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Messages - Captain Trek

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76
Discussion / Re: Ranks, Badges and Medals
« on: July 21, 2009, 07:59 »
My reactions...

Quote
-Clean style- kill all monster on a Phobos Hell level without being hit ONCE*
-Knock, knock- 'Open' a door with BFG**
-Golden Bullet- kill a Cybbie with you last bullet***
-Third World War Coming- carry two nukes at once****
-He earned that!- fist an Arch-Vile to it's death*****
Dead and Killed- clear a N! level of monsters AND corpses*6
-Brave- kill a Cybbie wearing no armor*7
-No peace in death- kill the same monster 3 times*8

*Hard, but a good achievement idea...

**An achievement for firing a BFG at a door... What's the point?

***Might be interesting, though most would just wait until Cybie was "almost dead" and drop all of their guns and ammo except for a loaded rocket launcher...

****Awards should mostly (I think) be something you can plan to get... This one relies too much on the RNG.

*****Hmm... OK...

*6: This one's borderline, but if it were up to me I wouldn't put it in as it relies on RNG giving you a "the air is really humid here" lever and would probably spawn more than one annoying thread with people asking how it's done...

*7: Take it or leave it...

*8: You mean killing a monster and then killing it twice more through a vile resurrecting it? You know, I actually like this one because it's an achievement that you can either plan for or could encounter incidentally while playing the game normally (chaingunners sometimes milk former captains for ammo in this way for example and killing a given captain three times would net the chaingunner this achievement quite by accident)... I'd fully support this one, assuming it isn't an absolute nightmare to code...

77
Discussion / Re: Ranks, Badges and Medals
« on: July 21, 2009, 06:17 »
No wonder- AoMr is my favourite challenge:P
And about dying stupidly- best achivments system I've seen so far is the one in Amorphous + online game. There was about 120 of them in game (and I've got more than 80 huh-huh!), and when some of them required great those of skill from you, other, well, were awarded for terrible luck:P. And it was very fun indeed.

Well, I guess we just have different tastes in achievements...

78
Discussion / Re: Ranks, Badges and Medals
« on: July 21, 2009, 06:06 »
Quote
- Get 3 Hell Caves in a row in Phobos Hell (15-25 levels).
- Win the game without having an RNG to spawn you even one unique (exactly spawning, not picking up spawned uniques wouldn't work).
- Finding a Megasphere.
- Killing a BoH that was wearing Baron's Armor.

I for one would be firmly and wholeheartedly against... No, wait... *Takes kit gloves off*

Sorry Blade, but these three ideas are downright stupid... Any achievement that relies purely luck to get is no achievement at all... As for megaspheres, I really don't think they're anything like as rare as any of you make them out to be... I've seen at least three or four in just over 20 games... Not that many to be sure, but finding one every five or six games hardly makes magespheres any rarer than any given unique...

Indeed, I would also be against what you might call "dis-achievements", that is, getting an anchievement for doing something wrong or something stupid, such as Balde's "die with eight or more medpacks" idea... However, I would be less strongly against such achievements...

As for Dervis, I like his "Beat City of Skulls on AoMR" type achievements the best, though the achievements for killing lots of monsters with one shot are also nice... Once again though, I don't like the "kill yourself with a rocket" type ones...

Finally Gargulec... Once again we see some more of those "die stupidly" achievements... Interestingly, some of his better ones (such as Hell's Fastest Gun and and Tinker) seem to mostly gravitate towards players om AoMR runs...

EDIT:

Of the achievement ideas already posted, these are the ones I would support being included...

Quote
- Having a green, blue, red, and Angelic armors at once in your inventory.
- Kill all the monsters on the level without them seeing you even once (firing out of sight/Intuition/Cat's Eye).*

I get the feeling that this would be either too hard to code, too hard to get or both though...

Quote
- Defeat Hell's Arena in NTR while on AoI challenge (Arena Duelist)
- Defeat Hell's Arena in HMP while on AoI challenge (Arena Veteran)
- Defeat Hell's Arena in UV while on AoI challenge (Arena Challenger)
- Defeat Hell's Arena in N! while on AoI challenge (Arena Champion)

- The Wall: AoLT
- Halls of Carnage: AoMs
- Hell's Armoury: AoI
- City of Skulls: AoMr
- The Vaults: ?
- Spider's Lair: AoMC
- The Lava Pits: ?
- The Mortuary: AoP

At least the concept of the above achievements if not the exact ones listed...

Quote
- Killed 3/6/9/12/15 monsters with a single shot.
- Killed 5/10/15/20/25! lost souls with a single shot.
- Killed 3/6/9/12/15 monsters on a row using chained barrel explosions.

Again, the concept of the above is sound enough, though the numbers might need to be changed... You'd be the most likely to acomplish the second one on City of Skulls using a BFG from the Halls...

Quote
-Phelps- flood a level with lava or acid and survive
-Hell fastest gun- have firing time lower than 0.3 sec.
-Wisdom- wield a Dragonslayer:P
-Hobbit- win a game without wearing any boots, even for a sec.
-Tinker- apply more than 4 mods to a weapon
-Irony- kill Cybie with a RL

Just a quick note of a few of the ones I don't support that aren't in the "die stupidly" category...

Quote
-Extravagance- drop a unique:

Too easy.

Quote
-When Big Gun gets to small...- overload a BFG

Too easy again... It's not really an achievement when any player can do it on practically any run...

Quote
- Wastefulness- destroy a unique
- You won't take me alive!- nuke yourself on un-cleared level

See above... The latter also might fall under "too random" (a nuke can easily not spawn)

Quote
-Overkill- apply 4 damage mods to a weapon

I'm not actually sure this is possible... I think three's the maximum for any one type of mod...

79
Discussion / Re: Player.dat breakage!
« on: July 19, 2009, 20:59 »
Real-life time played (this would be really really nice)
# of keypresses

Whilst the first one would be nice, the second just strikes me as a pointlessly massive number...

80
Discussion / Re: Player.dat breakage!
« on: July 19, 2009, 03:23 »
I think that would require a screen size larger than 80x25. ;)

Or simply more than one page... To be fair, there's quite a fair bit of infomation on the player info pages that we have already...

81
Discussion / Re: Player.dat breakage!
« on: July 19, 2009, 03:17 »
What? No. I meant only showing the uniques you found, nothing more, nothing less. You can spoil yourself enough by looking at the wiki...

Oh, I get what you're saying now... Well, I thought it might be nice if a player who doesn't want to spoil himself could at least see how many uniques he still has left to collect...

82
Discussion / Re: Player.dat breakage!
« on: July 19, 2009, 03:14 »
Note that the questions marks (obviously) would represent a unique that the player hasn't found yet...
Why not just not show them? Surely that would make more sense...

Well Malek reckoned that the uniques shouldn't be spoiled in this way if it could be avoided...

-As above but for uniques - assuming it can be done without spoiling the unquest prematurely and assuming this won't make the coding hell. If that is too much adding category "unique weapon" to the above will suffice.

83
Discussion / Re: Player.dat breakage!
« on: July 18, 2009, 21:40 »
Quote
Just for laugh: Total count of turns spent playing DoomRL ever along with Doom-time equivalent (Not sure if this wouldn't eventually wrap around after sufficient number of plays though)

Well I for one can hardly see why this would happen... Since ten turns = 1 second, the computer should be able to take any number of turns and convert them into hours, minutes and seconds...

As for the "kills made with uniques" idea, one could simply combine this with "list of uniques found" so that it gets set up like this...

Unique name:                  Blaster     ???   Phaseshift boots

Times found:                       1        ???            2

Total kills with this item:       83       ???          N/A

Former human kills:              51       ???          N/A

Former sergeant kills:           26       ???          N/A

And so on... Note that the questions marks (obviously) would represent a unique that the player hasn't found yet...

84
Berserk! / Re: 'Winning' Endless mode possible
« on: July 17, 2009, 09:19 »
The weird monsters are probably created by buffer overflows; The game reads the non-monster data as monster data and will indeed create weird stuff then...

Anyway, don't cheat! >=(

The latter reminds me of the infamous "glitch Pokemon"... Most of them are created by the games reading non-Pokemon data as Pokemon data as well...

http://bulbapedia.bulbagarden.net/wiki/Glitch_Pok%C3%A9mon

85
With my new, more stable install of DoomRL going fairly well, I'm now working my way up the ranks again... Obviously, an Angel of Impatience win is necessary to achieve captain rank, so here it is...

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Sonic*, level 11 Imp Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 176462 turns and scored 102576 points.
 He didn't like it too rough.

 He killed 597 out of 597 hellspawn. (100%)**
 This ass-kicking marine killed all of them!
 He was an Angel of Impatience!


-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.........................................................#
  #.........................................................#
  #..............##.........................................#
  #.............#.#........###...............###.............
  #.......X#......#........#>#...............###......###....
  #.......|................###..###..........###......###....
  #.............................###...................###....
  #.............................###..........................
  #..........................................................
  #...................##.....................................
  #...................##............###......................
  #....................#............###.......###............
  #.................................###.......###............
  #...........................................###............
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 48/80   Experience 52734/11
  ToHit +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Tough as nails (Level 1)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 2)
    Triggerhappy   (Level 2)

  EE->EE->SoB->SoB->SoB->TH->TH->Iro->Iro->Iro->TaN->***

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (66%)
    [b] [ Weapon     ]   BFG 9000 (10d8) [20/100]
    [c] [ Boots      ]   Gothic Boots [10/10] (192%)****
    [d] [ Prepared   ]   BFG 9000 (10d8) [100/100]

-- Inventory -------------------------------------------------

    [a] modified rocket launcher (6d7) [1/1] (D1)
    [b] modified chaingun (1d6)x5 [50/50] (S1)
    [c] modified plasma rifle (1d8)x8 [40/40] (S1)
    [d] modified blue armor [3/3] (100%) (P)
    [e] modified blue armor [2/2] (100%) (M)*5
    [f] modified red armor [4/4] (71%) (M)
    [g] red armor [4/4] (100%)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)*5
    [l] 10mm ammo (x100)
    [m] rocket (x10)
    [n] rocket (x10)
    [o] power cell (x32)*5
    [p] envirosuit pack
    [q] envirosuit pack
    [r] thermonuclear bomb*6

-- Kills -----------------------------------------------------

    95 former humans*7
    93 former sergeants*7
    42 former captains
    72 imps
    65 demons
    86 lost souls
    49 cacodemons
    17 barons of hell*7
    1 Cyberdemon
    15 hell knights*7
    9 arachnotrons
    6 former commandos
    7 pain elementals
    6 arch-viles
    1 mancubus
    9 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 5 he stormed the Chained Court.
  On level 9 he found Hell's Armory.
  On level 12 he ventured into the Halls of Carnage.
  On level 14 he found the Gothic Boots!
  On level 15 he he found the City of Skulls.
  He wiped out the City of Skulls.
  He nuked level 24!*8
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You are hit!
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 reloads his rocket launcher.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! Boom!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! Boom!
 The Cyberdemon reloads his rocket launcher.
 You swap your weapon.
 You swap your weapon.
 You reload the BFG 9000 with power cell.
 Fire -- Choose target... The missile hits the Cyberdemon. You stop running.
 Fire -- Choose target... The Cyberdemon dies. Congratulations! You defeated

-- General ---------------------------------------------------

 Before him 5 brave souls have ventured into Phobos:*9
 4 of those were killed.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

*Right now, my Sonic the Hedgehog-centric naming convention still stands, but I'm considering changing it... And yes, Sonic might perhaps be a better name for the AoHaste marine, but I'll be using Shadow for that... Yea, pretty pathetic I know, I'm gonna change the convention at some stage...

**Even though I didn't clear Hell's arena (though I did do the first two waves for the chaingun), I was lucky enough to acquire a rocket launcher out of a vault before I got to the Chained Court. From there, it was only a matter of whether I was able to clear the later levels or not and, with RNG providing me plenty of power cells (even as it starved me of 9mm ammo), I was...

***Ah, the wonders of a bog-standard chaingun build...

****The only unique I spotted during the entire game... Very nice (and helpful) boots though...

5*Was doing quite well in the armour department for the entire game, but I ran out of 9mm ammo fairly early on (a mixture of bad luck and poor management on my part). Fortueately, RNG decided to compensate me with metric f***tons of powercells, so my plasma rifle was able to keep me going... However, by the end of the game the situation had reversed... Thanks to a couple of very deep levels being full of former captains, by the end of the game I was doing fairly well in 9mm ammo, but was by then chronically short of power cells...

6*Yea, I lugged around two nuclear bombs for half the game... One was in case I got a chance to nuke a level before 25 (and as it turns out, I did), while the other was insurance if I didn't feel confident in my ability to kill Cybie... Luckily though, between dual BFGs, Ironman and Cybie's near inability to hit me while I was running, I didn't need it...

7*Hmm, almost more sergeants than humans in this game... More barons than hell knights as well...

8*What can I say? There was an invincibility powerup right next to the stairs... Actually, between the two envirosuits and the gothic boots, I probably could have gone to the lava pits, but I just couldn't resist an opportunity to use one of my nukes...

9* I've done one standard HMP run (got to level 24 and then died to a swarm of cacos, barons, knights and two viles), two AoMarks HNTR runs (beat one and died on level 3 in the other) and two AoBer HNTR runs (died on level 4 of one and level 5 of the other) so far...

Well, that's that then... Fairly decent AoI run, if I do say so myself, but what do you think?

86
Pre-0.9.9 / Re: [M|AoMC|YAVP|YAAM] Shotgun'd!
« on: July 12, 2009, 10:26 »
By the way, is there a way to increase the window size? As it is, it's hard to see some of the darker coloured things in the game (phase device, blue armour, plasteel boots and barons in particular) because the window is just too damn small...
My Windows isn't in English but i can guide more or less. On DoomRL window: right-click at the top and open properties. Font tab: Select a font and set it to whatever you feel confortable with. I use Lucida 26 for a 1280 wide desktop.

Ah, thankyou very much... Turns out the properties window also allows you to change the size of the window itself... 10 x 18 is pretty good... It's not in the same ratio as the default (8 x 12), but I think it actually looks better... That's for the Raster anyway... I'll try Lucidia as well... Heh, I wonder how the classic Times New Roman would look... Horrible no doubt, but it'd be interesting to see...

87
1) Finesse/Whizkid are quite underpowered, but this could become less of a problem if mods become more streamlined, versatile, and general-purpose.  I'd rather let Son of a Gun keep its damage bonus because lord knows even with SoaG 3 and a little SoaB it's still pretty hard putting down anything north of Hell Knight.  Although I would admit I'd like Marksman to play more like a "finesse" game than a gimped chaingunner, which I can see you're going for with the finesse/reloader thing, so it bears some thought & tweaking.

Well I would argue that with the right tools (I.E. Lots of mods and whizkid or a unique), if anything a pistol build is more powerful than the equivalent chaingunner... For example, in my last AoMarks game, I had Revenants that were consistantly going down in two volleys from my pistols... Meanwhile, the chances of your chaingun is taking down a Revenant in a single volley are slim to none at best... Two volleys no doubt, but that's 14 bullets (assuming two levels of triggerhappy) down the gurgler as opposed to just four for my Angel of Marksmanship... Not to mention that the pistol build character doesn't have to worry about juggling 9mm and power cell ammo as the chaingunner will probably have to...

"...it's still pretty hard putting down anything north of Hell Knight"... I'm sorry, what? First of all, I'm pretty sure a Revenant counts as being "north of a Hell Knight", second, in my last AoMarks game (which I won), Barons were going down in 4-5 volleys, Aracnotrons didn't take more than 4 (and my character was firing so fast they were frequently unable to return fire) and, as I said, Revenants were going down in two... I can't really speak for mancubi (since I didn't encounter many) or Viles (since I didn't encounter any, this being a decidedly average HNTR run), but the former didn't seem to take more than 4 volleys (total of eight bullets) either...

Yea, sorry about that, I just think it needed to be said...

88
Pre-0.9.9 / Re: [M | AoLT | 96% | YAVP] - Lucky light travel
« on: July 12, 2009, 09:57 »
I beat AoLT by taking a pistol build (though RNG didn't hand by blasters and advanced pistols as he did for you)... It just makes sense given how good it can be at conserving ammunition (the psychological and practical effects of taking down Revenants with just 4 bullets in real AoMarks games are not to be underestimated...)

Anyway, congrats on the Light Travel win...

89
Wow - that fully rigged advanced pistol - so jealous!

One can only imagine what that pistol must look like...

90
Pre-0.9.9 / Re: M|YASD|94% - a much better run, but...
« on: July 12, 2009, 09:24 »
BFGs can carry 100 cells, but cell ammo stacks in 50s, meaning carrying two BFGs will take up less inventory space
Heh... How is that physically possible anyway? Do BFGs "compress" energy cells? =D

I was going to suggest that the power cells (which are perhaps comparatively large) discharge their energy into the BFG when you load it and that the BFG is simply capable of storing more energy in a smaller space than the power cells are, but when you consider that you can "unload" BFGs just like you can any other weapon, this doesn't work (unless you were to argue that the process is reversible and there are lots of spent power cells lying around that DoomGuy could use to fill with the energy from the BFG)...

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