Quoting: Igor Savin
What if someone hides in a corner, and spoils my Holy Quest for 100%? Maybe option for checking killrate for current level?
Many people already managed to do that, so it isn't as hard as it sounds.
Quoting: Igor Savin
You can limit special levels by rank - unless you have it high enough, you won't get them...
Yup. There might be additional special levels only available for those with the appropriate rank. They will be harder tough, and ususaly just for show and not for the reward ;-).
About the campaigns... who knows. But that's rather a post-1.0.0 feature ;-D.
Quoting: Kornel Kisielewicz
* finishing the game with 100% kills
Does dead, but not killed by player, monsters count? It's quite common for some puny former human to die on acid (I could never kill'em all in the Chain Court, sigh!) or get blasted by baron.
Quoting: Kornel Kisielewicz
* killing a total of 1000 Hell Barons
Reminds me of some MMORPG. Just tedious, not fun or hard.
Quoting: Kornel Kisielewicz
* rank could be shown in a future (maybe) ladder system
A ladder? Like the Angband's one? Great!
Quoting: Kornel Kisielewicz
* rank would unlock "Nightmare"
Scary.
Quoting: Kornel Kisielewicz
* rank would unlock "Challenge Games'
Intriguing (I shall read that other post).
Quoting: Kornel Kisielewicz
Moreover, a lot more statistical data about the players achievements would be stored by the game, so you could track your progress, with information about:
I would also like to see a list of how much players had each kind of monsters killed, how much died to acid and exploding barrels and distribution of deathes among the levels.
Quoting: Aerton
Does dead, but not killed by player, monsters count?
Of course.
Quoting: Aerton
I would also like to see a list of how much players had each kind of monsters killed, how much died to acid and exploding barrels and distribution of deathes among the levels
Those could be in.
Quoting: Krishh
etc. The point being, also add some easier ones, so that the first rank can be gained with relative ease, and the last by doing lots of rediculously hard things.
Brilliant :-D. Wierd I havn't thought of that before!
P.S Welcome to the forum :-).
Quoting: Kornel Kisielewicz
I know some people that say "DoomRL is cool but it's waaaaay to easy" :-P.
I'm guilty. But hell is really pissed off at me for winning one too many times. My worse luck so far is to walk into a room full of human sergants, and everyone fired all at once. Can you say...shredded?
Quoting: Lord Hellraiser
This feels like NetHack and Grand Theft Atuo if you know what I'm saying...
I can see how it feels like nethack, seeing as it is a rougelike, but how is this like GTA??? Is it all teh killing?
Quoting: jimmyj
We don't bite! (not hard, at least)
I do.
...but only women...
:D
Quoting: Anticheese
An ammo-efficiency ratio makes NO SENSE in DoomRL, Reason being that the only control over aiming you get is when you:
Moreover, you can kill a lot of foes with a single blast of BFG and you need a few hits to kill anything with a pistol.
Quoting: bfg9001
How would it track spash damage kills if it keeps record of enemies killed by weapon, though?
Its simple really, Imagine this:
There is a man with a rocket launcher sitting at the top of a hill, You can see him and clearly identify him.
He says: "I am now going to fire a rocket at your friend"
He fires a rocket at you friend, But misses and hits the floor.
The explosion kills your friend anyway.
Splash-Damage for dummies.
Quoting: jimmyj
Graah, where's anticheese when you need him?
Right here.
Hells bells that was a large piece of spam, For those of you who didint catch it it was roughly 35+ lines long and tried to get you to donate money to a "Save this person!" fund.
Quoting: Santiago Zapata
Oh my god... this starts to become a real problem...
Indeed, This is why I posted the request for a system to prevent spambots from moving onto our forums.