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Messages - Minaro

Pages: 1 [2]
16
Discussion / Re: Nightmare advice?
« on: January 23, 2017, 10:38 »
Just keep in mind that some stuff in her guide seems outdated, but anything related to tactics and mechanics in general is all good. Congratulations on your victory.

I thought I'd ask since I actually remembered, does anyone know what it means when the Mastermind flinches? I mean, mechanically in the game.

17
Discussion / Re: Any advice for the latter half of N! AoD/A100?
« on: January 22, 2017, 16:55 »
You shouldn't meet harder enemies earlier than on UV (the level restrictions are the same for UV and N!). You can, however, meet more of them on a single floor.
Besides Viles (and nightmare viles), lost souls and elementals (pain, agony and lava) certainly do not respawn, as they do not leave a corpse to respawn from. For all I know, Cybies and Shamblers do not respawn as well, and everything else does.
Yeah, I should've mentioned my point of reference was the standard difficulty. Apart from the other modifiers, the only difference between N! and UV is the amount of enemies spawned.

18
Discussion / Re: Nightmare advice?
« on: January 22, 2017, 03:56 »
It's also important to note that Berserk (and all other similar powerup effects) last for X turns rather than a set amount of time, unlike most other things function in the game. In other words a lategame Son of a Gun build would eat up your powerups very quickly, even if you're not actually using a lot of time. This is especially important if you're ever detonating a timed nuke with an invulnerability sphere active - if you want to be safe, just use the 'Wait' command since it always waits 1 second.

I'm not sure if instant actions count as a turn for them, I'll have to check that out later using Juggler, but I know that even 0.1 second actions use up a full turn.

19
Discussion / Re: Any advice for the latter half of N! AoD/A100?
« on: January 22, 2017, 03:50 »
Yeah, I've done a few A100 runs before, just never on N!. I've run into Lava elementals, a Cybie and Shambler. The only difference on N! would be that there'll be far more of them (and harder enemies showing up earlier). Are there any enemies apart from the Viles that will not respawn?

20
Discussion / Any advice for the latter half of N! AoD/A100?
« on: January 21, 2017, 22:28 »
So I decided to get a N! AoD/A100 run going. At this point I've pretty much gotten over the hefty hurdle that was the earlygame and thanks to a Necroarmor drop I'm comfortably killing mostly everything with my Vampyre build without losing much - if any - hp. I should be fine for the most part for a while.

My question at this point is basically if there's anything you can think of that I should keep in mind for the later levels of the run to keep things from getting hairy? I'm sitting on a Energy-Shielded Vest in case I find the parts to make a Cybernano armor, which would further simplify things - should I get there. Other than that I haven't found anything spectacular - I'm using a Chainsword, Assault Shotty and Laser Rifle as my main ways of disposing enemies aswell as a RL for corpse disposal.

21
Discussion / Re: Nightmare advice?
« on: January 21, 2017, 22:21 »
I haven't managed a lot of success on N! runs thus far, my best run was when I was away from home over the holidays, and I had to cut that run short somewhere near Hell because I had to go back home. I'll give you a few tips from what I've personally gathered though.

1) Fight most enemies in melee early on, if you can. Most enemies will deal less damage to you with their melee attacks compared to their ranged attacks (especially all kinds of Formers and Arachnotrons), and you don't need to deal with the splash damage. On other difficulty levels it isn't as true (except for Formers and spiders) due to the fact that below UV, they have less accuracy and are less likely to hit you at range.
On top of that there's the fact that N! gives them +50% attack chance, meaning they'll spend less time just moving and more time actually shooting at you. A drawback of moving into melee on lower difficulties is the fact that they'll be attacking you every action they take regardless of their attack chance, but on N! they usually do that anyway.
So if you're herding enemies into a doorway to prevent corpses from spawning then move up into melee range before attacking them.. unless you're confident you can kill them in one more shot. This obviously doesn't apply to Demons, and is situational for Imps since their melee damage output almost matches their ranged one. Also be careful if you're using a shotgun, since the knockback and your position could just knock them out of the doorway instead. This tip is a lot more prevelant on AoD runs though, since waiting for enemies to show up is safer normally. On AoD (unless you have Cateye) you can't really afford to stand around anywhere open while skipping turns, since the enemies will see you before you see them. (I'm mentioning this because I'm doing a N! AoD run myself atm)

2) Abuse Imps if you've managed to kill something important early on and can't find a readily available way of getting rid of the corpse. Imps tend to be plentiful on earlier levels and you generally don't want that Knight/Baron/Cacodemon respawning. Letting an Imp fire at you to get rid of the corpse can hurt a lot less than risking that thing respawning. If you killed it near a wall or something similar you might not even need to get hit - you might be able to dodge to have him splash the corpse anyway.


There are a lot of other general things I could mention, but from what you've told me it sounds like you've got a good grasp of most of it. I thought I'd move onto some points specifically for the Hellgate;

*Switching to the running tactic only takes 0.1 seconds of in-game time. Most of the time, your enemies won't be able to act during that time.
*Switching from running to tired manually is instant.
*Next time you play through the Hellgate, take note of the x-position you trigger the walls dropping - you can activate your running action on the step before that and already be running when the walls drop.
*No matter what build you're using, run towards the entrance. I doubt there's any builds (unless you've been abnormally lucky) that are equipped to handle those enemies in the open. You'll die before you have a chance to go Berserk for Berserk-builds. Malicious Blades builds would have a better chance but would still get hammered by the Cacos and Imps, but might be able to do it with enough Med Kits.
*If possible, have some knockback resistance handy - I'd prioritize getting a Technical mod onto your boots over Tactical Boots in this situation, since getting knocked back by the Cacos/Imps while running towards cover is devastating.
*Related to the previous point, any build that doesn't have a lot of Hellrunner will likely have little chance reaching the entrance before you die without knockback resistance, rocket jumping and/or luck.
*Remotely related to the previous point, the fastest and safest way of getting back to the entrance is probably rocket jumping, if available.

Probably forgot a few points, but that should cover most of what I know. Good luck getting past the Hellgate, in my opinion it's the biggest hurdle on N! - on the run I did get past it everything felt a lot easier afterwards. Stay away from the Mortuary/Limbo unless you're really confident though... Or found an Invulnerability+Nuke.

22
Discussion / Re: Beating the Chained Court+ on AoD
« on: January 09, 2017, 00:54 »
Shame - it was a good run. I was nearing Hell with things running smooth.

23
Discussion / Re: Beating the Chained Court+ on AoD
« on: January 08, 2017, 11:41 »
Thanks for pointing out the part about respawning enemies on special levels and completion - that'll come in handy knowing in the future. If I remember correctly, I completed the run without any real problems after that.
I'm aware of most of the ways of taking care of corpses, I was doing a N! AoD/AoMC run before I went home (I've been in my hometown on the holidays, borrowed a computer from my folks during my stay). I have a question about that - I never managed to finish that run in time before going back, is there any way of making the game recognize a N! run as "crashed" and restoring it? While the game was still running I copied the entire folder and put it on a USB-stick, since I didn't know - if it is possible - which files I would be needing. Then I killed the process so that if I wouldn't be able to replicate it on another computer it'll still be possible to do it on that one when I get back there... if it's possible.

24
Discussion / Re: Beating the Chained Court+ on AoD
« on: December 26, 2016, 18:29 »
Any tips for accomplishing this then? My best guess would be standing in the starting area and luring them all into the doorways to try to get them all dead at the same time. And yes, I'm aware of giftdropping. I'll probably use my worn armor, since I'm otherwise all out of gifts at the moment. I was hoping it would be possible to accomplish in in some simpler way (I know, silly). There are plenty of sergeants, so I might just knock them into the lava. But still, even with the weapons gone, I think I never saw a corpse. I might just be missing something. If I saw corpses it'd be simple since I could blow up a decent chunk of it with my rocket launcher. It was just confusing since neither the wiki or the internet in general didn't answer any questions about respawning enemies and levels like CC+ that requires killing all enemies.

*Edit* Adding an attachment of a screenshot of my main position up to this point. The majority of the enemies are in a spawn/kill zone within my vision range, the main exception (which I noticed when doing a scouting mission) was one former human. And yes, picking the loot up on the spot of a dead former at this point certainly yielded a real corpse. Miss on my part. I'll be finishing this up for tonight, but thanks.

*Edit 2* Managed to take care of it by luring them all into one place aswell as putting a few of them into the lava with my Double shotty.

25
Discussion / Beating the Chained Court+ on AoD
« on: December 26, 2016, 10:34 »
So, I decided to do my AoD run on a new computer while I'm away for the holidays. Last time I did one, I did a dual AoD/A100 run so I never ran into any special levels.

I'm currently at the Chained Court+, and I cannot for the life of me figure out what I should do. I'm slowly running out at health at this point, and I'm fairly sure I've killed everything atleast once (I've probably killed some of them more than a dozen times at this point). I even blew up the Hell Knight corpses to stop them from respawning, and I would do the same to some of the formers but they don't leave any visible corpses. My problem is that no matter what I do the wall blocking the stairs and mod packs never disappears.

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