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Messages - Zarin

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1
Discussion / Re: Do I still need my cerberus armor?
« on: October 04, 2013, 08:31 »
I've just finished (on HNTR), and actually never used a single med-pack since I started this thread. Never unloaded a single ammo chain (out of 8) either! I carried around triple bulk-modified Minigun, and unloaded (and reloaded later) it when I got too low on ammo. Never took off my Inquisitor Set anyway, so discarded lava boots and lava armor in the end. Assembled another cerberus armor based on duelist (50% melee, bullet and shrapnel resist on top of the elementals) just to make sure it retains those physical resistances, but never used it anyway. I didn't engage in melee much (what with the huge knockback from two combat pistols supported by SoAG(5) and SoB(5) :)), and former soldiers die to one volley, elite or not. I'll try to repeat the experience on HMP now...

By the way, assault nuclear plasma rifle was also quite instrumental in my victory, letting me mow down those lost souls left after Agony Elementals without ammo loss. Oh, and destroy crates which might contain some stuff.

2
Discussion / Re: Do I still need my cerberus armor?
« on: October 03, 2013, 07:16 »
Thanks for the advice!

Arachnotrons should be handled by Lava Armor well enough, and, with lava boots, I have plenty of opportunities to repair the armor :). This leaves acid as the only serious element. I do kill Bruiser Brothers in 2-3 volleys unless they manage to wear something big like Cybernetic Armor (man, is it common in my run!). I'm starting to get Nightmare enemies, up to cacodemons now, but they, too, die quickly enough.

My main concern is, of course, ammo (duh!), so I don't want to carry more extra items than necessary. I'm even considering dropping one or two of my 4 large med-kits, as I haven't used one in ages.

3
Discussion / Do I still need my cerberus armor?
« on: October 02, 2013, 16:40 »
Hello,
I've assembled a cerberus armor somewhat early in Ao100. Even before then, I created some steel lava boots. Later on, I found Lava Armor and, on levels 56 and 58, Inquisitor's Set (boots first, then armor). I'm playing a Bullet Dance Marine with maxed out SoAG (5) and SoB (5), with Triggerhappy still at 1. I'm going to work on Tough as Nails and Badass next. I also have some assault nuclear plasma rifle, which also packs quite a punch, though not nearly as much as my combat pistol (PPT - why did I decline to assemble an energy pistol I honestly can't say) and a speedloader pistol.

The question is: do I really need that cerberus armor anymore? It's a regular one, so no melee, bullet and shrapnel resistance, and it's the only one needing armor shards.

Any opinions are welcome.

4
Having succeeded with Malicious Blades in Ao100 on HNTR, I decided to crank up the difficulty a little and try HMP. After a few early deaths I started what felt like a potential winner. Unlike Tormuse, I'm not yet ready to try Ao100 in pure melee, so I did it more for resistances at first. Still, I found myself using two blades more and more towards the end of the run.

Something interesting I discovered: if you assemble a piercing combat knife, you can then add bulk on top of it, making it 4d6. Chainsword, on the other hand, can't be modded with anything remotely useful (maybe technical - I haven't tried that) so bulky piercing knife is a preferred way to go.

Having found a Beretta early on, I decided to pump SoaG and eventually ditched my plasma weapons and powercells.  I was later rewarded with an Anti-Freak Jackal, which completely dominated the game, even with its short clip and a long reload time. It routinely knocked everything back three tiles, allowing me to safely reload while they get back in range.

I assembled cerberus armor quite early this time, using medical armor as a base. In addition to its healing properties, it has some bullet and shrapnel resistance, making it a very acceptable choice. It's no duelist armor, of course, but I haven't found anything ballistic this game.

Later on I was blessed with the Lava Armor and the Onyx pack (which got me lava boots - too bad I saw no acid-proof boots this game). This gave me another very good, indestructible and repairable-at-will armor for such times when there are no armor shards and my cerberus is too damaged. Less ballistic resistances in exchange for some good protection value is about the same. The lack of acid resistance did not bother me that much - thanks to Dodgemaster I tend to dodge Barons and Bruiser Brothers quite easily and everything else uses plasma...

A couple of words about napalm launcher: it is an extremely accurate weapon used for tactical purposes, creating big puddles of lava to keep the enemies at bay and get rid of corpses. I haven't used it much, but when I did, it easily pulled it weight in gold. It saved my character a few times on the levels where "monsters are coming from everywhere!" and in other similarly bad circumstances.

I did not set a goal to kill everything, and in fact skipped some unseen enemies hiding behind a lava river early on, so when I got to the last level, I just homed to the stairs and went down. With all those nightmare cacodemons around me in such close quarters, it was not exactly safe to try and muscle my way through. A single recharge could send my life total down too fast for comfort.

So here it is:
--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Zarin, level 21 Mancubus Warrant Officer Technician,
 completed 100 levels of torture on level 84 of Hell.
 He survived 429716 turns and scored 1144885 points.
 He played for 1 day, 1 hour, 29 minutes and 35 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 2062 out of 2086 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of 100!

 He saved himself 18 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Experience Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  #############.####=.O.#O..####...............##############
  ############..##}#=.O.....=###.#........#.....#############
  ############......#.....+.......#..O.......==##############
  #############.......O.................X...===##############
  ############............O=.O......##....#=.=###############
  ############..|...........^...;.........=#=#=##############
  ############............;.......#..O...=..#==##############
  ############}..O..........=...O##.O...O#...===#############
  #############.................=#..........O..#=############
  ############...#.......#=....====.....#...#.###=###########
  ==========#...........#===..O====..........####=###########
  ===================.#.==.==..=====...O.....###==###########
  ==================================..=#...O####==#######=#==
  ===========================================================
  ##########=================================================
  ######..###.#.##.##========================================
  ######........##..#.##......=========O^===================#
  ######......O##.####.##...#....==O..############=##########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 25/50   Experience 497879/21
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +5  ToDmg Melee +14

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 5)
    Son of a gun     (Level 5)
    Brute            (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Malicious Blades (Level 1)

  HR->HR->DM->Fin->Bru->Bru->MMB->WK->WK->Bru->Fin->SoG->SoG->SoG->SoB->SoB->SoB->SoG->SoG->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (100%)
    [b] [ Weapon     ]   Anti-Freak Jackal (5d3) [6/6]
    [c] [ Boots      ]   lava protective boots [2] (A)
    [d] [ Prepared   ]   piercing combat knife (4d6) (B)

-- Inventory -------------------------------------------------

    [a] tactical rocket launcher (6d6) [5/5] (A1)
    [b] napalm launcher (7d9) [1/1] (A1P2)
    [c] Grammaton Cleric Beretta (1d8)x3 [18/18]
    [d] phaseshift armor [2/2] (100%) (A)
    [e] cerberus medical armor [2/2] (100%) (P)
    [f] Medical Powerarmor [4/4] (64%)
    [g] chainsword (4d6)
    [h] 10mm ammo (x66)
    [i] rocket (x3)
    [j] rocket (x10)
    [k] small med-pack
    [l] large med-pack
    [m] large med-pack
    [n] 10mm ammo chain (x250)
    [o] 10mm ammo chain (x250)
    [p] 10mm ammo chain (x250)
    [q] 10mm ammo chain (x250)
    [r] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 50% 
    Melee      - internal 0%    torso 75%   feet 75% 
    Shrapnel   - internal 0%    torso 50%   feet 50% 
    Acid       - internal 0%    torso 0%    feet 25% 
    Fire       - internal 0%    torso 95%   feet 100%
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    114 former humans
    170 former sergeants
    163 former captains
    147 imps
    27 demons
    113 lost souls
    34 cacodemons
    81 hell knights
    254 barons of hell
    155 arachnotrons
    9 former commandos
    8 pain elementals
    120 revenants
    210 mancubi
    205 arch-viles
    19 nightmare imps
    75 nightmare cacodemons
    57 nightmare demons
    65 nightmare arachnotrons
    2 nightmare arch-viles
    24 bruiser brothers
    6 shamblers
    3 lava elemental
    1 Cyberdemon

-- History ---------------------------------------------------

  On level 4 he assembled a tactical shotgun!
  On level 9 he assembled a tactical boots!
  On level 17 he assembled a chainsword!
  Level 19 blasted him with unholy atmosphere!
  On level 20 he assembled a cerberus armor!
  On level 21 he stumbled into complex full of revenants!
  On level 21 he assembled a hyperblaster!
  Level 22 was a hard nut to crack!
  On level 25 he assembled a tactical rocket launcher!
  On level 25 he assembled a piercing blade!
  On level 26 he found the Grammaton Cleric Beretta!
  On level 31 he ran for his life from acid!
  On level 45 he ran for his life from acid!
  On level 48 he found the Anti-Freak Jackal!
  On level 49 he stumbled into complex full of mancubi!
  On level 49 he ran for his life from acid!
  On level 50 he stumbled into complex full of mancubi!
  On level 50 he found the Hellwave Pack!
  Level 51 was a hard nut to crack!
  Level 53 was a hard nut to crack!
  On level 59 he encountered an armed nuke!
  On level 62 he found the Lava Armor!
  On level 64 he stumbled into a nightmare arachnotron cave!
  Level 66 was a hard nut to crack!
  On level 68 he stumbled into a nightmare cacodemon cave!
  Level 70 was a hard nut to crack!
  On level 71 he stumbled into a nightmare arachnotron cave!
  On level 72 he ran for his life from acid!
  On level 74 he stumbled into complex full of arch-viles!
  Level 74 blasted him with unholy atmosphere!
  On level 75 he stumbled into a nightmare cacodemon cave!
  On level 77 he stumbled into a nightmare arachnotron cave!
  Level 78 was a hard nut to crack!
  On level 79 he found the Onyx Armor Pack!
  Level 83 blasted him with unholy atmosphere!
  On level 87 he stumbled into a nightmare cacodemon cave!
  On level 89 he stumbled into complex full of mancubi!
  On level 93 he stumbled into a nightmare demon cave!
  On level 94 he stumbled into a nightmare arachnotron cave!
  On level 96 he assembled a lava boots!
  On level 99 he encountered an armed nuke!
  On level 99 he found the Medical Powerarmor!
  On level 100 he stumbled into a nightmare cacodemon cave!
  He left level 100 as soon as possible.
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You see : a baron of hell (mortally wounded) [m]ore | open door
 The missile hits the baron of hell. The baron of hell dies. You feel
 relatively safe now.
 You reload the Anti-Freak Jackal.
 Warning! Explosion in 2 minutes!
 Run - direction...
 Warning! Explosion in 60 seconds!
 You use a homing phase device. You feel yanked in an non-existing
 direction! There are stairs leading downward here.
 Just one more! Just one more! Will you die here? Press <Enter>... 
 You hear a gigantic explosion above! You enter Hell, level 100. Twisted
 passages carry the smell of death...
 You use a homing phase device. You feel yanked in an non-existing
 direction! There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>... 

-- General ---------------------------------------------------

 27 brave souls have ventured into Phobos:
 24 of those were killed.

 3 souls destroyed the Mastermind...
 3 killed the bitch and survived.

--------------------------------------------------------------

5
Century Lounge / [M|Ao100|YAAM] Malicious Blades in Ao100 - works!
« on: February 06, 2012, 19:12 »
I've done several Malicious Blades Ao100 runs before succeeding, but I'm proud of this one.
I reasoned that having innate resistances can't be bad - that was the main idea behind this particular build. I did deviate from the straight path to MMB before, taking a point or two in Whizkid until I realized that I then get the master trait way too late. And with my obsessive-compulsive play style of killing everything before proceeding to the next level I really needed them ASAP. So I disregarded my wish to assemble the coolest items quickly and instead went all the way to MMB first.
I also realized that I lacked the punch at the beginning, so I assembled tactical shotgun to carry me through the first many levels (until I start pumping SoB and using plasma rifle). This wasn't too necessary as I tend to find ample quantities of assault shotguns on my way down, but it seems I always get them after assembling their poor man's version. Those chain-shooting shotguns are in fact useful even after the first couple of SoB levels, at least until I equip my plasma rifle with a few agility packs (which are not that plentiful, and I need one for cerberus armor). Too bad I wasted my first power mod pack for the shotgun, as it means getting cerberus much later, but I compensated for that with a more cautious play style.
I also made another decision - assemble the cerberus from something ballistic (ballistic vest or duelist armor). Fortunately, those are extremely plentiful, so I had no problem achieving that. The reason is simple - cerberus removes protection and knockback properties but adds the resistances on top of the original. Since cerberus + MMB guarantees 95% fire resistance I don't need to start with the red armor as I do with other builds.
I was fortunate enough to find nuclear plasma rifle early. I slapped 3 agility mods and one power on top of it before finding sniper much deeper into the dungeon, but I guess I should have gone A2B2 instead - it does empty way too quickly. Retreat and wait for reload if possible.
I had laser rifle as well, but ended up not using it at all - triple agility-modded nuclear was sufficient even before sniper. Discarded it in mid-80s.
Nuclear rifle has one unexpected quality - it enables some free surgical wall destruction. I ended up doing a lot of that before assembling cerberus boots.

Anyway - will try HMP next, though will have to learn to leave some mob behind if the encounter goes too badly...
--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Zarin, level 21 Mancubus Sergeant Major Technician,
 completed 100 levels of torture on level 84 of Hell.
 He survived 385986 turns and scored 714981 points.
 He played for 12 hours, 59 minutes and 22 seconds.
 He didn't like it too rough.

 He killed 1700 out of 1700 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!

 He saved himself 17 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Experience Medal
  Heroic Bronze Badge
  Veteran Bronze Badge
  Centurial Silver Badge
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..=.....[...................#.....#.......................#
  ..==.................|....../.....#######/#############/###
  .=#=........................#.....#.+.....................#
  .=#=...|...=..........===...#.....#...............%......0#
  =.=........=...........===%.#.|...#.......................#
  ..=.........==.....==.====..#.....#/##/#/#######/##########
  ..#=..........=.=.=====.==../.....#........|0|...|../.....#
  ..#.=.==.......====.=.===...#.....#.................#.....#
  ../|.=.==...%........====...#.....#...|.............#.....#
  ..#...=.....................#.....###/#######==######/#####
  ..#...........=.............#.....#.......0..===...0......#
  ==#..........=.........\....#.....#.........======X....;..#
  ==#.........======..........#.+.../.........==.===........#
  ====........======..........#.....#.%........==..=........#
  ===..........=.===..........#.....#.|.....................#
  ===.......0..==.===.........#.....#......................0#
  ...........==.====.........\#.....#......................0#
  ..........====.0=.........|.#.....#..............|.....0..#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 92/50   Experience 456808/21
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +5  ToDmg Melee +11

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 5)
    Son of a gun     (Level 2)
    Brute            (Level 2)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Malicious Blades (Level 1)

  HR->Fin->HR->DM->Bru->Bru->MMB->WK->WK->SoB->SoB->SoB->SoB->SoB->TH->Fin->Fin->HR->TH->SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cerberus duelist armor [2/2] (100%) (P)
    [b] [ Weapon     ]   nuclear plasma rifle (1d7)x6 [24/24] (A3P1S1)
    [c] [ Boots      ]   cerberus phaseshift boots [0/0] (100%) (A)
    [d] [ Prepared   ]   chainsword (4d6)

-- Inventory -------------------------------------------------

    [a] tactical rocket launcher (6d6) [5/5] (A1)
    [b] Grammaton Cleric Beretta (2d6) [18/18]
    [c] chainsword (4d6)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x29)
    [f] rocket (x10)
    [g] rocket (x10)
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] homing phase device
    [n] thermonuclear bomb
    [o] power mod pack
    [p] shockwave pack
    [q] Hellwave Pack
    [r] 10mm ammo chain (x250)
    [s] rocket box (x20)
    [t] rocket box (x20)
    [u] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 95%   feet 50% 
    Melee      - internal 0%    torso 95%   feet 75% 
    Shrapnel   - internal 0%    torso 95%   feet 50% 
    Acid       - internal 0%    torso 70%   feet 100%
    Fire       - internal 0%    torso 95%   feet 100%
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    195 former humans
    162 former sergeants
    207 former captains
    68 imps
    33 demons
    33 lost souls
    33 cacodemons
    49 hell knights
    197 barons of hell
    97 arachnotrons
    5 former commandos
    2 pain elementals
    117 revenants
    189 mancubi
    171 arch-viles
    17 nightmare imps
    27 nightmare cacodemons
    42 nightmare demons
    19 nightmare arachnotrons
    8 nightmare arch-viles
    21 bruiser brothers
    6 shamblers
    1 lava elemental
    1 Cyberdemon

-- History ---------------------------------------------------

  On level 8 he assembled a tactical shotgun!
  On level 21 he ran for his life from acid!
  On level 22 he encountered an armed nuke!
  On level 25 he found the Hellwave Pack!
  On level 29 he found the Grammaton Cleric Beretta!
  On level 32 he assembled a tactical rocket launcher!
  On level 35 he assembled a cerberus armor!
  On level 40 he assembled a chainsword!
  On level 41 he assembled a chainsword!
  On level 42 he encountered an armed nuke!
  On level 51 he ran for his life from acid!
  On level 52 he found the Medical Powerarmor!
  On level 59 he found the Jackhammer!
  On level 63, hell froze over!
  On level 64 he ran for his life from acid!
  On level 70 he encountered an armed nuke!
  On level 71 he stumbled into a nightmare arachnotron cave!
  He sounded the alarm on level 74!
  On level 77 he stumbled into a nightmare demon cave!
  On level 77 he assembled a cerberus boots!
  On level 78 he stumbled into complex full of revenants!
  On level 78, hell froze over!
  On level 79 he ran for his life from acid!
  On level 79 he found the Necroarmor!
  Level 83 was a hard nut to crack!
  He sounded the alarm on level 86!
  On level 90 he stumbled into complex full of arch-viles!
  On level 90 he ran for his life from acid!
  On level 93 he stumbled into complex full of arch-viles!
  Level 96 blasted him with unholy atmosphere!
  Level 97 was a hard nut to crack!
  Level 98 blasted him with unholy atmosphere!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 There is rocket (x3) lying here.
 There is power cell (x20) lying here.
 There is a Small Health Globe lying here.
 You feel better.
 Run - direction...
 You open the door.
 Run - direction...
 There is a Large Health Globe lying here.
 You feel like new!
 Run - direction...
 Run - direction...
 There is rocket (x3) lying here.
 Run - direction...
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>... 

-- General ---------------------------------------------------

 25 brave souls have ventured into Phobos:
 23 of those were killed.

 2 souls destroyed the Mastermind...
 2 killed the bitch and survived.

--------------------------------------------------------------

6
Discussion / Re: Experimenting with Malicious Blades on Ao100
« on: December 15, 2011, 16:24 »
Finally - a firestorm pack scavenged out of BFG10K on level 94!  Decided to make a storm bolter pistol - felt better than an assault cannon. Was slowly preparing for it for the last couple of levels with SoaG(2), so now should kill better and faster. Still have a couple of unused homing phase devices, so should be able to skip anything too dangerous (such as NM Arachnotrons caves) before level 100...

Well, just tried the pistol - killing Arch-Viles in two volleys! Lava Elemental went down in 4! Bruiser Brother - in 3! Revenant (with its bullet resistance) - in 2! All of this with 0.41 fire time (SoaG(2), Fin(1) + SoaB(5)). Even my sniper high power plasma rifle can only match (except for Revenants - one volley is enough).

7
Shielded Armor+piercing blade or a hatred skull+chainsword/chainsaw solve it pretty easily. In the latter case, any armor with melee resistance (duelist, ballistic, etc.) will make it even easier. Since you are visiting every special level, including Hell's Armory, you should have a decent chance to find what you need...

8
Discussion / Re: Experimenting with Malicious Blades on Ao100
« on: December 14, 2011, 10:52 »
Yesterday I was going to post and complain that I still haven't see the damn firestorm pack in 83 levels, but then I carelessly left Doom running overnight only to come and find that my computer "was recently updated" :(.
I had a backup save on level 75, though, so I'm plowing right back, being slightly more paranoid about saving and backing up the game.

On the unrelated note - I was fortunate enough to find a Nano pack and, luckily, decided to create some gravity boots! Wow! They even accepted another agility mod on top of the assembly, bringing my move time down to 0.13 with cerberus and 0.09 with Necroarmor. Being able to step into a Vile's field of view and lob a never-missing grenade (as I already said, I was very lucky with sniper mods) at it before it can react is priceless :). Is it the most powerful assembly in the game? I'm not sure, but so far it definitely feels so.

9
Discussion / Re: Experimenting with Malicious Blades on Ao100
« on: December 08, 2011, 10:01 »
Thanks! Maybe I'll scavenge a firestorm mod from that Minigun when (if) I find it... So far all my scavenging yielded only sniper packs :(

10
Discussion / Re: Experimenting with Malicious Blades on Ao100
« on: December 07, 2011, 18:20 »
Died to a cave of Arachnotrons (damn, it seems to be a repeating theme for me).

Started a different build - Scavenger. Much easier to begin - EE(2) + Int(2) + SoaB and then towards scavenger gives you a much better killing speed early on. Assembled a tactical shotgun early anyway - extremely useful with Int(2) for constant shooting around the corners.
Got lucky by finding an onyx armor - made a cerberus out of it (infinite durability!) and slapped a power mod (+2 protection) on top. With TaN(3) (level 12!) makes Arch-Viles do only 1 damage. Neat!

Arachnotrons remain dangerous - multiple small hits are much worse with this setup than a single powerful one. The rest are much easier - I once spawned in the midst of several (6-7) Mancubi and a couple of Viles (berserkering, fortunately) and managed to emerge with less than 40% health lost. Rocket explosions wiped out the Viles pretty easily, and Mancubi are not known for great accuracy anyway :).

Oh, and got myself a sniper-modified high-power plasma rifle. Vlies go down in three volleys, Revenants - usually in one, Mancubi and spiders - in two. Since Scavenger blocks Triggerhappy, I decided against hyperblaster and am pumping SoaB now. Will assemble an assault cannon once I find/scavenge a firestorm pack.

Meanwhile got another sniper pack by disassembling a Trigun. Waiting for a rocket launcher and a few bulk mods to replace my micro-launcher. Or maybe will put in on the aforementioned assault cannon. Once I reach SoaB(5) it will kill faster than the high-power plasma. Or maybe I'll find a Minigun...

11
Discussion / Re: Experimenting with Malicious Blades on Ao100
« on: November 22, 2011, 09:54 »
Went with your suggestion: slapped Nano on cerberus (found agility on level 21).  Will keep you posted. 95% fire resistance is huge!

12
Discussion / Re: Experimenting with Malicious Blades on Ao100
« on: November 21, 2011, 21:18 »
OK, won the save-scummed HNTR Ao100 Malicious Blades run. Once I assembled my sniper pistol, I just pumped everything into SoAG and SoAB - the knockback on the gun is incredible, as is the shooting speed. Towards the end of the game, assembled two chainswords and switched to them in easier situations (also having them both equipped by default since this was the only setup to which I couldn't switch instantly with Juggler). Killing a Shambler in 3 hits is hilarious (and Cyberdemon took only 1 or 2 more).
Still - it's a very luck-based and underpowered build at the beginning of the game. If you get an early assault or tactical shotgun you have somewhat better chances. Ditto for hyperblaster and/or assault rifle. Anything less and you are struggling.

Started non-savescumming HMP Ao100 Malicious Blades run. Got killed many times over, but my latest run seems to have switched to the better. After totally running out of medkits and armors, I found a Necroarmor, a couple of small medkits and advanced to Malicious Blades (with a detour to Whizkid(1) - got myself tactical shotgun, tactical launcher and hyperblaster) alive. I'm just one agility pack short of a cerberus armor (hated to start it from a regular green - ballistic vest, duelist or gothic armor would have been better). I don't have any fire resistance aside from the intrinsic yet, so still have to be extremely careful.
I have a Nano pack - now what the hell should I do with it? Armor assemblies are all cursed, boots are a joke (even though +80% walking speed is huge - can step into and out of Arch-Vile's sight range before it reacts). VBFG9000? Simply slap onto my cerberus armor after I get that? Just curious...

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Discussion / Re: Experimenting with Malicious Blades on Ao100
« on: November 10, 2011, 16:05 »
Got deeper. Found a chainsaw on level 57. It is not a blade! (No resistances from Malicious Blades when it's in the prepared slot; no double attack either way) So have to stay with my two bulky knives (found a couple of power mods, but used to make cerberus boots - very useful!). Hope to find more power mods to create a chainsword or two (frankly, a piercing knife might be a better choice, but Brute(2)+SoaB(4) means 10 extra damage per hit, and with two hits per action even Bruiser Brothers go down in three seconds, madly trying to get through my 75% melee resistance).

So Malicious Blades is viable once you get it going. So far only Nightmare Arachnotrons present some real challenge. Malek's and cerberus armor are quite good at keeping me protected from Viles, but not from the multitude of hits. My energy pistol as well as the newly found Anti-Freak Jackal fail to knock back those spiders all too often. Do they have any knockback resistance?

I'll keep digging...

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Discussion / Experimenting with Malicious Blades on Ao100
« on: November 09, 2011, 22:04 »
I decided to try Malicious Blades on Ao100. I'm doing it on Medium (HNTR).
I picked Malicious Blades because you get some nice resistances almost for free (not exactly, ammo chains and boxes become just bigger ammo slots). It is a very under-powered build at the beginning, what with no Eagle Eye and really late access to SoB/SoG/Rel (depending on the main weapon). On the other hand, Technician tends to just get Whizkid (I usually have to take one before Malicious Blades, if only for hyperblaster). Later on, I pump SoB and Triggerhappy to make up for that.

Since I started this as an experiment I did save-scum a few times - just before and just after taking Malicious Blades. Unfortunately, the trait comes late enough, so Revenants already appear before you get that nifty fire resistance. Cured to a degree by a fireproof red armor, but not nearly enough. The main reason for save-scumming was trying to get 100% kill rate (obscessive-compulsive?). If you are ready to skip some levels where you hear dangerous noises (Revenants/Mancubi/Viles, even Barons), you'll be in fine shape. And I totally stopped restoring from saves after level 30 or so - by then the character can do much more without getting killed.

I had a goal of creating some cerberus armor. Eventually I did it - around level 49 (ATT for hyperblaster, TT for micro launcher, then some rotten luck never getting to it before an explosive attack wiped that T away). By then I had both Malek's Armor and Lava Armor - both with some nice plasma resists, even though not enough acid. Still, I dropped Lava Armor after finally assembling cerberus. Malek's is a different story, I love it and I'm still keeping it.

Anyway - having an 80%+ fire resistance is great! Revenants and Mancubi become a joke (don't forget to put on your grappling or gothic boots - an almost guaranteed find - to reduce knockback). And I'm falling back to two bulky knives (no luck with power mods yet!) quite often - dodgemaster + phaseshift boots let you close on even Arachnotrons taking very little damage! And those spiders take double from my melee weapons!

I found a sniper weapon pack at some point and quickly assembled an always-hitting but less powerful energy pistol. I started using it to lure the enemies to a crate / a door where I'm hiding just behind the corner with two blades for the ready. However, I noticed that I'm killing better with it than with hyperblaster, even with Triggerhappy(2)! I guess I'll try to pump SoaG next and start using it more. The insane knockback alone should prove useful.

Anyway - I can keep you posted if anyone is interested. After completing it I'll try a clean run.

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Discussion / Re: Quick questions thread!
« on: October 26, 2011, 22:04 »
It seems that Shielded Armor is indestructible. Can anyone add that to Wiki?

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