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Messages - Buzzard

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16
AliensRL / Re: (Spoilers)Skills and enemy mechanic
« on: September 27, 2012, 11:30 »
I'd really like to see the differences between some of the "Less Common" weapons. There's like three different 9mm pistols, and they all do the same damage! Is the only difference clip size, or is there an accuracy bonus with some as well?

17
Discussion / Re: Assemblies
« on: July 11, 2012, 09:21 »
I dunno, just seems like an awfully big risk if you're playing certain Angel of games.

18
Discussion / Re: Assemblies
« on: July 11, 2012, 08:32 »
Just wait until the Mortuary and pick up the guaranteed assault shotty, and slap your power mod on it. Makes the SM go down easy.
The guaranteed Assault Shotty that's all the way in the top right? The Assault Shotty that you cannot reliably phase to? The Assault shotty that's guarded by a minimum of two or three Archviles (on the lower difficulties) and a boatload of corpses?

That is not a guaranteed Assault Shotty for every run.

19
Discussion / Re: Assemblies
« on: July 09, 2012, 13:40 »
If you're doing a Shottyhead run then the Tactical Shotgun becomes way more valuable.

20
Discussion / Re: Assemblies
« on: July 06, 2012, 08:02 »
IS a focused double shotty that useful, really? I mean sure, you have superb concentrated firepower, but the reload time between EVERY BLAST and the fact that the damage is shrapnel (read: is stopped easily by armor without MAD), I think I'd take a tactical shotgun over it any day.
You get the best of both the shotgun and the double shotgun. It really is pretty good. Worth going out of your way for Whizkid? Probably not, depending on your build. But a Super Shotgun/Focused Double is really good. You get the damage and knockback of the double shotgun with the range of the shotgun.

21
Discussion / Re: Your actions
« on: June 27, 2012, 09:17 »
I really wish there was a menu option that let you restart the last game mode you played with the same trait, difficulty, and name you chose.

22
Discussion / Re: Let's go shoe shopping!
« on: June 06, 2012, 15:10 »
+50% is the cap when you're straight-up making the anti-grav boots, but you can still mod them with an agility mod if you have WK2, making them 60%.

23
Requests For Features / Re: New unique items
« on: March 09, 2011, 11:18 »
Since there's a melee weapon that gives you Blademaster for free, why isn't there a melee weapon that gives you Vampyre for free?

24
Discussion / Re: The (un)official DoomRL strategy guide!
« on: March 09, 2011, 11:01 »
Thomas, is it still cool if I just add some stuff to your latest version and post it like I did with the old version?

Again, I don't want to seem lazy, but I'd like to help with the guide in terms of more specifics like assemblies and uniques. I'd mark all of my changes in different colored text and I'd give you credit. It would be on a separate document then yours.

25
Discussion / Re: The (un)official DoomRL strategy guide!
« on: February 11, 2011, 09:41 »
Once 0.9.9.2 gets released to the public I'll be updating my guide with tips for the new levels, uniques, assemblies, and whatever.

26
Discussion / Re: Any news updates?
« on: September 21, 2010, 07:33 »
Or maybe someone can figure out how to make a RLDoom wad for doom?  Bringing DoomRL rules and character advancement to Doom!  Man that would be so cool, I love doom but its just so simple at times, I love the complexity of DoomRL and the character developement.
Doom 1 with a randomized level generator and weapon upgrades would probably be the best game ever made.

27
Discussion / Any news updates?
« on: September 16, 2010, 08:12 »
I know Kornel is hard at work on a bunch of projects, but I was just curious if there's been anything happening regarding DoomRL lately. There hasn't been a Phobos update in a few months now.

28
Discussion / Re: Is this logical?
« on: June 10, 2010, 12:49 »
Easiest way to do it is in Angel of Max Carnage mode.

29
Announcements / Re: AliensRL 0.8 RELEASED!
« on: June 04, 2010, 13:39 »
Are you kidding me? This is freaking awesome.

30
Discussion / Re: Badges, badges, badges!
« on: May 07, 2010, 13:23 »
I like the badges system, but I think it has to be reworked somewhat. There's only about two or three badges in general for the Hurt Me Plenty difficulty. Of course, you could do the "Beat (Challenge) On Any Difficulty" badges, but there's no real reason to. I think that there should be more encouragement to play through games on the HMP difficulty, to ease the step into attaining Ultra-violence Badges.

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