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Messages - Deathwind

Pages: 1 2 3 [4] 5 6 ... 37
46 / Re: [E|11%|YAVP] .996 Speedrun (3m45s)
« on: March 29, 2012, 11:41 »
Exactly... a Youtube video is a Youtube video. A slow-loading Flash video with de-synched sound on a site that will bury you in advertisements.

Whereas a demo for the game I hope everyone on this forum has would be smooth and probably small and when you're done watching it the game is right there.
I can't help the loading issue but if you are running firefox i can at least take care of the ad issue with this addon

There are versions for other browsers but you would need to google around for them...

Requests For Features / Re: Monster Infighting
« on: March 29, 2012, 04:18 »
We were told long ago that this wasn't going to happen, however The Creator may change his mind.

Century Lounge / Re: [U|Ao100|100%|YAAM] Energy Man
« on: March 29, 2012, 04:08 »
Here's the trait list from (the first version with sound and the last version before archviles)
Code: [Select]
Choose a trait:

  [a] Ironman        (Level 1)  Increases hitpoints by 10/level.
  [b] Finesse        (Level 1)  Firing time by -10%/level.
  [c] Hellrunner     (Level 1)  Movecost -10%/lv, Dodge chance +10%/lv.
  [d] Tough as nails (Level 1)  Increases body armour by 1/level.
  [e] Son of a bitch (Level 1)  Increases damage by 1/level.
  [f] Son of a gun   (Level 1)  Pistol: firing time -20%/lv. Dmg+2/lv.
  [g] Reloader       (Level 1)  Each level reduces reload time by 20%.
  [h] Eagle Eye      (Level 1)  Each level increases to hit chance by 4.
  [i] Cateye         (Level 1)  Each level increases sight range by 1.
  [j] Brute          (Level 1)  Increases melee damage by +4/lv.

49 / Re: [M|AoPa|7%|YAVP] Run For Fun!
« on: March 28, 2012, 03:20 »
If I remember correctly don't you need to be still standing when JC dies to get your badges?

Modding / Re: [MODULE] Angel of Patience
« on: March 28, 2012, 02:36 »
The resistance system has really changed the was this challenge plays since I cleared it back in

edit: I'm still waiting for that eternal worship...

51 / Re: [M|AoPa|
« on: March 26, 2012, 02:33 »
no, it looks like  he was just killing time waiting for the nuke

Nightmare! / Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« on: March 25, 2012, 18:38 »
Great run, odd there is no medal for this (maybe it should have your name on it)

btw, please post b&w screenshots in a code or mortem tag to mono space it

Requests For Features / Re: Inventory management
« on: March 24, 2012, 16:00 »
hell yes

Modding / Re: Angel of Patience (
« on: March 24, 2012, 15:55 »
thank you

just thought I'd say the backpack's code already handles being picked up in multiples without issues, it even has special text upon the second pickup.

it is really simple if you know

Requests For Features / Re: The Rocket Launcher.
« on: March 20, 2012, 11:57 »
hmm, maybe try putting the missile launcher in the room full rockets in the first section of the halls of carnage?

Requests For Features / Re: quad damage
« on: March 20, 2012, 11:51 »
I think a short lasting damage buff that gives no healing isn't that overpowered, and by short lasting I mean about half of a zrek pack

Discussion / Re: Let's take on the Mortuary!
« on: March 20, 2012, 07:30 »
hmm, a rocket jumping melee build sounds fun

Discussion / Re: Plasma ammo on Arena?
« on: March 20, 2012, 07:25 »
logical armory rewards if you ask me

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