So... has anybody done that yet? Replace Doom's graphics, so that instead of zombiemen there are lowercase h's, weapons are brackets and the doomguy's face is now just "@"? Hell, you could even remake some of the special levels from DoomRL..!
Because if nobody did that before...
Klear has been possessed!
Klear has begun a mysterious construction!
Edit:
Screenshots, first batch:
Here's a door, a barrel, and a small health. It's so disappointing that it only gives you 1HP... and here I thought DoomRL was harder.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_214317.png)
This is what pistol looks like, though I'll have to make it smaller. You can't see shit with it equipped. (Edit: fixed now) That red thing is a pool of blood.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_214919.png)
When I was little, I always wished I knew how to get outside. I'm kinda ashamed I couldn't figure it out most of the times.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_215014.png)
Two formers and a dead body. I'll have to make the formers bigger.
BTW, it's pretty much impossible to tell apart sergeants and lowly zombiemen, since there's quite a lot of shadows.
These two have pistols... I think.
Oh! And the red thing at the bottom edge of the screen might be ASCIIfied bullet impact, also known as blood.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_214933.png)
Some random items. I have fists ready, and they are invisible. Obviously.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_215124.png)
A couple of imps showing you how mirrored sprites can pose problems. It looks much worse on formers and demons.
Thank god most of the enemies will be horizontally symmetrical.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_212604.png)
Ouch!
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_212607.png)
Ahhh.. at last! Exit.. uh... I mean stairs...
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_215108.png)
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_215057.png)
The trees look more like crosses, ready for crucifiction. And you didn't believe me that ASCII will be an improvement!
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_214406.png)
Screenshots, second batch:
It took me a while to figure out how to make the background black, but it was worth it.
(http://img.photobucket.com/albums/v678/King_Klear/Title.png)
This is actually episode selection screen. The fourth one is invisible, not sure how I should call it.
(http://img.photobucket.com/albums/v678/King_Klear/episode.png)
I think I've spent more time trying to make the chainsaw look less like a wiggling pink dildo than anything else.
Ultimately, I've failed.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120118_190050.png)
Shotgun is looking good, and so are barrel explosions.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120118_190107.png)
Doom palette turns some blues into green, so this is what plasma looks like =(
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120118_190135.png)
You hear mechanical footsteps...
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120118_190231.png)
BFG 9000. There's nothing more manly than... wait, why is it pink?
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120118_190311.png)
With this shot, I wanted to show you how you can see enemies through other enemies, but the damn imp still managed to hide behind the Demon.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120118_190706.png)
Download and installation:
Attached is the DoomRL.wad file with all the graphics and a .bat file which will allow you to run it, as long as you have ZDoom (http://zdoom.org/Download) inside the Doom directory. It should work fine, but it's my first time doing something like this, so anything can go wrong.
I've tried to run it on vanilla Doom, but that just throws an error message. I can probably fix it, but it would be a major pain in the ass and as long as ZDoom works, it shouldn't be needed.
I've replaced all relevant textures and sprites present in Ultimate Doom, I think. It works just fine with Doom 2, but a lot of stuff is missing there.
Enjoy!
Klear has created "AsciiDoom", a doom mod! It menaces with spikes of ASCII. On it is an image of a former human. The artwork relates to discovery of Doom RL by Klear in winter 2011.
I'm not yet finished, but probably about halfway there. Here are some screenies:
Here's a door, a barrel, and a small health. It's so disappointing that it only gives you 1HP... and here I thought DoomRL was harder.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_214317.png)
This is what pistol looks like, though I'll have to make it smaller. You can't see shit with it equipped. That red thing is a pool of blood, btw.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_214919.png)
When I was little, I always wished I knew how to get outside. I'm kinda ashamed I couldn't figure it out most of the times.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_215014.png)
Two formers and a dead body. I'll have to make the formers bigger.
BTW, it's pretty much impossible to tell apart sergeants and lowly zombiemen, since there's quite a lot of shadows.
These two have pistols... I think.
Oh! And the red thing at the bottom edge of the screen might be ASCIIfied bullet impact, also known as blood.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_214933.png)
Some random items. I have fists ready, and they are invisible. Obviously.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_215124.png)
A couple of imps showing you how mirrored sprites can pose problems. It looks much worse on formers and demons.
Thank god most of the enemies will be horizontally symmetrical.
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_212604.png)
Ouch!
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_212607.png)
Ahhh.. at last! Exit.. uh... I mean stairs...
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_215108.png)
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_215057.png)
The trees look more like crosses, ready for crucifiction. And you didn't believe me that ASCII will be an improvement!
(http://img.photobucket.com/albums/v678/King_Klear/Screenshot_Doom_20120117_214406.png)
So yeah. I'm making this. It makes the game a little harder, since you don't see enemy animations. Otherwise it's quite pointless, as expected, but wait unitl I'm finished with graphics and start remaking levels!
Unless somebody really REALLY wants to play this, I'll wait with uploading the mod itself until I finish it (at least Doom 1 stuff).