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Messages - darksergio

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46
Requests For Features / Re: New unique items
« on: October 21, 2009, 22:34 »
maybe it could be a riot shield or the shield that the EDF elite soldiers use in red faction guerrilla. the shield only cover the torso and the lowerbody and legs in the game is very hard to kill them whidouth the sniper rifle or the gaufs rifle because the only part exposed is their heads but they use weapons whit homing bullets that render cover useless maybe is added in the it could reduce sharpel damage to half and bullet damage to a third

47
Berserk! / Re: Just found it...
« on: October 10, 2009, 00:05 »
Kornel a movie could be awesome lso I finished of read the 36  tomes of the manga some time ago also I own all the games but in the ps2 games there is a level and scene that is complete out of the manga is I recall correctly the scene ws one were guts was covered in blood standing over a body pile i think holding the dragonslayer blade downward when I played the game it really spoiled that part of the manga to me

48
Requests For Features / Re: New Master Trait - Desperado ?
« on: October 06, 2009, 21:37 »
Kornel wins nd complete ownage of everything in a meele game

49
Discussion / Re: What mobile gaming device do you have?
« on: October 02, 2009, 23:34 »
I own a psp slim whit ten DVD full of games because I have CFW

50
Requests For Features / Re: New unique items
« on: October 02, 2009, 23:31 »
the sleghammer
Damage: 5d6
meele
special reload: kick down a wall near of you leave you tired after that
in game description: this legendary sleghammer send the EDF back to the earth from mars
pickup quote: you fell the power of the people in your hands

Well I trougt about this one while I ws playing Rf: guerrilla is it overpowered just told me but we really need something to bring down the wls for the meele player

51
Requests For Features / Re: Gibs
« on: February 08, 2008, 17:23 »
This is a good idea for me I played the original doom in nightmare gibbed enemies dont resurrect including the arch-viles cant resurrect gibbed enemies and the barrel explotion could leave gibbed bodies when a enemy is caught in the blast radius but only in close proximity like 2 or 3 squares but in the original doom the barrels explotion maded the enemies explode in gibs sometimes but not always

52
Requests For Features / Re: Unique monsters and bosses
« on: January 30, 2008, 17:39 »
Well when I finally understand the making of mods for doomrl I think I will make a TC based in silent hill. About the spider mastermind it need to be in to game

53
Requests For Features / Re: Unique monsters and bosses
« on: January 30, 2008, 10:18 »
Well Here is my idea for a unique monster

The missionary: kell knight it have one level in brute and three in ironman it has a 25% of posibility of play dead when it is in almost dead aparing as a dead body and cannot be targeted or attacked while it is playing dead  and It will get up to fight again two turn later whit mortally wounded instead of almost dead but it can play dead only one time. It weild a masive knife called the blade of the missionary and dont use the ranged attack of the hell knight it prefer meele combat. It drop the blade of the missionary after dead
Blade of the misionary:
combat knife
Damage: 3d5
+5 max hp
-5 move speed
Well this monster I dont know it fit in doomrl because I based in one of the boss monster of silent hill 3 but I think that some of the monsters of silent hill 3 could fit in Doom theme but is only my opinion

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