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Messages - DaEezT

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Forum / Re: Small plea regarding the forum
« on: October 14, 2009, 23:38 »
But this theme is NOT fixed width :)

This is the truth!

I've got a 1600*1200 screen and the good old Firefox and no problems with the forum width.

Discussion / Re: Player.dat breakage!
« on: July 19, 2009, 09:30 »
So, it has finally happened:

17:19 < CIA-1> doomrl: epyon * r553 /trunk/src/ (dfbeing.pas dfhof.pas dfplayer.pas doombase.pas): * player.dat is no more... ( closes #20 )

This is so exciting :D
* DaEezT giggles like a schoolgirl

Requests For Features / Re: Global highscores
« on: September 30, 2008, 12:59 »
Too much trouble for too little (in my case zero) gain.
Add a checksum (HMAC) to the mortems and add an upload function to the forum so those who want to participate in the high score can do so.

Off Topic / Re: Where did everybody go?
« on: September 29, 2008, 13:58 »
* DaEezT looks at you

* DaEezT blinks

* DaEezT melts into the shadows

1) Neither scores nor data is recorded on modded games -- easy but boring
2) Scores and player data are recorded normally -- may prove quite tricky, because mods may add new monsters/uniques and the format of the player data files should handle it *somehow*. Also this would provide a ground for really easy and cheesy cheating (like one-leveling challenges or mass BFG drops in a room of monsters that one needs for the next rank).
3) Each mod would have his own score.dat/player.dat -- this might work for TC's but not so for other mods :/.
1 + 3: No data is tracked unless the mod specifies it and then DoomRL is able to track all the Vanilla content /monsters, uniques, levels, wins) and offers a function for modders to insert new stuff into the player/score files. Make it so that every mod needs an internal unique ID that identifies it to DoomRL and DoomRL uses that to create, separate and manage the player/score files. That way you also prevent mods from overwriting other mods' files and things like that.

Also a question arises about challenges -- should challenges work for modded games at all? Think about the consequences of this one :/.
Challenges = mods that ship with Vanilla DoomRL -> no mods inside mods.

Modding / Re: Design Issues : Mod loading
« on: March 10, 2008, 14:38 »
Options 3 & 4 seem the best. 1 would be annoying and 2 is inferior to 4.


Requests For Features / Re: Make med packs stackable
« on: March 01, 2008, 02:46 »
This has been discussed and voted against, right guys? Eh... guys? Anyone listening??? (dan it's soooo silent on chaosforge nowdays :( )

I dunno about voting but we had something like that here

Nightmare! / Re: [N!|AoI|Fucked game]
« on: February 23, 2008, 06:43 »
That sucks big time!

Discussion / Re: Kornel, you did this to me!
« on: February 22, 2008, 00:14 »
Let's start a class action lawsuit!

Requests For Features / Re: Gibs
« on: February 09, 2008, 02:45 »
Ludicrous Gibs!!!!!

Gibbedy Gibbedy Goo \o/*

*I support this idea

Bug Reports / Re: buggy monsters inventory.
« on: February 08, 2008, 12:40 »
Tip: don't drop AA if you're not sure the level is empty -_-.

I'd argue that anyone who is desperate enough for space that he'll drop the AA is beyond caring, one way or the other :p

Bug Reports / Re: buggy monsters inventory.
« on: February 08, 2008, 11:39 »
They can wear armor.

Anyone who hasn't fought a red armor wearing BoH or Commando hasn't really played DoomRL! :p

Nightmare! / Re: [N!|AoLT|80%|YAYP]
« on: February 06, 2008, 11:43 »
Stupid Nightmare. Stupid fuckin monsters getting up just after you used half of your ammo and hp to kill them. Stupid AoLT- either you have not enough ammo either not enough medipacks. Or you just have neither of them. Wow, with Sob3 you can kill most of this shit with 2 chaingun bursts. So when 10 barons shoot at you at once you need only 20 turns! [...]

That sounded more like the intro to a YASD post ;)

Nightmare! / Re: [N!|AoB|62%|YAVP]
« on: February 06, 2008, 11:42 »
I just noticed that this was an AoB game...

Grats! You new guys scare me tho :p

Bug Reports / Re: Typos
« on: February 05, 2008, 12:11 »
from this mortem:
Code: [Select]
3 sacrificed itself for the good of mankind.
Should be
Code: [Select]
3 sacrificed themselves for the good of mankind.

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