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1
0.9.9.2 / [M|99%|18|YASD] Good to be back!
« on: April 03, 2011, 15:07 »
Right ... I've been away for several months (My appartment burned down, with my computer in it), and things have gone amazingly well in getting back on my feet. Most importantly, this meant that I missed the update, and I'm just now getting around to kill demons as before.
I kicked off the new update by attempting an MGK build, and was shocked at how amazing the assemblies are for making the game more interesting.
I'd spoiled myself on the assemblies, breezed through the arena ... the chained court caught me completely by surprise ... I almost did not survive the arena master. I was able to find the Beretta afterward, and from there things were pretty much a cakewalk. Well ... I was foolish in thinking that those barrels were not behind me, and thus safe for a door check ... the end result was something out of a Micheal Bay film.
Are the mods dropping more frequently?
I kicked off the new update by attempting an MGK build, and was shocked at how amazing the assemblies are for making the game more interesting.
I'd spoiled myself on the assemblies, breezed through the arena ... the chained court caught me completely by surprise ... I almost did not survive the arena master. I was able to find the Beretta afterward, and from there things were pretty much a cakewalk. Well ... I was foolish in thinking that those barrels were not behind me, and thus safe for a door check ... the end result was something out of a Micheal Bay film.
--------------------------------------------------------------
DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------
C4Cypher, level 8 Human Private, bruised by a baron of hell
on level 18 of the Phobos base.
He survived 67031 turns and scored 48260 points.
He played for 1 hour, 42 minutes and 19 seconds.
He didn't like it too rough.
He killed 427 out of 429 hellspawn. (99%)
He was a real killing machine...
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 3
Levels completed : 3
-- Awards ----------------------------------------------------
Hell Champion Medal
Gatekeeper Bronze Badge
Arena Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
###........|........+........=#.......+....0............+..
###.#######+#######.#.........=.......#.............^...#..
###.#.......|.....#.#........=+.......#....===..........#..
###.#.............#.#.........#.......#....====.........###
###.#.............#.+.........#..0..../...=====..%....../..
######+####+#=##===#####=####/####/#######====#/####/######
###....#....=B.======...=#.......#....+....===#.#.=.....+..
###...+#.....=.======..=.#.......#....#######.#.#.=.....#..
###....+;..0...=======0../..%.}[......#...%.#./%/.......#..
###....#########.=====%..#.......#....#...=.#.#+#########..
###....+......./..==/....#.......#..../...==+.#.........+..
######+####/####X#######+####/####/#######/####+####+######
###.........#;+...../.%.......#...%.../|.../....%../.......
###########/#.#.....#.........+.......#....#########....#..
###^0....0+./.#.....#..+......#########..../..%..../....#..
###......>#.#.#######......>..+.......#....#.......#....###
###...0...#.#......./.........#............#.0...0.#..../..
###########################################################
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 28018/8
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Hellrunner (Level 2)
Son of a gun (Level 3)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Gun Kata (Level 1)
SoG->SoG->DG->HR->HR->DM->MGK->SoG->
-- Equipment -------------------------------------------------
[a] [ Armor ] tactical armor [1/1] (68%)
[b] [ Weapon ] speedloader pistol (2d4) [6/6]
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] Grammaton Cleric Beretta (2d6) [18/18]
-- Inventory -------------------------------------------------
[a] modified pistol (2d4) [6/8] (B1)
[b] modified rocket launcher (6d6) [1/1] (A1)
[c] minigun (1d6)x8 [200/200]
[d] modified BFG 9000 (10d8) [130/130] (B1)
[e] blue armor [2/2] (100%)
[f] red armor [4/4] (100%)
[g] red armor [4/4] (100%)
[h] red armor [4/4] (100%)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] 10mm ammo (x100)
[m] 10mm ammo (x18)
[n] rocket (x8)
[o] small med-pack
[p] phase device
[q] homing phase device
[r] Arena Master's Staff
-- Kills -----------------------------------------------------
135 former humans
44 former sergeants
7 former captains
109 imps
38 demons
36 lost souls
28 cacodemons
7 barons of hell
11 hell knights
5 arachnotrons
1 pain elemental
2 mancubi
1 revenant
2 bruiser brothers
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 6 he assembled a tactical boots!
On level 8 he assembled a tactical armor!
On level 9 he assembled a speedloader pistol!
On level 9 he assembled a speedloader pistol!
On level 9 he found the Grammaton Cleric Beretta!
On level 11 he ventured into the Halls of Carnage.
On level 15 he encountered the Phobos Hellgate.
On level 18 he finally was killed by a baron of hell.
-- Messages --------------------------------------------------
dualreload your guns!
There is a green armor [1/1] (100%) lying here.
You open the door.
You open the door.
You open the door.
You open the door.
There are stairs leading downward here.
There is a Large Health Globe lying here.
There are stairs leading downward here.
Close Door -- Choose direction... You close the door.
You open the door.
There is 10mm ammo (x24) lying here.
You found 24 of 10mm ammo.
You open the door.
You open the door. You are hit! The barrel explodes! The barrel explodes!
You die!... Press <Enter>...
-- General ---------------------------------------------------
He's the first brave soul to have ventured into Hell...
--------------------------------------------------------------
Are the mods dropping more frequently?
2
Discussion / Re: Poll : Favorite Advanced Traits
« on: January 19, 2011, 11:27 »
Juggler superb for a 'jack of all trades' build built around speed for survivability. Being able to rifle through your entire arsenal without paying any time cost for switching weapons makes reloading almost an afterthought. I find it especially helpful early on when the only weapons you have access to are the shotgun and the pistol. You can equip two shotguns and rip them off rapidly, duck behind cover, reload both and do it again, effectively doubling your effectiveness until you can find a combat shotgun, chain gun, or SoG 3.
DualGunner coupled with SoG is the bread and butter for the pistol build. Coupled with MGK or SoB+EE you have a lightning fast build with a potentially massive damage output, especially if you find a unique pistol. There's nothing quite like taking down Viles, Mancubi, Knights and Barons before they can get a shot off.
Although commonly associated with AmmoChain, Whizkid offers a huge capacity to expand the capabilities for your weapons, be it a rapid-fire, shotgun or especially a pistol build. Mods can stretch the limits of your arsenal far beyond that which is available for many other builds, and much like Juggler, it's a great trait for 'Jack of all trades' builds.
DualGunner coupled with SoG is the bread and butter for the pistol build. Coupled with MGK or SoB+EE you have a lightning fast build with a potentially massive damage output, especially if you find a unique pistol. There's nothing quite like taking down Viles, Mancubi, Knights and Barons before they can get a shot off.
Although commonly associated with AmmoChain, Whizkid offers a huge capacity to expand the capabilities for your weapons, be it a rapid-fire, shotgun or especially a pistol build. Mods can stretch the limits of your arsenal far beyond that which is available for many other builds, and much like Juggler, it's a great trait for 'Jack of all trades' builds.
3
Discussion / Re: Favourite Master Traits?
« on: January 19, 2011, 10:18 »
As a pistol fiend who really values speed over brute force, MGK is hardly the most powerful Master Trait, but for me, it certainly is one of the most fun to play with.
With a close second is FireAngel, so fun to just tear through, both shotgun and rocket launcher blazing with more explosions ripping off around you than Bruce Willice in a Die Hard Film. YippieKayayeye!
With a close second is FireAngel, so fun to just tear through, both shotgun and rocket launcher blazing with more explosions ripping off around you than Bruce Willice in a Die Hard Film. YippieKayayeye!
4
Discussion / AnyDice ... dice probability scripting for fun and profit
« on: December 03, 2010, 17:37 »
This is an amazing page, http://anydice.com/
It's a web based interpreter made for scripting dice probabilities, the output is processed by plotting the chance that each result will occur, and then graphing the results.
I used it to make a simple damage calculator for pistols per shot, factoring in damage, power mods and accuracy.
Paste this into the script field at the top, or come up with something of your own.
I'm finding it a fun toy to play with, and perhaps a valuable tool when determining my builds. I'm sure people can make scripts to work with the stats for other weapons.
The Minor page is very useful in this regard.
I've separated out the damage roll as a separate function, simply so make it easier to do the same calculations for other pistol type weapons.
EDIT: I've done a few tweaks, added number crunching for Chaingun and Plasma (virtually identical weapons as far as how they work) ... note that these calculations are made 'per trigger pull' ... weapon speed is not taken into account here.
It's a web based interpreter made for scripting dice probabilities, the output is processed by plotting the chance that each result will occur, and then graphing the results.
I used it to make a simple damage calculator for pistols per shot, factoring in damage, power mods and accuracy.
Paste this into the script field at the top, or come up with something of your own.
Code: [Select]
\-- Pistol/rapid fire weapons ToHit+Damage calculator --\
\ Calculates percentages on shots fired, coupling the damage rolls with the chance to hit at a certain range \
function: damage die D sides S bonus B { result: DdS + B }
function: pistol sog G sob B ee E pow P agil A range R
{
result: [damage die 2 sides (4+P) bonus G + B] * (10 + A + E*2 + 4 - (R / 3) > 3d6)
}
function: chaingun bullet sob B ee E pow P agil A range R
{
result: [damage die 1 sides (6+P) bonus B] * (10 + A + E*2 + 2 - (R / 3) > 3d6)
}
function: chaingun sob B ee E th T pow P agil A range R
{
X: [chaingun bullet sob B ee E pow P agil A range R]
result: X + X + X + X + X * ( T > 0 ) + X * ( T > 1 )
}
function: plasma bullet sob B ee E pow P agil A range R
{
result: [damage die 1 sides (7+P) bonus B] * (10 + A + E*2 + 2 - (R / 3) > 3d6)
}
function: plasma rifle sob B ee E th T pow P agil A range R
{
X: [plasma bullet sob B ee E pow P agil A range R]
result: X + X + X + X + X + X + X * ( T > 0 ) + X * ( T > 1 )
}
output [pistol sog 0 sob 0 ee 0 pow 0 agil 0 range 5] named "Pistol"
output [chaingun sob 0 ee 0 th 0 pow 0 agil 0 range 5] named "Chaingun"
output [plasma rifle sob 0 ee 0 th 0 pow 0 agil 0 range 5] named "Plasma Rifle"
PISTOL: [pistol sog 2 sob 0 ee 0 pow 0 agil 0 range 5]
output PISTOL + PISTOL named "Dualgunner"
output [chaingun sob 2 ee 0 th 1 pow 0 agil 0 range 5] named "Triggerhappy"
PISTOL: [pistol sog 3 sob 3 ee 1 pow 1 agil 0 range 5]
output PISTOL + PISTOL named "Damage Build Pistol"
output [plasma rifle sob 3 ee 0 th 2 pow 1 agil 1 range 5] named "Ammochain Plasma"
I'm finding it a fun toy to play with, and perhaps a valuable tool when determining my builds. I'm sure people can make scripts to work with the stats for other weapons.
The Minor page is very useful in this regard.
I've separated out the damage roll as a separate function, simply so make it easier to do the same calculations for other pistol type weapons.
EDIT: I've done a few tweaks, added number crunching for Chaingun and Plasma (virtually identical weapons as far as how they work) ... note that these calculations are made 'per trigger pull' ... weapon speed is not taken into account here.
5
Century Lounge / [M|Ao100|44|84%|YASD] Barrels and viles make me unhappy.
« on: November 28, 2010, 18:14 »
I'm on level 43, I'm in a maze that is Khe, he, he ... barrels everywhere. I've got Intx2 ... so I know they are out there, I've run into a already, so I decide to use my homing phase rather than wading through barrels.
On the next level I end up in another maze, just with less barrels. I'm creeping through, keeping an eye on the red dots. I'm confident that they don't have line of sight to me as I turn a corner. Boy was I wrong ... turns out I stepped right next to a barrel, and mister Vile managed, somehow to see me ... and lit me up, next to a barrel. Look at the mortem, that was utter bullshit.
Edit: I just noticed that at 139200, that run placed at the top of my Hall of Fame.
Spoiler (click to show/hide)
On the next level I end up in another maze, just with less barrels. I'm creeping through, keeping an eye on the red dots. I'm confident that they don't have line of sight to me as I turn a corner. Boy was I wrong ... turns out I stepped right next to a barrel, and mister Vile managed, somehow to see me ... and lit me up, next to a barrel. Look at the mortem, that was utter bullshit.
--------------------------------------------------------------
DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------
C4Cypher, level 14 Cacodemon Warrant Officer, committed a stupid suicide
on level 44 of the Phobos base.
He survived 151320 turns and scored 139200 points.
He played for 4 hours, 18 minutes and 8 seconds.
He didn't like it too rough.
He killed 592 out of 700 hellspawn. (84%)
He was an Angel of 100!
He saved himself once.
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
-- Graveyard -------------------------------------------------
###########################################################
..===........................#..=====.....................#
.=#==........................#..=X===........=............#
.=====.....#######...h.......#..#==#####...====###=######.#
.=====.....#.....0...V.h.......;#........=.===.====.......#
..==.#...ii#....hhh.hhhhhhV.h...#.0......=====..=.........#
..#..#..####..#..#######################=====#=#######..#.#
=.#...0....#..#.....}.......0......0...==0...=.......#..#.#
..#....==..#..#h...............}..|....=........0....#..#.#
==#..##===##..#############.\######==#=####.0........#..#.#
=.....===..#.......|...............===R..............#..#.#
.......==..#........................=.=.M............#..#.#
######==#=.#######..#.###########..#>....#..###############
.....A.==AA#.....#..#..............#.....#^...............#
...^..A.#A.#.....#..#..|...........#.....#................#
###..####..#..####..####..#..#######.....#.....############
........#..#........#.....#...}....#.....#.^..............#
.........0..........#.....#........#.....#.........0......#
###########################################################
###########################################################
-- Statistics ------------------------------------------------
Health -1/50 Experience 90752/14
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +1 ToDmg Melee +1
-- Traits ----------------------------------------------------
Finesse (Level 2)
Son of a bitch (Level 1)
Son of a gun (Level 3)
Eagle Eye (Level 2)
Juggler (Level 1)
Dualgunner (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
SoG->SoG->SoG->DG->Fin->Fin->WK->EE->Jug->EE->Int->Int->WK->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4/4] (67%)
[b] [ Weapon ] Grammaton Cleric Beretta (2d6) [18/18]
[c] [ Boots ] modified plasteel boots [4/4] (92%) (A)
[d] [ Prepared ] modified super shotgun (10d4)x3 [2/2] (B2P1T1)
-- Inventory -------------------------------------------------
[a] modified pistol (2d5) [10/10] (B2P1T1)
[b] modified plasma rifle (1d7)x6 [52/52] (B1T2)
[c] Anti-Freak Jackal (5d3) [6/6]
[d] blue armor [2/2] (100%)
[e] blue armor [2/2] (100%)
[f] blue armor [2/2] (100%)
[g] red armor [4/4] (100%)
[h] 10mm ammo (x83)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] 10mm ammo (x100)
[m] shotgun shell (x45)
[n] power cell (x50)
[o] small med-pack
[p] small med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] Hell Staff
-- Kills -----------------------------------------------------
81 former humans
89 former sergeants
45 former captains
100 imps
34 demons
26 lost souls
22 cacodemons
40 barons of hell
21 hell knights
48 arachnotrons
7 former commandos
2 pain elementals
26 arch-viles
21 mancubi
25 revenants
4 nightmare imps
1 nightmare demon
-- History ---------------------------------------------------
On level 12 he found the Anti-Freak Jackal!
On level 17 he found the Grammaton Cleric Beretta!
On level 21 he found the Hell Staff!
On level 44 he finally committed a stupid suicide.
-- Messages --------------------------------------------------
Fire -- Choose target... Boom!
Fire -- Choose target... Boom!
Fire -- Choose target...
You reload the Anti-Freak Jackal with 10mm ammo.
You wear/wield : a Grammaton Cleric Beretta (2d6) [18/18]
There is a small med-pack lying here.
You don't have enough place in your backpack. There is a small med-pack
lying here.
You use a homing phase device. You feel yanked in an non-existing
direction! There are stairs leading downward here.
You enter Phobos Hell, level 44. Where the hell is the way out of here!?!
You hear the scream of a freed soul!
There is 10mm ammo (x24) lying here.
You dodge! The barrel explodes! You dodge! Argh!!! Lava! You die!...
-- General ---------------------------------------------------
Before him 128 brave souls have ventured into Phobos:
93 of those were killed.
And 13 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 22 souls claim to have killed him...
2 sacrificed itself for the good of mankind.
18 killed the bastard and survived.
2 showed that it can outsmart hell itself.
--------------------------------------------------------------
Edit: I just noticed that at 139200, that run placed at the top of my Hall of Fame.
6
Off Topic / A priority queue heap in lua
« on: November 26, 2010, 13:00 »
Just getting my toe in the water ...
Code: [Select]
-- heap.lua -- implementation of min binary heap for use as a priority queue
function HeapAdd( heap , newKey, newValue ) -- adds or creates a new heap
if heap == nil then -- if the heap is empty create a new one
heap = { key = newKey, value = newValue } -- add this node as root
return heap -- return the new heap
else
if newKey < heap.key then -- if less, recursively add to left node
return HeapAdd( heap.left , newKey, newValue )
else -- otherwise, add to right node
return HeapAdd( heap.right, newKey, newValue )
end
end
end
function HeapMin( heap , key) -- returns the node with the smallest key
if heap == nil then -- if the heap is empty, return nil
return nil
else if heap.left ~= nil then -- recursively traverse down the left
return HeapPeek( heap.left, key )
else -- if no left branch is found, the node will be the smallest value
return heap
end
end
function HeapPeek( heap , key ) -- returns the next value without removing it
local min = HeapMin ( heap , key )
return min.value
end
function HeapNext( heap , key )-- returns the next value after removing it from the heap
local min = HeapMin ( heap , key )
local minValue = min.value
if min.right == nil -- check to see if the minimum node has children
min = nil -- if so, remove the node
else -- otherwise, replace the minimum node with the node in it's right branch
min = min.right
end
return minValue -- return the minimum value
end
7
0.9.9.1 / Re: [M|AoMr|YAAM] No dualgunner, Spider's Lair, Mortuary, Arena, Lava Pits. Mandess.
« on: November 16, 2010, 05:12 »
I tip my hat to you sir ... this would be my dream run ... turned that thing into a beefed up Quake 2 hyperblaster.
8
Discussion / Re: Screenshots: ASCII and Graphics
« on: November 14, 2010, 19:43 »Argh!!! Acid!
You open the door. Argh!!! Acid!
###############
#.............#
#.............#
#.....===.....#
#......=.==...#
#.....=====.0.#
+##########......=====..#
=========@=/......=%=.=..#
=========#=#......====...#
========+=#.........=...#
========#=#.............#
====== #=#.............#
====== #=#.............#
===== #=#.............#
### ###.............#
#...0.........#
#.............#
#............%#
#.............#
###############
C4Cypher Armor : blue armor [2/2] (71%)
Health: 168% Exp: 3/39% Weapon: shotgun (8d3) [1/1]
running Phobos Base Lev5
Ffffffffu .... stupid RNG.
9
DiabloRL / Re: DiabloRL Beta Testers needed!
« on: November 13, 2010, 13:36 »
I've played 0.4.2, and I've been chatting with you-akane in IRC, I'll go ahead and jump on, grab the RC and start pounding away.
10
0.9.9.1 / Re: [M|AoMr|100%|25|YAAM] They told me that Dualgunner was better.
« on: November 10, 2010, 10:13 »
I'm currently running this build (yeah, I call it Desperado, but I'm going to stick with my 'juggler build' until I actually have something conclusive) on Ao100. What I'm finding is that taking one or two points in SoB early contribute to all weapons, especially when you eventually pick up a plasma.
Early game, your pistol/pistols are popguns, taking Jug as quickly as possible allows you to pick up the Shotgun, Combat Shotgun and Double shotgun early, giving you a lot of early game damage output. As you get deeper, find more diversified weapons to quickswap by the numbers such as the Rocket Laucher, Plasma Rifle and the BFG, you'll start to drop all but one of the shotguns depending on where you go with things, keep the Cshotty for radaring, or Dshotty for flip-out point blank damage, keeping one stack of shotgun ammo in reserve.
I've worked out Fin->Jug->SoB->SoGx3 ... but I find that point, the build you pick really can be made to fit how your game is going thus far, taking Fin->Wiz->SoB if you're getting a lot of mods, DG->SoB->Fin->EE or something like that if you really want to pump your pistols, Hell->Hell->Hell->DM if you want to catch your enemy by surprise, start with the initiative with each encounter, and give yourself more survivability, or even perhaps EE->EE->Int->Int ... or even most insane, if you're getting enough XP, SoB->EE->EE->Int->MCe.
Rather than sticking to a strict string of traits, I'm finding myself only pushing as far as that second or third SoG before I find that I can flex or twist the build to suit how the run is going, and what I'm picking up, and it's a whole lot of fun to spill out a combination of 6 to 12 pistol rounds, 1 to 7 shotgun rounds, a plasma burst, a rocket, and/or even a BFG round before the enemy has time to think.
Early game, your pistol/pistols are popguns, taking Jug as quickly as possible allows you to pick up the Shotgun, Combat Shotgun and Double shotgun early, giving you a lot of early game damage output. As you get deeper, find more diversified weapons to quickswap by the numbers such as the Rocket Laucher, Plasma Rifle and the BFG, you'll start to drop all but one of the shotguns depending on where you go with things, keep the Cshotty for radaring, or Dshotty for flip-out point blank damage, keeping one stack of shotgun ammo in reserve.
I've worked out Fin->Jug->SoB->SoGx3 ... but I find that point, the build you pick really can be made to fit how your game is going thus far, taking Fin->Wiz->SoB if you're getting a lot of mods, DG->SoB->Fin->EE or something like that if you really want to pump your pistols, Hell->Hell->Hell->DM if you want to catch your enemy by surprise, start with the initiative with each encounter, and give yourself more survivability, or even perhaps EE->EE->Int->Int ... or even most insane, if you're getting enough XP, SoB->EE->EE->Int->MCe.
Rather than sticking to a strict string of traits, I'm finding myself only pushing as far as that second or third SoG before I find that I can flex or twist the build to suit how the run is going, and what I'm picking up, and it's a whole lot of fun to spill out a combination of 6 to 12 pistol rounds, 1 to 7 shotgun rounds, a plasma burst, a rocket, and/or even a BFG round before the enemy has time to think.
11
0.9.9.1 / Re: [M|AoMr|100%|25|YAAM] They told me that Dualgunner was better.
« on: November 09, 2010, 11:23 »
Perhaps I'm being overly sensitive about the Chained Court thing, it's nice to have a sanity check on skipping special levels that are only relevant outside AoMr and AoB.
I know I was being full of myself here, what really spelled it out to me was looking at my mortem after I posted it, and looking at the kill counts to those of mortems posted on higher difficulties. I know that statistically speaking, single pistols would not
I started this more to test a build more to impress anyone, I let it emotionally snowball when I started to pick up the 100% bit as a way to keep things more challenging. The transition from E to M was incredibly painful, yet once I started to get a few M wins under my belt, actually learning to play with the added mob count and normal ammo and powerups. I adapted much more quickly, to my own surprise, I expected M to stay hard, instead E runs are painfully boring now.
Yes, the transition from M to H is easier, but I got really spooked by winning my first H run (especially when told that I would die a lot) ... and even more badly spooked by, a pistol wielder's wet dream of a run in terms of mods and other 'fun stuff'. Still trying to process that one mentally. I'm afraid to try a third, honestly, simply due to the simply bizarre flukes that started to happen once I started to run H. I bow in gratitude and humility to the RNG God, who has bestowed his blessings upon one so unworthy.
The input on the pistol comparison is hugely helpful. I should really use the stuff posted in the Minor article and start working out my own stats.
I've gotten what really intended out of this, and that was lessons learned concerning my non-AoMr build. Fin->Jug->SoGxSoB ... starting early with shotguns and then transitioning to pistols once the DPS traits are up, very, very flexible build.
First thing that I've learned is that Juggler isn't worth a hill of beans if you don't have damage to leverage with that flexibility and swap bonus. It's almost pointless to take early in an AoMr build until damage and speed catch up with magazine capacity, whereas early in a standard run it gives you many options as far as rapidly cycling through pistols and shotguns, and stays useful as you progress through unloading your arsenal, starting with your pistols or Unique/Exotic equipped weapons and then working down the line with your shotguns and other 'standard' weapons without reloading.
Second thing I've learned is that you CAN use dualgunner in this build, without worrying about the ammo expenditure, as you've got so many other weapons you could keep ready in that prepared slot, keeping dual pistols only if you really need them, giving yourself the capacity to switch between the ammo efficient and faster (per 'f' press) single pistol, to the devastating power of dualgunner.
Third lesson is that this build probably doesn't need the full SoB3 SoG3 ... I've learned to take SoB earlier, to give a bit more punch to your early shotguns, and then use them as you build up SoG, but at most take SoBx2 early, just to save room for other traits and get the pistols up faster.
I also realize that these things are probably apparent to those with more experience. I'm just curious as to why Juggler builds aren't mentioned more as opposed to more specialized builds which seem to be what most people focus on. I enjoy the pistol game, but I recognize that the pistols, even when very powerful, are situational, and weak in certain situations (Pain Elemental cave?) You're also sacrificing a lot of survivability for DPS.
Playing in a variety of different ways is fun, but I love picking one aspect of a game, preferably a road less traveled, using it, giving it my own touch, and perfecting it. Thus my unusual fixation on using and tweaking one specific build.
As always Gamehunter, thanks for the input, and the overenthusiasm tolerance.
I know I was being full of myself here, what really spelled it out to me was looking at my mortem after I posted it, and looking at the kill counts to those of mortems posted on higher difficulties. I know that statistically speaking, single pistols would not
I started this more to test a build more to impress anyone, I let it emotionally snowball when I started to pick up the 100% bit as a way to keep things more challenging. The transition from E to M was incredibly painful, yet once I started to get a few M wins under my belt, actually learning to play with the added mob count and normal ammo and powerups. I adapted much more quickly, to my own surprise, I expected M to stay hard, instead E runs are painfully boring now.
Yes, the transition from M to H is easier, but I got really spooked by winning my first H run (especially when told that I would die a lot) ... and even more badly spooked by, a pistol wielder's wet dream of a run in terms of mods and other 'fun stuff'. Still trying to process that one mentally. I'm afraid to try a third, honestly, simply due to the simply bizarre flukes that started to happen once I started to run H. I bow in gratitude and humility to the RNG God, who has bestowed his blessings upon one so unworthy.
The input on the pistol comparison is hugely helpful. I should really use the stuff posted in the Minor article and start working out my own stats.
I've gotten what really intended out of this, and that was lessons learned concerning my non-AoMr build. Fin->Jug->SoGxSoB ... starting early with shotguns and then transitioning to pistols once the DPS traits are up, very, very flexible build.
First thing that I've learned is that Juggler isn't worth a hill of beans if you don't have damage to leverage with that flexibility and swap bonus. It's almost pointless to take early in an AoMr build until damage and speed catch up with magazine capacity, whereas early in a standard run it gives you many options as far as rapidly cycling through pistols and shotguns, and stays useful as you progress through unloading your arsenal, starting with your pistols or Unique/Exotic equipped weapons and then working down the line with your shotguns and other 'standard' weapons without reloading.
Second thing I've learned is that you CAN use dualgunner in this build, without worrying about the ammo expenditure, as you've got so many other weapons you could keep ready in that prepared slot, keeping dual pistols only if you really need them, giving yourself the capacity to switch between the ammo efficient and faster (per 'f' press) single pistol, to the devastating power of dualgunner.
Third lesson is that this build probably doesn't need the full SoB3 SoG3 ... I've learned to take SoB earlier, to give a bit more punch to your early shotguns, and then use them as you build up SoG, but at most take SoBx2 early, just to save room for other traits and get the pistols up faster.
I also realize that these things are probably apparent to those with more experience. I'm just curious as to why Juggler builds aren't mentioned more as opposed to more specialized builds which seem to be what most people focus on. I enjoy the pistol game, but I recognize that the pistols, even when very powerful, are situational, and weak in certain situations (Pain Elemental cave?) You're also sacrificing a lot of survivability for DPS.
Playing in a variety of different ways is fun, but I love picking one aspect of a game, preferably a road less traveled, using it, giving it my own touch, and perfecting it. Thus my unusual fixation on using and tweaking one specific build.
As always Gamehunter, thanks for the input, and the overenthusiasm tolerance.
12
0.9.9.1 / Re: [M|AoMr|100%|25|YAAM] They told me that Dualgunner was better.
« on: November 09, 2010, 05:06 »
I skipped Chained court simply because ... frankly, I knew I was cheesing this run, even without Dualgunner, I wanted the challenge of 100%, but I am not going to pull crazy stunts like zerk walking lava in order to clear the Chained Court (If I were clearing on standard, I'd be using the rocket launcher from Arena to breach the walls and fight the fun stuff hidden in the creamy center.
I feel a little guilty, simply because the only reason I felt the need to put up this Mortem is that people were ribbing me about not taking Dualgunner. I wanted the self-imposed challenge of YAAMing with a juggler build because M is starting to get to a point where it's not as much of a challenge. This is a shock for me to say, because I remember how insanely difficult the transition from E to M was for me.
I initially tried going Fin->Jug->Sog ... but I quickly found that I was woefully underpowered and under speed for Arena as a result. Fin->SoG-> or SoG->SoG->Fin-> gives you the freedom to pick up juggler whenever your firing speed outstrips your magazine capacity (getting a bulk mod at the beginning really helps in this regard, I find you don't need Jug quite so early). Turns out, the build is about fire speed. For kicks I tech modded one of my pistols, and got the fire time down to .22 a sec. I know that's not nearly as much fire output as the .36 with dualgunner and two rounds, but with the right mods (focusing on front loading one pistol in the hopes of getting a Unique for the other), you should be blistering through enemies. With B1P1T1, I was dropping Barons before they could get a shot off.
I'm not kidding
This one cheated ... I still killed him before he got a shot off.
I feel a little guilty, simply because the only reason I felt the need to put up this Mortem is that people were ribbing me about not taking Dualgunner. I wanted the self-imposed challenge of YAAMing with a juggler build because M is starting to get to a point where it's not as much of a challenge. This is a shock for me to say, because I remember how insanely difficult the transition from E to M was for me.
I initially tried going Fin->Jug->Sog ... but I quickly found that I was woefully underpowered and under speed for Arena as a result. Fin->SoG-> or SoG->SoG->Fin-> gives you the freedom to pick up juggler whenever your firing speed outstrips your magazine capacity (getting a bulk mod at the beginning really helps in this regard, I find you don't need Jug quite so early). Turns out, the build is about fire speed. For kicks I tech modded one of my pistols, and got the fire time down to .22 a sec. I know that's not nearly as much fire output as the .36 with dualgunner and two rounds, but with the right mods (focusing on front loading one pistol in the hopes of getting a Unique for the other), you should be blistering through enemies. With B1P1T1, I was dropping Barons before they could get a shot off.
I'm not kidding
This one cheated ... I still killed him before he got a shot off.
13
0.9.9.1 / [M|AoMr|100%|25|YAAM] They told me that Dualgunner was better.
« on: November 08, 2010, 23:27 »
I stuck with Finesse and Juggler anyway ...
And EE2? Yeah, I wanted Int ... I'm surprised, I'm not sure if it was my avoidance of special levels, or the unusually light sprinkling of viles, I somehow cleared everything but only ended up at level 9 when I got to Cybie.
--------------------------------------------------------------
DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------
C4Cypher, level 9 Cacodemon Sergeant Major, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 94474 turns and scored 77090 points.
He played for 5 hours, 49 minutes and 52 seconds.
He didn't like it too rough.
He killed 342 out of 342 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
-- Awards ----------------------------------------------------
Medal of Prejudice
Hell Champion Medal
-- Graveyard -------------------------------------------------
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.........###........###........}...........................
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..###.....##...###....................###..................
..###.....###..###..........###.......###..................
..###.....###...............###.......###..................
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###########################################################
-- Statistics ------------------------------------------------
Health 31/50 Experience 33264/9
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Finesse (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 2)
Juggler (Level 1)
Whizkid (Level 1)
Fin->SoG->SoG->Jug->SoG->Fin->WK->EE->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [1/2] (5%)
[b] [ Weapon ] modified pistol (2d5) [2/8] (A1B1P1)
[c] [ Boots ] modified protective boots [2/2] (100%) (AT)
[d] [ Prepared ] modified pistol (2d5) [0/8] (B1P1T1)
-- Inventory -------------------------------------------------
[a] 10mm ammo (x68)
[b] 10mm ammo (x100)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] phase device
[m] phase device
[n] homing phase device
[o] technical mod pack
[p] gothic boots [10/10] (180%)
-- Kills -----------------------------------------------------
42 former humans
41 former sergeants
27 former captains
57 imps
31 demons
61 lost souls
37 cacodemons
11 barons of hell
1 Cyberdemon
2 hell knights
20 arachnotrons
1 former commando
2 pain elementals
2 arch-viles
3 mancubi
2 revenants
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 15 he encoutered the Phobos Hellgate.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You use a large med-pack. You feel fully healed.
Fire -- Choose target... The missile hits the Cyberdemon.
You start running!
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon.
You swap your weapons instantly!
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
fires! You are hit!
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
reloads his rocket launcher.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
dies. You feel relatively safe now. Congratulations! You defeated
-- General ---------------------------------------------------
Before him 103 brave souls have ventured into Phobos:
72 of those were killed.
And 11 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 20 souls claim to have killed him...
2 sacrificed itself for the good of mankind.
16 killed the bastard and survived.
2 showed that it can outsmart hell itself.
--------------------------------------------------------------
And EE2? Yeah, I wanted Int ... I'm surprised, I'm not sure if it was my avoidance of special levels, or the unusually light sprinkling of viles, I somehow cleared everything but only ended up at level 9 when I got to Cybie.
14
Discussion / Re: Screenshots: ASCII and Graphics
« on: November 08, 2010, 22:17 »You have GOT to be shitting me.
15
0.9.9.1 / Re: [H|AoMr|YASD] Well... now oficially I can say I...
« on: November 08, 2010, 16:14 »
Mancubi are like badly placed napalm barrels, you can step around a corner and never know what hit you. I love juggler pistol builds, and I'm trying to get used to them on AoMr ... can't exactly call this was suck so much as, unfortunate.
What was your full intended build?
What was your full intended build?