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Topics - Malek Deneith

Pages: 1 2 3 [4]
46
Post Mortem / Da Rulez! (READ BEFORE POSTING)
« on: December 18, 2006, 13:02 »
Three simple rules of Post Mortem forum:

1. Use tags in the topic's name. Example:

[H|AoMr|86%|17|YASD] Viles suck!

Check the spoiler tag for details regarding the format.
Spoiler (click to show/hide)

1a. Tags for mortems involving modules have a slightly different format. You'll want to post everything as shown above, but precede it with another tag of the form "[MOD|mod_name]". Thus, you could have tag that looks like the following:

[MOD|Skulltag] [M|96%|21|YASD]

2. Put your mortem text in the proper tags. If you're using the full reply, highlight the mortem text and use the Insert Mortem button (looks like a red-eyed skull). This is how it should be typed:

Code: [Select]
[mortem]
-- A yellow title wrapped in red dashes ---
DoomRL is yellow
-------------------------------------------
Numbers (1 26 0.992) are displayed in yellow
Normal text is just grey, same with tile layout:
#######
#..@..#
#.....#
#.B.B.#
#######
[/mortem]

And this is what it looks like:
-- A yellow title wrapped in red dashes ---
DoomRL is yellow
-------------------------------------------
Numbers (1 26 0.992) are displayed in yellow
Normal text is just grey, same with tile layout:
#######
#..@..#
#.....#
#.B.B.#
#######

3. Unless the mortem itself is a significant achievement with respect to the mortems on these forums as a whole (Ao100 on Nightmare! anyone?) be sure to post a comment about the run itself or make it otherwise interesting.

Failure to comply to those rules will result in severe burns and getting slapped with a large trout a bit.

EDIT HISTORY:
Spoiler (click to show/hide)

47
Requests For Features / RFE: Reloading
« on: December 16, 2006, 12:47 »
A simple request. Please, please rework the reloading system - getting only portion of magazine refilled because there wasn't enough ammo in single stack isn't just annoying - it's DEADLY!

48
Announcements / Wiki needs YOU!
« on: November 30, 2006, 09:32 »
To keep things short - use the WIKI people - you can really find various usefull info there. Also the wiki needs help in gathering more data - details can be found here. I hope that there will be people willing to help out with keeping the info updated.

49
Forum / To edit or not to edit
« on: November 20, 2006, 11:42 »
Okay, as you might have noticed by now Kornel disabled ability dor users to edit own posts. I don't think it is a right thing to do (there are always situations when you notice something that can be better done by quick edit than posting another message) but I wasn't able to convince him. So I'm putting it in a pool about it in hopes that enough pressure from you will make him break :P

Vote away :)

50
Discussion / More DoomRL media
« on: October 09, 2006, 22:49 »
DoomRL was mentioned on a new polish general-rougelike oriented website... rewiev is kind of short, but I asked the admins of the site enable user-submissions, and if they do I'm going to submit a better one (hopefully)

Link

51
Discussion / Bet you havn't seen this before
« on: October 03, 2006, 20:31 »


Take a look at the image above... closer... clooooseeeer... can you see something interesting?

Yup!

Hell Knight leveld up. It's the first (and probably last) time I saw that the monster-level up system, Kornel told us about at the wiki DYK worked. ^^

52
Discussion / Wiki: Reactivation
« on: September 27, 2006, 09:18 »
Code: [Select]
[code]It seems that Kornel has been sliping a few things behind our backs... we shouldn't update wiki just yet but I feel that posting your finds here won't hurt... oh, and I'm planning to give Weapons/Items/Monsters/Levels sections a bit of overhaul when I'll find time to test how exactly to make templates.

As for my share of stuff/listings of what to find out/listing of what willl have to be added:

Cowar & Aggressive damage mod. formulas "stolen" from Kornel himself (not sure if they are melee only or not):

[code]Coward = Damage/2 rounded down (0 if 1 damage initialy)
aggresive = Damage * 1.4 rounded down

 
 New level type - "The complex" - properties need more testing

New special level - unholy cathedral - more info on exact number of lost souls and demons needed

changed special level - hell's arena - need to check new messages, enemies (+checking how they change on diffrent difficulty levels) and rewards

changed special level - chained court - meh, just have to write down what ammo is in those 2 secret rooms, and put a note about picking up the chainsaw a first time

New enemy - Pain elemental - info needed

New enemy - angel of death - info needed

new weapon - spear of longinus - 8d8 melee weapon, need info on supposed armor increase

advanced trait - dualgunner - 3 levels, allows dual wield of pistols but 140% of fireing time on level one... normal f. time on lvl 3, need son of a gun 2

advanced trait - berserker - 2-3 levels (?), chance to go berserk upon melee attack (unknown %), need brute 2

advanced trait - cats eye - unchanged (?), need eagle eye 2

New level message - "You smell dry blood" - the exact message may vary - didn't write it up fast enough, effects unknown (died on the level I got)
New level message - "You shiver from cold" - not exactly new but untested

New (?) Berserk Pack effect - more or less triples the damage

"You feel the breeze of morbid air..." - I'm 99% sure this denotes lost souls on the level (the enty in the wiki lists that as a possibility but says 'more testing needed")

Ranks:

1.Skill:
Code: [Select]
Corporal (reach level 10) {unlocks angel od berserk, angel o
f marksmanship and angel of darkness challenges}
Sergeant(reach level 15, reach l5 in angel of berserk challenge, reach l10 in
 angel of marksmanship challenge) {unlocks angel of impatience and ultra voil
ence}
Lieutenant(win the game, reach l10 in angel of impatience challenge, reach l15 in
angel of marksmanship challenge){???}

 

2.Experience:
Code: [Select]
Former Human (kill a total of 50 former humans)
Imp (kill a total of 100 imps, kill a total of 30 enemies in melee)



Things to find out: use the visible melee damage system to test out melee damage of monsters and their hp, new XP values (the experience is supposedly reworked as of beta 4 - need more confirmation on this)

Now get there and find me mor info - Give'em hell marine! ;)[/code][/code]

53
Discussion / Combat shotgun
« on: September 10, 2006, 15:03 »
Well... during the beta testings I've learned a new thing about combat shotgun... quoting from the entry I added to wiki:

Note: If you don't have a shell pumped into the shotgun, but still have some reloads in clip, you will auto-pump when you move.


Now did anyone else knew that? (never saw anyone talk about it on the forums/wiki) If so, do we know what effect it has on turn-time of walking, and was that effect taken into account when debating damage output of RFRF usage V.S. R5F5 usage?

54
Discussion / zero-nine-nine
« on: May 11, 2006, 10:59 »
Okay ... i'm risking getting branded and becoming and outcast, asking this question, but someone has to do this ... and the question is:

"What is the progress on DoomRL 0.9.9?"

*hides before Kornel comes and sees the topic*

55
Bug Reports / Minor Bug - chainsaw [NOT A BUG]
« on: December 13, 2005, 17:53 »
DoomRL version: win 0.9.8
Platform: windows XPpro

It's not much but the chainsaw souns most of the times isn't played (you hear only enemies punches instead)

56
Off Topic / CastlevaniaRL ?
« on: December 12, 2005, 00:22 »
Looking for some rougelike games I stumbled upon an information about CastlevaniaRL ... as a big fan of the series I wanted to take a look but the site for the game appears to be dead. So I have question - does anybody have this downloaded, and can share it?

57
Announcements / Wiki and Blog moved
« on: November 26, 2005, 20:47 »
DoomRL Wiki has moved to a more stable server. And it got an more stylish look too ^^

New wiki adress is http://doomwiki.chaosforge.org

Also Kornel's blog moved to http://blog.chaosforge.org

58
Discussion / Diablo RL?
« on: October 23, 2005, 19:59 »
I remember you doing a small demo-like Diablo RL. What's happening to that project? Will it be continued or did you droped it?

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