Chaosforge Forum

  • March 29, 2024, 06:32
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Zecks

Pages: 1 2 [3] 4 5 6
31
Speaking of mancubi, if there's one thing everyone agrees on, it's that they are assholes.

32
I'm already a 4-diamond ninja, yet my knowledge of the exact mechanics and strategy are far from optimal. I'm also a relatively fast player.
Yeah, there are some annoyances (shift+r IS pretty much useless), but most of these complaints and the arguments for them are too typical and exaggerated to be taken seriously.

Also the G-version most certainly doesn't buffer anything. In fact the buffering problems are even worse IMO.

33
Nightmare! / [N!|AoSh|89%|YAVP] Shottyman Diamond
« on: March 30, 2012, 11:07 »
I was constantly failing to get a game of AoMr on properly, so I decided to try the guns I like the best instead. Everything went better than expected.

Had a lot of invulns (one of which netted me GK platinum) and very little bad spawns. Bosses became a joke once again with the ballistic shield.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 15 Arch-Vile Mjr General Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 139430 turns and scored 663502 points.
 He played for 1 hour, 56 minutes and 9 seconds.
 He opposed the Nightmare!

 He killed 1095 out of 1219 hellspawn. (89%)
 He was an Angel of Shotgunnery!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 2
  Levels completed : 1

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Gatekeeper Platinum Badge
  Shottyman Platinum Badge
  Shottyman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####......X...##################
  .....................................%....#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####&...#################
  ..####............................####....#################
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 63/80   Experience 105002/15
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 3)
    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Reloader         (Level 3)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Int->Int->Rel->Rel->SM->Fin->HR->Jug->MSh->Iro->Iro->Rel->HR->DM->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   ballistic shield [0/0] (57%)
    [b] [ Weapon     ]   super shotgun (8d4)x2 [0/2]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   elephant gun (12d3) [1/1]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] red armor [2/4] (46%) (B)
    [c] phaseshift armor [2/2] (66%) (A)
    [d] medical armor [4/4] (91%) (P)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x2)
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] envirosuit pack
    [n] plasteel boots [2/2] (79%) (T)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 95%   feet 0%   
    Melee      - internal 0%    torso 95%   feet 0%   
    Shrapnel   - internal 0%    torso 95%   feet 0%   

-- Kills -----------------------------------------------------

    129 former humans
    170 former sergeants
    76 former captains
    161 imps
    63 demons
    164 lost souls
    46 cacodemons
    39 hell knights
    75 barons of hell
    48 arachnotrons
    20 former commandos
    16 pain elementals
    17 revenants
    14 mancubi
    19 arch-viles
    4 nightmare imps
    2 nightmare cacodemons
    28 nightmare demons
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he assembled a elephant gun!
  On level 12 he ventured into the Halls of Carnage.
  He nuked level 15!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a tactical boots!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The Spider Mastermind hits you.
 You reload the super shotgun.
 You see : a Spider Mastermind (severely wounded) | pool of blood | [ m ]ore
 The Spider Mastermind hits you.
 You reload the super shotgun.
 You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
 The Spider Mastermind hits you.
 You reload the super shotgun. The Spider Mastermind hits you.
 You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
 You reload the super shotgun. The Spider Mastermind misses you.
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 You reload the super shotgun. The Spider Mastermind hits you.
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...
 You see : blood

-- General ---------------------------------------------------

 267 brave souls have ventured into Phobos:
 231 of those were killed.
 2 of those were killed by something unknown.
 5 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 24 souls destroyed the Mastermind...
 4 sacrificed itself for the good of mankind.
 16 killed the bitch and survived.
 4 showed that it can outsmart hell itself.

--------------------------------------------------------------

34
Requests For Features / Re: Less reliance on the wiki
« on: March 29, 2012, 08:44 »
I've spoilered the schematics already. It's mostly the poopy builds I'm doing. Also bad mod luck and just generally not bothering with whizkid/finesse since I'm always punching everything to death anyway and also tactical shotty I guess.

It's kinda a bad habit.

35
I guess I should also try speedrunning again sometime since I have the title and all...

36
Requests For Features / Re: Less reliance on the wiki
« on: March 29, 2012, 08:25 »
I've never assembled anything more complex than a power armor. :>

37
There's lots of these kind of things. I'm pretty sure when taking vampyre, if the level up kill was in melee, you get the hp bonus.

38
Discussion / Re: Defeating the Cyberdemon
« on: March 26, 2012, 10:58 »
Did you not read his post

fireangel is useless in this version

39
0.9.9.6 / Re: [M|AoPa|
« on: March 25, 2012, 23:58 »
It happens when trying to activate a nuke when another one is already counting down.

40
Nightmare! / Re: [N!|YAFW/YAAM] Opposed the Nightmare!
« on: March 24, 2012, 18:47 »
I hadn't planned to go for the full win, since JC's minions would totally screw up my goal of 100% kills

Killing JC now also kills all of his summons. (it was left out of the changelog in a hurry)

41
Discussion / Re: Quick questions thread!
« on: March 21, 2012, 13:47 »
Getting a master trait blocks all the other ones despite meeting the requirements.

42
Really inspirational stuff. Say, was the DS wielding requirement as facepalm-inducingly simple as they say after all?

43
Requests For Features / Re: The Rocket Launcher.
« on: March 21, 2012, 11:15 »
Exotics don't produce a level feeling though AFAIK.

44
Requests For Features / Re: The Rocket Launcher.
« on: March 21, 2012, 11:03 »
I only take care not to blow stuff up when level feeling tells me thare's a unique around.

Uniques are indestructible.

45
Discussion / Re: Screenshots: ASCII and Graphics
« on: March 21, 2012, 07:13 »
I'm just wondering how annoying would it be to get it if you still didn't know how to wield it.

You're the only known one to get these so far though, so the rest of us probably don't need to worry about it yet.

Pages: 1 2 [3] 4 5 6