Chaosforge Forum

  • April 18, 2024, 00:04
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Ischaldirh

Pages: [1]
1
Discussion / .9.9.6 Fireangel?
« on: March 02, 2012, 21:33 »
According to the wiki the Fireangel grants immunity to explosions / splash damage. I didn't check the in-game description (to ensure the wiki wasn't out of date), but I am either misunderstanding this or it was changed. I got Fireangel in my most recent game and was most certainly taking damage from both direct hits and near misses from Imps, Cacodemons, Hell Knights, and Barons of Hell. (Eventually suffered a YASD vs a commando...) Does this only apply to my own rocket launcher attacks? Does it only apply to barrels / fire damage?

2
Discussion / AoSh vs Cyberdemon?
« on: February 12, 2012, 14:05 »
So I'm having difficulty beating AoSh. Two points kill me most often: Chained Court (after Hell's Arena), and Tower of Babel. The former I can always just skip so I'm not worried about that (plus I can usually beat it as long as I don't get impatient and/or reckless, and bring a few medkits). However every time I fight the Cyberdemon I have major trouble beating him. Shotguns are terribly weak at range, and I can never get close to him without eating a rocket and getting tossed back a half-dozen tiles. I've tried hiding behind the pillars until he gets close and then cornershooting him and trying to dance around away from him, but every time after three or so shots he just demolishes the pillar and I'm back where I started. Any tips?

3
--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Izzy, level 12 Cacodemon Sergeant Marine,
 let the Spider Mastermind pwn him on level 8 of Hell.
 He survived 136602 turns and scored 88724 points.
 He played for 2 hours and 7 minutes.
 He didn't like it too rough.

 He killed 858 out of 892 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Shotgunnery!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 9

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Aurora Medallion
  Explorer Badge
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Armorer Silver Badge
  Heroic Bronze Badge
  Shottyman Bronze Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####&...#################
  ..####............................####....#################
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....###.........X.......#####################
  ###...............###.......M..........####################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/70   Experience 61234/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 1)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 4)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->Rel->SM->Bad->SoB->MAD->SoB->SoB->TaN->TaN->Iro->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [0/7] (0%)
    [b] [ Weapon     ]   double shotgun (9d3)x2 [0/2] (A1)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   tactical shotgun (8d3) [6/6]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (89%)
    [b] shotgun shell (x50)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x18)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] lava element
    [n] shell box (x100)
    [o] shell box (x100)
    [p] shell box (x100)
    [q] shell box (x100)
    [r] shell box (x100)
    [s] shell box (x100)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    97 former humans
    72 former sergeants
    25 former captains
    108 imps
    72 demons
    317 lost souls
    42 cacodemons
    26 hell knights
    25 barons of hell
    31 arachnotrons
    3 former commandos
    18 pain elementals
    5 revenants
    1 mancubus
    9 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a tactical armor!
  On level 10 he assembled a tactical shotgun!
  On level 10 he found the Nano Pack!
  He destroyed the evil within and reaped the rewards!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a fireproof boots!
  On level 15 he assembled a power armor!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 18 he found the Trigun!
  On level 19 he entered the Vaults.
  On level 19 he found the Cybernetic Armor!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he found the Hellwave Pack!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally let the Spider Mastermind pwn him.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a Spider Mastermind (unhurt) [m]ore | floor
 You are hit! You are hit! Your Angelic Armor is damaged! You are hit!
 You are hit!
 You are hit! Your Angelic Armor is damaged! Boom! You are hit! You are
 hit!
 You use a large med-pack. You feel fully healed.
 You use a Hellwave Pack. The Spider Mastermind hits you.
 Fire -- Choose target...
 You see : a Spider Mastermind (heavily wounded) [m]ore | pool of blood
 The Spider Mastermind hits you. The Spider Mastermind hits you.
 You are hit! You dodge! Boom! You are hit! You are hit!
 Fire -- Choose target...
 You see : a Spider Mastermind (severely wounded) [m]ore | pool of blood
 You are hit! You are hit! You are hit! You are hit! You are hit! You are
 hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 40 brave souls have ventured into Phobos:
 33 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 5 couldn't handle the stress and committed a stupid suicide.

 1 souls destroyed the Mastermind...
 1 killed the bitch and survived.

--------------------------------------------------------------

The mortem speaks for itself, mostly. High points: Power armor, tactical shotty, found a bunch of pretties (mostly left behind), cleared Mortuary (where I lost my power armor, which partially cost me the game).

This is where things started to go wrong: with no power armor, had to use Angelic, which is woefully fragile compared. Lost my fireproof boots shortly after (went skinnydipping in lava once or ten times). Whatever whatever, kept going, pushed on through to Dis. Bring it on Mastermind, let's do this. After fighting him around a pillar a bit (jerk wouldn't get knocked back), what was left of my Angelic armor melted and I started burning Medkits. Debated taking the time to strap on my red armor but didn't know if it was worth it. A quick look at his health showed "almost dead" or similar, so I figured "Heck, I can take one more round of combat before using another medkit. Shoot him and finish this hopefully." BOOM! He's still standing. RATATATATAT! I'm not. Commence rage.

It's not over though... A few minutes later, while relating the story to a friend, it dawned on me... that item in my inventory... that shiny thing I got from the lava pits... that lava element that could have made me invulnerable. More rage. >:(

4
Requests For Features / Weapon ideas
« on: December 07, 2008, 23:29 »
At the risk of sounding like a stereotypical newbie I figured I'd share my ideas for items.

Super Shotgun. Unique, basically the next-step-up from the double shotgun. I'm thinking it would work either identically to the SSG (only bigger) or be a sorta blend between the SSG and the combat shotty -- a 6 round mag fired 2 at a time with pump-action reloading.

Hunting Rifle. Not sure if it should be unique or not; either way, it'd have a 1 round clip, a very slow fire rate, moderate reload rate, be very accurate (with accuracy degrading as they get closer) and deal lots of damage. 10mm ammo.

Mini-rocket Launcher. Unique (or not?), fires rockets that deal half damage of a normal one with a reduced blast radius, but has a moderate-sized clip and fires the rockets very quickly (perhaps even in a burst). Slow reload.

Modulous Blade. This may or may not be pointless. I don't know if melee weapons can have mods applied to them or not; if they can't, I'm thinking this would be a weak-ish melee weapon that could have accuracy, damage, and speed mods applied to it as if it were an advanced weapon.

5
Pre-0.9.9 / [M|95%|AoLT|YASD] How to not use a BFG
« on: December 07, 2008, 18:16 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Adam, level 6 Demon Lieutenant, committed a stupid suicide
 on level 13 of the Phobos base.
 He survived 63269 turns and scored 29961 points.
 He didn't like it too rough.

 He killed 295 out of 310 hellspawn. (95%)
 He held his right to remain violent.
 He was an Angel of Light Travel!


 He saved himself once.

-- Graveyard -------------------------------------------------

  ###########################################################
  .........#........................0..................#.....
  .........####............#.#...#######################.....
  ....0....#....................X......................+.....
  ..^......#...........................................#.....
  =0..0....+............................0..............#.....
  .=.......#..........%%.............0...0.............#.....
  .=......s#.0i.B.%...%....%...........................#.....
  ##==##################........#######+##/#############.....
  .#.......#.......s..s......#...............#..}......#.....
  0#.......#.....0......^....#..........0....#........0#.....
  .#.....0.#...0.......|..Os.+.....00......../.........#.....
  .#.....0.#.................#..0.0.........==.........#.....
  .+..[.|..#^.............0..#..............=====..0.../...0.
  .#.}.....###########+##################+#==#===##+####.....
  .#......}#.....cs.....ssO.ss.......[.....=...=.......#.....
  .#.......#...............+.......=0....==0.===.......#.....
  .#....0..+........[.s.....0....====...==...====...0..#"....
  .#......0#.>..................==========...===.......#...>.
  ###########################################################

-- Statistics ------------------------------------------------

  Health -15/50   Experience 15502/6
  ToHit +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Son of a gun   (Level 3)
    Eagle Eye      (Level 2)
    Dualgunner     (Level 1)

  SoG->SoG->DG->SoG->EE->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [2/4] (35%) (M)
    [b] [ Weapon     ]   modified BFG 9000 (11d8) [60/100] (D1)
    [c] [ Boots      ]   steel boots [0/1] (19%)
    [d] [ Prepared   ]   modified pistol (2d4) [6/6] (S1)

-- Inventory -------------------------------------------------

    [a] modified pistol (2d4) [8/8] (M1)
    [b] modified rocket launcher (6d6) [1/1] (S1)
    [c] 10mm ammo (x86)
    [d] 10mm ammo (x100)
    [e] rocket (x10)
    [f] rocket (x10)
    [g] small med-pack
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack

-- Kills -----------------------------------------------------

    88 former humans
    50 former sergeants
    15 former captains
    59 imps
    30 demons
    29 lost souls
    15 cacodemons
    1 baron of hell
    7 hell knights
    1 former commando

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he finally committed a stupid suicide.

-- Messages --------------------------------------------------

 You dropped a modified rocket launcher (6d6) [1/1] (S1). There is a
 modified rocket launcher (6d6) [1/1] (S1) lying here.
 But there is nothing here!
 There is a weapon damage mod lying here.
 You picked up a weapon damage mod.
 You prepare the BFG 9000!
 You use a weapon damage mod. You apply the mod to your weapon.
 There is a modified rocket launcher (6d6) [1/1] (S1) lying here.
 You picked up a modified rocket launcher (6d6) [1/1] (S1).
 You push the barrel.
 Fire -- Choose target... The missile hits the imp. You hear the scream of a
 freed soul! You hear an explosion! You hear the scream of a freed
 soul! You hear the scream of a freed soul! You hear the scream of a freed
 soul! The barrel explodes! The barrel explodes! The imp dies. The
 barrel explodes! The barrel explodes! The barrel explodes! The barrel

-- General ---------------------------------------------------

 Before him 30 brave souls have ventured into Phobos:
 22 of those were killed.
 1 of those was killed by something unknown.
 And 5 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 2 souls claim to have killed him...
 2 killed the bastard and survived.

--------------------------------------------------------------

Making this quick because I have to get to work.

To make a long story short, dualgunner, doing well, cruising along, grabbed the BFG for a little extra firepower when it came time to use it, slapped a damage mod on it for more of the same. Forgot to unequip it when firing at an imp in the middle of a field of acid barrels. Yeah... I was in the field too.

6
Pre-0.9.9 / [M|97%|YAVP] Finally, a winner...
« on: December 06, 2008, 03:22 »
First, the mortem. Notes at bottom.

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Adam, level 10 Demon Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 156846 turns and scored 92603 points.
 He didn't like it too rough.

 He killed 570 out of 584 hellspawn. (97%)
 He held his right to remain violent.


-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  .....................................###....###............
  .......................................#....###............
  ............................................###............
  ..........###............###...............................
  ..........###............###...............................
  ..........###............##.........|..........###.........
  ..................###.........X................###.........
  ..................###..............###.........###....###..
  ..................###..............#>#................###..
  ...................................###....#...........###..
  .......................###.................................
  .###..###..............###.................................
  .###..###..............###.................................
  .###..###..................................................
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 42/50   Experience 45018/10
  ToHit +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse        (Level 2)
    Tough as nails (Level 2)
    Eagle Eye      (Level 1)
    Whizkid        (Level 2)
    Badass         (Level 3)

  TaN->TaN->Bad->Bad->Bad->EE->Fin->Fin->WK->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (63%)
    [b] [ Weapon     ]   Missile Launcher (7d6) [1/4]
    [c] [ Boots      ]   protective boots [2/2] (92%)
    [d] [ Prepared   ]   modified BFG 9000 (10d8) [9/169] (R1M2)

-- Inventory -------------------------------------------------

    [a] modified chaingun (1d7)x5 [50/50] (D1S2)
    [b] modified plasma rifle (1d9)x8 [40/40] (D1R1A1)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x42)
    [l] rocket (x10)
    [m] rocket (x10)
    [n] rocket (x10)
    [o] rocket (x10)
    [p] rocket (x5)
    [q] power cell (x45)
    [r] small med-pack
    [s] large med-pack
    [t] large med-pack

-- Kills -----------------------------------------------------

    107 former humans
    80 former sergeants
    28 former captains
    88 imps
    67 demons
    40 lost souls
    17 cacodemons
    13 barons of hell
    1 Cyberdemon
    9 hell knights
    14 arachnotrons
    4 former commandos
    8 pain elementals
    6 arch-viles
    8 mancubi
    4 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Phaseshift Armor!
  On level 12 he ventured into the Halls of Carnage.
  On level 14 he found the Missile Launcher!
  On level 19 he found the Assault Shotgun!
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  On level 21 he found the Baron Armor!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You swap your weapon. There are stairs leading downward here.
 You prepare the BFG 9000! There are stairs leading downward here.
 
 You enter a big arena. There's blood everywhere. You hear heavy mechanical
 footsteps...
 The Cyberdemon fires! You are hit!
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 reloads his rocket launcher.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The Cyberdemon fires! You are hit!
 You swap your weapon. The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon

-- General ---------------------------------------------------

 Before him 25 brave souls have ventured into Phobos:
 19 of those were killed.
 And 5 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

So. While I have won on easy (twice, though one was in a different scorelist... tack on a hundred or so deaths and it should be about right) this is my first HNTR win. Since I have to finish challenge games to advance my skill rank, and you have to do challenge games on M or higher, I figured I'd try to get a normal win before I tried to tackled the challenge games more than I already had. And it was tough: getting this win I died 135 times (does that count the times I quit on level 1 because the formers grabbed the health packs?).

After having read plenty about shotguns VS chainguns/plasmas, etc, I decided to hold off on taking traits that would more or less lock me in to one route or another. That was the idea behind getting Badass up so early (that and it essentially doubles your health). After a while I decided to go with the minigun, since shotgun rounds can get a bit scarce lategame after sergeants stop spawning regularly. Even so I never really took that many minigun-specific traits; Finesse works just as well on a shotgun as a minigun, as does Whizkid.

I caught myself packratting too much at one point; I was lugging around about a half-dozen weapon mods, praying for an advanced weapon (which never showed up). Finally I used some and dumped some so I wouldn't be leaving so much ammo behind; even so, I felt like I was leaving behind a huge amount of ammo, and I kept praying for the Wall to generate so I could grab the backpack. It never did, unfortunately; nor did Hell's Armory.

Around 15 or 16 I started running out of bullets. Fortunately by then I'd found (and modded) a plasma, the BFG, and the missile launcher, which I used for a while until I also ran out of energy cells (stupid move, but I survived anyways). Damn the plasma rifle eats those things fast. It was somewhere around here that the Assault Shotty spawned, causing me to be most upset that I'd dumped all my shotgun shells.

The BFG also saved me several times, though I was moderately upset when I noticed that despite what the Wiki says, it does in fact destroy weapons and ammo. The rest of the game was mostly uneventful once captains started spawning in numbers; Supercharge packs were plentiful, I rarely dipped below 100% health until the last couple levels. Some well-placed "humid" levels allowed me to get over lava to grab piles of energy cells to feed my hungry hungry BFG. As you can see the thing has a quite enormous magazine.

I was very tempted to enter the Mortuary, for the advanced BFG and the armor; I decided not to though based on the fact that at that point, I didn't have that many mods to slap on it since Whizkid had allowed me to put most of them on my other guns. I didn't want to risk getting killed at that point.

Cybie was a piece of cake. When you have a BFG that shoots four times before needing a reload, and it's backed up by a rocket launcher that does the same... anything else is overkill.

Overall I have this to say: The Wiki is a handy resource, but it doesn't contain nearly enough information, and some of it is inaccurate. While I applaud the attempts at making it non-spoily, a more spoily section would be nice too. I've spent quite a bit of time trying to work out how to get into the left and center rooms of the Vaults; rockets work on the right room, but they don't seem to work on the left one no matter where I try, and I can guess the center walls are indestructible. The only way I've been able to get into either was with phase devices and carrying around enough of those to get into every room that way is just not practical. This is the only reason my game isn't a 100%: I went to the vaults looking for ammo and weapons (Found the Baron Armor in there I think), and couldn't get into 2/3 of the room (phase device didn't land me anywhere useful) and had to leave the monsters alive.

7
Bug Reports / Barrels blowing up
« on: December 02, 2008, 02:39 »
So I was cruising along with my chaingun, shooting some guys, nailed a barrel and BLAM:

$0046BB40  TLEVEL__VISIBLE,  line 434 of dflevel.pas
$0046726F  TBEING__SENDMISSILE,  line 1292 of dfbeing.pas
$00462108  TBEING__FIRE, line 537 of dfbeing.pas
$00450CDD  TPLAYER__DOFIRE,  line 685 of dfplayer.pas
$004523BB  TPLAYER__AICONTROL,  line 953 of dfplayer.pas
$00463E7C  TBEING__ACTION,  line 776 of dfbeing.pas
$00463FE7  TBEING__CALL, line 789 of dfbeing.pas
$0046E32D  TLEVEL__TICK,  line 782 of dflevel.pas
$0040F30A  TDOOM__RUN,  line 275 of doombase.pas
$004019A0  main,  line 22 of doomrl.pas

Fortunately it was able to save *pshew*. Back to mowing down zombies.

8
Discussion / the Super Secret Ultimate Evil End Guy
« on: February 13, 2008, 17:38 »
I was just scanning on the Wiki and spotted talk about the "Ultimate Evil". Reminded me of when I beat the game (on easy) a few weeks back, how on the final map there was another set of stairs. Now I find it hard to believe that nobody has found this yet. Am I correct?

Pages: [1]