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Messages - Captain Trek

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61
Requests For Features / Re: Trait Requests!
« on: August 05, 2009, 21:12 »
Chili Dragon

Req: SoB 3 & Badass 3?

You just love your spicy food and over the years you have developed a nasty explosive belch your UAC colleagues consider as a risk. From time to time you need to relieve the pressure growing in your throat or you will quite possibly explode... literarily.

Effect: Produces a cone of explosive force from the player for a range of three at L1, five at L2 and seven at L3 with the damage of 6d6.

And how often would you be allowed to use this free shotgun?

62
Discussion / Re: HOT TOPIC : New Rank requirements!
« on: August 05, 2009, 03:46 »
Zi's system sound pretty good... Maybe beef up some of the requirements for the later ranks a little bit (150 x 40 = 6,000 enemies and 10 x 40 = 400 enemies in melee really isn't all that difficult for the top rank of Diamond Cyberdemon, but on the other hand 3 x 40 = 120 Cyberdemons seems like enough), but it sounds like it'd be a very functional system with a more natural progression than the current one... I'd fully support, in one form or another...

63
Discussion / Re: HOT TOPIC : New Rank requirements!
« on: August 04, 2009, 06:32 »
So, since it's apparently now being removed anyway, what exactly is AoPw?

64
Pre-0.9.9 / Re: [M|90%|AoMR|2|WTF] Most random death ever
« on: August 04, 2009, 06:31 »
Quote
I try creating a 1 in the top of the map, find out that I can't

Forgive my ignorance, but, what exactly does that mean?

65
Quote
Very nice.  I'm actually envious at what the RNG spawned for you.  Included were 6 of the 10 best uniques, according to my personal ranking of them (Blaster, necroarmor, nuclear plasma, phaseshift boots, missile launcher, beretta).  And the first four drops were all amazing ones!

Indeed... So what are the other four uniques in your top ten, dare I ask?

Quote
You're right, the health drain of the necroarmor is definitely worth using.  Why?  Because whatever health is lost to repair the armor was health you would have lost to the same attack in the first place had you not been wearing that armor, even when compared to something hefty like a red armor.

True... The speed boost on the necroarmour is nice too...

Quote
What a tragedy that the phaseshift boots were lost.  They're pretty darn useful if you can't find any boot mobility mods.

Well, when there's lava everywhere, what are you gonna do? I would certainly have liked to see what my speed would have been running with both them and the phaseshift armour on, given that I had HR 3, though... Oh well...

Quote
Good job on the 100% - that's something I haven't managed yet, and at this rate, don't aim to achieve.

Thanks... :)

Quote
Were you wearing the gothic boots the entire time?

Since I found them, yea... So for about the last quarter of the game... They may be slow, but the protection they offer is nothing short of incredible... Combine that with excessive durability, armour shards and the occasional megasphere (I found three on this run, at least one of which was after I foudn the gothic boots) and lava becomes hardly a problem...

66
Nightmare! / Re: [N! AoMs 68% YAVP] Demo included
« on: August 03, 2009, 22:32 »
Wow... You, sir, are a monster... O_o

By the way, if the necroarmour is the second best unique, which is the best?

67
Perhaps not quite as impressive as Zi's recent Nightmate! Ao100 run, but I still thought it was worth sharing...

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Xion*, level 19 Demon Major, killed by something...
 on level 100 of the Phobos base.
 He survived 360198 turns and scored 1163878 points.
 He wasn't afraid to be hurt plenty.

 He killed 2593 out of 2593 hellspawn. (100%)**
 This ass-kicking marine killed all of them!
 He was an Angel of 100!


 He saved himself once.

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..................#==####.........................#####...
  #..................#==...#.........................#...#...
  #..................#=....#.........................#...#...
  #..................#==...#.........................#...#..=
  #..................#######...|............######...#...#..=
  #.."..................................|...#|...#...#...#.=.
  #............................X...............%.#...#...#.==
  #............|.%.......|.|.....................#...#&..#...
  #.....#####...|..###.............|.........[.}./...#...#...
  #.....#...+.....||%#.#################.....|####}|.#...#...
  #.....#............#.#........*........%.|||||}.}".#...#...
  #.....#..........%...#.....0..}..........}|}}|}|...##+##...
  #.....#=......[......}#######=###+####.....|}|||}.........#
  #.....#^=..................|..=0..........%}}|.}..........#
  #.....#............/........===.==......................0.#
  #.....############..........==|=.=........}..............^#
  #.............|......+.........===.........|[............^.
  ###########################################################

-- Statistics ------------------------------------------------

  Health 80/80   Experience 508449/19
  ToHit +2  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Finesse        (Level 2)
    Hellrunner     (Level 3)
    Tough as nails (Level 3)
    Son of a bitch (Level 3)
    Son of a gun   (Level 3)
    Eagle Eye      (Level 1)
    Dualgunner     (Level 1)

  SoG->SoG->DG->SoG->EE->SoB->SoB->SoB->Fin->Fin->TaN->TaN->TaN->Iro->Iro->Iro->HR->HR->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (100%)***
    [b] [ Weapon     ]   Blaster (2d5) [20/20]****
    [c] [ Boots      ]   Gothic Boots [10/10] (198%)
    [d] [ Prepared   ]   Grammaton Cleric Beretta (2d6) [18/18]*5

-- Inventory -------------------------------------------------

    [a] Missile Launcher (7d6) [4/4]
    [b] Nuclear Plasma Rifle (1d7)x8 [24/24]*6
    [c] Baron Armor [6/6] (100%)*6
    [d] Phaseshift Armor [2/2] (86%)*6
    [e] Gothic Armor [7/7] (200%)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] 10mm ammo (x100)
    [n] 10mm ammo (x100)
    [o] rocket (x10)
    [p] small med-pack
    [q] small med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] Hell Staff*6

-- Kills -----------------------------------------------------*7

    128 former humans
    324 former sergeants
    275 former captains
    107 imps
    52 demons
    46 lost souls
    147 cacodemons
    285 barons of hell
    82 hell knights
    295 arachnotrons
    7 former commandos
    7 pain elementals
    211 arch-viles
    165 mancubi
    155 revenants

-- History ---------------------------------------------------*8

  On level 1 he found the Blaster!
  On level 15 he found the Phaseshift Boots!
  He nuked level 16!
  On level 21 he found the Missile Launcher!
  He nuked level 23!
  On level 31 he found the Necroarmor!
  On level 32 he found the Minigun!
  He nuked level 38!
  On level 47 he found the Gothic Armor!
  He nuked level 50!
  On level 54 he found the Baron Armor!
  He nuked level 55!
  On level 57 he found the Butcher's Cleaver!
  On level 58 he found the Grammaton Cleric Beretta!
  On level 70 he found the Nuclear Plasma Rifle!
  He nuked level 72!*9
  He nuked level 73!*9
  On level 74 he found the Gothic Boots!
  On level 80 he found the Phaseshift Armor!
  On level 87 he found the Hell Staff!
  He nuked level 90!
  On level 100 he finally was killed by something...*10

-- Messages --------------------------------------------------

 You need to taste blood!*11
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You feel more calm.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press

-- General ---------------------------------------------------

 Before him 27 brave souls have ventured into Phobos:
 20 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 6 souls claim to have killed him...
 6 killed the bastard and survived.

--------------------------------------------------------------

* I finally kicked my habit of naming every marine after Sonic the Hedgehog characters, but ultimately, I've only wound up replacing them with (vastly) more obscure anthropomorphic characters... An E-cookie to anyone who can figure out who Xion is...

** Well, I did have alot of help from the RNG... He must have been in a pretty damn good mood...

*** This... was... a godsend.... At first, I was skeptical about the prospect of an armor that regenerates by draining my health, but coupled with three levels of TaN, it worked almost frigteningly well...

**** This was also a godsend... It fires fast, does decent damage and never runs out of ammo... What more can a marine ask?

5* I had a 3 speed mod and 1 accuracy mod advanced pistol on me when I found the GCB... Ultimately though, the formers faster firing rate just couldn't make up for the GCB's significantly better damage, particularly when my dualshot firing time only climbed from something like 0.23 sec/shot to 0.27 sec/shot...

6* I never actually wound up using any of these (the phaseshift is damaged because I accidentally switched to it when I didn't intend to)... I can't really excuse keeping the NPR, but the armors were in-keeping with my policy of always having two or three spare sets of armour on meet at all times (note that I actually did use the gothic armor when I could because of its slightly better protection rating than the necroarmour) and I only didn't use the hellstaff because I didn't end up needing a phase device during the last ten levels...

7* Once again we see more barons than knights... Note also the severe shortage of commandos and pain elements that many other Ao100 players have noted... A significant number of aracno-caves accounts for the high aracnotron count...

8* I found an absolute metric fuck-ton of thermies and uniques in this game... Funnily enough, it almost felt like RNG was trying to prevent me from nuking levels by throwing uniques at me, because no less than three times did I enter a level invincible with a nuke ready to go, only for the "You feel there is something really valuable here!" message to pop up... Ultimately, I was still able to nuke a good number of levels and I did manage to collect every unique that spawned, most of which (except for the cleaver and minigun) I kept (the phaseshift boots were, however, molten by about level 25)...

9* Two thermies + homing phase device + invulnerability globe = Fun

10* By the way, I really don't think the mortem should say this when you complete the Ao100 challenge... Logically it should say something like, "On level 100 he finally completed the Angel of 100 challenge", shouldn't it?

11* Grabbed a berserk pack before I went down the last set of stairs so I'd have full health in the mortem...

Well, there you have it...

68
Discussion / Re: Less random unique generation?
« on: August 03, 2009, 05:35 »
By the way, why does the blaster always spawn on level 2 when it spawns?

69
Discussion / Re: Less random unique generation?
« on: August 03, 2009, 05:18 »
Well on one hand, no one likes finding the butcher's cleaver (except on AoB and sometimes not even then), but on the other, take away the randomness of uniques and you take away the air of mystery and excitement one gets upon reading the "you feel there is something really valuable here" message...

I impulsively voted "yes", but I'm already regretting that decision... Now that I think about it, I think it should only apply to the bottom one or two uniques that everyone can't stand and hates finding... Most of the uniques that can spawn have at least some use for most players and even though I'm sick of getting those bloody phaseshift boots for the umpteenth time, at least they have a useful function...

I think perhaps this idea is a case of taking a bludegon to a problem where a scapal is needed... Rather than force all uniques to only spawn under a specific set of circumstances, one could simply relegate the butcher's cleaver to AoB games only and tweak the RNG slightly so that the other low tier uniques (such as phaseshift boots) spawn slightly less often and the more valuable uniques slightly more often... That way, those phaseshifts would become less annoyingly ubiquitous while making finding something like a BFG 10K or a railgun when you also happen to be able to use it (the only time I found a railgun was on an AoMr game if memory serves) a event that happens "once in a blue moon" rather than "when pigs fly and Hell freezes over"..

70
Discussion / Re: HOT TOPIC : New Rank requirements!
« on: August 03, 2009, 05:07 »
This is how the challenges stand for me:

AoDark: Easy (virtually the same as normal game really)

AoMark: Easy-Medium (somewhat RNG dependant and virtually hopeless against the hordes of demons encountered on UV, but easy enough on lower levels)

AoBer: Hard (spare me...)

AoLT: Medium (plenty doable with an appropriate build)

AoI: Medium (I actually found the health situation to be not nearly as crippling as it could have been)

AoP: Medium (a few extra medpacks in your inventory and you should be OK)

AoD&D: Easy (the steady drip of iornman and eagle eye makes this pretty easy)

AoRA: Very hard (I can't stand being rushed)

AoPac: Bull (a special difficulty I invented to describe a challenge mode almost totally dependant on the RNG)

AoMas: Blade (I found it impossible)

That leaves AoH and Ao100, which I haven't played enough to comment on...

71
Requests For Features / Re: New unique items
« on: July 29, 2009, 07:01 »
Perhaps instead of adding new Uniques, we could instead have a look at improving some of the old ones... I'm afraid my own idea trough is running dangerously low at this point, but it is something one could consider...

It would also (I think) be a good idea to try and think of uniques a little bit differently... Rather than thinking of a weapon you like and then inventing stats for it, one could instead try to think of a combat niche that a unique could nicely fill, then come up with a weapon to fill that niche... A good example of this sort of thinking is this unique idea for a weapon called the flare gun, which was invented by Thomas in response to LockeCarnelia's idea for a weapon mod called tracter shots, which can map out parts of the map that are normally beyond the reach of the character's normal sight radius... The two pertinent posts were as follows...

Quote
The Blind-Firer's friend.  This mod makes every shot shot by a player map out the parts of the map where the bullet goes.  Say there is a long corridor that you want to know if there's anything worthwhile down it afore you plunge in.  You just shoot your pistol with the Tracer Mod, and the map is revealed along the path of the bullet.

I don't know how hard this would be to code, or even if you people like it, but hey

Quote
Excellent idea. Implement it as a unique AoE weapon called the flare gun that shoots shotgun shells (Or rockets? Rockets would be a bit too rare though.) and has a 1 radius splash that doesn't destroy walls or items. Does very little damage and has the special abilities of the tracer mod described above.

Its sight radius is 1 while flying and 2 when it explodes. You get a free action looking at the revealed tiles (Message: "Ah, that cleared things up a bit. -MORE-"). And then you press enter or space to make them dark again and continue with play.

The thread itself can be found here...

http://forum.chaosforge.org/index.php?topic=1774.0

Just a little food for thought... Try basing unique ideas off something you'd like to see a weapon be able to do within the game... I would fully support the flare gun concept being implemented as a unique weapon, by the way...

72
...And you shot a hell knight point blank with the missle launcher... Why, exactly?

73
Requests For Features / Re: New unique items
« on: July 25, 2009, 20:42 »
Inspired by Deathtrap Dungeon and Warhammer Fantasy Roleplay. Enjoy.

The Blunderbuss
The father of all shotguns ! Extremely slow, heavy and unwieldy, reloading takes ages, yet it can be reloaded with EVERYTHING.
Damage : 20d4 (but armor reduces twice as much damage)
Accuracy : Well, eh, it's a shotgun. Has spread like a double-barrelled one.
Clip Size : 1
Ammo : Shotgun Shells (normal reload), any items worth one inventory slot (for example, a Hell Staff or a 100x of 10mm Bullets) on Special Reload.
Firing time : 1,5 sec.
Reload time : 4 sec.
Moving speed : -15%
There's a slight (2%) jamming chance when firing, due to a rather crude lock. In that case Blunderbuss must be unloaded and loaded again.
If Blunderbuss is loaded with any item other than shells, then chance increases to 6%.
(There is around 50% chance that newly found Blunderbuss will be loaded with a random item.)
Quote on pickup : Time to kick ass with a chewed bubble-gum ! Err...

(Edit : Yay, a topic's hundredth post !)

Umm... Cool... Insane, but cool...

74
Requests For Features / Re: Challenge combinations?
« on: July 25, 2009, 20:34 »
Instead of keeping every challenge separate, allow their effects to be combined together.  For example, AoI + AoMr. Must use medkits/phase devices on pickup, AND can only use pistols.

Of course some don't work well together, but it can introduce a lot of interesting combinations.

I think you'll find I already suggested this exact thing in the "Challenge Mode Ideas" thread...


*Snip*

Angel of gemini

Select two other challenge modes and try to play under the conditions of both at once... Now, obviously, AoB and AoMr would be incompatible and both of these would be incompatible with AoPac, but they rest of the modes would be more or less compatible, though some could create bizarre (but none-the-less interesting) scenarios like a 50 level Ao100 (Ao100 + AoH)...

Right... Well, anyway, this...

Quote
scenarios like a 50 level Ao100 (Ao100 + AoH)

...gave me an idea... Perhaps each combination of modes could be given its own name as well... Ao100 + AoH = Angel of 50, for example... Here's a few others I came up with...


Ao100 + AoH: Angel of 50

AoPure + AoPac: Angel of Bhuddism

AoRA + AoPac: Angel of Passive Agressive

AoRA + AoMas (or maybe AoB + AoMas): Angel of Sadomasocism


That's all I've really got so far... Actually, that's an idea, what if only some of them had names? You know, like little easter eggs or something?

But anyway, I still think it's a good idea... As I say in the above, obviously AoMr would be incompatible with AoB and both of these would be incompatible with AoPac, but the rest would more-or-less work together...

75
Discussion / Re: Ranks, Badges and Medals
« on: July 22, 2009, 09:19 »
Concerning the "achievements shouldn't involve random factors" arguement, I have two words: FULL WIN.

Gameplay element =/= collectible achievement...

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