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Messages - Psycho

Pages: [1] 2
1
Discussion / Beserk?
« on: October 17, 2006, 00:20 »
I know i mispelt it.

In any case, apon entering the forum a few days ago, i was faced with a new forum to spam in, the "Beserk" forum. I enter, no new topics, goodbye.
Now its dissappeared.

What the hell is "Beserk" anyway?

2
Discussion / Kill the man above you DRL Style!
« on: October 03, 2006, 00:40 »
Code: [Select]

###################
##................#
##====............#
##====............#
##====....j.......#
##====...........&#
##====............#
##====............#
##................#
###################
Psycho is crushed by the wall! Psycho is annoyed!
Psycho is crushed by the wall! Psycho is angry!
Psycho is crushed by the wall! Psycho is enraged!
Psycho is crushed by the wall! Psycho is F&$^ing Pissed!
Psycho Goes insane!
Psycho Destroys the wall!
###################
##................#
##====............#
##====............#
##====....j.......#
#P====...........&#
##====............#
##====............#
##................#
###################

Psycho points at jorge and says: Your dead now buddy...

Psycho Springs towards Jorge, Jorge Screams in terror!

###################
##................#
##====............#
##====............#
#.====...Pj.......#
##====...........&#
##====............#
##====............#
##................#
###################

Psycho hits Jorge! Psycho hits Jorge! Psycho rips out Jorges Intestines! Psyc
ho hits Jorge! Psycho hits Jorge! Psycho Splatters Jorges Spleen!
Psycho hits Jorge! Jorge falls over! Psycho hits Jorge! Jorges Pancreas Burst
s! Psycho hits Jorge! Jorge Explodes into gore!

###################
##................#
##====............#
##====......!.....#
#.====...P%=.....#
##====.....*.....&#
##====............#
##====............#
##................#
###################

Psycho rips apart Jorges body!
Psycho feasts on Jorges flesh!
Psycho Laughs Mianically! Psycho Laughs Mianically! Psycho Laughs Mianically!
 Psycho Laughs Mianically!

3
Announcements / Beta Testers forum open
« on: September 28, 2006, 13:51 »
My Beta Testing-ness seems to have dissappeared, can you fix it?

4
Discussion / Kill the man above you DRL Style!
« on: September 28, 2006, 02:08 »
Code: [Select]
Psycho Respawns!
#################
#......^T.......#
#.====..........#
#.====......P...#
#.====..........#
#.====..........#
#.====..........#
#.====..........#
#...............#
#################

Psycho Gets out his BFG 9000!
Psycho fires!
*click*
Psycho shrugs.
Psycho chucks thomas' Computer into the acid!

#################
#......P........#
#.====..........#
#.==^=.T!!......#
#.====..........#
#.====..........#
#.====..........#
#.====..........#
#...............#
#################
Thomas jumps in to retreive it!

Thomas is burned by the acid! Thomas is burned by the acid! Psycho Laughs Mia
nically! Thomas is burned by the acid! Thomas is burned by the acid! Psycho La
ughs Mianically!
Thomas Spontaniously Combusts!
Thomas is burnt by himself!
Thomas dies!
Psycho has Kraft Dinner!

#################
#...............#
#.====...P......#
#.====...KD.....#
#.====..........#
#.====..........#
#.====..........#
#.====..........#
#...............#
#################


5
Discussion / Wolf RL?
« on: September 28, 2006, 02:03 »
Quoting: Santiago Zapata
Java is a pretty nice coding engine, you may want to give it a look at http://java.sun.com or tutorials around the web

Which program do i download?


As for damage, im thiking that if you score a hit, it will say which bit of the body you hit, and deal damage accordingly

6
Discussion / Wolf RL?
« on: September 21, 2006, 23:45 »
Quoting: Santiago Zapata

I admire your will, but I suggest you to make a smaller game before going into this, just so the oportunity is not wasted ;)

I wouldnt recommend Visual Basic


Well, this is going to be "small" as it is, for i have planned a much larger Project

Whats Wrong with visual basic?
Quoting: Santiago Zapata
Java is a pretty nice coding engine, you may want to give it a look at http://java.sun.com or tutorials around the web


Ill give that a look today

Quoting: Santiago Zapata


Thats not the spirit! :/


Lawl, twas jokes!

7
Discussion / Wolf RL?
« on: September 20, 2006, 13:24 »
i was thinking of making it with a few more enemies and weapons for the sake of variety

For enemies i was thinking prison guard, Brownshirt Guard, Guard Dog, SS Guard, SS stormtrooper, and zombies.

The prison guard is a weaker version of the Brownshirt, and the SS guard is an actual guard, whereas the SS stromtrooper will storm the level if an alarm is set off

as for weapons, i was looking at pistol Machinegun, Chaingun (of course) With a Kar98k, Sturmrifle, and Grenades

I own the original game, i should be fine, i just wanted to have more variety. Im planning on having the same ammo for Pistol Machinegun and Chaingun, and the same ammo for Kar98k and the sturmrifle (Sturmrifle is the first ever assault rifle btw)

I also have the original non 3d Wolfenstein.

Im not sure about uniforms, im thinking no, the only way you could get them is off a dead guard, and to get them you have to kill him, and i think people would notice a bit stab rip in the uniform ;)

As for bosses, i plan to have Hans Gross, Dr. Shcabbs and Hitler, there will be 3 "episodes" of 10 levels each, im not sure about secret levels.

No lives, 1 death only

For level types im planning
1. Jail
2.Generic "castle"
3. Armory
4. Kitchen
5. Lab

8
Discussion / Kill the man above you DRL Style!
« on: September 20, 2006, 04:05 »
Code: [Select]
#################
#...............#
#.====.......>..#
#.====..........#
#.=@==......A?..#
#.====.......|..#
#.====..........#
#.====..........#
#...............#
#################
 Psycho Drags himself out of the acid

#################
#...............#
#.====.......>..#
#.====..........#
#.====.P....A?..#
#.====.......|..#
#.====..........#
#.====..........#
#...............#
#################
Anticheese eats tinned marine!
Anticheese Explodes into gore!

#################
#...............#
#.====.......>..#
#.====......↨*.#
#.====...P.☻%?..#
#.====.......|'.#
#.====..........#
#.====..........#
#...............#
#################

Looks to e working fine to me. XP

9
Discussion / Kill the man above you DRL Style!
« on: September 19, 2006, 00:26 »
;(
Was worth a shot
Code: [Select]
Psycho puts away his rocket launcher
#. . . .
#k . . @
#. . . .

Psycho Flips Kornel off

#
#. k . @
#. . .
Kornel Says Zomg, and dies

Kornel Level 1 Creator of Doomrl
Dies on Level off topic of Doomrl Forum
By flip-offage from psycho

He killed 100% of his foes,
He was one mean sunnovabitch




It was worth a shot, wasn't it ?

10
Discussion / Kill the man above you DRL Style!
« on: September 18, 2006, 21:44 »
Ive seen this in a few other forums and it can be tons of fun.

A couple rules:
-How you kill the last poster must be DoomRL related
-ACSII Images must accompany your post.

If someone kills you, you can think up a way to ressurect and kill them!

So, for my post

I get out my "imp-factory-in-a-box" and set the imps on A generic MArine

Code: [Select]
#. . . . . . . .
#. . . . . . . .  I I
#. . . @. F=I IM
#. . . . . . . I I I
#. . . . . . . I I I

I= Imp
F= Imp factory
@=Me
M=Marine

just do it like so and you'll have it!

11
Announcements / Beta Testers forum open
« on: September 17, 2006, 23:32 »
I would like to Beta test

12
Discussion / Wolf RL?
« on: September 17, 2006, 22:45 »
I have thunk, and thought and done many other things, and i have decided

WolfRl could be done by your truly

Remember though
Im 15 with no coding experience whatsoever

I plan to use either
Visual Basic (my freind knows some, w00t)
or Freepascal

However, i must inquire, what is ValkaiteCMS library (or similar)
would it be easy to use?

I did half of a Design Doc for this and so far i have these "features"

-Weapons of diffrent strength (persay, 1 pistol might have 4 attack, whilst another might have 5, and so on)

-7 or 8 diffrent enemies, and 3 diffrent bosses (30 levles altogether)

-6 Weapons (i beleive)

3-5 Diffrent Level types

-2 diffrent ways to play, you could go stealth, or Gunz-a-blazin'

Definetly some sort of alarm system.

so, there you have it, if someone can point me to some sort of coding engine i can easily learn and use, i will create said roguelike (by Create i mean start and PROBABLY not finish.)

If Kornel or anyone else completes it before i do, good idea, id much rather play it than create it, as i have other, more important things to do (such as Homework!)

Thanks all

13
Discussion / Wolf RL?
« on: September 15, 2006, 18:12 »
Quoting: Andrew Freeman
Edit: Ever since I read your post about the board game, I have started working on my own!

Its always been a hobby of mine, im glad i inspired you, ill go look up (and rewrite the rules to be a bit more readable by people other than me) for you, expect an email in a few days, as im out camping this weekend.

Send me your rules if you ever finish yours!

14
Off Topic / DoomHack
« on: September 15, 2006, 14:04 »
Looks cool, perhaps instead of the top left bit with xp and such, you could modify the status bar to have "xp" and "lvl" and stuff.

what weapons are you planning? Will there be special levels of such, similar to doomRL?

Are there doors with keys?

Also, Though you are just ripping sprites and such, that bit in the middle of the water in the first screenshot was a bit ugly, but i dont see how it could be fixed. Half life 2 has take its toll on me :)

All in all, looks fun, i'd love to give it a try.

15
Discussion / Wolf RL?
« on: September 15, 2006, 13:54 »
Yeah i do have the rules, for the board i had a gigantic graph paper which i cut up into rooms of varying sizes, i printed off some guards and stuff, all using the old wolf3d graphics. Its just homemade, so its not the fanciest, or most balanced, but it is fun.

The escapee almost always loses, just like in real life :)

I could send you the token pages and rules if i can find them on my PC.

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