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Messages - khiijol

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76
Bug Reports / Re: weird terminal issue - not sure if bug
« on: January 31, 2020, 13:55 »
unfortunately not - maybe it would be possible to include seed number in future mortems?

77
i've found p2a chaingun, especially with an accuracy utility, is still quite effective at long range. overkill skill with this can take down most nasties aside from armoured ravagers. despite the fact that it uses more ammo and less damage per shot, i've never had a problem with ammo shortage, as 7.62 is so common past callisto. i did angel of light travel with this build and didn't have any problems with ammo issues just maintaing one stack

78
Bug Reports / weird terminal issue - not sure if bug
« on: January 31, 2020, 06:16 »
in europa i encountered two terminals on a level, of the model that unlocks vaults, gives map, etc, although one of them didn't have the "unlock vault" option, and only the mapping/hacking stuff, whereas the other had everything. i'm not sure if this is a bug or just an odd intended behavior due to the seed

79
imo juggler is crucial for dealing with armoured ravagers, which is one of the reasons im terrible at marine. have a rocket launcher and another heavy weapon on deck (chaingun, plasma, whatever), wack it with the rocket, then switch to your other gun to finish it off

80
potentially - unless i have an adv with good stats, i usually ditch it the second i get a chaingun, which on UV is always somewhere still in callisto. might be too OP for lower difficulties. DRL AOC gives you chaingun and shotgun on top of your pistol if thats any comparison point

81
heavier starting weapon maybe? 7.62 instead of 9mm?

82
Post Mortem / Re: [0.8.7|M|AoNY|Sc|7|YAVP] Well…
« on: January 28, 2020, 07:52 »
yes, you can bypass the arena altogether by staying outside of the circle of stones and going directly to B2

if (and this might be a big if) you had something like three fully loaded plasma pistols going in plus a few rounds in the golden gun it might be clearable. UV spawns something like six of each monster type, which obviously wouldn't be doable, but should be far less on E

83
Post Mortem / Re: [0.8.7|M|AoNY|Sc|7|YAVP] Well…
« on: January 27, 2020, 18:08 »
lol fantastic

84
Post Mortem / Re: [0.8.7|M|AoNY|Sc|7|YAVP] Well…
« on: January 27, 2020, 10:29 »
incredible! i still suspect this challenge is beatable with tech on easy. beyond l1 provides two exit points (arena is probably not clearable unless you have a good cache of ammo - i'll have to do some non-NYRL runs on easy to see how many exactly of each enemy spawn - but you can avoid mobs alltogether by just running to the exit), and beyond l2 you be able to get lucky to find a staircase to beyond l3. im not sure if beyond l3 is fixed in layout, but all the times i've been there its the one that poses the biggest challenge without the ability to run away/stealth to the exit. presumably a healthy golden gun - or at least one with more than one bullet in it - would help quite a bit, as would a decent stack of grenades. i've found that one of the biggest helpers in the game is relying on the natural monster tendency to infight and shoot through each other in the back. if you can position an archreaver in front of an armored ravager, there is a good chance the ravager might kill the archreaver for you without you having to spend a shot

85
you're having an incredible string of runs here, congratulations!

86
Post Mortem / Re: [0.8.7|U|Sc|13|YAAM] Boom! Headshot
« on: January 20, 2020, 11:22 »
great run, i'll have to try a pistol run with the latest version. last i did was on 0.8.0 which is far different than the current build

87
fantastic run as always, i have yet to get very far past callisto 2/3 with this challenge

EMP grenades i think are the most useful and ones i'll always make an inventory slot for. gas and smoke are good for escape, frag is good on early levels, and krak has very limited usage (summoner being the prime example). it would be cool to be able to carry more, maybe stack 5 in a slot instead of 3?

88
Requests For Features / Re: Crazy ideas thread
« on: January 16, 2020, 09:09 »
would it be possible to have confirmation use on the rechargable skills like smokescreen and stealth? something like "Use smokescreen now? [y/n]" too many times when trying to switch to a gun in slot 4 i accidentally hit the 5 key

89
it really helps with the bullet sponge monsters in europa onward like reavers and ravagers. right now friendlies seem content to shuffle around in a fixed location - i tried moving a combat drone down a one width corridor in the same fashion that i'd do with a nethack dog/cat but it didn't want to go anywhere, so you have to lure monsters into where your friends are, which is slightly more risky, but at least provides some manner of disposing of them without wasting all your ammo

90
thanks! i had tried a couple scout runs in 0.8.6 and despite a better evade ability, hellrunner and stair location, i felt the reduced gun slot was a major hinderance. its incredibly satisfying to hack the turrents on the level and hearing a bunch of shooting and explosions in the distance

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