- April 24, 2024, 02:16
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
121
Requests For Features / Re: Challenge modes ideas - old and new.
« on: August 18, 2010, 11:29 »
Let it be 3 turns, then. Shoot, reload, move. Repeat.
122
Requests For Features / Re: Challenge modes ideas - old and new.
« on: August 18, 2010, 08:04 »
Angel of Speed
Run! Fight! To breathe - it's tough!
No time to walk - hellish fiends are everywhere! You cannot walk - you're ever running. And you can charge to run even faster! But don't stop - your legs are aching...
You get such (dis)advantages:
Dodge bonus +20%
Move speed +30%
Fire toHit -1 (normal -2)
Fire defense +3 (normal +4)
Melee damage /2
Melee defense +3 (normal +4)
Also, you get protective boots at start and suffer 1 damage for each second when stand still.
And when you charge: (tactics - charging)
Dodge bonus +35%
Move speed +45%
Fire toHit -3
Fire defense +5
Melee damage /3
Melee defense +5
When tired, you return to normal running.
PS: this needs some rebalancing. But it's still fun.
Run! Fight! To breathe - it's tough!
No time to walk - hellish fiends are everywhere! You cannot walk - you're ever running. And you can charge to run even faster! But don't stop - your legs are aching...
You get such (dis)advantages:
Dodge bonus +20%
Move speed +30%
Fire toHit -1 (normal -2)
Fire defense +3 (normal +4)
Melee damage /2
Melee defense +3 (normal +4)
Also, you get protective boots at start and suffer 1 damage for each second when stand still.
And when you charge: (tactics - charging)
Dodge bonus +35%
Move speed +45%
Fire toHit -3
Fire defense +5
Melee damage /3
Melee defense +5
When tired, you return to normal running.
PS: this needs some rebalancing. But it's still fun.
123
Requests For Features / Barrel physics
« on: August 17, 2010, 09:49 »
I remember that in original Doom barrels could move. So, we need to add knockback for barrels! If barrel get some damage (not enough to explode) it moves. Else it moves too and then explodes.
Barrels may also have different weight - fuel < acid < napalm.
Also, "All those crazy ideas". I have idea to pull barrels. For example, we have something like this:
Barrels may also have different weight - fuel < acid < napalm.
Also, "All those crazy ideas". I have idea to pull barrels. For example, we have something like this:
#...
#0@.
#0..
To pull upper barrel to west we should press Ctrl + Num 6, and for lower one - Ctrl + Num 9. Everything is quite simple.
124
Off Topic / Re: [Game] Three-word story (a forum game classic)
« on: August 11, 2010, 04:50 »
made of steel
125
Off Topic / Re: [Game] Three-word story (a forum game classic)
« on: August 04, 2010, 12:50 »
If my chainsaw
127
Discussion / Re: Screenshots: ASCII and Graphics
« on: July 10, 2010, 09:05 »You reload the shotgun with shotgun shell.
You open the door.
=+###########
====.....}|@=#
...........#=#
............#=#
............#=#
............# #
+#######/###
............#
............#
############
John 5 Armor : none
Health: 44% Exp: 1/48% Weapon: shotgun (8d3) [1/1]
cautious Phobos Base Lev2
Lava on second level?
You reload the shotgun with shotgun shell.
You open the door.
###### #######################################
====== #.....................................#
========#..%........0.........................#
========#...... .............................#
=========###/###############..###/##############
=========@.....................................#
=========#.....................................#
========#.....................................#
========#.......................=.............#
====== #..%%%...................=............#
====== ##/##/#############/=/#====/###########
===== #..................====.=====......%/=#
=== #.............%..%.=................#=#
= #...................................#=#
#...................................#=#
#...................................# #
#######/#################/#######/###
#.............0.....................#
#...................................#
#####################################
John 5 Armor : none
Health: 72% Exp: 2/3% Weapon: shotgun (8d3) [1/1]
cautious Phobos Base Lev2
...Well, forget about lava...
129
Discussion / Re: Why do people keep on saying the megasphere is a myth?
« on: June 20, 2010, 05:11 »
There is also the , but it generates 1024 times rarer.
Spoiler (click to show/hide)
130
Off Topic / Re: Now Playing: ...
« on: June 09, 2010, 05:25 »
Nanowar - True Metal Of The World.
131
0.9.9.1 / Re: [M|AoMr|98%|YAVP] Craziest game EVER
« on: June 05, 2010, 05:43 »
*whispers* IDQFA
132
Requests For Features / Re: [flavour] Various death messages in mortem.txt
« on: April 25, 2010, 05:52 »get melt. (lava death)
could not walk anymore. (acid, aaargh!!1)
[color=red]just found the Spider Mastermind.[/color]
was thorn apart. (if there was more then one of enemies around)
died from dehydration. (also lava)
forgot of the nuclear vault.
By the way, if I go level down while the countdown, level counts as exploded?
133
Discussion / Re: Ruminating about MAc balance and Game Balance in general...
« on: April 25, 2010, 05:28 »
When I read the description at furst time I thought: "Wow, no more reloading! Mohrrr dakka!"
But when I realised that no ammo is used I thought: "Hey! Is it a bug or what?"
Voting for no realods, by description; possibly - increase ammo stacks, but... BFG 9000, you know.
But when I realised that no ammo is used I thought: "Hey! Is it a bug or what?"
Voting for no realods, by description; possibly - increase ammo stacks, but... BFG 9000, you know.
134
Bug Reports / Re: Former human Shot me with a chaingun?
« on: April 05, 2010, 04:16 »
http://doom.chaosforge.org/wiki/index.php?title=Former_Captain
This former human or just a usual white? If it wasn't red, it's really weird.
This former human or just a usual white? If it wasn't red, it's really weird.
135
Bug Reports / Re: [0.9.9.1] Moving speed not calculated right?
« on: March 27, 2010, 17:51 »
Such a weird result appears because of ordered (not parallel) modificators counting:
1.00 +10% = +0.10 1.10 -10% = -0.11 0.99
or
1.00 -10% = -0.10 0.90 +10% = -0.09 0.99.
Must be: 1.00 -10% + 10% = 0 1.00.
1.00 +10% = +0.10 1.10 -10% = -0.11 0.99
or
1.00 -10% = -0.10 0.90 +10% = -0.09 0.99.
Must be: 1.00 -10% + 10% = 0 1.00.