Chaosforge Forum

DoomRL => Bug Reports => Topic started by: The Good Rogue on September 07, 2016, 14:00

Title: Chainsword is a blunt weapon!
Post by: The Good Rogue on September 07, 2016, 14:00
I assembled a chainsword and proceeded to promptly ripping and tearing some demon guts. Instead of a satisfying buzz-roar expected under such circumstances, my strikes sounded like hitting a wet sponge with a forehead covered in guacamole. Which means they made a default melee sound.

Is that meant to be? I realize it has no impact on the gameplay whatsoever and it's just a puny matter of aesthetics, but come on. :(
Title: Re: Chainsword is a blunt weapon!
Post by: LuckyDee on September 07, 2016, 14:44
Did you remember to alt.reload to turn it on?
Title: Re: Chainsword is a blunt weapon!
Post by: The Good Rogue on September 07, 2016, 15:33
Yeah. And fusion batteries were nowhere to be found either.

(You've actually made me go and check if that was the case. You scoundrel, you.)
Title: Re: Chainsword is a blunt weapon!
Post by: LuckyDee on September 07, 2016, 22:23
High-fiving myself over that one :)

(http://www.watchcartoononline.com/thumbs/Regular-Show-Season-2-Episode-24-More-Smarter.jpg)
Title: Re: Chainsword is a blunt weapon!
Post by: Kashi on September 08, 2016, 20:21
(https://i.ytimg.com/vi/hP9EwkrJCq0/hqdefault.jpg)

Pictured here: LuckyDee (?)
Title: Re: Chainsword is a blunt weapon!
Post by: LuckyDee on September 09, 2016, 12:26
Close.

(http://i452.photobucket.com/albums/qq246/LuckyDee_pix/HPIM4922.jpg)
Title: Re: Chainsword is a blunt weapon!
Post by: Malek Deneith on September 11, 2016, 03:28
To give a serious answer though, Chainsword being an assembly probably inherits Ccombat Knife's sounds. This means you *can* change the sound used to something more fitting (if you can find a fitting sound file that is), but then you'd have the Combat Knife sounding like a Chainsword.
Title: Re: Chainsword is a blunt weapon!
Post by: The Good Rogue on September 11, 2016, 05:24
To give a serious answer though, Chainsword being an assembly probably inherits Ccombat Knife's sounds. This means you *can* change the sound used to something more fitting (if you can find a fitting sound file that is), but then you'd have the Combat Knife sounding like a Chainsword.

I think I get it. Fixing the issue would require the Chainsword to have a different item category. But then, it would no longer count as a knife for the purpose of knife challenges/unlockables/traits/whatnot. Looks tricky.
Title: Re: Chainsword is a blunt weapon!
Post by: Malek Deneith on September 11, 2016, 05:29
Not as much item category as create a new item with new ID. Coding in for knife challenges etc. to allow Chainsword would probably be trivial in itself, but the game would need to actually remove the knife you have from inventory and give you a (new item) Chainsword in it's place. As opposed to renaming your knife to Chainsword and changing it's stats which is, as far as I understand, what happens now.

Either way too much work just for one assembly.
Title: Re: Chainsword is a blunt weapon!
Post by: The Good Rogue on September 11, 2016, 07:27
Oh well. Looks like I'm going to have to put up with my knives sounding like chainsaws from now on.
Title: Re: Chainsword is a blunt weapon!
Post by: LuckyDee on September 11, 2016, 07:28
Don't worry - I make the noise myself all the time when I'm slicing bread. Very cathartic.