of barrel explositions started by some out-of-sight monster.
Quoting: Krishh
Angel of Buckshot.
Sounds impossible. You will not survive deeper foes without means to inflict a lot of damage quickly.
Quoting: Krishh
Angel of Taveling light.
10 seems to be a bit too little. Even if you carry only one weapon, you still need to carry some medpacks and armour. Definitely one of the best porposed challenges so far :)
Quoting: Krishh
and when did you last spend more that about 100-200 turns without killing anything in DoonmRL. :)
While testing the dungeon generator ^_^
Quoting: Kornel Kisielewicz
Unfortunately increasing the inventory size would be quite problematic source-wise :-/
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Quoting: jimmyj
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
My thought's exactly ;]
Angel Of Ambush - all enemies are invisible untill they attack in any way. also, your sight radius is modified by -2 (meaning max level cateye will restore your sight radius to normal)
and especially for power whores like me:
Angel of Completion - you must have maxed out all traits before you can enter level 20. levers will spawn much more creatures. levers have an increased chance to spawn creatures. More levers will be generated on every level. If you try to enter level 20 without having maxed all your traits, the cyberdemon is invulnerable.
not sure if that last one is at all possible, since i noticed that after level 10 even hell barons don't even give you 1%
comments on:
Quoting: Mihilist
Angel of Bad Experience - With every lvl-up you have to chose a trait, right? So... negate the bonuses!
ouch.. i think that makes the game impossible to finish.
i like the rest of your ideas Mihilist, but i'm not sure if Fire Raiser would affect gameplay much for experienced players..
Quoting: Obscillesk
Demon of Annihilation: all shots are one hit kills for you and demons alike (hahah yeah right!)
Heh ... this would make Hellrunner top-valued trait >>
Quoting: Obscillesk
Hah, the bad experience one is more about how far you can get before you die.
I don't think so.
When was the last time you had less than 50% of Health in higher levels? 50% without Ironmean means 25 points. so if every "bad" level of Ironman would decrease max by 5 points there qould be 10 points (of 35) left. Time for a halth pack or globe - but I think there are more than enough in higher levels - with a bit luck ;o)
So, I think it would be f***ing hard, but not impossible at all (I think Kornel said that the game would be winnable with no traits - than you can try it a bit harder - that's why I had the idea ;o) )
Quoting: LAN fan
After all, the main incentive for a high kill rate now is the prospect of gaining traits.
nah, man, i do it for the message "This ass-kicking marine killed all of them!"
Anyway, the demon challenges idea is great.. especially coupled with the ranking system.. the highest ranks are only accessible if you complete the demon challenges or something like that?
Quoting: jimmyj
I have another idea, Demon of bad memory, where you can only see the level area that you are in, you cannot see grayed out areas that you are not in.
Khe he he, this one is actually already implemented -- it's a part of the DoomRL Blind-mode enhancements :]
Quoting: jimmyj
That'd work out well (i got pink eye once, verry itchey)
yeah i had it once too.. on my left eye only. i remember that when i closed my right eye everything i saw would shift a bit to red.. oh yeah, it's very itchy too. But you're not allowed to touch it. That's what drove me mad i think.
Quoting: Thomas
You can have as many weapons as you want weilded. But you must use them in a certain order (eg. RL, shotgun, chainsaw, RL, shotgun...) as if you really were juggling them.
ROFL
I don't know if it would realy be fun however...
Quoting: Jolly Sapper
Angel of Cross-Dressing
No ;-).
Quoting: Jolly Sapper
Angel of Grace
Might be a source of new bugs. And doesn't give any true challenge.
Quoting: Jolly Sapper
Angel of the Hunter
Not in the form you suggested, but the idea is nice... Although inspired by someones suggestion, I'd rather see "Hunted Angel" -- Cyberdemon is on each level ^_^.
Quoting: Jolly Sapper
Angel of Cute Fuzzy Puppies
Oro?
Quoting: Jolly Sapper
Angel of the Chase
This is kind of "nightmare" :-P
Quoting: Kornel Kisielewicz
Quoting: Jolly Sapper
Angel of the Hunter
Not in the form you suggested, but the idea is nice... Although inspired by someones suggestion, I'd rather see "Hunted Angel" -- Cyberdemon is on each level ^_^.
But a long time ago you said that wouldn't seem doomish :??
It is doomish, glad you realised taht, just try Cyber Dreams :L)
Quoting: Almafeta
Angel of angst: Every monster you kill requires you to sit through a randomly-generated bad poem.
Lol - hillarious
Quoting: Almafeta
Angel of D&D: You get +5 HP per level, +1 to hit per level, and +5% to dodge every other level. You get one trait at chargen, and one trait every three levels.
Rotfl - eaven more hillarious
Quoting: Almafeta
Angel of escape: You're fighting up to the surface. You start with red armor and the BFG fighting the cyberdemon, and have to make it to the surface with ever-weaker weapons and limited supplies of ammo for your best weapons, while more and more former humans come against you...
Actually I like this idea - especially since it would enable me to fire BFG and see cyberdemon for once xD
Quoting: Almafeta
Angel of angst: Every monster you kill requires you to sit through a randomly-generated bad poem.
ROTFL, but who would write that ^_^.
Quoting: Almafeta
Angel of breakdown: Guns have a 2% chance of jamming or misfiring per time used, permanantly ruining the gun.
This would be just annoying and not fun to play.
Quoting: Almafeta
Angel of D&D: You get +5 HP per level, +1 to hit per level, and +5% to dodge every other level. You get one trait at chargen, and one trait every three levels.
Oh COME ON! ^_^
Quoting: Almafeta
Angel of deaf: You don't hear monsters or gunfire.
Nah, boring.
Quoting: Almafeta
Angel of disease: You're dying of cancer -- as long as you're dying, why not take a few demons with you? Your max HP goes down by 1 for every 1000 moves, to a minimum of 1 plus whatever you get from ironman.
Yup, this is a nice idea, but maybe Angel of Bloodthirst would be better ;-).
Quoting: Almafeta
Angel of escape: You're fighting up to the surface. You start with red armor and the BFG fighting the cyberdemon, and have to make it to the surface with ever-weaker weapons and limited supplies of ammo for your best weapons, while more and more former humans come against you...
Kheh, like Specter mode in Angband? If designed carefully that might work...
Quoting: Almafeta
Angel of fire: Every tile you step on becomes lava. Backtracking causes the normal damage.
I don't know, but that might be fun to watch :D
Quoting: Almafeta
Angel of hallucinations:
That would be SOOOOOO anoying...
Quoting: Almafeta
Angel of niceness:
Now that's a challenge o.o
Quoting: Almafeta
Angel of nukes: You've been ordered to clear out Hell, no matter what. Every time you enter a level, a nuke is dropped and armed, with a suitably long countdown (250 or 500 turns).
Good one :-D
Quoting: Almafeta
Angel of noise: You have a rock-n-roll soundtrack following you. All monsters are automatically aware of your position whenever you enter a level.
That would be rather Angel of Apocalypse, Now! :-P
Quoting: Almafeta
Angel of ricochets: Bullets that hit a wall bounce around until they strike something (up to 10 times).
Ouch :-P
Quoting: Malek
Actually I like this idea - especially since it would enable me to fire BFG and see cyberdemon for once xD
That won't work ^_^. This would be a challenge unlocked only if you manage to finish the game on "Hurt me plenty!" :-)
EDIT: Wait, you haven't fired the BFG yet Malek? Woohoo I'm beating someone! (No offence)
Quoting: Kornel Kisielewicz
That won't work ^_^. This would be a challenge unlocked only if you manage to finish the game on "Hurt me plenty!" :-)
Of course.
Maybe there's somthing even STRONGER than the cyberdemon on the surface! (Now you wish you didn't kill all those h's with the BFG)
Angel of curiousness
You must go down red stairs if there are any in a level. The stairs of that special level will only appear once all enemies are killed. With the exception of the wall (otherwise you'd start getting YASTWs, yet another stuck (at) the wall)
Angel of ass-kicking
Your game MUST end with a 100% kill count
Demon of *insert word here*
(WAY TOO HARD TO BE AN ANGEL BTW)
Your game MUST end with a 0% kill count. Only the cyber demon can die. But because you have no chance of winning, there are 3x the health globes.
Quoting: Kornel Kisielewicz
That won't work ^_^. This would be a challenge unlocked only if you manage to finish the game on "Hurt me plenty!" :-)
Curse you >< ;P
Quoting: Thomas
EDIT: Wait, you haven't fired the BFG yet Malek? Woohoo I'm beating someone! (No offence)
Yep! I suck ... been on levels where nice stuff (plasma rifle) appears only about 3-4 times ... seen Halls of Carnage ONCE .... and it was that time I had wierd game (got rocket launcher immiedatly at the next level ... in the room I started in IIRC ><)
Probably it is because I like using shotgun too much ^^'
Quoting: Thomas
Angel of energy:
Interest: ***
Difficulty: **** in levels 1-10 *** in levels 10+
Plasma cells can be used as:
Health globes (2 per 1 HP)
Teleporters (20 per teleport)
Damage modifiers (5 per +dam per weapon per turn)
XP (1 per 8 XP points)
But, you find less health, less phase devices, less yellow {'s, get less XP and more plasma cells.
Quoting: Thomas
Angel of skill:
Interest: **
Difficulty: ***
XP rate -50% (i.e things worth 20 xp become 10 xp)
All traits +50% (i.e ironman increases 15 health and cateye increases sight by 3 at level 2.)
They both sound rather fun to me!!
Quoting: slMagnvox
For anyone craving more of a challenge, a quality Nightmare mode oughta be sufficient. Increased monsters, increased damage taken and a respawn would be brutal.
It will be :]
Quoting: slMagnvox
Beating the game and posting a log that stated you'd never fired the BFG, Plasma Rifle or Rocket Launcher would be impressive.
This IS a good idea. Actually I might decide that Challenge Modes will be reserved only to things that modify actuall gameplay. The rest of the challenges will be tracked automaticaly.
Quoting: slMagnvox
A rocket mod would be cool
What do you mean by that?
Quoting: slMagnvox
; Jump Boots. While worn allow the player to jump 3-4 squares passing over any items, open doorways or lava/acid. A jump of any length costs the same Turns as a movement. It could be implemented further such that jump boots must be charged with power cells to function. Jumping would be fun.
I don't know... these pose some interface problems that cannot be solved easily, and are quite undoomish... but I might consider that.
Quoting: slMagnvox
] Power Armor would be awesome too. Give it a base 2/2 AC but perhaps let it be charged with an additional 2/2 or 3/3 with powercells. Power Armor could take a certain amount of rechargeable damage, but damage to the base AC must be repaired with a shard. It could also facilitate a teleport (like the phase device) at the cost of some more powercells.
That's also against the Doom-feel, but yet, the idea is tempting.
Quoting: slMagnvox
I liked how someone mentioned making Power Cells useable.
That would be me. I'm not someone, I'm the *counts on fingers* 3rd most active non-spammer! =P
I'm glad you like my idea anyway.
EDIT: Wait, no, second. I've got the third highest non-spam post count.
Quoting: Kornel Kisielewicz
Hey, that would be great, but due to technical limitations, the levels can be only 20x80 so it would be a pain to fit them in that :-(
Yeah... while reading his post I was saying "Omg yeah it would be cool" but I completely forgot that..
It would be hard to make them fit in 20x80, you would need to make multiple level and that just wouldn't be the same anymore. Unless you add scrolling level someday, it would not be worth it.
Quoting: Kornel Kisielewicz
Hey, that would be great, but due to technical limitations, the levels can be only 20x80 so it would be a pain to fit them in that :-(
I think it is possible to get at least half of the Episode 1 levels down to 20x80. The hallways would be 1 tile wide and many of the "decorative" areas (for example, the portion of the map that is outside when you look out the windows at the top of the stairs after getting the green armor in E1M1) could be cut. Some of the problem levels would include E1M2 (the maze area), E1M4 (the maze area) and E1M7 (the map in general), but others (E1M1, E1M8, E1M9, and probably E1M3) are more doable.
Quoting: jake250
It would be hard to make them fit in 20x80, you would need to make multiple level and that just wouldn't be the same anymore.
I admit that was my idea for some of the larger levels: to have the major sections of the level link to one another in sequence, with the exit of that stage leading to the start of the next level. For most of those stages it would be when one would normally acquire a keycard (at which point the player would need to backtrack to another point in the level that previously had no bearing on the map anyway).
I'll see if I can find the time to throw together some ASCII sketches of the episode 1 levels, get them up for people to see, and see what changes need to be made, or even if the idea would still be tenable. If nothing else, it gives me something to do with my time that is a bit more constructive than trying to beat my head against the Cyberdemon!
Quoting: Anticheese
P.S, Whats the likelyhood of anyones ideas making it into the game?
i have no clue :D
there's a lot of stuff for kornel to pick from though.. we'll see soon enough what made it to 0.9.9 i guess
Quoting: Thomas
Can the angel of ICTOADN ressurect a ressurected monster?
As said,
Quoting: Excrucior
Monsters can't respawn more then once this way.
Also it'd be more The cyberdemon dies! The cyberdemon stands back up! The Cyberdemon dies! The cyberdemon stands back up! (After approx 200 deaths he'd die by you punching him ;))
Quoting: Excrucior
Also it'd be more The cyberdemon dies! The cyberdemon stands back up! The Cyberdemon dies! The cyberdemon stands back up! (After approx 200 deaths he'd die by you punching him ;))
Harhar it BURNS
Technically he would keep dieing per punch, The game would just keep dividing his health value untill it hits a variable with some 36 digits in it, At which point the game will crash.
Thats why I think its important to build a "Let him die once, Rise again and get killed again. Then he will die, And not a moment before" counter.
--
Quoting: Obscillesk
Hahah, reminds me of a Diablo level that bugged out and had no exit, I felt like exploding out of frustration :)
It does have an exit, Only said exit is over the pit of lava that you so buggily got teleported across..
It hasent happened in diablo for me yet, But in other games..I sympathise.
Even though it wasent a bug, I was playing an RTS, Airlifted my mission critical infantry unit to a remote corner where he would be safe and my damned transport which I couldent get another one of got shot down..So there I was stuck forever!
Quoting: Anticheese
Technically he would keep dieing per punch, The game would just keep dividing his health value untill it hits a variable with some 36 digits in it, At which point the game will crash.
If it is an integer variable it will (assuming that it is a possitiv number *g*) be divided an round, until it is 1, divided by 2 is 0.
And if he comes back to life with a health of 0, he probably will not even need a punch to die *g*
Quoting: Ark
Blind Eye - Areas outside of your field of vision will always look like walls(or something else).
Oooh, that would make me clausterphobic
Quoting: jimmyj
Oooh, that would make me clausterphobic
Actually this feature is already in ^_^. I was once requested to create a "blondmode" version, with enhancements for blind people, and one of the requests was that only what is in the line of sight is visible. In the next release you will be able to activate blindmode by setting BLINDMODE = TRUE; in the ini-file.
True.
I know this suggestion seems kind of useless, But its a REAL handicap.
And for those of you who think its a stupid idea and I am leaning towards your idea, A quote from the Darwin awards would be in order.
Quoting: Darwin award #1 for 2002
"
It seemed a good idea at the time..." -The grave of a man who straped a JATO unit underneath his car.