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Messages - Thomas

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646
Discussion / Forum - Ranks
« on: October 29, 2005, 02:42 »
I thought it was only my com. :|

I think you'd better get along to fixing that :P

647
Requests For Features / Boots affect knockback
« on: October 29, 2005, 02:31 »
Yeah, that's really good too!

648
Discussion / Forum - Ranks
« on: October 29, 2005, 02:18 »
1000 posts (the current top rank) Is a lotta work!

PS. I'm playing DoomRL and only checking the site every time I see a staircase, sorry for any late replys.

649
Requests For Features / [IMPLEMENTED] Boots affect knockback
« on: October 29, 2005, 02:11 »
I'm playing DoomRL as I type this, and I got knocked back by a former sergeant. And I was a little peeved off because that gave him time to reload. But then I thought of this: what if the better your boots are, the less knockback affects you? Because boots are next to useless untill you get to level 9 or so, and this way they could get damaged, and have a use, before you find pools and pools of lava.

650
Discussion / Forum - Ranks
« on: October 29, 2005, 02:02 »
Dunno, I guess its when your top rank, you look down on low ranks and say to yourself: "I'm a better rank than them :) They don't have a good rank :) only me :)"

So basicly, it's a moral booster to the men/women/whatever who have high ranks.

651
Discussion / Forum - Ranks
« on: October 29, 2005, 01:45 »
He can be glad I don't have my chaingun. Now where'd that red { get to...

How would we fit them all in?

0-5
6-20
21-50
51-100
101-200
200-300
301-500
501-750
751-1000
1001-1501
And so on... I don't wanna get 4000+ posts to be top rank, and I think the system's fine.

652
Requests For Features / New weapon! See inside.
« on: October 29, 2005, 01:35 »
Problem: The games don't string together, maybe they will in 0.9.9, but for now, we lose weapons on victory/death.

653
Discussion / Forum - Ranks
« on: October 29, 2005, 01:32 »
IMO that'd be too many ranks, most forums only have 5-7. Also we already have ASCII art for the Doom I monsters.

654
Requests For Features / Proposed Feature - Challenge Modes
« on: October 29, 2005, 01:27 »
Angel of combustion (or somthing like that)

You take damage for a few turns after stepping in lava/acid as if you were bleeding. (Hard in LV10 and up, somtimes you must step in lava!)

PS. Woohoo! First 2 page topic! The forums allready growing :)

655
Discussion / Forum - Ranks
« on: October 29, 2005, 01:22 »
So we'll have a picture/ASCII art under our name reflecting our rank? Good idea.

656
Requests For Features / Proposed Feature - Challenge Modes
« on: October 28, 2005, 23:19 »
Smart, but IMO that'd be a little too frustrating unless it dissapeared 1 by 1 (oldest first) on your 50th (or 80th or whateverth) turn and up.

Quoting: Kornel Kisielewicz

As for Angel of Complexity... hell, too complex :-P


Thought so. My ideas appear to be getting worse...

Don't think that'll stop me... >:-)

Angel of slow

Every time you take 2 turns, the deamons take 3.(IMO medium challange)

657
Discussion / Forum - Ranks
« on: October 28, 2005, 23:08 »
But spamming won't (hopefuly) be tollerated. I like the system; beats the ol' Junior member, member, etc., ranks. I think there should be 1 more rank, in between hell knight and baron of hell. Possibly:

200-400 Cacodemon
400-700 Hell knight
700-1000 Baron of hell
1000+ Cyberdemon

658
Requests For Features / New weapon! See inside.
« on: October 28, 2005, 23:00 »
Some games you can go take a pee while you're waiting!

*AHEM*

Yes, the weapons are really balanced I guess. Also, making a stronger one may require making more levels, monsters, etc.

659
Requests For Features / Proposed Feature - Challenge Modes
« on: October 28, 2005, 07:14 »
Quoting: Aerton
Does it matter? Uh oh? Heck, it's called invulnerability for a reason.


I meant in beserk.

Quoting: Aerton
Ammo can most certanly wait a few turns. Invulnerability is too precious to waste time picking some junk.


I still find it annoying.

Quoting: Aerton
My own problem with it is that when I usually have a chance to pick it up there is nothing left to kill


Same here. But if you're on low health you can use beserks and invulnerables as health globes, they give you 100% health after all...

Here's another possible challange.
Angel of complexity

More yellow {'s, but you can only see the type of gun they are, not what they do. Maybe make a few "cursed" ones. Like a rocket launcher which does 3d4 instead of 4d4, and you won't know it's cursed until you wonder why you're using so many rockets to kill enemies!

660
Requests For Features / New weapon! See inside.
« on: October 28, 2005, 05:33 »
Why not the soulcube! If you haven't played doom 3 then it's a weapon that never runs out of ammo, but needs to be charged by killing 5 enemies. It is stronger than the BFG! OPTIONAL: It also gives you all the health the monster once had.

EDIT: After a little reasearch I figured out it is in fact FIVE TIMES stronger than the BFG, but that's doom 3, not doomRL.

Also: Maybe a new BFG that can charge for up to 3 turns. (Somthing for the yellow { maybe)

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