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Messages - tinyrodent

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16
Modding / Re: Uniques/exotics/assemblies/artifacts test
« on: January 22, 2012, 20:07 »
RFE: any way to make killing the mastermind, apostles and JC not exit?

I couldn't reproduce this behavior. Spawned mastermind and killed, no exit. Is there a trick?

17
Modding / Re: Uniques/exotics/assemblies/artifacts test
« on: January 22, 2012, 17:13 »
It appears that neither OnPickup nor OnPickupCheck hooks are called for ammo items. I don't know why this would be...

18
Modding / Re: Uniques/exotics/assemblies/artifacts test
« on: January 22, 2012, 17:02 »
bug, constant random spawning nightmare demons
bug, ammo pickups only work once, not really a problem because of the ammo cans but...

The demons appear to spawn as a side effect of wearing or wielding something special... ;) Whatever the case, there's no code in the playground mod to spawn them.

I'll look into the ammo issue.

19
Bug Reports / Re: DoomRL typos
« on: January 22, 2012, 10:19 »
In general there is no obvious way to tell what kind of damage a particular enemy deals. I think this information should be readily available somehow.

20
Modding / Re: Uniques/exotics/assemblies/artifacts test
« on: January 20, 2012, 23:15 »
Would you be willing to consider a module property which tells the engine to load all source in the module folder?

21
Modding / Re: Uniques/exotics/assemblies/artifacts test
« on: January 20, 2012, 23:00 »
Some notes about the playground mod:
  • It dynamically spawns all items in each category, so new items will appear with no code changes.
  • Similarly there is a lever dynamically created to spawn each monster type. You need Intuition 1 or 2 to see what type.
  • Items and powerups remain after pickup/use so you can grab another one.
  • There is just one new example item, a powerup which levels up the player (helps to get Intuition/Whizkid for experiments). Its source is found in levelup.lua
  • Some glitchy schematic powerups appear. There may be other items that were never intended to be spawned this way.
  • There is no PickupCheck for items, so you can grab the Dragonslayer and go nuts. ;)
I'd like to remove the hard-coded "require" and enumerate all of the source files in the mod folder but haven't heard whether this is possible...

22
Modding / Re: Uniques/exotics/assemblies/artifacts test
« on: January 20, 2012, 22:48 »
EDIT: Latest version is compatible with 0.9.9.5 and 0.9.9.6 beta. More terrain types added to monster spawn area, soldier lever suppressed.


There is a schematics lying here.                                             
 You feel yanked away!                                                         
 ##############################################################################
 #
++++"?+......^^^^^^#.&&&&&..................                                #
 #
"++%"+........^^^^^#&&&&&&&...................                              #
 #
""""+..........^^^.#.&&&&&&...................                              #
 #
++"?..........^...#&&&&&&...................                               #
 #####...........#####..
&&&&.......###========###                             #
 #
\.\..............||#..&.&........###========### .                           #
 #.
\\..............||#.............###========###..                           #
 #
\\;...*...>........#.*...........===........===...                          #
 #
;;;..............!!#.............===........===...                          #
 #
;;;..............!!#.............===....@...===....                         #
 #####...........#####...........
..===........===....                         #
 #  ...............  #............
.###........###....                         #
 #
}}.}.............  #.............###........###                             #
 #
}}}}............#.............###........###                             #
 #
}}}}}......... [[[[#...........................                             #
 #
}}}}}....... [[[[[[#...........................                             #
 #
}}}}}}....   [[[[[[#  .........................                             #
 #
}}}}}}        [[[[[#     ......................                             #
 ########################################
######################################
 
Igor Savin                 Armor : none                                       
 
Health: 100% Exp:  1/0%    Weapon: pistol (2d4) [6/6]                         
 cautious                                                   
Hell's Playground 


23
Modding / Re: Uniques/exotics/assemblies/artifacts test
« on: January 20, 2012, 21:37 »
Yeah you're right I figured that out after.

24
Modding / Re: Uniques/exotics/assemblies/artifacts test
« on: January 20, 2012, 18:49 »
Ok so is there any way to enumerate the source files in a mod folder? I'd like to auto-require them all so that adding a new item doesn't require modification of any of the other files.

Also, whenever I call get_position() it gives this error:

Lua error : lua\core.lua:25: attempt to index local 'self' (a nil value)

For example in a hook OnPickupCheck(thing), call thing.get_position(). Or OnCreate hook, same problem. What am I doing wrong?

EDIT: Never mind I worked around it with coord.new(thing.x,thing.y)

25
Requests For Features / Re: Empty ammo pack message
« on: January 20, 2012, 11:58 »
Displaying the prepared weapon on the main screen could help as well. With the shorter powerup indicators, there's some room on the bottom line it could fit into.

Great idea!

26
Requests For Features / Re: Chained court (normal) update
« on: January 19, 2012, 17:54 »
I thought the wall did collapse when all enemies were killed?

It definitely doesn't in 0.9.9.5, can't speak for previous versions.

27
Requests For Features / Re: Chained court (normal) update
« on: January 19, 2012, 14:42 »
Possible deathtrap for phase device. Either mark the inner floors as NOTELE or add levers also inside.

If that is a concern, then don't some other maps need attention as well? I'm thinking of The Wall specifically. But if tele is prohibited there, it won't make the Brick Silver Badge any easier... unless there is some trick I haven't learned...?

28
Bug Reports / Re: [0.9.9.5] Chained Court, SSG lost
« on: January 19, 2012, 09:34 »
Maybe it went in the prepared weapon slot?

29
Bug Reports / Re: no credit for Arachno Silver Badge
« on: January 18, 2012, 17:51 »
No the save was somewhere before that

30
Bug Reports / [Solved]no credit for Arachno Silver Badge
« on: January 18, 2012, 17:08 »
Arachno Silver Badge          -- Clear out Spider's Lair on AoD

I did this, and got the nuclear plasma rifle. It even says in the mortem "He cleared the Lair, kickin' serious spider ass!" But it did not give me the badge (the only silver I don't have). :(

--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 10 Arch-Vile Major Marine,
 rode a mancubi rocket on level 1 of Hell.
 He survived 45337 turns and scored 61001 points.
 He played for 40 minutes and 56 seconds.
 He didn't like it too rough.

 He killed 330 out of 426 hellspawn. (77%)
 He was an Angel of Darkness!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)

-- Graveyard -------------------------------------------------

  ####################====###################################
  #.......0"...M....#.====......s......M............#......|.
  #.................#.====..>..####.####............#..###...
  #....###..###.....#.====.....####.####............#..###.##
  #....###..###.....#.====.....####.####..........^.#..###.##
  #....###..###.....#====##+...####.####.[..........#......##
  #..0..|.[..===....#O===##..".............####.....#........
  #.........===###..#====##s......####.....####.....#..0..###
  #.........====#.X.#.====#s.####.####.....####.....#.....###
  #..===.###====##..#i====...####.####.....####....0#.....###
  #.=====###.===....#.====#..####.####..............#........
  #.=====###...###..#.====#..####..ss...|.....####..#........
  #.=====..%...###.%+.====#..........s...}....####..#.......>
  #.#===.......###..#.====#.....####.####.....####..+........
  #.###....###......#.====......####.####.....####..#.###.###
  #.###....###......#.====......####.####...........#.###.###
  #........###......#.====......####.####s..........#.###.###
  #........|........#|====..........................#...0...^
  #.................#.====.....................0....#........
  ####################====###################################

-- Statistics ------------------------------------------------

  Health 0/70   Experience 42009/10
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 1)
    Tough as nails   (Level 1)
    Reloader         (Level 2)
    Brute            (Level 2)
    Berserker        (Level 1)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Bad->Rel->Rel->SM->Bru->Bru->Ber->MAD->TaN->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [1/1] (24%)
    [b] [ Weapon     ]   super shotgun (8d4)x2 [0/2] (T1)
    [c] [ Boots      ]   protective boots [2/2] (100%)
    [d] [ Prepared   ]   piercing chainsaw (5d6)

-- Inventory -------------------------------------------------

    [a] nuclear plasma rifle (1d6)x6 [24/24]
    [b] blue armor [2/2] (100%) (T)
    [c] blue armor [2/2] (100%)
    [d] Necroarmor [6/6] (100%)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x10)
    [h] shotgun shell (x50)
    [i] small med-pack
    [j] phase device
    [k] envirosuit pack
    [l] thermonuclear bomb
    [m] power mod pack
    [n] shell box (x100)
    [o] shell box (x100)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%   
    Shrapnel   - internal 0%    torso 15%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    94 former humans
    34 former sergeants
    13 former captains
    54 imps
    33 demons
    50 lost souls
    11 cacodemons
    4 hell knights
    1 baron of hell
    31 arachnotrons
    2 pain elementals
    2 bruiser brothers
    1 Cyberdemon

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he assembled a tactical armor!
  On level 12 he found the Necroarmor!
  On level 12 he ventured into the Halls of Carnage.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a piercing blade!
  On level 16 he found the Tower of Babel!
  On level 17 he finally rode a mancubi rocket.

-- Messages --------------------------------------------------

 You see : an imp (heavily wounded) [m]ore | floor
 The imp dies. There is shotgun shell (x8) lying here.
 You are hit!
 Fire -- Choose target...
 You see : an imp (unhurt) [m]ore | pool of blood
 The imp dies.
 Fire -- Choose target...
 You see : an imp (unhurt) [m]ore | floor
 The imp dies. The imp dies. The imp dies.
 You close the door.
 Boom! You are hit!
 Fire -- Choose target...
 You see : a mancubus (unhurt) [m]ore | floor
 Fire -- Choose target...
 You see : a mancubus (wounded) [m]ore | blood
 Boom! You die!... Press <Enter>...

-- General ---------------------------------------------------

 147 brave souls have ventured into Phobos:
 109 of those were killed.
 3 didn't read the thermonuclear bomb manual.
 And 7 couldn't handle the stress and committed a stupid suicide.

 28 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 20 killed the bitch and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

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