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Messages - Thiebs

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76
Discussion / Re: Quick questions thread!
« on: January 04, 2014, 06:19 »
Something seems fishy here. Obviously the source code don't lie, but there seems to be something else afoot. Maybe something to do with the range is calculated and how targeting gets wonky, like was said. But I'm probably gonna do some more tests like Sylph did, anyways.

77
Discussion / Re: Quick questions thread!
« on: January 03, 2014, 22:03 »
That would be quite a bit harder to set up, but it also serves to point out how much of a difference it would make if it does drop off.

78
Discussion / Re: Quick questions thread!
« on: January 03, 2014, 20:26 »
Very interesting. I'll try it out, too.

79
Discussion / Re: Quick questions thread!
« on: January 03, 2014, 18:31 »
If SoB is calculated after the percentage reduction, the damage is improved by a few points, depending on SoB level and distance, but not a ton. It would be a much bigger impact on the knockback, though, since it would make hitting 14 damage much more common.

80
Requests For Features / Re: New unique items
« on: January 03, 2014, 02:33 »
I like the flashlight. Make it moddable (PT) into a laser knife, or PTN for a lightsaber. Both do plasma damage, have .8 sec attack, knife does 2d6 damage, saber does much more, and grants plasma resistance if you have Malicious Blades.

81
Discussion / Re: Quick questions thread!
« on: January 02, 2014, 19:24 »
Seems good. Leaves me to wonder whether getting a few ranks in SoB on a shotty build is really worth it, though, since a shambler would be taking 4 average damage per shot at max range with SoB 2, vs. 3 without SoB at all. That means you'd still need to get close to overcome armor, and then the damage adding isn't really so important. Hmm...

The wiki says shotguns need 7 damage to cause knockback. Do you know if that's before or after armor?

82
Discussion / Re: Quick questions thread!
« on: January 02, 2014, 13:24 »
So I was building toward a rapid fire setup, took a few levels of SoB, but was still using a shotgun for a while for it's versatility. I noticed that my shotty seemed to be one-shotting formers at the edge of my view range pretty consistently, and getting more knockback at long range, too (more than expected). Anybody know how SoB effects a shotgun's damage reduction over distance? I'm not sure how the numbers work out, but it felt like it had a much longer effective range.

83
Century Lounge / Re: [M|Ao100|99%|YAVP] One in 1697...
« on: January 01, 2014, 18:44 »
Seems like marines get the best master traits (generally speaking), but yeah, the base abilities are pretty weak, and not just on N!

84
Century Lounge / Re: [M|Ao100|99%|YAVP] One in 1697...
« on: January 01, 2014, 07:54 »
Really it was because I knew that on an easier difficulty like this I'd really likely only die to RNG shenanigans or my own stupidity, so I figured the near-instance item use would bail me out if I screwed up. The map usage is also pretty handy when almost every level spawns 1-2 maps. Sometimes it felt like I was playing a Cateye build, though I know that's just easy difficulty+Ao100 messing with there spawn rate.

85
Century Lounge / [M|Ao100|99%|YAVP] One in 1697...
« on: January 01, 2014, 04:16 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Thiebs, level 21 Hell Knight 1st Lieutenant Technician,
 completed 100 levels of torture on level 100 of Hell.
 He survived 282251 turns and scored 718582 points.
 He played for 5 hours and 6 minutes.
 He didn't like it too rough.

 He killed 1696 out of 1697 hellspawn. (99%)
 A natural born killer!
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Experience Medal
  Centurial Silver Badge
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ####################====###################################
  #...............*....====..................................
  #....................====..................................
  #....................====..................................
  #....................====..................................
  #....................====..................................
  #...................====...................................
  #...X...........===.====...................................
  #...............===.====...................................
  #...............===..====..................................
  #...............===..=.==..................................
  #...............===..====..................................
  #...............===..====..................................
  #...............===.=====..................................
  #...............===.=====..................................
  #...............===.=====..................................
  #...............===.=====..................................
  #...............===.=====..................................
  #...............===.======.................................
  #######################====################################

-- Statistics ------------------------------------------------

  Health 100/50   Experience 462604/21
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 5)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Triggerhappy     (Level 2)

  Fin->Fin->HR->HR->EE->EE->WK->WK->EE->SoB->SoB->SoB->SoB->SoB->TH->TH->TaN->TaN->Bad->Bad->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cybernano red armor [10] (P)
    [b] [ Weapon     ]   burst nuclear plasma rifle (1d10)x8 [48/48] (P1)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   tactical shotgun (8d3) [5/5]

-- Inventory -------------------------------------------------

    [a] Railgun (8d8) [40/40]
    [b] shotgun shell (x44)
    [c] large med-pack
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] homing phase device
    [s] homing phase device
    [t] homing phase device
    [u] homing phase device
    [v] thermonuclear bomb

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 30% 
    Fire       - internal 0%    torso 25%   feet 30% 

-- Kills -----------------------------------------------------

    80 former humans
    145 former sergeants
    180 former captains
    78 imps
    45 demons
    97 lost souls
    46 cacodemons
    60 hell knights
    242 barons of hell
    72 arachnotrons
    9 former commandos
    9 pain elementals
    137 revenants
    139 mancubi
    167 arch-viles
    18 nightmare imps
    41 nightmare cacodemons
    56 nightmare demons
    26 nightmare arachnotrons
    7 nightmare arch-viles
    1 elite former human
    2 elite former sergeants
    1 elite former captain
    2 elite former commandos
    24 bruiser brothers
    9 shamblers
    1 agony elemental
    2 Cyberdemons

-- History ---------------------------------------------------

  On level 8 he assembled a gatling gun!
  On level 10 he assembled a tactical shotgun!
  On level 21 he assembled a hyperblaster!
  Level 24 was a hard nut to crack!
  Level 31 blasted him with an unholy atmosphere!
  On level 32 he stumbled into a complex full of mancubi!
  On level 33 he stumbled into a complex full of revenants!
  Level 36 blasted him with an unholy atmosphere!
  On level 36 he assembled a burst cannon!
  He sounded the alarm on level 38!
  Level 41 blasted him with an unholy atmosphere!
  On level 41 he found the Grammaton Cleric Beretta!
  On level 42 he stumbled into a nightmare arachnotron cave!
  On level 47 he stumbled into a nightmare arachnotron cave!
  On level 49, hell froze over!
  On level 56 he stumbled into a complex full of arch-viles!
  On level 57 he found the Nyarlaptotep's Boots!
  On level 59, hell froze over!
  On level 62, hell froze over!
  Level 63 was a hard nut to crack!
  Level 68 was a hard nut to crack!
  On level 68 he assembled a cybernano armor!
  On level 70 he stumbled into a nightmare cacodemon cave!
  On level 72 he found the Hellwave Pack!
  He sounded the alarm on level 73!
  He nuked level 74!
  Level 77 was a hard nut to crack!
  On level 79 he found the Malek's Armor!
  He nuked level 84!
  On level 85 he found the Necroarmor!
  He nuked level 93!
  On level 98, hell froze over!
  On level 98 he found the Anti-Freak Jackal!
  He nuked level 100!
  On level 100 he found the Railgun!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You reload the tactical shotgun. Warning! Explosion in 1 seconds! Boom!
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 You reload the tactical shotgun. You feel relatively safe now.
 You reload the tactical shotgun.
 You reload the tactical shotgun.
 You swap your weapons.
 There are stairs leading downward here.
 You feel vulnerable again.
 There is a Railgun (8d8) [40/40] lying here.
 You picked up a Railgun (8d8) [40/40].
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 278 brave souls have ventured into Phobos:
 241 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 25 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 4 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------


I started this challenge to try for the Ao100 silver badge, but was doing quite well, and decided to try pushing through to the end. Somewhere around level 40 I figured I may as well push for YAAM, too, but as you can see...

Summary:
Spoiler (click to show/hide)

Wherever that last little &@$$+@&|] is hiding, I hope he's feeling mighty lonely...

86
Post Mortem / Re: [E|95%|YAVP] First win ever!
« on: December 29, 2013, 15:59 »
Congratulations! Also, I find it unbelievably offensive slightly annoying that you called it 'that special pistol', as if you don't realize the significance of such a weapon. GO WATCH EQUILIBRIUM! NOW!!


Why are you still reading this!?! GO NOW!!

87
Requests For Features / Re: Reloadable Ammo Boxes
« on: December 28, 2013, 11:57 »
GAH!!!! Okay, my bad. DECREASE RELOAD TIME, or INCREASE RELOAD SPEED. One of those things was the things I did intend to speak of.
Fixed the original error.

88
Requests For Features / Re: Reloadable Ammo Boxes
« on: December 28, 2013, 10:17 »
an item (say, an 'auto-loader magazine' or some such futuristic gibberish) that is disposable, non-refillable, and increases reload time

This should have been worded a bit differently. What I was saying, is that the half of the current ammo boxes that is for disposable quck-reloading should be a separate item from the one that is for extra storage. Which you probably already gathered. But to clarify, that wasn't a typo, so much as just poorly worded. To summarize: My proposal= 2 new items replacing old ammo box. 1st item is for quick reloads, it's disposable, and it's non-refillable. 2nd item is used strictly for storage, holds more ammo, and is refillable, but takes time to load and unload.

I know I'm repeating myself, I just didn't want any confusion. :)

89
Requests For Features / Re: Reloadable Ammo Boxes
« on: December 28, 2013, 09:16 »
Actually, the renaming is the key there. That's where all the argument started: the current item is the ammo box, which doesn't make sense for what it does (quick reloads). The extra ammo storage is a big help, especially for the build-challenges that have a hard time getting the backpack, though obviously that'll be the bigger deal if you can get it. Anyway, the better ammo storage is what a lot of people use ammo boxes for, which is great, but the inability to reload them is counter-intuitive, since it's pretty easy for a lay-man to stick shells in a box. And so splitting the ammo box in two seems the logical course: an item (say, an 'auto-loader magazine' or some such futuristic gibberish) that is disposable, non-refillable, and increases decreases reload time (possibly also stores slightly more ammo, too, though not for sure), and another item (ammo box, ammo case, etc.) that's sole purpose is storage of ammo, which it does well, but requires loading and unloading manually to be used. Make the two less likely to spawn individually, so you aren't flooded with stupid ammo-thingies all the time, but slightly more likely to find in total than the current, so as to off-set the disadvantage of breaking a good item in two. You could even limit carrying to only one ammo box or only one of each type, if it's needed, though the 'auto-loader' one would be better off unhindered, since it's disposable. Sorry if I rant...

90
Requests For Features / Re: Reloadable Ammo Boxes
« on: December 27, 2013, 21:19 »
Thanks, thelaptop! I'll do so in the future.
(By the way, are those boots named after you?)

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