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Messages - C4Cypher

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31
Requests For Features / Re: Keycards
« on: October 23, 2010, 18:54 »
I'm thinking that explosives would be a viable means for bypassing locked doors. The downside is the loss of the rocket, cells, or laughably, pistol rounds in the case of the Jackal. Not having access to an explosive weapon or nearby barrels would increase the need for such things, as would an AoMr or AoBezerk run ... the only challenge would be to ensure that locked doors do not prevent access to the exit.

32
Requests For Features / Master Trait: Gunslinger
« on: October 23, 2010, 18:22 »


- Gunslinger ---------------------------------------

"I do not kill with my gun. He who kills with
his gun has forgotten the face of his father.
I kill with my heart."


For you, a pistol is not a tool, a simple weapon,
it is an extension of your body. Your pistols deal an
additional point of damage for each pistol shot landed
to a maximum of twelve. Missing, reloading, taking damage
or firing any weapon other than a pistol will reset the bonus.



Requires  : Son of a gun (3), Juggler (1), Eagle Eye (1)
Blocks    : Hellrunner, Brute, Son of a Bitch






Note: I've modified this idea significantly, I'm including the old concept for completeness.

Old Gunslinger:
Spoiler (click to show/hide)

I wanted an alternative pistol master trait ... leaning towards power pistol builds as it seems to be a popular alternative to MGK builds. I had also wanted to present a master trait that may provide an incentive to do a Non-dualgunner pistol build, although such would be tricky, I think that this might provide a minor incentive to attempt that, but I'm not really experienced enough to know the full incentives this would have on possible builds that would result from this.

Naturally, this might need to be balanced ... I especially had difficulty picking which traits to block.  I wanted to follow the convention of a master trait requiring six traits, either two advanced traits + prerequisites, or some other combination (see the requirements for Blademaster).

I really hated the idea of blocking a second level trait, so I settled on blocking SoB, to block Cateye, upping the Master trait's damage bonus to compensate.


I would greatly enjoy having a master trait like this, providing versatility to the pistol game, and perhaps leaning towards a broader game allowing more weapon focus. (MGS/Shottyman, MGS/Intuition, MGS/Whizkid). Another reason I like this is that it incorporates the well loved juggler in an understandable manner, especially for single pistol builds.

I feel that blocking SoB is a bit more balanced and keeps to the 'block only basic traits' rule, SoB  + Gunslinger bonus might be a tad overpowered. Why a max bonus of 12?  If you're holding two unmodded pistols, you can unload one, swap, and unload the other without having to reload.  Understandably, this would make bulk mods and the Beretta immensely powerful, as it would allow additional rounds fired with the maximum damage bonus ... yet dual-gunner would be hampered by this, as if the first round kills, the second will miss, resetting the bonus. It would make this master trait usable with Dualgunner, but favor a pistol build without it.

I really like this, as it gives a completely different flavor of pistol game from the 'john woo' style of pistol shooting that most pistol builds depend on, leaning more to the trick shot style of marksman that can depend on alternative weapons in a pinch, a desperado slinging out a shotgun or rocket launcher quickly if his pistols fail him.

Also, with this seccond version of the Gunslinger concept, here might be an alternative requirement:

Requires  : Son of a gun (1), Juggler (1), Intuition (1)

Any thoughts?


33
Requests For Features / Keycards
« on: October 23, 2010, 16:35 »
One of the major mechanics in the Doom level design were the red, yellow and blue key cards with corresponding doors.  Seeing this in DoomRL would add to the feel of having this.

Implementing this might be a pain, as you'd might have to ensure that the keys are not spawned beyond doors, or the doors do not block access to the exit.  Alternatively, keys might carry over to other levels, and while having all three keys would negate the challenge provided by the doors, they would take up precious inventory space, and may not be an option in melee, pacifist or marksman runs.  To keep from just shooting or shotgunning the doors open, they might be armored like walls, requiring rockets or other high powered weaponry (with precious ammunition expenditure) to bypass without keys.

Perhaps such doors would be associated with vaults and the like, set templates rather than being placed at random doors, blocking off access to items, or even special level exits.

34
0.9.9.1 / Re: [M|AoMr|89%|YAVP] So Close ...
« on: October 23, 2010, 14:12 »
*chuckles* I'm trying to work on my EE addiction on pistol builds.  It's a bad habit getting in long ranged duels with imps, and especially sergeants. I get frustrated at missing so much, and I like the extra range/ammo efficiency that EE brings.  MGK is good, but not something I find so essential, as long as I can run, retreat, reload and get back into it.  I find myself more enjoying Power builds (my first completion of M was with a wacky Juggler Power Wizkid pistol build) ... but I need to learn to survive better with them.

Additional note: To my dismay, dying to JC denied me the Marksman Silver badge.

35
0.9.9.1 / [M|AoMr|89%|YAVP] So Close ...
« on: October 23, 2010, 12:40 »
I am proud to announce my first completion of any challenge, much less one involving my favorite weapon, the pistol.  At last I am an Angel of Marksmanship.

My biggest challenge when starting my runs was getting through the arena. Yes, not a requirement, but I really, really wanted to get that power mod early.  Some games would put me in bad spawns at the end of a round, grouping cacodemons and demons around me while I'm trying to reload, other times it was just YASD.

This run got off to a good start, hoarding ammunition early, getting a lot of good mods (a LOT of bulk mods), I had little trouble early. I entered one map, saw that 'there is something really valuable here!' and started praying for a green pistol.   What I got was a Baron who just ... would not die ... I pumped endless pistol rounds until he dropped.   And I found that I had worn the Cybernetic armor he was wearing down to 32%, I wish I had screenshotted it. Another frustrating thing was getting a firestorm pack ... only to find that coveted second power pack to complete my kata pistols.

The Hellgate wasn't as much of a problem as I expected.  Run back to the door, and let the souls and demons funnel through one at a time, and close the door whenever you can to reload.  I had dodgemaster by the time I fought the bruiser brothers, wasn't that bad.

Once I got Gun Kata ... it was pretty smooth sailing, so long as I was careful to pop around corners, and never give anything too long of a time to get a shot off at me.

My main concern in Hell was the fact that I wasn't getting much in the way of new pistol rounds, and I was worried about vile packs.   My first vile pack wasn't so bad. In fact, it solved my ammunition problem in an amazing way:


Screenshot created. There is 10mm ammo (x24) lying here.                       
 Unknown command. Press "?" for help. There is 10mm ammo (x24) lying here.     
                                                                               
                                                                               
                                                                               
                .....                                                           
                #....#                                                         
                #....#                                                         
                #....#                                                         
                #....#                                                         
                #....######                                                     
                #..........                                                     
                #.........                                                     
      ..        #.....##########                                               
     .==}########.....#........#                                               
     |}=|}||}.........#........#                                               
    .||}}|}||%........#........#.#                                             
    ..}}}|}|}@........+..0.....=.#                                             
    ...|}||}}%........#####=###=....                                           
     .|}}|}|||............=..   ....                                           
     ....|}}|}...........=....    .                                             
      #########################                                                 
 C4Cypher                   Armor : modified red armor [1/4] (14%) (B)         
 Health: 84%  Exp:  9/15%   Weapon: modified pistol (2d4) [8/8] (B1)           
 cautious                                                    Phobos Hell  Lev6 


Finding the Hellstaff was a lucky break, and it pulled me out of a couple pinches, I also grabbed a nuke I found, simply because I wanted the option to take down the Cyberdemon if the fight went south.  I wasn't anticipating finding an invuln on level 24, but I took advantage of it anyway ...


BB Screenshot created.                                                         
 You feel vulnerable again.                                                     
 ######################                                    ###############     
 #.........................................................................     
 #..........................................................................   
 #..........................................................................   
 #.............................................................>.............   
 #................................................................@..........   
 #............................................................................ 
 #............................................................................ 
 #............................................................................ 
 #...........................................................................   
 #...........................................................................   
 #..........................................................................   
 #..... ....................................................................   
 #..... ...................................................................     
  ........................................................................     
    .. ..................................................................       
       .................................................................       
       ................................................................         
         .... .......................................................           
                     ##############################################             
 C4Cypher                   Armor : modified blue armor [2/2] (100%) (A)       
 Health: 100% Exp: 10/36%   Weapon: modified pistol (2d5) [6/6] (P1)           
 cautious                                                    Phobos Arena       


What resulted was an excellent fight ... and I killed a LOT of barons, but I just didn't have enough armor and health to ignore the swarm and focus on the EVIL, I was running low, tried to hellstaff back for a safe reload and ... welll ...

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 C4Cypher, level 10 Cacodemon Sergeant, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 100322 turns and scored 82634 points.
 He played for 6 hours, 53 minutes and 28 seconds.
 He didn't like it too rough.

 He killed 506 out of 566 hellspawn. (89%)
 He was an Angel of Marksmanship!


 He saved himself once.

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...........................BBB............................#
  .......................B.B.BB.BBBB........................#
  ...............%%%....%.........B.........................#
  .........................B....B...........................#
  ........................B.B...B...BXB.....................#
  .................%.%..BB.B..BXBBBBB.......................#
  ....................B.BB.......BB..B......................#
  ................%%...B..........B.........................#
  .......................B.B......BB........................#
  ......................B.....BB.BB.........................#
  ...........................B..............................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health -12/60   Experience 43672/10
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 1)
    Hellrunner       (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 1)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Gun Kata         (Level 1)

  SoG->SoG->DG->SoG->EE->HR->HR->DM->MGK->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   modified pistol (2d5) [5/6] (P1)
    [c] [ Boots      ]   modified protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   modified pistol (2d5) [5/6] (P1)

-- Inventory -------------------------------------------------

    [a] modified pistol (2d4) [8/8] (B1)
    [b] modified pistol (2d4) [8/8] (B1)
    [c] modified blue armor [2/2] (164%) (B)
    [d] modified red armor [4/4] (124%) (B)
    [e] 10mm ammo (x38)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] small med-pack
    [n] large med-pack
    [o] large med-pack
    [p] homing phase device
    [q] Hell Staff

-- Kills -----------------------------------------------------

    99 former humans
    61 former sergeants
    29 former captains
    97 imps
    70 demons
    52 lost souls
    22 cacodemons
    27 barons of hell
    1 Cyberdemon
    11 hell knights
    2 arachnotrons
    4 former commandos
    2 pain elementals
    8 arch-viles
    5 mancubi
    14 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 15 he encoutered the Phobos Hellgate.
  On level 20 he found the Hell Staff!
  Then at last he found Phobos Arena!
  He nuked level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  On level 26 he finally nuked the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...   The missile hits the baron of hell. The missile
 hits the baron of hell.
 Fire -- Choose target...   The missile hits the baron of hell. The missile
 hits the baron of hell. The baron of hell dies. You dualreload your guns!
 Fire -- Choose target... 
 Fire -- Choose target...   The missile hits the baron of hell.
 Fire -- Choose target...   The missile hits the baron of hell. The missile
 hits the baron of hell.
 Fire -- Choose target...   The missile hits the baron of hell. The missile
 hits the baron of hell. The baron of hell dies. You dualreload your guns!
 Fire -- Choose target...   The missile hits the baron of hell. The baron of
 hell fires! You are hit!
 You use a Hell Staff. You feel yanked in an non-existing direction! You
 dodge! You dodge! You dodge! You hear an explosion! Your blue armor
 is completely destroyed! You dodge! You dodge! You dodge! You die!...

-- General ---------------------------------------------------

 Before him 78 brave souls have ventured into Phobos:
 56 of those were killed.
 And 9 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 13 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 11 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

Thanks for the read, and I hope that someone found this entertaining. I love pistol builds, and it's an honor to walk into the hallowed doors reserved for the fraternity of marksmen.

I hope to do a power build next time.



36
Requests For Features / Re: New unique items
« on: October 20, 2010, 21:10 »
Boomstick
'The twelve-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department.'

Type: Unique Double Shotgun
Damage: (8d5)x3
Spread: Tighter spread than Double shotgun, only double damage reduction, rather than triple
Firing time: 1.0s
Clip size: 2 shotgun shells
Reload time: 2.0s
Damage: shrapnel
Alt-Fire: Fire Single barrel
Alt-Reload: Reload Single barrel
Description: The preferred weapon of the greatest warrior ever known in the fight against the army of darkness, this hunting shotgun inflicts double the knockback that one would expect ... gotta love seeing them tumble like rag-dolls. Groovy.

Edit: I made a pitiful attempt of making this in the sandbox. I don't think the current engine has base modifiers for modifying knockback modifiers (aside from the damage) ... like it does with the armor's knockback reduction. I think this might be scriptable, but I'm not yet comfortable with lua or the engine's hooks. I also struggled with the weapon flags, as to which combination would produce the primary and alternate fire and reload actions to emulate the double shotty, but I'll still submit what I have here for the sake of completeness.

Ignore the stats and flags, just the game text ... I was hoping for something with a little more damage than the doubleshotty, with a little bit tighter spread, just wider than the combat shotgun.  (not quite so much damage as the super) That and double the knockback effect per damage as other weapons. 

Spoiler (click to show/hide)

37
0.9.9.1 / Re: [M|100%|YAAM] Pistols Kick Ass!
« on: October 18, 2010, 10:26 »
I'm having a lot of fun playing around with single pistol builds, and thanks for the advice about juggler.  Getting to both mid/late Hell in both E and M. Hoping to throw Wiz in the mix, see how it changes things,  starting to get some amazing damage per round ratios.

I'm curious about your build ... will wait for the mortem. Considering a pistol/vamp ... but having a hard time prioritizing build order in a way that works with the scaling of the levels. The fact that I have no clue as to how to play melee doesn't help, but it should be fun to play with.  I should probably learn to play normal melee builds before I experiment with it.

38
0.9.9.1 / Re: [M|100%|YAAM] Pistols Kick Ass!
« on: October 17, 2010, 15:54 »
That is amazing ... never did think of putting juggler before the core traits, much less the shotty trick.  My single pistol build experiment is going well, it's surprisingly effective.  Keeping two pistols and two combat shotguns (that swap trip will make my life so much easier) ... and it actually is reminiscent of the Matrix (fire gun until empty and then just drop it) fighting style.

I had another crazy idea ... a pistol/melee hybrid build. Should be interesting to come up with.

Edit: Wow, I just killed a Reverant with a single Bulk modded pistol. Sogx3, Sobx3 ... took only four rounds.

I've got a question concerning the Juggler switch trick.  You have an equipped weapon and a prepared weapon, as well as your pack.  Juggler makes swapping from prepared instant. Swapping from pack to equipped takes 1 sec.  Dropping from pack takes 0.5 sec.  I have no idea how one might drop from prepared or equipped, without somehow eating the 1 sec time it takes to swap out with the pack.

39
0.9.9.1 / Re: [M|100%|YAAM] Pistols Kick Ass!
« on: October 16, 2010, 08:46 »
Just out of interest - which option *did* you pick when your back was to the wall? Firing, popping a medikit, donning armour, or running to the next level?

It wasn't a question of a single choice, it was one made EVERY single turn once I realized I was pinned.  I'd need to get BFG rounds out or I'd die ... I'd fire ... get slammed by two Vile flames and two Rev rockets, end up with destroyed Armor and 5-20% HP ... pop a Large Medkit, get slammed again with no armor, taking me down to 40-60%, Put on fresh armor and geting nailed down to 5-20% again. Pop ANOTHER Medkit, get slammed AGAIN, but end up with 50-60% hp and fully intact armor.  Fire BFG. Pray I don't run out of Armor, Large medkits (Small Medkits would be a battle of attrition, on the loosing side.) ... or Cells in the mag (thank you Bulk mod!), And pray to hear the sound of that last vile dying, everything else can be mopped up quickly, once the Viles are gone.    Add 'run like hell' if I think I might see an opening, or at least room to dodge ... dodging doesn't do much against a crowd of Viles + Reverants ... I'm just glad there weren't a crap ton of Mancubi ... they're slow and easy on they're own, but in packs, with Viles ... ugh.

That fight ended with almost all my armor gone, ALL but a few small medkits gone ... and wondering whether or not I was going to make it.  Globes and medkits were aquired ... before things got hairy again.  It was terrifying.

In retrospect, I probably could have skipped, but as with many of my YASDs, I made a gamble (Vaults can be a bad idea for the unprepared ... and ... oooh! The Mortuary, what's that? ) ... I knew I had 100%, and I didn't want to break it over a vile pack, especially due to the fact that up until this point, one bulk and two tech mods on my BFG had been enough to place the plasma equivalent to a strategic orbital strike on every vile pack I'd found so far.  My initial approach seemed like a bad idea, as I couldn't see the Viles, and I'd have to wade through the reverents ... so I tried to flank around the building (Hellish City map)  And stepped out to find the pack right there ... reverent rocket bounced me away from my exit strategy (phaseshift boots FTW!), and there I was, pinned at the top of the map ... with a bunch of very pissed looking V's and R's forming a nice ring around me.



With that in mind, your damage/second is actually higher with SOAG x 3 than it is with SOAG + SOAG + dualgunner. (the necessity of reloading makes DG generally a better choice though).


The reason I post all this is because of how excruciatingly late you got your third level of SOAG. Damage builds for pistols are awesome indeed. I'd argue they're better than gunkata builds, but you want SOAB for your pistol knockback - the difference it makes to your shotguns is absolutely minimal.
When you go for hurt me plenty or ultra violence, try something like the following:

SOAG -> SOAG -> DualGunner -> SOAG -> EE -> SOAB -> SOAB -> Finesse -> SOAB -> Finesse

Finesse can be switched out if you don't fancy it. Alternatively, if you like your shotguns, instead of starting with SOAB (like you did here), try starting with finesse and juggler. Finesse will more more difference to your shotgun damage than SOAB will, juggler will let you switch immediately to combat shotgun, shotgun, and double shotgun when enemies get close, and you'll still be well on your way to ultra-powerful pistols.
Oh, and outside of AoMR, knockback on the pistols isn't really that important. If you use cover well, just ramping up the damage/second (instead of the single shot damage) lets you kill barons, mancubi, arachnotrons, and revenants way before they move into a position to fire back.

Sorry for war-and-peace-ing your thread, just thought it'd be worth posting a few pistol tips here. :)

Congrats on your win anyway. Sounds like it was an intense game!

That's the funny thing, this run started off as an experiment.

I had started out hoping to be flexible, picking my exact build path depending on what my early game drops were, and picking the early Traits that would give the most flexibility, perhaps even giving me the option to go ammochain rather than damage pistol. This was one of the reasons I started SoaB rather than SoaG.

I sometimes have trouble early game, before I can get my pistols really causing some pain. I wanted to see if I could get SoaB up (Even considering an MCe pistol build, for grins) I wasn't even sure whether or not I wanted to really pull a pistol build. If Shotguns started raining from the sky, or an early assault shotgun could be found before I grabbed my first SoaG, I'd have happily gone for a shotty build.  I love juggler and I like taking one finnesse relatively early just to keep my options open in regard to both juggler and whizkid is always something I like to try.

In a sense I'm still learning the feel for the game, and which builds fit my playstyle. (I somehow end up preferring damage over survival. TaN is nice ... but ... even with AoD, I can never quite get the damage output with the shotties quite where I want it ... but then again I've really yet to learn how to play shotgun builds effectively.  I started with standard builds, always picking a master trait to aim for.  MGK is fun as hell, and started my love affair with pistol builds. (It's a rather masochistic relationship, yes?)  When runs started going bad, and I started getting YASD often, even on easy games, I started playing with some of the builds I saw in the mortems, and then started messing around with oddball builds, not unlike this one. 

As far as taking SoaG #3 so late?  I had four/five mods weighing down my pack from around the time just after I got EE ... and having all that space taken up by mods you can't use hurt, especially knowing that I needed to stockpile Pistol ammo before the hellgate, so I rushed Whizkid, even pushing back SoaG.  Silly, probably a bad decision, and I could be cheeky and tell you that the result was the best run I've ever had, but frankly, with how strangely the run went (Tech mods raining from the sky ... and plowing through several levels of Phobos to land at my feet), it beats the hell out of me. The Wall's backpack is something I always try to get for the space and pistol stockpile capacity ... to the point where I'm hoping to phase it during my AoMr attempts, simply for this reason.

Thank you, thank you, thank you for the input and advice ... I crave this stuff.  You even gave me another idea for an extremely wacky build that will probably fail, but will probably be fun on E and M.

EE -> SoaG -> SoaG -> SoaG -> Fin -> Jug -> SoB -> SoB -> SoB -> Fin -> Wiz

With Whizkid pushed back as needed after juggler.

Should be fun.  I want my mortems to be entertaining ... and hopefully informative, rather than simply chest beating my accomplishments. Feedback is always appreciated, especially the 'war and peace' posts.

40
0.9.9.1 / [M|100%|YAAM] Pistols Kick Ass!
« on: October 16, 2010, 06:56 »
I guess I'm reaching a point where I'm no longer a newbie. I've been struggling to graduate from ITYTD to HNTR for the past few weeks. I love pistol builds, they're fast, can deal a lot of damage, but they have definite survivability and ammunition problems, having to balance survivability with damage output in your build, and you really need to ration your pistol rounds, making every one count.  I've been improving with them, learning about different pistol builds including and excluding MGK.  I even managed to get to L22 on an AoMr run. But to no avail, I could not break the M barrier with pistols.

I finally managed to complete HNTR with an Ammochain build, but I couldn't feel like I deserved to post the mortem.  Agility mods + tech + infinite ammo + plasma rifles = a powerful combination. I was shocked to actually find the run almost easy.  And aside from the first HNTR, there was nothing special about the run. I felt almost dissapointed.

Fast forward to yesterday ... I start over, never having tried a damage pistol build, stacking SoB early before going for Dualgunner, simply to give my early game shotgun some punch. The RNG was kind to me, showering me with mods ... including five tech mods before the hellgate, enough for me to get Whizkid, despite the fact that I hadn't planned it. 

I had an amusing moment in the Halls of Carnage where shotty spam had blown open the door to the BFG room.  I waltz in to find a Hellknight hoovering up the rockets and generally sitting on my BFG ... Why do Barons and Knights run around picking up ammo? It's not like they use it.


Fire -- Choose target...   The hell knight fires! You are hit!                 
 You pump a shell into the combat shotgun chamber.                             
                           ####################################################
                           ........#.........#...#..===..#....................#
                             ............... #...#..===..#..#########.#######.#
               .     #...      #............ #...+..===..+..#.................#
             ...     #....     #.......%.... #...#..===..#..#.####.########.#.#
            ....     #....  .  #...#####/#####...#..===..#..#.#...........#.#.#
   ..+     .....     #..%. ....#.................#..===..#..#.#.#######.#.#.#.#
 #...#    ......     /.........#.........#.......#..===..#..#.#.#.......#...#.#
 #...#     .....######..#####............#...#..%#..===..#%%#.#.#.#####.#.#.#.#
 #....     .......%.....#......#.........#...#...+..=.=..+.%#%#.# #.}B#.#.#...#
 #....      ............#......#.%.......#...#...#..===..#..#.#.# #...#.#.#.#.#
 #...####+######........#.....%#.........#...#...#..===..#..#.#%#.#@###.#.#.#.#
 #...#.........................#...#######...#..%#..===..#..#%#.#.......#...#.#
 #...#........%#.......%..######.............#...#..===..#..#.#%#########.#...#
 #...#.....#####........................######......===.....#.#..       ..#.#.#
 #.......................%..............#........#..===..#..#.#         ###.#.#
 #...######..........#########/###......+........#..===..#..#..           ..#.#
 #...+....#..........#..................#........#..===..#..###           ###.#
 #...#>...#..........#...........................#..===..#...               ..#
 ############################################################                   
 C4Cypher                   Armor : blue armor [2/2] (55%)                     
 Health: 138% Exp:  6/82%   Weapon: modified combat shotgun (7d3) [1/5] (T1)   
 cautious                                                    Halls of Carnage   


That BFG, coupled with a bulk mod would make the Hellgate survivable, and saved my ass countless times with the late game Vile Packs.  I think it was getting the Beretta that really made this run so beautiful, and if I'd found another power mod, I'd have ended up with two pistols doing 2d6 damage per shot.  The past few levels were hair raising, and more than once I found myself trading BFG shots with immense amounts of incoming fire from Vile Packs ... even getting pinned against the wall ... having to carefully pick whether to fire, change armor, pop health kit or Run on level 23.

The fight with the Cyberdemon was a little less comfortable than with a MGK build, simply because without Dodgemaster sidesteping those rockets was no longer a sure thing, and actually made it a close fight.

With sweaty palms and bloodshot eyes I finally watched the bastard explode, and I was blown away in awe at the Mortem.  I'll stop chattering you and show what you're all to see. I humbly admit my first YAAM, accomplished with a damage pistol build, on Hey, Not Too Rough:

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 C4Cypher, level 10 Imp Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 119851 turns and scored 91495 points.
 He played for 2 hours, 28 minutes and 31 seconds.
 He didn't like it too rough.

 He killed 434 out of 434 hellspawn. (100%)
 This ass-kicking marine killed all of them!


-- Awards ----------------------------------------------------

  Grammaton Cleric Cross
  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Champion Medal
  Veteran Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.............###.......................###................
  #.............###.......................###.........##.....
  #.............###.....X.................###........###.....
  #..................................................###.....
  #..........................................................
  #..........................................................
  #........................###...............................
  #............###.......|.###...............................
  #............###........|###...............................
  #............###........}....................###...........
  #............................................###...........
  #.....................###........###..###....###...........
  #.....................###........###..###..................
  #.....................###........###..###..................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 32/50   Experience 44428/10
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 1)
    Dualgunner       (Level 1)
    Whizkid          (Level 1)

  SoB->SoB->SoG->SoG->DG->Fin->EE->Fin->WK->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [2/4] (39%)
    [b] [ Weapon     ]   modified pistol (2d5) [4/8] (B1P1)
    [c] [ Boots      ]   modified phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   Grammaton Cleric Beretta (2d6) [7/18]

-- Inventory -------------------------------------------------

    [a] modified combat shotgun (7d3) [5/5] (T3)
    [b] missile launcher (6d6) [4/4]
    [c] modified BFG 9000 (10d8) [130/130] (B1T2)
    [d] blue armor [2/2] (100%)
    [e] blue armor [2/2] (100%)
    [f] blue armor [2/2] (62%)
    [g] red armor [2/4] (35%)
    [h] 10mm ammo (x64)
    [i] 10mm ammo (x140)
    [j] 10mm ammo (x140)
    [k] 10mm ammo (x140)
    [l] 10mm ammo (x140)
    [m] shotgun shell (x70)
    [n] rocket (x13)
    [o] small med-pack
    [p] homing phase device

-- Kills -----------------------------------------------------

    73 former humans
    48 former sergeants
    6 former captains
    68 imps
    46 demons
    70 lost souls
    50 cacodemons
    14 barons of hell
    1 Cyberdemon
    14 hell knights
    16 arachnotrons
    3 former commandos
    4 pain elementals
    5 arch-viles
    2 mancubi
    12 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 10 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 11 he ventured into the Halls of Carnage.
  On level 14 he found the Grammaton Cleric Beretta!
  On level 15 he encoutered the Phobos Hellgate.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target... 
 The Cyberdemon fires! You are hit!
 Fire -- Choose target... 
 You dodge! Boom! Your red armor is damaged!
 You use a small med-pack. You feel healed. The Cyberdemon reloads his
 rocket launcher.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon.
 The Cyberdemon fires! You dodge! Boom!
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The Cyberdemon dies. You feel relatively safe

-- General ---------------------------------------------------

 Before him 64 brave souls have ventured into Phobos:
 46 of those were killed.
 And 8 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 10 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 8 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

I can't really credit this one completely to skill, not by a long shot ... much of what I used was learned from pouring through these boards and the Wiki ... and I received much RNG love, but I'm still happy as hell that I pulled it off.

41
0.9.9.1 / Re: [M/AoMr/96%/YAVP] No ammo? No problem!
« on: October 15, 2010, 01:47 »
Amazing, walk in, trenchcoat, pistols blazing ... run out of ammo ... what do you do?  Shoryuken!

42
0.9.9.1 / [E|97%|26|YAFW] First Time for everything. *spoilers*
« on: October 13, 2010, 00:12 »
It's funny, I was recently involved in a debate in the discussion forum on the subject of 'what are you willing to risk it all for not destroying something' I ran into a special case. 


Today on a ITYTD (I know, no big deal, I'm a newbie) run with Ammochain, I was beautifully geared up, had Onyx armor in my pack, was wearing Malek's armor, had two bulk mods on my BFG, accuracy and two tech mods on my plasma rifle, and was ready to take on anything I walked into.  I was also carrying a nuke.  I get to level 24 and low and behold, I find an invulnerability ... with a vile reverant pack sitting on top of it. I should have just BFG'ed it all to hell, but I took my time, sniping the viles from afar, and never getting close enough so that reverant missle splash would destroy the invulnerability orb.   I did manage to clear it all out, carefully ... and with the use of a homing teleport, this is what I ended up with:


You swap your weapons instantly!                                               
 Screenshot created.                                                           
 ################                                                               
 #...........................                                                   
 #...................................                                           
 #........................................                                     
 #..........................................                                   
 #............................................                                 
 #..............................................                               
 #...............................................                               
 #................................................                             
 #................................................                             
 #................................................@                             
 #.................................................                             
 #..................................................                           
 #........................................@.........                           
 #..................................................                           
 #.................................................                             
 #.................................................                             
 #................................................                             
 #.......   ......................................                             
              ###################################                               
 C4Cypher                   Armor : Malek's Armor [3/3] (100%)                 
 Health: 100% Exp: 11/12%   Weapon: modified plasma rifle (1d7)x6 [40/40] (A1T2)
 cautious                                                    Hell Fortress     


And yeah, I killed the SOB

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 C4Cypher, level 11 Imp Sergeant, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 122413 turns and scored 57384 points.
 He played for 9 hours, 35 minutes and 34 seconds.
 He was too young to die!

 He killed 353 out of 367 hellspawn. (96%)
 He held his right to remain violent.


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  .......................................BB..................
  .......................................B...B...............
  ...........................................................
  .......................................|}..................
  ...........................................................
  .......................................BB....%.............
  ..............................X............................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 60/60   Experience 51229/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 1)
    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->Fin->Jug->Fin->WK->SoB->TH->MAc->SoB->TH->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (65%)
    [b] [ Weapon     ]   modified BFG 9000 (10d8) [99/169] (B2T1)
    [c] [ Boots      ]   plasteel boots [4/4] (100%)
    [d] [ Prepared   ]   modified plasma rifle (1d7)x6 [40/40] (A1T2)

-- Inventory -------------------------------------------------

    [a] modified combat shotgun (8d3) [6/6] (B1P1T1)
    [b] modified chaingun (1d6)x4 [40/40] (A2T1)
    [c] missile launcher (6d6) [4/4]
    [d] onyx armor [2]
    [e] shotgun shell (x70)
    [f] rocket (x14)
    [g] rocket (x14)
    [h] rocket (x14)
    [i] rocket (x14)
    [j] rocket (x4)
    [k] small med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] phase device
    [p] homing phase device

-- Kills -----------------------------------------------------

    61 former humans
    31 former sergeants
    10 former captains
    54 imps
    39 demons
    50 lost souls
    15 cacodemons
    21 barons of hell
    1 Cyberdemon
    16 hell knights
    16 arachnotrons
    1 John Carmack
    2 former commandos
    2 pain elementals
    9 arch-viles
    9 mancubi
    14 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 9 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 13 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 20 he entered the Vaults.
  He managed to scavenge a part of the Vaults treasures.
  On level 21 he found the Malek's Armor!
  Then at last he found Phobos Arena!
  He nuked level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Fire -- Choose target... 
 You swap your weapons instantly!
 Chain fire (initial) -- Choose target or abort...   The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack.
 Chain fire (warming) -- Choose target or abort...   The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack. John
 Carmack fires! You are hit!
 You use a large med-pack. You feel fully healed. Carmack raises his hands
 and summons hellspawn!
 You swap your weapons instantly!
 Fire -- Choose target...   The missile hits the baron of hell. You hear the
 scream of a freed soul! Congratulations! You defeated John Carmack!
 Press <Enter>... You hear an explosion! You hear the scream of a freed

-- General ---------------------------------------------------

 Before him 59 brave souls have ventured into Phobos:
 43 of those were killed.
 And 8 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 8 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 7 killed the bastard and survived.

--------------------------------------------------------------

Considering the difficulty level, yes, not that much of an accomplishment, but it was still exciting to see for the first time.  I'm slowly working to transition to HNTR, I'm getting out to early twenties before the Mancubi get me, but I'll get there.

In retrospect, I probably should have saved that power mod for my chaingun or plasma rifle, but that combat shotty was my mainstay until I got Ammochain.

43
Thanks guys ... yall have more than answered my question, the bulk mod is a moot point if you can find cover to reload in, although I can still imagine using bulk mods if I got whizkid ... especially if I'm using a modified pistol alongside the Gramaton Cleric Beretta.

44
Discussion / Re: Help moving from ITYTD to HNTR?
« on: October 04, 2010, 16:59 »
I find it amusing ... I'm in a similar boat to the OP, but in the process I'm learning a lot of valuable experience. I've posted a list of the lessons I've learned in another thread if you're interested, take it with a grain of salt, but it's meant for other newbies, written from a newbie's perspective.

45
You have to think carefully about choosing mods.  If I go whizkid, I try to get both power and bulk on my pistols (not so much agility because I LOVE my eagle eye). I feel that bulk mods are better for dual-gunner pistols if you're not going for a kata build, if you're going Gun-Kata, yeah, power mods because magazine capacity is a moot point.  However, without Kata ... dual-gunner fires fast, and you'll be getting an extra 2d4*2 damage before each reload (add 2 or 3 points for SOG), rather than the 2d5 averaged over the twelve shots, statistics and probabilities isn't my strong point, and I'm sure someone could prove statistically that power mods work out better in the long run ... *shrug*.

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