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Messages - Thomas

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601
Pre-0.9.9 / Brave soul count stuck at 36
« on: December 18, 2005, 23:01 »
Thanks for the lock topic feature Kornel, because now my problems fixed (or at least I know how it happened) I'm gonna lockit. (Even though I'm not a mod, just the topic starter, Awesome!)

602
I just made a poll, and I couldn't get the link right. (Finally done now though) and I had to edit it, but I couldn't because I made that post 60 secs ago. Well, Ok, now that I said it aloud, it does seem pretty minor, but it's still an annoyance. Minor or not =P

603
By "take on" I mean, a difficulty you think you could get past level 12, or somthing that you wouldn't find ridiculously easy, or incredibly hard.

http://doomforum.chaosforge.org/index.php?action=poll&pollaction=vote&  pollID=2

604
I can't decide (but I eventualy dicided challenge mdoes), I might vote again for useful melee (oxymoron?)

EDIT: Whoops! Turns out I can't. Oh well.

605
Requests For Features / Proposed Feature - Challenge Modes
« on: December 18, 2005, 08:20 »
Quoting: slMagnvox
I liked how someone mentioned making Power Cells useable.


That would be me. I'm not someone, I'm the *counts on fingers* 3rd most active non-spammer! =P

I'm glad you like my idea anyway.

EDIT: Wait, no, second. I've got the third highest non-spam post count.

606
Discussion / high-level monster XP values
« on: December 18, 2005, 00:33 »
It amazes me how someone can actually get these without getting in to the games program and actually checking. Especially the cyberdemon. Perhaps he only has a exp value because you unlock the super-special-never-seen-by-anyone-except-the-doomRL-team-happy-fun level after defeating him.

607
Pre-0.9.9 / Thomas's YASD
« on: December 18, 2005, 00:28 »
You say that as if I don't know how to get a BFG. =)
(Didn't you see my last sig, which said: "Best achievement: firing the BFG", or my first one which said "Best achievement: getting the BFG" =P)

Yes, I always have had quite bad luck. But at least in this game I had good luck too. (i.e the Plasma rifle b4 level 11)

608
Pre-0.9.9 / Thomas's YASD
« on: December 16, 2005, 23:35 »
Hmmm... I have tried that, maybe it'll work.

609
Pre-0.9.9 / Thomas's YASD
« on: December 16, 2005, 23:02 »
--------------------------------------------------------------
 DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

 Thomas, level 6 soldier, killed by a former human commander*
 on level 15 of the Phobos base.
 He survived 62660 turns and scored 25909 points.

 He killed 349 out of 375 hellspawn. (93%)**
 He held his right to remain violent.

 He stormed the Chained Court.
 He found the Hell's Armory.***
 He fought on Hell's Arena.
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health -1/80   Experience 22006/6
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Tough as nails (Level 3)****

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [ Weapon     ]   chaingun (1d6)x5 [30/50]
    [c] [ Boots      ]   plasteel boots [8/8] (95%)

-- Inventory -------------------------------------------------

    [a] advanced rocket launcher (4d5) [0/1]
    plasma rifle (1d8)x8 [0/40]
    [c] 10mm ammo (x30)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] rocket (x10)
    [g] rocket (x10)
    [h] rocket (x10)
    rocket (x10)
    [j] rocket (x10)

-- Kills -----------------------------------------------------

    57 former humans
    42 former human sergeants
    27 former human captains
    33 imps
    51 demons
    49 lost souls
    13 cacodemons
    12 barons of hell
    15 hell knights
    3 arachnotrons*****
    4 former human commanders

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through a maze of rooms.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through a maze of rooms.
 On level 5 he battled through a maze of rooms.
 On level 6 he found a hellish city.
 He then stormed the Chained Court.
 On level 7 he battled through a maze of rooms.
 On level 8 he found a hellish city.
 Afterwards he witnessed the Wall.
 On level 9 he found hellish caves.
 He then found Hell's Armory.
 On level 10 he found a hellish city.
 On level 11 he battled through a maze of rooms.
 On level 12 he battled through a maze of rooms.
 On level 13 he found a hellish city.
 On level 14 he battled through a maze of rooms.
 On level 15 he battled through a maze of rooms.
 There finally he was killed by a former human commander.

-- General ---------------------------------------------------

 Before him 37 brave souls have ventured into Phobos:
 35 of those were killed.
 1 of those was killed by something unknown.
 And 1 couldn't handle the stress and commited a stupid suicide.

--------------------------------------------------------------
* He was thermied though. Heh heh.
** Skipped level 14. I was going for a YAAM, but level 14's scary. =P
*** Where's halls of carnage?
**** No cateye, as you can see.
***** All at once. Stupid arachs.

I was quite lucky this game. I found a rapid rocketlauncher, but advanced  is better. I got a "There's somthing special here!" on level 10:

20 plasma cells
plasma gun
plasteel boots
protective boots (Now why would I need those?)

That was great. It was before I found barons and arachs!

But there was 2 things I never got.

RED ARMOR! No red armor 4 me.
And
THE BFG! I guess it makes up for getting the plasma gun early...

610
Pre-0.9.9 / Brave soul count stuck at 36
« on: December 16, 2005, 22:52 »
Yeah, that sounds right. I just got my best game ever, then it increased to 37. (Better update my sig.)

611
Pre-0.9.9 / Brave soul count stuck at 36
« on: December 16, 2005, 21:26 »
See topic title. Does anyone know how to help?

612
Pre-0.9.9 / Melee YASD topic
« on: December 16, 2005, 11:08 »
--------------------------------------------------------------
 DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

 YAWCThomas, level 1 soldier, killed by a imp
 on level 4 of the Phobos base.
 He survived 4576 turns and scored 591 points.

 He killed 4 out of 70 hellspawn. (6%)
 My, was he a wimpy chump.


-- Statistics ------------------------------------------------

  Health -1/50   Experience 0/1
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [0/1] (18%)
    [ Weapon     ]   pistol (2d4) [6/6]
    [c] [ Boots      ]   steel boots [2/2] (100%)

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (76%)
    10mm ammo (x20)

-- Kills -----------------------------------------------------


-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through a maze of rooms.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through a maze of rooms.
 There finally he was killed by a imp.

-- General ---------------------------------------------------

 Before him 36 brave souls have ventured into Phobos:
 34 of those were killed.
 1 of those was killed by something unknown.
 And 1 couldn't handle the stress and commited a stupid suicide.

--------------------------------------------------------------
This was FIVE squares away from the level 4-5 staircase. Hmph.
Technicly this is a melee game coz I never fired a shot, even though I never threw a punch either :P

YAWCS FOREVER!

613
Pre-0.9.9 / For those wondering...
« on: December 16, 2005, 11:03 »
--------------------------------------------------------------
 DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

 YAWCThomas, level 1 soldier, killed by a imp<<AND 3 PINKIES
 on level 4 of the Phobos base.<<5 squares from level 5 I might add.
 He survived 4576 turns and scored 591 points.

 He killed 4 out of 70 hellspawn. (6%)
 My, was he a wimpy chump.


-- Statistics ------------------------------------------------

  Health -1/50   Experience 0/1
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [0/1] (18%)
    [ Weapon     ]   pistol (2d4) [6/6]
    [c] [ Boots      ]   steel boots [2/2] (100%)

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (76%)<<D'oh! Shoulda switched.
    10mm ammo (x20)

-- Kills -----------------------------------------------------
<<No kills for joo.

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through a maze of rooms.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through a maze of rooms.
 There finally he was killed by a imp.

-- General ---------------------------------------------------

 Before him 36 brave souls have ventured into Phobos:
 34 of those were killed.
 1 of those was killed by something unknown.
 And 1 couldn't handle the stress and commited a stupid suicide.

--------------------------------------------------------------
Only 13 points off the YAWC record! But I survied 3x the turns...

614
Requests For Features / Proposed Feature - Challenge Modes
« on: December 16, 2005, 04:48 »
More feedback:

AO Flammability: Bleeding has the same effect, it can't be THAT hard to code burning. I'd like to try this one.
AO Acid: See AO flammability
AO Magnetism: Ouch.
AO the sheild: That allready happens when fighting stronger monsters doesn't it?
AOMAM: We talking double damage? And of course, decreased inventory size if you're gonna be agile and not holding ammo.

More of my own:

Angel of energy:

Interest: ***
Difficulty: **** in levels 1-10 *** in levels 10+

Plasma cells can be used as:
Health globes (2 per 1 HP)
Teleporters (20 per teleport)
Damage modifiers (5 per +dam per weapon per turn)
XP (1 per 8 XP points)

But, you find less health, less phase devices, less yellow {'s, get less XP and more plasma cells.

Angel of skill:

Interest: **
Difficulty: ***

XP rate -50% (i.e things worth 20 xp become 10 xp)
All traits +50% (i.e ironman increases 15 health and cateye increases sight by 3 at level 2.)

615
Pre-0.9.9 / At last, a YAVP...
« on: December 16, 2005, 04:29 »
A YAAM on your first YAVP, nice.

Seemed pretty lucky with your supercharges invulnerabilities and beserks.

Kill arachs up close? That could work, if you first got up close.

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