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Messages - tylor

Pages: 1 2 [3] 4 5
31
Requests For Features / Re: Allow saving in N!
« on: February 24, 2013, 08:03 »
I think it is not coffee-break anymore. And above HNTR, not quite casual.

32
I think information about cornershooting should be added to manual. Because it's completely both non-obvious and necessary to play.

33
Requests For Features / Add runmode binding to insert (numpad 0)
« on: February 22, 2013, 08:24 »
I know it can be done by adding ["INSERT"] = COMMAND_RUNMODE, to keybindings.lua (and I did), but I think it should be standard feature.
Usually I move by right hand on numpad, left on f/r/tab, and comma is totally out of place for so often used function.

Also, I think TAB should be not used both for switch targets and running. I end up running by mistake too often. And I don't see how it can be altered by config.

34
Requests For Features / Re: Balance suggestions
« on: February 21, 2013, 17:46 »
Masterless pistol build can be quite interesting on high enough levels. SoB5+SoAG5+DG+Rel3+TH2+EE+2 storm bolters... 240 damage in 0.2 seconds. 0.8 seconds to reload. If you have Beretta/Combat Pistol or nano mod(s) you can have quite ridiculous DPS.

Cateye mastery works well with pistols too (because it is only burst mastery that is not chainfire-specific)

Berserk is very good for everyone, because it kicks in on getting damaged too.

35
With phaseshift combo, I surfed lava tide, laughing at monsters! It really change they way game is played - for the best. It would be ideal if I'd find napalm launcher (and nano mod for it), may be some day...

My early build was actually inspired by playing Doom2. I was moving very fast around, easily outrunning mobs and projectiles. I thought "hey, I want to do same in DoomRL". So, I took HR before even started on mastery. And it indeed helped both in early and late game. Knights was suddenly not a problem at all. I could run away from any serious fight/enemy nearly unscathed. Especially after I found phaseshift boots and, then, armor.
Cerberus-modding phase armor felt most like blasphemy, and I pondered some time about it (when I first time saved), but I'm sure it was right choice. Very good speed and awesome protection is better than awesome speed and barely any protection at all. There were lots of moments where resistance helped me, but barely any, where 0.27 speed would work, but 0.43 won't. Also, HR synergied well with Cateye - it lets me stay exactly at right distance from enemy.

Also, I took EE first, because without it, Cateye is of little use too - with it's sight range you have huge accuracy penalty. Actually, I should have took EE2 and EE3 earlier than I did, before SoG, and even before SoB 3-5 - difference is very noticeable.

Gear. Besides phaseshift set, game was very stingy again, not a singly onyx, nano, nuclear or napalm. No combat pistols, until 98th level. I got Malek and Butcher's, though, which I had stashed for rest of the game "just in case", never used.

I got blaster and GCB. I was skeptical about blaster, initially, but gave it a try. And with SoB5/EE3 and storm (B) modded it was very good for something with free ammo. Full 20 clip was enough for Shambler or Lave Elemental. Revenants often dropped in one burst (unless they were knockbacked out of sight and dodged rest of burst because of that). GCB is also not bad, but for my build it's just plain 11 bullets worse than Storm Combat Pistol (B).

So, I had blaster nearly always as my prepared weapon and used it for killing smaller stuff, finishing off stronger enemies, and when ammo was tight, as a primary weapon.

When I used stairs, I had missile launcher in other slot, and used it for destroying nearest clusters of enemies. Before clock started, they were mostly dead, and those alive - out of THEIR range of fire.

Because of Juggler, I used mostly (heavily modded) standard weapons. Even skipped super shotgun, because I already had focused double (B) on speed dial. Yes, I mostly used Bulk mods, because lack of Reloader really hurts.

Oh, and those 9 monster I was short of 100% - it was Arachno cave that I encountered too early. I was totally not strong enough yet to took them, so it was either Q or stairs.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Igor Savin, level 24 Arch-Vile 1st Lieutenant Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 377270 turns and scored 2285020 points.
 He played for 9 hours, 23 minutes and 25 seconds.
 He was a man of Ultra-Violence!

 He killed 3651 out of 3660 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of 100!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Experience Medal
  Centurial Platinum Badge

-- Graveyard -------------------------------------------------

  #########################################################==
  #............|...................#...........%.........#.==
  ######+###########+############/##........|}...........#.==
  #......#.........................#..............}......#.==
  #......#........................|#.\...........|}.....0#===
  #................%.............|./...................../.==
  #...====......=========..........#......|..............#.==
  ================================\#======....%..........#.==
  ===========================================================
  ===========================================================
  ====....==========...#=====================================
  #.............=====..==.=..#....==......========.==========
  #|.........|}.=====..#}=...#%....#...........|.%.|.....#===
  #........."...====...#.....#|..||/...............}.....#===
  #.........}|..=====..#}....#||...#|}....|.........|....#.==
  #|..X.===.+...=====.}#|....#.....#}.}%|.........^}.....#===
  #....===.=.....===..|#.....#.....#............|.|.|....#===
  #....=====.......#...#....}#.....#%..............0.....#===
  #....==.==.......#.%.#....|#%....#.........+.|.........#.==
  ########################################################===

-- Statistics ------------------------------------------------

  Health 99/50   Experience 799801/24
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 5)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 3)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  EE->HR->HR->SoB->SoB->TH->Int->MCe->Fin->Fin->WK->WK->Jug->HR->SoB->Fin->SoB->Int->SoB->SoG->SoG->EE->EE->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cerberus phaseshift armor [0/0] (100%) (A)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (1d8)x3 [18/18]
    [c] [ Boots      ]   phaseshift boots [8/8] (100%) (AP)
    [d] [ Prepared   ]   storm blaster (1d8)x2 [20/20] (B1)

-- Inventory -------------------------------------------------

    [a] focused double shotgun (8d4)x2 [2/2] (B1)
    [b] gatling gun (1d7)x8 [51/60] (F1)
    [c] hyperblaster (2d4)x3 [40/40] (T1)
    [d] assault shotgun (9d3) [8/8] (B1P2T2)
    [e] missile launcher (6d6) [1/8] (B3)
    [f] Malek's Armor [3/3] (92%)
    [g] Butcher's Cleaver (5d6)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x32)
    [j] 10mm ammo (x100)
    [k] shotgun shell (x32)
    [l] rocket
    [m] power cell (x50)
    [n] power cell (x50)
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] homing phase device
    [s] Hell Staff
    [t] 10mm ammo chain (x250)
    [u] shell box (x100)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 30%   feet 0%   
    Melee      - internal 0%    torso 30%   feet 0%   
    Shrapnel   - internal 0%    torso 30%   feet 0%   
    Acid       - internal 0%    torso 70%   feet 0%   
    Fire       - internal 0%    torso 70%   feet 0%   
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    216 former humans
    340 former sergeants
    337 former captains
    175 imps
    51 demons
    293 lost souls
    28 cacodemons
    106 hell knights
    501 barons of hell
    269 arachnotrons
    8 former commandos
    35 pain elementals
    312 revenants
    236 mancubi
    329 arch-viles
    35 nightmare imps
    130 nightmare cacodemons
    76 nightmare demons
    79 nightmare arachnotrons
    9 nightmare arch-viles
    62 bruiser brothers
    12 shamblers
    3 lava elemental
    5 agony elementals
    4 Cyberdemons

-- History ---------------------------------------------------

  On level 8 he assembled a gatling gun!
  On level 15 he assembled a tactical shotgun!
  On level 19 he stumbled into complex full of revenants!
  On level 20 he found the Necroarmor!
  Level 24 blasted him with unholy atmosphere!
  On level 25 he assembled a gatling gun!
  On level 27 he ran for his life from lava!
  On level 27 he found the Grammaton Cleric Beretta!
  On level 29 he assembled a hyperblaster!
  Level 32 was a hard nut to crack!
  On level 33 he assembled a cerberus armor!
  On level 34 he assembled a storm bolter pistol!
  On level 39 he found the Malek's Armor!
  On level 44 he ran for his life from lava!
  Level 46 was a hard nut to crack!
  On level 47 he found the Butcher's Cleaver!
  Level 49 was a hard nut to crack!
  On level 49 he assembled a focused double shotgun!
  On level 50 he encountered an armed nuke!
  On level 58 he stumbled into a nightmare arachnotron cave!
  On level 60 he stumbled into a nightmare cacodemon cave!
  On level 62 he stumbled into a nightmare demon cave!
  On level 63 he ran for his life from lava!
  On level 66 he ran for his life from lava!
  On level 68 he found the Hell Staff!
  On level 72 he ran for his life from lava!
  On level 76 he ran for his life from lava!
  On level 80 he stumbled into complex full of bruiser brothers!
  On level 80 he ran for his life from lava!
  On level 83 he stumbled into a nightmare cacodemon cave!
  On level 84 he stumbled into a nightmare cacodemon cave!
  On level 86 he encountered an armed nuke!
  He sounded the alarm on level 90!
  Level 91 blasted him with unholy atmosphere!
  On level 92 he stumbled into a nightmare cacodemon cave!
  On level 94 he stumbled into a nightmare arachnotron cave!
  On level 96 he stumbled into a nightmare arachnotron cave!
  On level 99 he found the Medical Powerarmor!
  On level 100 he ran for his life from lava!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 lying here.
 You see : a mancubus (severely wounded) | floor | [ m ]ore
 The missile hits the mancubus. The missile hits the mancubus. The mancubus
 dies. You feel relatively safe now. There is 10mm ammo (x100) lying here.
 Unknown command. Press "?" for help. There is 10mm ammo (x100) lying here.
 You reload the Grammaton Cleric Beretta.
 There is 10mm ammo (x100) lying here.
 There is an agility mod pack lying here.
 There is a Megasphere lying here.
 MegaSphere!
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...
 The missile hits the arch-vile. Boom! Boom! Boom!

-- General ---------------------------------------------------

 146 brave souls have ventured into Phobos:
 135 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 10 souls destroyed the Mastermind...
 4 killed the bitch and survived.
 6 showed that it can outsmart hell itself.

--------------------------------------------------------------


36
Discussion / Re: Praise be to the RNG!
« on: February 21, 2013, 08:19 »
My relation with RNG is "tough love". I am given barely enough to survive.
And when I hope for combat pistol to make29-clip storm bolter, I find it... on 98th level.

37
Requests For Features / Re: Balance suggestions
« on: February 21, 2013, 04:27 »
Storm-modded blaster with SoB5 is quite an ammo saver.
Pistols and melee are underpowered unless you train it specifically, and it actually makes sense. And similar to Doom.

Though, I'd not mind if default pistol were a little improved. Most standard weapons can be quite good when upgraded, but with pistol's crippling magazine size of 6 little can be done with it.
In RL, pistols use in police and army have at least 10 rounds, as far as I could google. 6 rounds are either WW2 era, or mini-pistols, or revolvers. But if it is a revolver, it should have better punch, no?

38
Discussion / Re: Shotgun thread
« on: February 20, 2013, 12:28 »
May be something with chainsaws AND shotguns?
Army of the Dead. Prerequisites: Berserk, Juggler. You got cursed chainsaw equipped. If you kill enemy with shotgun, next melee attack takes no time. If you kill enemy with melee, next attack with shotgun take no time.

39
Discussion / Re: Shotgun thread
« on: February 20, 2013, 03:52 »
I think Fireangel is quite fitting for Marine. Laughing at mancubi rockets and kicking barrels just for fun is his thing. Oh, and rocketjumps!

40
Cerberus has a lot of fixed stats, irrelevant to base armor. Speed, protection, acid/fire/plasma are all fixed.
So, best bet is to make it from something like duelist, or onyx. But phaseshift one also has 30 melee/shrapnel/bullet res, and give set bonus with phase boots. Too bad I found no phase boots. And only duelist armor I have seen that run was picked up by sergeant, that subsequently drown in lava. Bastard.

41
Well, that too. There were not much space where to run, and demons were literally everywhere, but probably I could run in circles.
But mostly, I was just not familiar enough with such particular type of monsters, and too adrenaline-striked to stop and think thoroughly, read their wiki entry, look hard at my inventory, etc.

42
I was just not prepared for facing this... Mentally, mostly, because in hindsight, I had enough ways to save myself. Shotgun box, missile launcher, napalm launcher, running into the lava in hope that demons will kill themselves.
I managed to kill most with shotgun and pistol, teleported around some with staff and phase, but it was just a little not enough...

On the plus side, I was able to advance so far with a very poor luck in drops. Probably only really good thing I found was combat pistol. I was thinking about what to do with it, even considered throwing it away, but then made a stormbolter and realized that best thing in this gun is it's huge clip. Also, triggerhappy works with it, so I had triple burst in 0.085 or so seconds. So, everything was effectively timefrozen while I was shooting - until it's time to reload.

Also, fire resistance was indeed a life saver. Saved my life for sure numerous times. I had to remind myself that I am not, in fact, invincible. And was really curious about what can actually kill me. At last, I got an answer:) Well, whatever kills you makes you stronger. I will be better prepared next time.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Ilya Bely, level 20 Arch-Vile 1st Lieutenant Scout,
 was eaten alive by a nightmare demon on level 64 of Hell.
 He survived 324333 turns and scored 892429 points.
 He played for 6 hours, 19 minutes and 17 seconds.
 He was a man of Ultra-Violence!

 He killed 2265 out of 2274 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of 100!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Experience Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ##############======##########............#.;#..##.#.######
  ##############======##=####.#......#........#cc...c%%######
  ##############============X#..................c.c>...######
  ##############======###===cc..............=....c.%....#####
  #############=====##====#==...\.....[.........;.%#.%%.#####
  ##############==#######==#=............=.....c......#######
  ###############=######===##.#..........==.....%....########
  ######################=====#....#.......=.....%;.%#.#######
  ###########################=..............%.........#######
  ######################=####.=....+...|.=.%...........######
  ###################=##==#=#=..#.....................#######
  ###################========...#..........%%........#.######
  ####################===#===#.........%..|....##.....#######
  ###################===##===##...#...#=......#.....#.#######
  ######################==#==##.....###=.....%\....#.#.######
  #######################=######....##...........##.;.#######
  #############################.....#....#..#.....###########
  #############################.#.#.##.#.###.################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 374731/20
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 1)
    Son of a bitch   (Level 3)
    Son of a gun     (Level 4)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  SoB->SoB->Int->Int->TH->MCe->Fin->Fin->WK->WK->EE->EE->Fin->SoB->Jug->SoG->SoG->SoG->SoG->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   storm combat pistol (1d9)x2 [29/29] (B1)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   assault shotgun (10d3) [0/6] (P3T1)

-- Inventory -------------------------------------------------

    [a] hyperblaster (2d5)x3 [40/40] (P1)
    [b] minigun (1d6)x8 [439/439] (B3)
    [c] minigun (1d6)x8 [439/439] (B3)
    [d] missile launcher (6d6) [8/8] (B3)
    [e] napalm launcher (7d7) [1/1] (B3)
    [f] tactical armor [0/0] (100%) (A)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x71)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] shotgun shell (x27)
    [l] rocket (x6)
    [m] power cell (x50)
    [n] large med-pack
    [o] firestorm weapon pack
    [p] Hell Staff
    [q] Enviroboots [0]
    [r] 10mm ammo chain (x250)
    [s] shell box (x100)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    150 former humans
    216 former sergeants
    198 former captains
    205 imps
    34 demons
    308 lost souls
    59 cacodemons
    105 hell knights
    252 barons of hell
    126 arachnotrons
    22 former commandos
    29 pain elementals
    111 revenants
    151 mancubi
    161 arch-viles
    31 nightmare imps
    30 nightmare cacodemons
    55 nightmare demons
    10 nightmare arachnotrons
    12 bruiser brothers

-- History ---------------------------------------------------

  On level 11 he assembled a fireproof armor!
  On level 15 he assembled a burst cannon!
  On level 18 he assembled a tactical boots!
  On level 18 he assembled a hyperblaster!
  On level 18 he assembled a tactical armor!
  On level 19 he found the Hell Staff!
  On level 24 he assembled a storm bolter pistol!
  On level 28 he stumbled into complex full of arch-viles!
  He sounded the alarm on level 30!
  On level 33 he encountered an armed nuke!
  On level 34 he assembled a cerberus armor!
  On level 44 he found the Enviroboots!
  Level 45 blasted him with unholy atmosphere!
  On level 49 he stumbled into a nightmare cacodemon cave!
  He sounded the alarm on level 50!
  On level 53 he stumbled into a nightmare demon cave!
  On level 64 he stumbled into a nightmare demon cave!
  On level 64 he finally was eaten alive by a nightmare demon.

-- Messages --------------------------------------------------

 The nightmare demon dies. The nightmare demon dies.
 You reload the assault shotgun. The nightmare demon misses you.
 You see : a nightmare demon (wounded) | blood | [ m ]ore
 You reload the assault shotgun. The nightmare demon hits you. The nightmare
 demon hits you.
 You see : a nightmare demon (heavily wounded) | blood | [ m ]ore
 The nightmare demon hits you.
 You use a large med-pack. You feel fully healed. The nightmare demon hits
 you. The nightmare demon hits you.
 You use a Hell Staff. You feel yanked in an non-existing direction! The
 nightmare demon hits you.
 You swap your weapons instantly!
 You reload the storm combat pistol. The nightmare demon hits you. The
 nightmare demon hits you. Your cerberus phaseshift armor is completely
 destroyed! You die!... Press <Enter>...
 You see : floor

-- General ---------------------------------------------------

 139 brave souls have ventured into Phobos:
 129 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 9 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 6 showed that it can outsmart hell itself.

--------------------------------------------------------------


43
Discussion / Re: Mini-guide to enemies
« on: February 18, 2013, 02:19 »
First of all there's no such thing as normal damage. Inexperienced player reading this may think that melee, bullet and shrapnel are the same thing.
About revenants - they have 120% speed, so you may get into situation where revenant moves, shoots after that, you get knockbacked so you don't see him and can't aim.If you're really slow/unlucky this situation can repeat itself. In my danger rating i put them above mancubi.
Fixed bullet damage. About revenants vs mancubi - I mean "danger" in terms of "will YASD you". While revenant's attack may be somewhat harder to avoid, it is not as devastating as mancubi,

44
With all respect, you are probably playing a completely different game.
Yes, probably:) I prefer walls and distance for defense instead of dodging. I should try playing some Gun Kata games for a change...

45
Discussion / Dodgemaster - for Cyberdemon and former humans only?
« on: February 17, 2013, 11:37 »
I'm looking at dodgemaster trait... It grants guaranteed dodge, but once per monster only. So, against burst fire enemies (commando, captain, arachnotrons) it has very little use.
Vs knight, baron, imp, caco you have 50 base dodge + 30 from HR2 + 10 from tactical boots = 90%
Sergeants, Mancubus, Revenants, Archviles don't care about dodging at all.

Former humans have 10 base dodgerate and low rof, so dodgemaster helps a lot to avoid their damage. But they rarely matter anyway. Cyberdemon has 30, and dodgemaster helps a lot, though with tactical boots and armor you have 80% dodge chance, and if you are running (extra 20%) - 95% chance.

Also, after 10th (edit - 12th)  level you can get HR3, that raises dodge chance even against Cybie to 95% with boots.

So, outside very specific situations (like, AoPC) Dodgemaster is not worth taking. If you want better dodge, wait for level 10 (edit - 12) and take HR3 - it will let you dodge near-perfectly.

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