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Messages - Strange guy

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Bug Reports / Re: [0.9.9.2] Indestructable Acid barrels.
« on: February 25, 2011, 09:29 »
I tried taking out a fuel barrel with thrown knives in an informal melee only game, only for it to not work. I then tried meleeing the barrel, which managed to explode it.

2
Requests For Features / A few ideas
« on: March 16, 2010, 10:15 »
Ambassador
Exotic
Damage:    4d6
Accuracy:    +6
Base Fire Time:    2.0 second
Base Reload Time:    2.5 second
Clip Size:    6
Ammunition:    10mm ammo
Alternate fire: Aimed shot
Alternate reload: If you have Dualgunner trait - it reloads both pistols in your weapon and prepared slot.
Quote on pickup:    "The time for negotiations are over"
Ingame Description:   Put two wheels on this thing and it's a cannon.
Reference: TF2

Gatling Shotgun
Unique
Damage:    (7d3)x4
Accuracy:    Standard shotgun spread
Base Fire Time:    1.0 second
Base Reload Time:    2.5 second
Clip Size:    40
Ammunition:    Shotgun shells
Alternate fire:   Chain fire
Ingame Description:   When you need to give the air itself lead poisoning.

Razor
Unique
Damage:    4d5
Accuracy:    +1
Ingame Description:   Perfect for slitting throats on the streets of London town.
Special:  Does 1.5x damage to humanoid (ie can use items/wear armour) enemies.

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