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Messages - Shoop da Whoop

Pages: 1 ... 8 9 [10] 11
136
Off Topic / Re: Now Playing: ...
« on: March 20, 2010, 05:50 »
John 5 - The Werewolf Of Westeria

He's damn fast.

137
Bug Reports / Re: [0.9.9.1] You found %n of %s
« on: March 13, 2010, 08:33 »
You have found power cell [15].

138
Requests For Features / Re: New unique items
« on: March 05, 2010, 12:37 »
The Gun Without a Bang (from Robert Sheckley's novel)
Unique
Descr.: It's silent and deadly.
Dmg: 15d1 (Stable. I don't know why.)
Dmg type: Plasma.
Acc.: +2.
Clip: 30 EC, 3 per shot.
F.sp.: 0,8.
R.sp.: 1,5.

Staight-shot disintegrator. Destroys walls. Shooting at barrels and other stuff makes it (stuff) disappear (without any explosion), because of disintegration! Also, no sound.

Alt-fire: it is so heavy, that you even can use it in melee combat!
Dmg: 4d4.
Dmg type: Physical.
Acc.: +3.
F.sp.: 0,6.
R.sp.: 1,0.

Actually, gun that is useful even without ammo.

139
Strange idea appeared in my mind. What about "text" sounds? Instead of sounds you get old-style roguelike text messages like "You hear demons roaring", "You hear someone mumbling" (for former people), etc. If someone has no sound on computer (maybe, maybe) this can help a bit.

140
Off Topic / Re: Now Playing: ...
« on: February 12, 2010, 10:59 »
Pantera - Walk

141
Off Topic / Re: Programers Traits
« on: January 29, 2010, 06:05 »
Dumpyre

You often take dumps of memory during program runtime, and each dump understood gives you 3 additional strings of code!

Something for Brute needed...

142
Off Topic / Re: Feel the Power of Random!
« on: January 09, 2010, 08:31 »
Th Matrix has us!

143
Bug Reports / Lost soul ingame description
« on: January 09, 2010, 07:20 »
Lost soul. I pressed "m" and... What the?

http://s59.radikal.ru/i166/1001/34/5dd9f11ed707.jpg

Windows XP SP3, if that's important.

144
Requests For Features / Re: New unique items
« on: January 04, 2010, 10:16 »
Another roguelike reference item: AoLS. Not the "Amulet", but the "Armour of life saving"!

It has stats equal to blue armor ones, also it is unmoddable and exotic.
How does it work: when damage decreases health below 0, then player gets 100 health and message: "Your armor of life saving starts to glow and disappears! You feel yourself better now."
But be quick! Monsters can pick it up too. "Baron of hell suddenly arises from his grave!"

145
Off Topic / Feel the Power of Random!
« on: January 02, 2010, 16:09 »
Just run this:

Code: [Select]
program mtrx;
uses CRT;
var x, y: shortint;

procedure thr_x;
begin
  x:=trunc(Random*79.79);
end;

procedure thr_y;
begin
  y:=trunc(Random*25.25);
end;

procedure rnbw;
begin
  TextColor(trunc(Random*15.15));
end;

BEGIN
  ClrScr;
  Randomize;
  x:=1;
  y:=1;
  repeat
    thr_x;
    thr_y;
    rnbw;
    gotoxy(x, y);
    write(round(Random*10))
  until KeyPressed;
END.

in Pascal compiler.

146
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 02, 2010, 07:20 »

There is a modified blue armor [0/2] (23%) (B) lying here.                     
 There is a Berserk Pack lying here.                                           
                     ##                                                         
       #             .#                                                         
      .#             .#                                                         
 ####..#..# #########.#                                                         
 #.......   ..........#                                                         
 #....        ........#                                                         
 #.##############.....####.^#                                                   
 #..................@.........                                                 
 #............^..[..^......%..                                                 
 #######.########..##########                                                   
 #...................                                                           
 #.............0.......                                                         
 #0...#################                                                         
 #..........>#.........                                                         
 #...........#..........                                                       
 #%....#.....#.....###                                                         
 #.=...#................                                                       
 #=....#...............                                                         
 #=####################                                                         
 ###                                                                           
 Fast Taker                 Armor : blue armor [2/2] (100%)                     
 Health: 60%  Exp:  5/96%   Weapon: modified Assault Shotgun (8d3) [8/8] (B1)   
 cautious                                                    Phobos Base  Lev11


You feel that there is too much luck to doomguy. You are on the alert!

upd:
Yeah, I knew that... Died on same level.

147
Requests For Features / Re: A Geometric Request
« on: January 01, 2010, 10:40 »
Angel of Realism attacks?!

148
Requests For Features / Re: Combined Challenges!
« on: December 31, 2009, 04:07 »
Angel of 100 Masochism! Survivial horror.

149
Requests For Features / Re: Challenge modes ideas - old and new.
« on: December 25, 2009, 08:01 »
Angel of Greed:

"I'll take this... And this... And this too... Everything here is MINE!"

Don't worry of place in your backpack - it's infinite now! But more items -> slower speed. With full (usual) backpack you cannot run. With double full (usual) you are ever tired. And you cannot drop anything! And every item you pass over will be taken immediatly!

It's kind of reversal of AoI.

150
Requests For Features / Re: Challenge modes ideas - old and new.
« on: December 19, 2009, 17:38 »
Quote
There's been loads and loads of Ao100 ideas.  Who knows which ones will get used.  I'm a fan of Ao100 though, so I do look forward to it being upgraded.
What do you think about this:

Angel of Abyss
Lower and lower and lower and lower and lower and... where is the end?

Level 100 is not finish now! Maybe, level 666? Or level 1000? Or REAL abyss, like in ADOM Ironman challenge?
Anyway, maximum possible level number is longint 2147483647. It's quite enough.
* Shoop Da Whoop sarcastically smiles. *

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