Chaosforge Forum

DoomRL => Modding => Releases => Topic started by: e^cha on April 06, 2013, 18:23

Title: Jailbreak 0.2
Post by: e^cha on April 06, 2013, 18:23
This is episode module with two new special levels: The Jail (does not appear on ITYTD) and Experiment.

(I usually play DoomRL on HNTR or HMP, so, unfortunately, UV and N! may be imbalanced.)
--
UPD.
New special levels:
- Cemetry
- Elevator
- the Head
- the Farm

"The Jail" and "Experiment" fixes.

10 levels episode.

--
v 0.2.2 https://dl.dropboxusercontent.com/u/29137271/tmp/jailbreak.module.zip
v 0.1 https://dl.dropbox.com/u/29137271/tmp/jailbreak.zip
Title: Re: Jailbreak
Post by: yaflhdztioxo on April 06, 2013, 18:37
To anyone downloading: there's an obvious mistype in the module.lua file that must be corrected before running.  Hopefully it will be fixed fast.
Title: Re: Jailbreak
Post by: yaflhdztioxo on April 06, 2013, 19:11
Did a quick dev run through.  This mod plays like a regular game of DoomRL with a more rigid structure, higher dlevels, and two different specials.
The first special is akin to barrels of fun and a shooting gallery.  It's not going to win any balance awards but it is guaranteed to paint the screen red.  The rewards are some modified base items which are roughly on par with some low level assemblies.
The second level is far more interesting, if annoying as hell.  You know how in pretty much every shooter ever these days somewhere around the halfway mark you'll be walking along with enough gear to start a small revolution and suddenly find yourself stripped of all of it while you are forced to helplessly watch?  Yeah, same deal.  It would be nice if my super awesome equipment were maybe dropped in an armory nearby.  The plasma sentries are a very nice touch.

On a side note, I'm curious about the libraries and their purposes.
Title: Re: Jailbreak
Post by: e^cha on April 06, 2013, 19:45
To anyone downloading: there's an obvious mistype in the module.lua file that must be corrected before running.  Hopefully it will be fixed fast.
Oh. Thanks.
Title: Re: Jailbreak
Post by: White Rider on April 08, 2013, 10:03
That second special stage is interesting, all right. Went in thinking I could shoot everyone down with MSs without too much difficulty (like I always do) and to my surprise I can't use anything that I've collected.

The first special stage is a pain if, in my case, a Hell Knight fires straight down the corridor and explodes the barrels on the other side of the stage. Happened to me a few times in my attempts to clear out Experiment.

It's fun though. Played on HNTR and noticed that the spawn rates were similar to that of a standard HMP game. Quite like it.

EDIT: Playing through again currently with a Vampyre build...Experiment is a lot easier now, heh. Also the experimental weapons/armors! Very...interesting. 6d5 combat knife, 2d1 pistol with a 1 bullet clip...3 AC blue armor with no resists...Yes. Interesting.

EDIT 2: this combat knife has blademaster what
Title: Re: Jailbreak
Post by: e^cha on April 09, 2013, 12:50
Playing through again currently with a Vampyre build...
Quote
6d5 combat knife
Quote
this combat knife has blademaster what
Ah. Very lucky!
Title: Re: Jailbreak
Post by: Kornel Kisielewicz on April 09, 2013, 13:38
Hey, if you'd squeeze the game into a format closer to the haste version (let's say 15 levels) and added two more special levels, then after some balancing and maybe some smaller changes, we could push it into the mod server :)
Title: Re: Jailbreak
Post by: e^cha on April 13, 2013, 04:42
Hey, if you'd squeeze the game into a format closer to the haste version (let's say 15 levels) and added two more special levels, then after some balancing and maybe some smaller changes, we could push it into the mod server :)
That will be great )
15 levels? ok!

Title: Re: Jailbreak
Post by: Equality on April 22, 2013, 04:19
"Experiment" too hard for dlevel 6. Touch mobs (demons, hell knights), a lot of mobs. On HNTR hard as a Mortuary. SM and a big shell supply not enough. Dual shotgun not enough. Player level is ~5, no mastery. Rel-rel-SM-SoB-SoB... p-modded shotgun and ... death.

Quote
a Hell Knight fires straight down the corridor and explodes the barrels on the other side of the stage
no, it is barrels chain-explosion. It's intended, one shoot opens corridor from both sides. I do not know how you can win here )

(try vampire)
well, ONLY for marines with MVm. 5th and 6th trait we get here, and then things becomes easy. For that moment no medpack, no armor.

(one more try)
strange... On ITYTD win easily having only level 3 (Rel-Rel-SM) and standart non-modified shotgun. But on HNTR die twice.
Title: Re: Jailbreak 0.2
Post by: e^cha on December 24, 2013, 12:26
Version 0.2!

New special levels: Cemetry, Elevator, the Head, the Farm. "The Jail" and "Experiment" fixes.
10 levels episode.

https://dl.dropboxusercontent.com/u/29137271/tmp/jailbreak.module.zip
Title: Re: Jailbreak 0.2
Post by: e^cha on December 25, 2013, 10:57
Bugfix. Please make sure you have version 0.2.2.
https://dl.dropboxusercontent.com/u/29137271/tmp/jailbreak.module.zip
Title: Re: Jailbreak 0.2
Post by: Equality on January 31, 2014, 05:23
Cemetery on level 2. Angels of death. %) quick, touch and deadly... is it a joke?
Title: Re: Jailbreak 0.2
Post by: e^cha on February 07, 2014, 04:08
This is not a joke =)
Spoiler (click to show/hide)
Title: Re: Jailbreak 0.2
Post by: flamewolf393 on July 14, 2017, 12:08
Want to try this, can we get a re-upload?
Title: Re: Jailbreak 0.2
Post by: Tormuse on July 14, 2017, 15:46
Hmm...  This sounds interesting.  (How did I never notice this before?)  And yeah, the links don't work any more; could we get a re-upload?
Title: Re: Jailbreak 0.2
Post by: yaflhdztioxo on July 15, 2017, 06:54
There's a third link that's a regular forum attachment.  It's the most up to date.
Title: Re: Jailbreak 0.2
Post by: Tormuse on July 15, 2017, 22:10
There's a third link that's a regular forum attachment.  It's the most up to date.

Ah, it worked!  :D  I'm embarrassed I didn't notice that.  :P

Anyway, here's my first attempt at UV difficulty.  I admit that I didn't expect to encounter an Angel of Death that early.  O_o  Clearly, this mod has some challenge to it!  :D

Spoiler: Mortem (click to show/hide)