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1
Requests For Features / Hero - mini-class
« on: March 11, 2013, 04:34 »
"Hero" is a class, that has no access to masteries, has three basic traits locked initially and one advanced trait unlocked (like other classes).
Also, he/she has some strong abilities from the start, and possibly free trait and some gear too.
Heroes are unlocked with medals and/or badges.
Examples:
Ash
Starts with chainsaw (cursed) in off-slot and "boomstick" (exotic shotgun) in main slot. If he kills enemy with chainsaw, next shotgun shot take no time. If he kills enemy with shotgun, next chainsaw attack has no time. Free trait:Juggler. Locked traits: Finesse, Hellrunner, Eagle Eye. Unlock : Berserker Silver Badge
Preston
Starts with GCB and Grammaton Cleric Trenchcoat (unique equivalent of A-modded tactical armor). Reload or firing action after moving take no time. Locked traits: SoG, Reloader, TaN. Unlock: Grammaton Cleric Cross
Amazon
Starts with bow (exotic 3d6) ready and endless quiver in off-hand. Locked traits: SoB, SoG, Brute. Unlock: Marksman Silver Badge
Following are more sketchy:
Susan/Reaper
Starts with Grim Reaper Scythe - 6d6 melee weapon that leaves no corpses and Hourglass - non-expendable usable, that teleports you to nearest monster on level with least hp, taking minus one seconds (i.e. giving you 5000 more energy) and making you tired.
Jesus
Saves (turns into living people) formers with touch (fist melee attack). Saved people fight on His side. Melee attack on others have usual damage, but if kills, leaves no bodies. All damage He deals to formers (or people) is reflected back to Him. All damage dealt to Him is reflected back to attackers. When He leaves level, he gains 3 hp per Saved human on level. Locked traits: SoB, Badass. Unlock: Pacifist Gold Badge
Lucifer
If he kills somebody with fist attack, target is instead converted to his side, up to three "alive" at the same time.
Ryu/Ninja
Monster's vision range is decreased by 2, knives damage doubled, all weapons except knives banned. Starts with 6 knives.
Grenadier
Can throw grenades at any time (1s time) expending one rocket. If aimed at self, plants it as mine.
Also, he/she has some strong abilities from the start, and possibly free trait and some gear too.
Heroes are unlocked with medals and/or badges.
Examples:
Ash
Starts with chainsaw (cursed) in off-slot and "boomstick" (exotic shotgun) in main slot. If he kills enemy with chainsaw, next shotgun shot take no time. If he kills enemy with shotgun, next chainsaw attack has no time. Free trait:Juggler. Locked traits: Finesse, Hellrunner, Eagle Eye. Unlock : Berserker Silver Badge
Preston
Starts with GCB and Grammaton Cleric Trenchcoat (unique equivalent of A-modded tactical armor). Reload or firing action after moving take no time. Locked traits: SoG, Reloader, TaN. Unlock: Grammaton Cleric Cross
Amazon
Starts with bow (exotic 3d6) ready and endless quiver in off-hand. Locked traits: SoB, SoG, Brute. Unlock: Marksman Silver Badge
Following are more sketchy:
Susan/Reaper
Starts with Grim Reaper Scythe - 6d6 melee weapon that leaves no corpses and Hourglass - non-expendable usable, that teleports you to nearest monster on level with least hp, taking minus one seconds (i.e. giving you 5000 more energy) and making you tired.
Jesus
Saves (turns into living people) formers with touch (fist melee attack). Saved people fight on His side. Melee attack on others have usual damage, but if kills, leaves no bodies. All damage He deals to formers (or people) is reflected back to Him. All damage dealt to Him is reflected back to attackers. When He leaves level, he gains 3 hp per Saved human on level. Locked traits: SoB, Badass. Unlock: Pacifist Gold Badge
Lucifer
If he kills somebody with fist attack, target is instead converted to his side, up to three "alive" at the same time.
Ryu/Ninja
Monster's vision range is decreased by 2, knives damage doubled, all weapons except knives banned. Starts with 6 knives.
Grenadier
Can throw grenades at any time (1s time) expending one rocket. If aimed at self, plants it as mine.
2
Requests For Features / Add runmode binding to insert (numpad 0)
« on: February 22, 2013, 08:24 »
I know it can be done by adding ["INSERT"] = COMMAND_RUNMODE, to keybindings.lua (and I did), but I think it should be standard feature.
Usually I move by right hand on numpad, left on f/r/tab, and comma is totally out of place for so often used function.
Also, I think TAB should be not used both for switch targets and running. I end up running by mistake too often. And I don't see how it can be altered by config.
Usually I move by right hand on numpad, left on f/r/tab, and comma is totally out of place for so often used function.
Also, I think TAB should be not used both for switch targets and running. I end up running by mistake too often. And I don't see how it can be altered by config.
3
Century Lounge / [U|Ao100|99%|YAVP] Hey, I did not "ran for his life from lava"
« on: February 21, 2013, 14:30 »
With phaseshift combo, I surfed lava tide, laughing at monsters! It really change they way game is played - for the best. It would be ideal if I'd find napalm launcher (and nano mod for it), may be some day...
My early build was actually inspired by playing Doom2. I was moving very fast around, easily outrunning mobs and projectiles. I thought "hey, I want to do same in DoomRL". So, I took HR before even started on mastery. And it indeed helped both in early and late game. Knights was suddenly not a problem at all. I could run away from any serious fight/enemy nearly unscathed. Especially after I found phaseshift boots and, then, armor.
Cerberus-modding phase armor felt most like blasphemy, and I pondered some time about it (when I first time saved), but I'm sure it was right choice. Very good speed and awesome protection is better than awesome speed and barely any protection at all. There were lots of moments where resistance helped me, but barely any, where 0.27 speed would work, but 0.43 won't. Also, HR synergied well with Cateye - it lets me stay exactly at right distance from enemy.
Also, I took EE first, because without it, Cateye is of little use too - with it's sight range you have huge accuracy penalty. Actually, I should have took EE2 and EE3 earlier than I did, before SoG, and even before SoB 3-5 - difference is very noticeable.
Gear. Besides phaseshift set, game was very stingy again, not a singly onyx, nano, nuclear or napalm. No combat pistols, until 98th level. I got Malek and Butcher's, though, which I had stashed for rest of the game "just in case", never used.
I got blaster and GCB. I was skeptical about blaster, initially, but gave it a try. And with SoB5/EE3 and storm (B) modded it was very good for something with free ammo. Full 20 clip was enough for Shambler or Lave Elemental. Revenants often dropped in one burst (unless they were knockbacked out of sight and dodged rest of burst because of that). GCB is also not bad, but for my build it's just plain 11 bullets worse than Storm Combat Pistol (B).
So, I had blaster nearly always as my prepared weapon and used it for killing smaller stuff, finishing off stronger enemies, and when ammo was tight, as a primary weapon.
When I used stairs, I had missile launcher in other slot, and used it for destroying nearest clusters of enemies. Before clock started, they were mostly dead, and those alive - out of THEIR range of fire.
Because of Juggler, I used mostly (heavily modded) standard weapons. Even skipped super shotgun, because I already had focused double (B) on speed dial. Yes, I mostly used Bulk mods, because lack of Reloader really hurts.
Oh, and those 9 monster I was short of 100% - it was Arachno cave that I encountered too early. I was totally not strong enough yet to took them, so it was either Q or stairs.
My early build was actually inspired by playing Doom2. I was moving very fast around, easily outrunning mobs and projectiles. I thought "hey, I want to do same in DoomRL". So, I took HR before even started on mastery. And it indeed helped both in early and late game. Knights was suddenly not a problem at all. I could run away from any serious fight/enemy nearly unscathed. Especially after I found phaseshift boots and, then, armor.
Cerberus-modding phase armor felt most like blasphemy, and I pondered some time about it (when I first time saved), but I'm sure it was right choice. Very good speed and awesome protection is better than awesome speed and barely any protection at all. There were lots of moments where resistance helped me, but barely any, where 0.27 speed would work, but 0.43 won't. Also, HR synergied well with Cateye - it lets me stay exactly at right distance from enemy.
Also, I took EE first, because without it, Cateye is of little use too - with it's sight range you have huge accuracy penalty. Actually, I should have took EE2 and EE3 earlier than I did, before SoG, and even before SoB 3-5 - difference is very noticeable.
Gear. Besides phaseshift set, game was very stingy again, not a singly onyx, nano, nuclear or napalm. No combat pistols, until 98th level. I got Malek and Butcher's, though, which I had stashed for rest of the game "just in case", never used.
I got blaster and GCB. I was skeptical about blaster, initially, but gave it a try. And with SoB5/EE3 and storm (B) modded it was very good for something with free ammo. Full 20 clip was enough for Shambler or Lave Elemental. Revenants often dropped in one burst (unless they were knockbacked out of sight and dodged rest of burst because of that). GCB is also not bad, but for my build it's just plain 11 bullets worse than Storm Combat Pistol (B).
So, I had blaster nearly always as my prepared weapon and used it for killing smaller stuff, finishing off stronger enemies, and when ammo was tight, as a primary weapon.
When I used stairs, I had missile launcher in other slot, and used it for destroying nearest clusters of enemies. Before clock started, they were mostly dead, and those alive - out of THEIR range of fire.
Because of Juggler, I used mostly (heavily modded) standard weapons. Even skipped super shotgun, because I already had focused double (B) on speed dial. Yes, I mostly used Bulk mods, because lack of Reloader really hurts.
Oh, and those 9 monster I was short of 100% - it was Arachno cave that I encountered too early. I was totally not strong enough yet to took them, so it was either Q or stairs.
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------
Igor Savin, level 24 Arch-Vile 1st Lieutenant Scout,
completed 100 levels of torture on level 100 of Hell.
He survived 377270 turns and scored 2285020 points.
He played for 9 hours, 23 minutes and 25 seconds.
He was a man of Ultra-Violence!
He killed 3651 out of 3660 hellspawn. (99%)
He was a real killing machine...
He was an Angel of 100!
He saved himself 2 times.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (gold cluster)
Experience Medal
Centurial Platinum Badge
-- Graveyard -------------------------------------------------
#########################################################==
#............|...................#...........%.........#.==
######+###########+############/##........|}...........#.==
#......#.........................#..............}......#.==
#......#........................|#.\...........|}.....0#===
#................%.............|./...................../.==
#...====......=========..........#......|..............#.==
================================\#======....%..........#.==
===========================================================
===========================================================
====....==========...#=====================================
#.............=====..==.=..#....==......========.==========
#|.........|}.=====..#}=...#%....#...........|.%.|.....#===
#........."...====...#.....#|..||/...............}.....#===
#.........}|..=====..#}....#||...#|}....|.........|....#.==
#|..X.===.+...=====.}#|....#.....#}.}%|.........^}.....#===
#....===.=.....===..|#.....#.....#............|.|.|....#===
#....=====.......#...#....}#.....#%..............0.....#===
#....==.==.......#.%.#....|#%....#.........+.|.........#.==
########################################################===
-- Statistics ------------------------------------------------
Health 99/50 Experience 799801/24
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +5 ToDmg Melee +5
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 3)
Hellrunner (Level 3)
Son of a bitch (Level 5)
Son of a gun (Level 3)
Eagle Eye (Level 3)
Juggler (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
EE->HR->HR->SoB->SoB->TH->Int->MCe->Fin->Fin->WK->WK->Jug->HR->SoB->Fin->SoB->Int->SoB->SoG->SoG->EE->EE->SoG->
-- Equipment -------------------------------------------------
[a] [ Armor ] cerberus phaseshift armor [0/0] (100%) (A)
[b] [ Weapon ] Grammaton Cleric Beretta (1d8)x3 [18/18]
[c] [ Boots ] phaseshift boots [8/8] (100%) (AP)
[d] [ Prepared ] storm blaster (1d8)x2 [20/20] (B1)
-- Inventory -------------------------------------------------
[a] focused double shotgun (8d4)x2 [2/2] (B1)
[b] gatling gun (1d7)x8 [51/60] (F1)
[c] hyperblaster (2d4)x3 [40/40] (T1)
[d] assault shotgun (9d3) [8/8] (B1P2T2)
[e] missile launcher (6d6) [1/8] (B3)
[f] Malek's Armor [3/3] (92%)
[g] Butcher's Cleaver (5d6)
[h] 10mm ammo (x100)
[i] 10mm ammo (x32)
[j] 10mm ammo (x100)
[k] shotgun shell (x32)
[l] rocket
[m] power cell (x50)
[n] power cell (x50)
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] homing phase device
[s] Hell Staff
[t] 10mm ammo chain (x250)
[u] shell box (x100)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 30% feet 0%
Melee - internal 0% torso 30% feet 0%
Shrapnel - internal 0% torso 30% feet 0%
Acid - internal 0% torso 70% feet 0%
Fire - internal 0% torso 70% feet 0%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
216 former humans
340 former sergeants
337 former captains
175 imps
51 demons
293 lost souls
28 cacodemons
106 hell knights
501 barons of hell
269 arachnotrons
8 former commandos
35 pain elementals
312 revenants
236 mancubi
329 arch-viles
35 nightmare imps
130 nightmare cacodemons
76 nightmare demons
79 nightmare arachnotrons
9 nightmare arch-viles
62 bruiser brothers
12 shamblers
3 lava elemental
5 agony elementals
4 Cyberdemons
-- History ---------------------------------------------------
On level 8 he assembled a gatling gun!
On level 15 he assembled a tactical shotgun!
On level 19 he stumbled into complex full of revenants!
On level 20 he found the Necroarmor!
Level 24 blasted him with unholy atmosphere!
On level 25 he assembled a gatling gun!
On level 27 he ran for his life from lava!
On level 27 he found the Grammaton Cleric Beretta!
On level 29 he assembled a hyperblaster!
Level 32 was a hard nut to crack!
On level 33 he assembled a cerberus armor!
On level 34 he assembled a storm bolter pistol!
On level 39 he found the Malek's Armor!
On level 44 he ran for his life from lava!
Level 46 was a hard nut to crack!
On level 47 he found the Butcher's Cleaver!
Level 49 was a hard nut to crack!
On level 49 he assembled a focused double shotgun!
On level 50 he encountered an armed nuke!
On level 58 he stumbled into a nightmare arachnotron cave!
On level 60 he stumbled into a nightmare cacodemon cave!
On level 62 he stumbled into a nightmare demon cave!
On level 63 he ran for his life from lava!
On level 66 he ran for his life from lava!
On level 68 he found the Hell Staff!
On level 72 he ran for his life from lava!
On level 76 he ran for his life from lava!
On level 80 he stumbled into complex full of bruiser brothers!
On level 80 he ran for his life from lava!
On level 83 he stumbled into a nightmare cacodemon cave!
On level 84 he stumbled into a nightmare cacodemon cave!
On level 86 he encountered an armed nuke!
He sounded the alarm on level 90!
Level 91 blasted him with unholy atmosphere!
On level 92 he stumbled into a nightmare cacodemon cave!
On level 94 he stumbled into a nightmare arachnotron cave!
On level 96 he stumbled into a nightmare arachnotron cave!
On level 99 he found the Medical Powerarmor!
On level 100 he ran for his life from lava!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
lying here.
You see : a mancubus (severely wounded) | floor | [ m ]ore
The missile hits the mancubus. The missile hits the mancubus. The mancubus
dies. You feel relatively safe now. There is 10mm ammo (x100) lying here.
Unknown command. Press "?" for help. There is 10mm ammo (x100) lying here.
You reload the Grammaton Cleric Beretta.
There is 10mm ammo (x100) lying here.
There is an agility mod pack lying here.
There is a Megasphere lying here.
MegaSphere!
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
The missile hits the arch-vile. Boom! Boom! Boom!
-- General ---------------------------------------------------
146 brave souls have ventured into Phobos:
135 of those were killed.
1 didn't read the thermonuclear bomb manual.
10 souls destroyed the Mastermind...
4 killed the bitch and survived.
6 showed that it can outsmart hell itself.
--------------------------------------------------------------
4
Century Lounge / [U|Ao100|99%|64|YASD] Too many nightmare demons, too small cave
« on: February 19, 2013, 10:00 »
I was just not prepared for facing this... Mentally, mostly, because in hindsight, I had enough ways to save myself. Shotgun box, missile launcher, napalm launcher, running into the lava in hope that demons will kill themselves.
I managed to kill most with shotgun and pistol, teleported around some with staff and phase, but it was just a little not enough...
On the plus side, I was able to advance so far with a very poor luck in drops. Probably only really good thing I found was combat pistol. I was thinking about what to do with it, even considered throwing it away, but then made a stormbolter and realized that best thing in this gun is it's huge clip. Also, triggerhappy works with it, so I had triple burst in 0.085 or so seconds. So, everything was effectively timefrozen while I was shooting - until it's time to reload.
Also, fire resistance was indeed a life saver. Saved my life for sure numerous times. I had to remind myself that I am not, in fact, invincible. And was really curious about what can actually kill me. At last, I got an answer:) Well, whatever kills you makes you stronger. I will be better prepared next time.
I managed to kill most with shotgun and pistol, teleported around some with staff and phase, but it was just a little not enough...
On the plus side, I was able to advance so far with a very poor luck in drops. Probably only really good thing I found was combat pistol. I was thinking about what to do with it, even considered throwing it away, but then made a stormbolter and realized that best thing in this gun is it's huge clip. Also, triggerhappy works with it, so I had triple burst in 0.085 or so seconds. So, everything was effectively timefrozen while I was shooting - until it's time to reload.
Also, fire resistance was indeed a life saver. Saved my life for sure numerous times. I had to remind myself that I am not, in fact, invincible. And was really curious about what can actually kill me. At last, I got an answer:) Well, whatever kills you makes you stronger. I will be better prepared next time.
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------
Ilya Bely, level 20 Arch-Vile 1st Lieutenant Scout,
was eaten alive by a nightmare demon on level 64 of Hell.
He survived 324333 turns and scored 892429 points.
He played for 6 hours, 19 minutes and 17 seconds.
He was a man of Ultra-Violence!
He killed 2265 out of 2274 hellspawn. (99%)
He was a real killing machine...
He was an Angel of 100!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (gold cluster)
Experience Medal
-- Graveyard -------------------------------------------------
###########################################################
##############======##########............#.;#..##.#.######
##############======##=####.#......#........#cc...c%%######
##############============X#..................c.c>...######
##############======###===cc..............=....c.%....#####
#############=====##====#==...\.....[.........;.%#.%%.#####
##############==#######==#=............=.....c......#######
###############=######===##.#..........==.....%....########
######################=====#....#.......=.....%;.%#.#######
###########################=..............%.........#######
######################=####.=....+...|.=.%...........######
###################=##==#=#=..#.....................#######
###################========...#..........%%........#.######
####################===#===#.........%..|....##.....#######
###################===##===##...#...#=......#.....#.#######
######################==#==##.....###=.....%\....#.#.######
#######################=######....##...........##.;.#######
#############################.....#....#..#.....###########
#############################.#.#.##.#.###.################
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 374731/20
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 3)
Hellrunner (Level 1)
Son of a bitch (Level 3)
Son of a gun (Level 4)
Eagle Eye (Level 2)
Juggler (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
SoB->SoB->Int->Int->TH->MCe->Fin->Fin->WK->WK->EE->EE->Fin->SoB->Jug->SoG->SoG->SoG->SoG->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] storm combat pistol (1d9)x2 [29/29] (B1)
[c] [ Boots ] tactical boots [0/0] (100%) (A)
[d] [ Prepared ] assault shotgun (10d3) [0/6] (P3T1)
-- Inventory -------------------------------------------------
[a] hyperblaster (2d5)x3 [40/40] (P1)
[b] minigun (1d6)x8 [439/439] (B3)
[c] minigun (1d6)x8 [439/439] (B3)
[d] missile launcher (6d6) [8/8] (B3)
[e] napalm launcher (7d7) [1/1] (B3)
[f] tactical armor [0/0] (100%) (A)
[g] 10mm ammo (x100)
[h] 10mm ammo (x71)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] shotgun shell (x27)
[l] rocket (x6)
[m] power cell (x50)
[n] large med-pack
[o] firestorm weapon pack
[p] Hell Staff
[q] Enviroboots [0]
[r] 10mm ammo chain (x250)
[s] shell box (x100)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
150 former humans
216 former sergeants
198 former captains
205 imps
34 demons
308 lost souls
59 cacodemons
105 hell knights
252 barons of hell
126 arachnotrons
22 former commandos
29 pain elementals
111 revenants
151 mancubi
161 arch-viles
31 nightmare imps
30 nightmare cacodemons
55 nightmare demons
10 nightmare arachnotrons
12 bruiser brothers
-- History ---------------------------------------------------
On level 11 he assembled a fireproof armor!
On level 15 he assembled a burst cannon!
On level 18 he assembled a tactical boots!
On level 18 he assembled a hyperblaster!
On level 18 he assembled a tactical armor!
On level 19 he found the Hell Staff!
On level 24 he assembled a storm bolter pistol!
On level 28 he stumbled into complex full of arch-viles!
He sounded the alarm on level 30!
On level 33 he encountered an armed nuke!
On level 34 he assembled a cerberus armor!
On level 44 he found the Enviroboots!
Level 45 blasted him with unholy atmosphere!
On level 49 he stumbled into a nightmare cacodemon cave!
He sounded the alarm on level 50!
On level 53 he stumbled into a nightmare demon cave!
On level 64 he stumbled into a nightmare demon cave!
On level 64 he finally was eaten alive by a nightmare demon.
-- Messages --------------------------------------------------
The nightmare demon dies. The nightmare demon dies.
You reload the assault shotgun. The nightmare demon misses you.
You see : a nightmare demon (wounded) | blood | [ m ]ore
You reload the assault shotgun. The nightmare demon hits you. The nightmare
demon hits you.
You see : a nightmare demon (heavily wounded) | blood | [ m ]ore
The nightmare demon hits you.
You use a large med-pack. You feel fully healed. The nightmare demon hits
you. The nightmare demon hits you.
You use a Hell Staff. You feel yanked in an non-existing direction! The
nightmare demon hits you.
You swap your weapons instantly!
You reload the storm combat pistol. The nightmare demon hits you. The
nightmare demon hits you. Your cerberus phaseshift armor is completely
destroyed! You die!... Press <Enter>...
You see : floor
-- General ---------------------------------------------------
139 brave souls have ventured into Phobos:
129 of those were killed.
1 didn't read the thermonuclear bomb manual.
9 souls destroyed the Mastermind...
3 killed the bitch and survived.
6 showed that it can outsmart hell itself.
--------------------------------------------------------------
5
Discussion / Dodgemaster - for Cyberdemon and former humans only?
« on: February 17, 2013, 11:37 »
I'm looking at dodgemaster trait... It grants guaranteed dodge, but once per monster only. So, against burst fire enemies (commando, captain, arachnotrons) it has very little use.
Vs knight, baron, imp, caco you have 50 base dodge + 30 from HR2 + 10 from tactical boots = 90%
Sergeants, Mancubus, Revenants, Archviles don't care about dodging at all.
Former humans have 10 base dodgerate and low rof, so dodgemaster helps a lot to avoid their damage. But they rarely matter anyway. Cyberdemon has 30, and dodgemaster helps a lot, though with tactical boots and armor you have 80% dodge chance, and if you are running (extra 20%) - 95% chance.
Also, after 10th (edit - 12th) level you can get HR3, that raises dodge chance even against Cybie to 95% with boots.
So, outside very specific situations (like, AoPC) Dodgemaster is not worth taking. If you want better dodge, wait for level 10 (edit - 12) and take HR3 - it will let you dodge near-perfectly.
Vs knight, baron, imp, caco you have 50 base dodge + 30 from HR2 + 10 from tactical boots = 90%
Sergeants, Mancubus, Revenants, Archviles don't care about dodging at all.
Former humans have 10 base dodgerate and low rof, so dodgemaster helps a lot to avoid their damage. But they rarely matter anyway. Cyberdemon has 30, and dodgemaster helps a lot, though with tactical boots and armor you have 80% dodge chance, and if you are running (extra 20%) - 95% chance.
Also, after 10th (edit - 12th) level you can get HR3, that raises dodge chance even against Cybie to 95% with boots.
So, outside very specific situations (like, AoPC) Dodgemaster is not worth taking. If you want better dodge, wait for level 10 (edit - 12) and take HR3 - it will let you dodge near-perfectly.
6
Discussion / Mini-guide to enemies
« on: February 17, 2013, 11:17 »
From my (however insignificant) experience, by danger level, from highest to lowest
=Late game dangers=
1. Mancubi
Danger:Very high-damaging attacks, that go in 3 volleys by 3, damaging you and destroying your cover, opening you to further attack by itself and it's friends, exploding barrels around you and hurling you into lava.
Strategy:First and foremost, FIRE RESISTANCE. Good fire resistant armor can block most of their direct damage and damage from exploding barrels. Fireproof red armor can be made very early. Fireshield and cerberus armor are good options later. Using onyx armor as a base for assembly, or onyx mod on completed assembly is recommended.
Ideally, Do NOT let mancubi fire at all. They are slow, so it is usually possible to take cover or get away out of fire range.
Avoid fighting with them if you have not full health. If you are cornered by one, it is often better to hug it and let it attack you in melee (which is not weak either).
If it starts firing, or you see you can't avoid it firing at you, SERIOUSLY consider IMMEDIATELY using phasing device, big medpack and/or strongest armor you have in inventory.
2. Former commando.
Danger:Very high burst damage, that ignores half of armor. Especially dangerous on AoMC. Thankfully, not very common, and relatively easy to kill.
Strategy: Somewhat low hp, so if you have decent attack, just kill him on sight. Taking cover is recommended early in game, but only if it is very close by. Cerberus armor provides good plasma resistance. Also, switches to (very weak) melee at point blank, making him harmless. In this case DON'T USE SHOTGUNS, unles you sure hat you will oneshot him. Because otherwise you will kick him out of melee range.
3. Arachnotrons
Commandos-light. Even weaker at melee, take double melee damage. No shotguns at melee range!
4. Archviles. Not too damaging themselves, but they can revive others, draining your ammunition and provoking you to attack recklessly. "Kill healer first", but not before commandos, mancubi and arachnos that can shoot at you. Use rocket launchers to clear up corpses and damage Viles together with their entourage. Try to lure some of his cronies away from him for private intercourse.
Also, fun fact, if you are fast enough, you can run away from it's attacks (move at least two cells away after his "raises hands" message).
=Early game dangers=
5. Barons and knights of hell
Only really dangerous early in game, when you can't one/twoshot them. Best strategy:cornershoot with double shotgun. Kickback is big enough (usually two cells) to let you reload at your leisure.
Failing that, shotgun with any possible speedup (T mods, finess, reloader) works.
6. Pain elemental & lost souls
Only problematic if gets out of hand. Souls are resistant to bullet and fire damage. Also, rocket launchers often just disperse them instead of killing, making them attack from all sides.
Also, Arena Master staff deals very low damage to them.
Strategy: shotguns. Normal or tactical works. If there is REALLY lot of them attacking from all sides (City of Skulls) BFG works wonders. Also, couls can't open doors.
7. Demons
Fast, has lots of hp, hit HARD in melee.
Strategy: doors. Close door at his nose and it will not be able to do you anything. Reload shotgun, open door, fire, close door. Running lets you make distance, so you can reach nearest door. Common shotgun or chaingun is usually enough to kill before it can reach you.
8. Revenants
Surprisingly weak for something with "non-dodgeable" attack. With just 30 hp they die easily. But they have 120% speed, so can be hard to escape early in game, and can get free shots at you. Also, they have 50% resistance to bullet damage, making you have switch to plasma rifle or shotgun.
=Rarely a danger=
They can chew you up, but rarely end your game.
9. Cacodemons
Pretty non-descript, but has plasma attacks and ignores lava/acid
Strategy: doors.
10. Former captains
Strong damage, especially on higher difficulty (because of accuracy bonus). Your bestest friends, because each one has 140 bullets (as drop and in chaingun).
11. Former sergeants
Sometimes attack from out of your line of sight. Attacks knockback, never miss. Strategy: just any weapon. Shotguns kill them at mid range easily.
12. Former humans
Only dangerous in numbers, but then, one shotgun blast can kill a whole group.
==Bonus:Bossess==
In order of appearance.
1. Bruiser brothers
Rocket/missile launcher
2. Shambler
Shotgun cornershoot
4. Agony elemental
Tactical shotgun. No rockets!
5. Cyberdemon
Dodgemaster lets you dodge rockets perfectly, but I don't like taking dodgemaster. So, I just unload both BFGs I have by that time at it, which either kills it (at lower difficulty) or takes most of hps. Then I just unleash best damage I have on him. Fire resistances help.
Meleeing him is also possible, as long as you have Berserk trait.
6. Mastermind
Nuke. Really, I have crippling fear of anything with plasma burst attack, so it is easier for me to nuke him and then take down JC.
7. JC
Same as Cyberdemon. By the time you meet him, you have usually enough firepower to kill him and his summons without much problem. Also, BFG.
=Late game dangers=
1. Mancubi
Danger:Very high-damaging attacks, that go in 3 volleys by 3, damaging you and destroying your cover, opening you to further attack by itself and it's friends, exploding barrels around you and hurling you into lava.
Strategy:First and foremost, FIRE RESISTANCE. Good fire resistant armor can block most of their direct damage and damage from exploding barrels. Fireproof red armor can be made very early. Fireshield and cerberus armor are good options later. Using onyx armor as a base for assembly, or onyx mod on completed assembly is recommended.
Ideally, Do NOT let mancubi fire at all. They are slow, so it is usually possible to take cover or get away out of fire range.
Avoid fighting with them if you have not full health. If you are cornered by one, it is often better to hug it and let it attack you in melee (which is not weak either).
If it starts firing, or you see you can't avoid it firing at you, SERIOUSLY consider IMMEDIATELY using phasing device, big medpack and/or strongest armor you have in inventory.
2. Former commando.
Danger:Very high burst damage, that ignores half of armor. Especially dangerous on AoMC. Thankfully, not very common, and relatively easy to kill.
Strategy: Somewhat low hp, so if you have decent attack, just kill him on sight. Taking cover is recommended early in game, but only if it is very close by. Cerberus armor provides good plasma resistance. Also, switches to (very weak) melee at point blank, making him harmless. In this case DON'T USE SHOTGUNS, unles you sure hat you will oneshot him. Because otherwise you will kick him out of melee range.
3. Arachnotrons
Commandos-light. Even weaker at melee, take double melee damage. No shotguns at melee range!
4. Archviles. Not too damaging themselves, but they can revive others, draining your ammunition and provoking you to attack recklessly. "Kill healer first", but not before commandos, mancubi and arachnos that can shoot at you. Use rocket launchers to clear up corpses and damage Viles together with their entourage. Try to lure some of his cronies away from him for private intercourse.
Also, fun fact, if you are fast enough, you can run away from it's attacks (move at least two cells away after his "raises hands" message).
=Early game dangers=
5. Barons and knights of hell
Only really dangerous early in game, when you can't one/twoshot them. Best strategy:cornershoot with double shotgun. Kickback is big enough (usually two cells) to let you reload at your leisure.
Failing that, shotgun with any possible speedup (T mods, finess, reloader) works.
6. Pain elemental & lost souls
Only problematic if gets out of hand. Souls are resistant to bullet and fire damage. Also, rocket launchers often just disperse them instead of killing, making them attack from all sides.
Also, Arena Master staff deals very low damage to them.
Strategy: shotguns. Normal or tactical works. If there is REALLY lot of them attacking from all sides (City of Skulls) BFG works wonders. Also, couls can't open doors.
7. Demons
Fast, has lots of hp, hit HARD in melee.
Strategy: doors. Close door at his nose and it will not be able to do you anything. Reload shotgun, open door, fire, close door. Running lets you make distance, so you can reach nearest door. Common shotgun or chaingun is usually enough to kill before it can reach you.
8. Revenants
Surprisingly weak for something with "non-dodgeable" attack. With just 30 hp they die easily. But they have 120% speed, so can be hard to escape early in game, and can get free shots at you. Also, they have 50% resistance to bullet damage, making you have switch to plasma rifle or shotgun.
=Rarely a danger=
They can chew you up, but rarely end your game.
9. Cacodemons
Pretty non-descript, but has plasma attacks and ignores lava/acid
Strategy: doors.
10. Former captains
Strong damage, especially on higher difficulty (because of accuracy bonus). Your bestest friends, because each one has 140 bullets (as drop and in chaingun).
11. Former sergeants
Sometimes attack from out of your line of sight. Attacks knockback, never miss. Strategy: just any weapon. Shotguns kill them at mid range easily.
12. Former humans
Only dangerous in numbers, but then, one shotgun blast can kill a whole group.
==Bonus:Bossess==
In order of appearance.
1. Bruiser brothers
Rocket/missile launcher
2. Shambler
Shotgun cornershoot
4. Agony elemental
Tactical shotgun. No rockets!
5. Cyberdemon
Dodgemaster lets you dodge rockets perfectly, but I don't like taking dodgemaster. So, I just unload both BFGs I have by that time at it, which either kills it (at lower difficulty) or takes most of hps. Then I just unleash best damage I have on him. Fire resistances help.
Meleeing him is also possible, as long as you have Berserk trait.
6. Mastermind
Nuke. Really, I have crippling fear of anything with plasma burst attack, so it is easier for me to nuke him and then take down JC.
7. JC
Same as Cyberdemon. By the time you meet him, you have usually enough firepower to kill him and his summons without much problem. Also, BFG.
7
Century Lounge / [M|Ao100|98%|YAVP] Cerberus onyx armor - nuff said
« on: February 15, 2013, 05:28 »
Found onyx armor yearly and cerberised it. Rest of the game was easy. Nothing could deal serious damage to me.
Actually, early game was easy too, considering I effortlessly survived for 8 char levels without damage-improving skills. HNTR is so easy...
Scavenger trait was nearly completely useless. It works only with ranged weapons, so no use of lots of armors and butcher knife I found. And I found lots of mods lying around anyway...
At least it does not block too many good traits, like other masteries do.
Most of work done with hyperblaster. Gatling, missile launcher and shotguns helped conserving plasma. I wanted to make nanomachic missile launcher, but misclicked A mod instead of B on it :(
Plasmatic supershotgun is mixed blessing - it have the kick, but it destroys my own cover when I cornershoot. Just spamming P mod on it would do more good.
Actually, early game was easy too, considering I effortlessly survived for 8 char levels without damage-improving skills. HNTR is so easy...
Scavenger trait was nearly completely useless. It works only with ranged weapons, so no use of lots of armors and butcher knife I found. And I found lots of mods lying around anyway...
At least it does not block too many good traits, like other masteries do.
Most of work done with hyperblaster. Gatling, missile launcher and shotguns helped conserving plasma. I wanted to make nanomachic missile launcher, but misclicked A mod instead of B on it :(
Plasmatic supershotgun is mixed blessing - it have the kick, but it destroys my own cover when I cornershoot. Just spamming P mod on it would do more good.
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------
Flying Rat, level 21 Hell Baron 2nd Lieutenant Technician,
completed 100 levels of torture on level 100 of Hell.
He survived 374961 turns and scored 695591 points.
He played for 6 hours, 11 minutes and 11 seconds.
He didn't like it too rough.
He killed 1763 out of 1790 hellspawn. (98%)
He held his right to remain violent.
He was an Angel of 100!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Experience Medal
Heroic Silver Badge
Centurial Silver Badge
Centurial Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#...==.............................................=.......
#...====..........................................=.=......
#...==...........................................=...==....
#...====..............................................==...
#...X...............===.................................===
#................=..====..........................=......==
#...............======.=........................=.=........
#...............=..======......................===.........
#....==..=.........======......................===.........
#...====.=.........======.......................=.=........
#....==.=........................................=.........
#....==..........................................==........
#....=.....................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 86/40 Experience 439444/21
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +5 ToDmg Melee +5
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 3)
Hellrunner (Level 2)
Tough as nails (Level 3)
Son of a bitch (Level 5)
Eagle Eye (Level 2)
Juggler (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Scavenger (Level 1)
EE->EE->Int->Int->Fin->WK->WK->MSc->SoB->Fin->Jug->Fin->SoB->SoB->SoB->SoB->HR->HR->TaN->TaN->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] cerberus onyx armor [2] (P)
[b] [ Weapon ] Trigun (3d6) [6/6]
[c] [ Boots ] phaseshift boots [8/8] (100%) (AP)
[d] [ Prepared ] missile launcher (6d8) [5/6] (A1B2P2)
-- Inventory -------------------------------------------------
[a] gatling gun (1d7)x6 [60/60] (T1)
[b] plasma rifle (1d7)x6 [68/68] (B2N1)
[c] hyperblaster (2d5)x3 [40/40] (P1)
[d] plasmatic super shotgun (9d4)x2 [2/2] (P1)
[e] 10mm ammo (x100)
[f] shotgun shell (x32)
[g] rocket (x7)
[h] power cell (x50)
[i] power cell (x50)
[j] power cell (x15)
[k] power cell (x50)
[l] power cell (x50)
[m] large med-pack
[n] large med-pack
[o] homing phase device
[p] envirosuit pack
[q] thermonuclear bomb
[r] firestorm weapon pack
[s] power battery (x120)
[t] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 70% feet 0%
Fire - internal 0% torso 70% feet 0%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
133 former humans
143 former sergeants
208 former captains
66 imps
16 demons
190 lost souls
17 cacodemons
43 hell knights
193 barons of hell
115 arachnotrons
3 former commandos
15 pain elementals
139 revenants
149 mancubi
172 arch-viles
16 nightmare imps
46 nightmare cacodemons
48 nightmare demons
19 nightmare arachnotrons
1 nightmare arch-vile
19 bruiser brothers
7 shamblers
2 lava elemental
2 agony elementals
1 Cyberdemon
-- History ---------------------------------------------------
On level 17 he ran for his life from acid!
On level 19 he encountered an armed nuke!
On level 19 he assembled a gatling gun!
On level 22 he assembled a tactical boots!
On level 23 he assembled a tactical shotgun!
On level 23 he assembled a cerberus armor!
On level 29 he assembled a hyperblaster!
On level 33 he found the Shielded Armor!
He left level 35 as soon as possible.
On level 38 he stumbled into complex full of arch-viles!
On level 46 he ran for his life from acid!
Level 48 was a hard nut to crack!
On level 53 he found the Butcher's Cleaver!
On level 56 he assembled a plasmatic shrapnel!
He nuked level 62!
On level 65 he stumbled into a nightmare arachnotron cave!
He nuked level 65!
He nuked level 68!
On level 70 he stumbled into complex full of arch-viles!
Level 72 blasted him with unholy atmosphere!
On level 73 he encountered an armed nuke!
On level 74 he stumbled into a nightmare cacodemon cave!
On level 76 he stumbled into a nightmare cacodemon cave!
On level 80 he found the Trigun!
He nuked level 81!
On level 83 he stumbled into a nightmare demon cave!
On level 84 he stumbled into a nightmare cacodemon cave!
He sounded the alarm on level 86!
On level 87 he ran for his life from acid!
On level 88 he stumbled into a nightmare demon cave!
Level 89 was a hard nut to crack!
Level 93 blasted him with unholy atmosphere!
On level 94, hell froze over!
He nuked level 94!
He activated the Angel Arm on level 99!
He left level 99 as soon as possible.
He activated the Angel Arm on level 100!
He left level 100 as soon as possible.
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
There are stairs leading downward here.
Just one more! Just one more! Will you die here? Press <Enter>...
You enter Hell, level 100.
Do you want to use the dangerous Angel Arm?? [y/n]
You activate the Angel Arm! Your life is drained! You feel relatively safe
now.
You use a homing phase device. You feel yanked in an non-existing direction!
There are stairs leading downward here.
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
You open the door.
-- General ---------------------------------------------------
112 brave souls have ventured into Phobos:
104 of those were killed.
8 souls destroyed the Mastermind...
2 killed the bitch and survived.
6 showed that it can outsmart hell itself.
--------------------------------------------------------------
8
0.9.9.6 / [U|AoMC|YAAM Conqueror] At last, thanks to BP Red Armor
« on: February 14, 2013, 03:44 »
Most dangerous things on AoMC are Commandos. They deal 6*7=42 damage, killing player in Tactical armor with 84% in one hit O_o (less than 84% if he is Marine or has Iro or TaN, of cause)
Red armor with Power mod reduces it to 24 (48%) damage, which is much more manageable. And Bulk lets this armor survive long enough to give full protection and be repaired with shards.
It also give huge protection vs Sergeants (24->12 damage), Captains (24->4), Revenants (15->6), Mancubi (24->12 per projectile), Arachnotrons (25->10), i.e. all most annoying AoMC enemies.
I had no int2 and no brute, but had Cateye. Int2 is not necessary (but not useless, of cause) when you have Cateye, so I replaced it with early Finesse.
And if you have Skull of Hatred, it's not hard to kill Angel without Brute. I killed demons, making a nice carpet of their corpses. Btw, unmodded Chainsaw deals 24 damage, and demons has 25hp+2armor. So, yes, I had to hit each twice and they chewed me up a bit. Then I activated skull and killed Angel. I retreated one step after each attack, so I think he have not hitted me once, even though I was in red armor. He has 150% speed, so you need to have move time and attack time below 0.66 to avoid his attacks. If you have sum of them below 0.66, you can just retreat once after each hit, if not, math is getting more complicated, you have to retreat several times before attacking.
Automatic weapons like chainguns and plasma are very good on AoMC, because you have near-perfect accuracy. Only bosses and archviles survived one plasma burst. And those knockbacked out of line of fire - it IS a problem in late AoMC. I used chaingun until Armory, and then Blaster and, later, Nuclear plasma to do the bulk of killage. And I nano-modded missile launcher, as Evilpotatoe suggested, and it rocked, even though I could make it into full nanomachic only after Mortuary.
Mortuary was easy, thanks to said nano-launcher and nuclear plasma. I just used them alternatively, without bothering about ammo. Probably I should have used sweep fire to kill more than one enemy per fire...
Oh, and important thing about Mortuary - if you play Cateye, demolish that middle room. Last time I got to Mortuary I was surprise-killed by commando from behind said walls. If you are melee, walls are your best friend, but if you are Cateye, they are your worst enemies. I'd demolish all walls on all levels after getting nano launcher, but I did not want to lose loot. But I often preferred making wide holes to big rooms instead of using doors.
This rocket madness makes me remember game Laser Squad that I played long ago on ZX. First level was clearing a house (top left map here ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/l/LaserSquad.png). I gave launchers to all my guys, and just leveled the building. Too bad I can't do the same with first level in DoomRL:)
Red armor with Power mod reduces it to 24 (48%) damage, which is much more manageable. And Bulk lets this armor survive long enough to give full protection and be repaired with shards.
It also give huge protection vs Sergeants (24->12 damage), Captains (24->4), Revenants (15->6), Mancubi (24->12 per projectile), Arachnotrons (25->10), i.e. all most annoying AoMC enemies.
I had no int2 and no brute, but had Cateye. Int2 is not necessary (but not useless, of cause) when you have Cateye, so I replaced it with early Finesse.
And if you have Skull of Hatred, it's not hard to kill Angel without Brute. I killed demons, making a nice carpet of their corpses. Btw, unmodded Chainsaw deals 24 damage, and demons has 25hp+2armor. So, yes, I had to hit each twice and they chewed me up a bit. Then I activated skull and killed Angel. I retreated one step after each attack, so I think he have not hitted me once, even though I was in red armor. He has 150% speed, so you need to have move time and attack time below 0.66 to avoid his attacks. If you have sum of them below 0.66, you can just retreat once after each hit, if not, math is getting more complicated, you have to retreat several times before attacking.
Automatic weapons like chainguns and plasma are very good on AoMC, because you have near-perfect accuracy. Only bosses and archviles survived one plasma burst. And those knockbacked out of line of fire - it IS a problem in late AoMC. I used chaingun until Armory, and then Blaster and, later, Nuclear plasma to do the bulk of killage. And I nano-modded missile launcher, as Evilpotatoe suggested, and it rocked, even though I could make it into full nanomachic only after Mortuary.
Mortuary was easy, thanks to said nano-launcher and nuclear plasma. I just used them alternatively, without bothering about ammo. Probably I should have used sweep fire to kill more than one enemy per fire...
Oh, and important thing about Mortuary - if you play Cateye, demolish that middle room. Last time I got to Mortuary I was surprise-killed by commando from behind said walls. If you are melee, walls are your best friend, but if you are Cateye, they are your worst enemies. I'd demolish all walls on all levels after getting nano launcher, but I did not want to lose loot. But I often preferred making wide holes to big rooms instead of using doors.
This rocket madness makes me remember game Laser Squad that I played long ago on ZX. First level was clearing a house (top left map here ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/l/LaserSquad.png). I gave launchers to all my guys, and just leveled the building. Too bad I can't do the same with first level in DoomRL:)
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------
Sandy Peterson, level 15 Hell Baron Warrant Officer Scout,
nuked the Mastermind on level 9 of Hell.
He survived 171210 turns and scored 392045 points.
He played for 2 hours, 16 minutes and 38 seconds.
He was a man of Ultra-Violence!
He killed 1158 out of 1158 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Max Carnage!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (gold cluster)
Aurora Medallion
Conqueror Badge
Angelic Badge
Hell Arena Key
Shambler's Head
Veteran Silver Badge
Veteran Gold Badge
Veteran Platinum Badge
Destroyer Bronze Badge
Destroyer Silver Badge
-- Graveyard -------------------------------------------------
###########################################################
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###########################################################
-- Statistics ------------------------------------------------
Health 28/60 Experience 117536/15
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Finesse (Level 3)
Hellrunner (Level 2)
Son of a bitch (Level 3)
Juggler (Level 1)
Intuition (Level 1)
Whizkid (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
Fin->SoB->SoB->TH->Int->MCe->Fin->WK->WK->Jug->HR->Fin->SoB->HR->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (124%) (BP)
[b] [ Weapon ] nanomachic missile launcher (6d6)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] nuclear plasma rifle (1d10)x6 [17/24] (P3)
-- Inventory -------------------------------------------------
[a] hyperblaster (2d5)x3 [40/40] (P1)
[b] nuclear BFG 9000 (8d8) [40/40]
[c] nuclear BFG 9000 (8d8) [40/40]
[d] BFG 9000 (10d8) [100/100]
[e] BFG 9000 (11d8) [130/130] (B1P1)
[f] Jackhammer (8d3)x3 [9/9]
[g] tactical armor [0/0] (100%)
[h] red armor [6/6] (100%) (PT)
[i] Angelic Armor [7/7] (100%)
[j] Azrael's Scythe (9d9)
[k] shotgun shell (x70)
[l] shotgun shell (x70)
[m] power cell (x70)
[n] power cell (x62)
[o] large med-pack
[p] large med-pack
[q] phase device
[r] power battery (x120)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
71 former humans
95 former sergeants
43 former captains
117 imps
87 demons
321 lost souls
52 cacodemons
35 hell knights
75 barons of hell
52 arachnotrons
24 former commandos
39 pain elementals
93 revenants
14 mancubi
30 arch-viles
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 4 he found the Arena Master's Staff!
On level 4 he assembled a tactical boots!
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 8 he encountered the Phobos Anomaly.
On level 10 he entered Hell's Armory.
On level 10 he found the Jackhammer!
He destroyed the evil within and reaped the rewards!
On level 11 he ventured into the Halls of Carnage.
On level 13 he assembled a hyperblaster!
On level 13 he assembled a tactical armor!
On level 13 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 18 he stumbled into complex full of revenants!
On level 19 he entered the Vaults.
On level 19 he found the Railgun!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he assembled a nanomanufacture ammo!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
The missile hits the revenant.
Unknown command. Press "?" for help.
You see : a revenant (almost dead) | floor | [ m ]ore
The missile hits the revenant. The revenant dies. You hear the scream of a
freed soul!
You swap your weapons instantly!
You see : a revenant (unhurt) | revenant corpse | [ m ]ore
The missile hits the revenant. The missile hits the revenant. The missile
hits the revenant. The revenant dies. You hear the scream of a freed soul!
You swap your weapons instantly!
You see : a revenant (almost dead) | floor | [ m ]ore
The missile hits the revenant. You hear the scream of a freed soul! You hear
the scream of a freed soul! Congratulations! You defeated John Carmack! Press
<Enter>...
You feel relatively safe now.
There is a nuclear BFG 9000 (8d8) [40/40] lying here.
-- General ---------------------------------------------------
111 brave souls have ventured into Phobos:
104 of those were killed.
7 souls destroyed the Mastermind...
1 killed the bitch and survived.
6 showed that it can outsmart hell itself.
--------------------------------------------------------------
9
Discussion / Demolition ammo and other useless(?) assemblies
« on: February 12, 2013, 15:34 »
Just found Firestorm in armory and made demolition ammo chaingun. And it does very little damage, 3d2x4. There are explosions, but they are too small to make any difference, except damaging myself when I fire point blank. Is there something I am missing?
10
Requests For Features / Coffee-break mode
« on: February 12, 2013, 07:55 »
25+11 levels take 2-3 hours. It would be great to have some shorter game modes. May be even just single level.
It can go like that:
1. Select difficulty and mutators (special rules, like "Angel of " something)
2. Select stage - one of special stages, or random stage with level, type and subtype (ex. level 15 cacodemon cave).
3. Get gear - one of presets, or room with random drops, or point buy.
4. Choose class and traits, depending on stage level.
And then jump into action.
Setup can be exported to a string (with or without random seed for level and gear, if applicable) and shared with other players as a "challenge" or "challenge pack" (i.e. several presets to play consequentially). Game can have some challenge (packs) "pre-installed", with rewards for completing them in form of badges and new stages, mutators etc. unlocked.
It can go like that:
1. Select difficulty and mutators (special rules, like "Angel of " something)
2. Select stage - one of special stages, or random stage with level, type and subtype (ex. level 15 cacodemon cave).
3. Get gear - one of presets, or room with random drops, or point buy.
4. Choose class and traits, depending on stage level.
And then jump into action.
Setup can be exported to a string (with or without random seed for level and gear, if applicable) and shared with other players as a "challenge" or "challenge pack" (i.e. several presets to play consequentially). Game can have some challenge (packs) "pre-installed", with rewards for completing them in form of badges and new stages, mutators etc. unlocked.
11
0.9.9.6 / [M|AoMr|92%|YAVP] Technicians are awesome (with pistols)
« on: February 07, 2013, 13:43 »
Hello, all, my first post, and my first Angel post mortem:) Wanted to try if I can manage without magic powers of shotguns.
Never found any good pistol, of cause, so I had to make one myself. Storm Bolter is awesome. Sadly, it can't be upgraded further:(
But now I think, may be simple T3P2 pistols can be better. About same amount of bullets per second (with SoG<5), but 4 more damage per bullet. Smaller magazine, though, but may be it can be "fixed" with ammo chain? I heard ammo chains (and may be other ammo boxes?) can reduce firing time, but Wiki says nothing about it. Shell box definitely makes reloading shotgun faster, but by how much?
Technicians special abilitias are all very handy. Being able to heal onself in the heat of battle without losing most of that health while you doing it is great. And level map showing all monsters makes level trivial. Too bad master traits are not very good. Except sharpshooter, that is.
Never found any good pistol, of cause, so I had to make one myself. Storm Bolter is awesome. Sadly, it can't be upgraded further:(
But now I think, may be simple T3P2 pistols can be better. About same amount of bullets per second (with SoG<5), but 4 more damage per bullet. Smaller magazine, though, but may be it can be "fixed" with ammo chain? I heard ammo chains (and may be other ammo boxes?) can reduce firing time, but Wiki says nothing about it. Shell box definitely makes reloading shotgun faster, but by how much?
Technicians special abilitias are all very handy. Being able to heal onself in the heat of battle without losing most of that health while you doing it is great. And level map showing all monsters makes level trivial. Too bad master traits are not very good. Except sharpshooter, that is.
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------
Adrian Carmack, level 10 Cacodemon Sergeant Major Technician,
nuked the Mastermind on level 9 of Hell.
He survived 113838 turns and scored 106453 points.
He played for 2 hours, 1 minute and 13 seconds.
He didn't like it too rough.
He killed 520 out of 562 hellspawn. (92%)
He held his right to remain violent.
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 5
Levels completed : 2
-- Awards ----------------------------------------------------
Marksman Bronze Badge
Marksman Silver Badge
-- Graveyard -------------------------------------------------
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###########################################################
-- Statistics ------------------------------------------------
Health 47/50 Experience 45968/10
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 1)
Son of a gun (Level 3)
Eagle Eye (Level 3)
Whizkid (Level 2)
Sharpshooter (Level 1)
WK->SoG->SoG->SoG->EE->EE->EE->MSs->WK->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (187%) (BP)
[b] [ Weapon ] storm pistol (1d8)x2 [1/9]
[c] [ Boots ] phaseshift boots [4/4] (90%) (A)
[d] [ Prepared ] BFG 9000 (10d8) [100/100]
-- Inventory -------------------------------------------------
[a] fireproof red armor [2/4] (39%)
[b] 10mm ammo (x100)
[c] 10mm ammo (x63)
[d] 10mm ammo (x100)
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] phase device
[i] power mod pack
[j] power mod pack
[k] technical mod pack
[l] technical mod pack
[m] fire skull
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
102 former humans
54 former sergeants
19 former captains
71 imps
53 demons
123 lost souls
17 cacodemons
21 hell knights
19 barons of hell
10 arachnotrons
2 former commandos
9 pain elementals
9 revenants
1 mancubus
4 arch-viles
2 bruiser brothers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 4 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 10 he entered Hell's Armory.
He left the Armory without drawing too much attention.
On level 12 he assembled a storm bolter pistol!
On level 12 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 19 he entered the Vaults.
He came, he saw, but he left.
On level 20 he assembled a fireproof armor!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You see : John Carmack (mortally wounded) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack.
You use a large med-pack. You feel fully healed.
You wear/wield : a red armor [6/6] (190%) (BP)
You reload the storm pistol. You are hit!
You see : John Carmack (mortally wounded) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack.
You see : John Carmack (mortally wounded) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack.
You see : John Carmack (almost dead) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack.
You see : John Carmack (almost dead) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. John Carmack
dies. Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now.
You use a lava element. You feel invincible!
-- General ---------------------------------------------------
36 brave souls have ventured into Phobos:
32 of those were killed.
4 souls destroyed the Mastermind...
1 killed the bitch and survived.
3 showed that it can outsmart hell itself.
--------------------------------------------------------------
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