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Messages - Perfectblue

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1
Discussion / Side Stepping Attacks Question
« on: June 02, 2013, 20:35 »
To successfully side step do you have to literally side step, or can you move any direction. For instance if an enemy approached you from the north you would have to move either left or right to have a chance to evade the attack correct?

2
Thanks for the insightful response shark20061.

When going for a pistol build, would you recommend waiting to use pistols as your main source of damage until you have at least X amount of points in certain traits? For example, wait until you have at least 1 in dual gunner.

3
Playing on HMP attempting a pistol build but getting destroyed on Chained Court I normally wouldnt have trouble with it. I Have skills in dual gunner/ son of a gun at that point. With pistols its very difficult to kite monsters around wall corners as you can with a shotgun. Thus, being able to shoot an enemy with a pistol means the enemy can also shoot you. And pistols do not have high enough DPS to face a tough monster head on, as you might be able to with a plasma rifle in a tight spot.

Normally on the Chained Court if I have a rapid fire chaingun build, or shotgun build I would have no difficulty. I must be doing something wrong.


4
Discussion / Re: Quick questions thread!
« on: April 06, 2012, 07:53 »
@LuckyDee

I suppose that is the problem then. I am wanting game to "lock in" whatever item I place in my prepared slot. For instance, always a shotgun I can change to on the fly with Z. But as you said if I start switching around weapons, the prepared slot starts to switch as well.

This seems counter intuitive to me, and admittedly a bit frustrating.

5
Discussion / Re: Quick questions thread!
« on: April 05, 2012, 23:17 »
You actually have 2 active slots, 1 for your 'ready' weapon and 1 for the 'prepared'. As soon as you select another weapon, this replaces your current 'ready'. Prepared remains the same, and Z keeps switching between these 2.

The only way to reset is by manually selecting your 'ready' and/or 'prepared' again.

Interesting, because I thought I recall both the ready and prepared changing. If the prepared would remain consistent no matter what the active ready weapon was I wouldnt have a problem, but the prepared keeps changing on me.

6
Discussion / Re: Quick questions thread!
« on: April 05, 2012, 23:02 »
I am having an issue with quick swap. Lets say my current active is the rocket launcher, and I put my shotgun in the prepared slot.

When I hit Z to swap it initially works just fine; however, once I start switching through my other weapons it will swap out something completely random. For instance, lets say I hit the hotkey to change from my rocket launcher to the pistol with the 2 key. If I want to swap back to my shotgun with Z, it wont work typically it will be some completely random weapon.

Its rather frustrating.

7
Discussion / Re: Quick questions thread!
« on: April 02, 2012, 15:07 »
Thanks Matt_S.

I was wondering if I encountered a vault. I found a plasma rifle on level 2. I am not certain if it was a vault or not because I can't remember what the level feeling said, or if there even was one.


8
Discussion / Re: Quick questions thread!
« on: April 02, 2012, 09:15 »
How many levels are there total in DoomRL at the moment (include or exclude special levels, your choice).

9
Discussion / Re: Custom Key Bindings No Longer Working
« on: March 31, 2012, 18:11 »
Strange, it worked just fine on lower case b before.

10
Discussion / Custom Key Bindings No Longer Working
« on: March 31, 2012, 17:34 »

I edited the keybindings file in the DoomRL directory. I changed the hotkey for unloading items from shift+U to b. After a few games I discovered this was problematic because when prompted to apply a mod, the b key for boots would not register. To try and resolve this I went back into the keybindings file and changed the hotkey for unload from b to "v". Now in game it doesn't work, whenever I hit the hotkey it gives me unknown command.

Please see the image below for illustration.


11
Discussion / Re: Quick questions thread!
« on: March 31, 2012, 16:07 »
Question regarding armor and resistances.

Often times I am in the lower levels of Phobos and I will find Green Armor. Green armor only has 2 resistances (bullet and shrapnel 15%) but I still seem to notice improved damage protection against many enemies I wouldn't expect to such as Imp (fire damage), Cacodemon (plasma) and so on. So I am a bit confused on the armor damage mitigation mechanic. I am assuming armor protects against every form of attack, but armor sets have additional resistance to specific attacks. For instance Blue Armor will protect against every attack in the game but have additional resistance to Plasma (20%).

Is this correct?



 

12
Discussion / Re: Quick questions thread!
« on: March 30, 2012, 19:00 »
Thanks Klear. In the trait menu on the advanced traits most of them have requirements and block. Under the block category it lists various other skills and some are colored white others are red. If a skill is listed under a certain color as "block" does that mean it disables that particular skill?

I am assuming a skill marked blocked in red means that skill is disabled. And if thats the case its somewhat discouraging because there is not as much room to customize your traits.

13
Discussion / Re: Quick questions thread!
« on: March 30, 2012, 11:59 »
Thanks again everyone for the indepth replies. My last question is in regards to assemblies. I though I recall reading somewhere here on the forum once you had figured out an assembly it would save it in a list somewhere for use with all your characters from that point on. Is this correct, and if so where do I access this information?

Thanks

14
Discussion / Re: Quick questions thread!
« on: March 30, 2012, 10:57 »
Thanks Uranium, and everyone that helped me with the turn based speed question I had.

In addition, do perks such as hellrunner that increase dodge chance work on visible projectiles such as an imps fireball or cacodemons projectile attack?

Thanks

15
Discussion / Re: Quick questions thread!
« on: March 30, 2012, 10:20 »
For technicians, one of their abilities for the class reads "can hack computer maps for tracking data". My question is the computer you "hack" is simply acquiring the map pick up in a level? And once picked up the tracking data is every enemy on the map or is it items too?

Thanks

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