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Topics - Napsterbater

Pages: [1]
1
Discussion / HKs and Barons wearing armor
« on: January 24, 2013, 16:11 »
Is there a real reason why we can't see whether Barons or HKs are wearing armor or not?

2
0.9.9.6 / [H|YAAM|YAFW] This took me way too long.
« on: August 10, 2012, 22:43 »
So, after a zillion tries, I finally got my HMP Sharpshooter strategy down. This was my first HMP victory and my first full win. EE always comes first, I don't use a pistol until I get Sharpshooter. I used a storm bolter in this one, but honestly I think a B2P3 modded pistol would have been better. Had two nukes and three invulnerability globes on the level before JC, so I was able to nuke the SM and get all the way to the stairs, but my invuln ran out as soon as I got on the next floor, so I had to fight him. He went down a lot easier than I thought he would. Found two onyx mods, threw the other one away cuz I really didn't feel like making lava boots. I got real lazy later on in the game.
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Vince, level 12 Arch-Vile 1st Lieutenant Technician,
 nuked the Mastermind on level 9 of Hell.
 He survived 126701 turns and scored 186231 points.
 He played for 1 hour, 44 minutes and 18 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 647 out of 647 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  UAC Silver Badge
  Veteran Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ......................................................%...#
  ........................................................%.#
  .................................................|.|......#
  ..................................................}|......#
  ..........................................................#
  ................................................X........%#
  ..........................................................#
  ..........................................................#
  ..........................................%...............#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 21/50   Experience 60532/12
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Son of a gun     (Level 4)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  EE->EE->EE->SoG->SoG->SoG->MSs->WK->WK->Fin->Fin->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (AOP)
    [b] [ Weapon     ]   storm pistol (1d9)x2 [7/9] (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   nuclear BFG 9000 (8d8) [23/40]

-- Inventory -------------------------------------------------

    [a] missile launcher (6d6) [1/4]
    [b] BFG 9000 (10d8) [9/169] (B2)
    [c] 10mm ammo (x77)
    [d] 10mm ammo (x140)
    [e] 10mm ammo (x140)
    [f] 10mm ammo (x140)
    [g] rocket (x13)
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] thermonuclear bomb
    [r] power mod pack
    [s] technical mod pack
    [t] 10mm ammo chain (x250)
    [u] power battery (x120)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    73 former humans
    83 former sergeants
    31 former captains
    76 imps
    88 demons
    68 lost souls
    41 cacodemons
    51 hell knights
    35 barons of hell
    54 arachnotrons
    13 former commandos
    4 pain elementals
    1 revenant
    15 mancubi
    7 arch-viles
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  Entering level 7 he was almost dead...
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 12 he ventured into the Halls of Carnage.
  On level 14 he assembled a storm bolter pistol!
  On level 14 he assembled a tactical boots!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 20 he was foolish enough to enter the Mortuary!
  He managed to clear the Mortuary from evil!
  On level 23 he stumbled into complex full of mancubi!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits the hell knight. The hell knight dies. The hell knight dies.
 The hell knight dies.
 You see : a hell knight (mortally wounded) | pool of blood | [ m ]ore
 The missile hits the hell knight. The hell knight dies. The hell knight dies.
 The hell knight dies. The hell knight dies. The hell knight dies. The hell
 knight dies. The hell knight dies. The hell knight dies.
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack. You hear the scream of a freed soul! You hear
 the scream of a freed soul! You hear the scream of a freed soul! You hear the
 scream of a freed soul!
 You wear/wield : a storm pistol (1d9)x2 [9/9] (P1) The hell knight dies.
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 Argh!!! Lava!

-- General ---------------------------------------------------

 1082 brave souls have ventured into Phobos:
 1042 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 25 couldn't handle the stress and committed a stupid suicide.

 10 souls destroyed the Mastermind...
 9 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

3
0.9.9.6 / [M|AoB|96%||YAVP] AoB finally!
« on: June 24, 2012, 19:32 »
Was having trouble fine-tuning my melee strategy. Kept wanting to go for move-speed like my last Shottyhead challenge, only as a Marine Vampyre. Finally decided to give that up and go with a passive defense, then my games started improving. Everybody dumps on TaN in the endgame, but an extra 2 armor does make the health gain from Vampyre go that much farther.

For awhile I was going Fin -> Fin -> WK2 because I wanted a Ripper, but when I finally did assemble that Ripper, I found that the -4 accuracy makes it a worse weapon than the Longinus Spear. A-mod would probably help there, but I died before finding one. Finally. when I decided to not do the Vaults and just take the stairs every level after the Mortuary, I was able to knock AoB off the "Silver Badge's to get" list. Kept wanting to do the Wall, with the homing phase from HA, but none of the phases I found on levels 1-6 put me behind it.

Notes: Try to get to Hell's Arena without using a single medkit. Then fight every demon with running turned on, and use a kit as soon as running expires. On AoB a Large Health globe spawns with the third wave, That + Berserker should see you through. CC+ is straightforward, grab the saw, and annihilate the Caco's/Knights with it, one more for the AM, save the last for healing. It's worth it, the dodge bonus from Tac Boots goes a long way in a melee game, and there's a lot of experience there.
--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Vince, level 11 Arch-Vile 2nd Lieutenant Marine,
 defeated the Mastermind on level 8 of Hell.
 He survived 112455 turns and scored 102019 points.
 He played for 1 hour, 2 minutes and 14 seconds.
 He didn't like it too rough.

 He killed 707 out of 736 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Berserk!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 9
  Levels completed : 7

-- Awards ----------------------------------------------------

  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Berserker Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........................................
  #################....####............................####..
  #################...&####............................####..
  #################....####............................####&.
  #################....####............................####..
  #################..........................................
  ##################..........####..............####.........
  ###################..........###.....####.....####.........
  ####################.........###.....####.....####........#
  #####################......X..##.....####.....####.......##
  ###################.........%........####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 66/80   Experience 52874/11
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 2)
    Tough as nails   (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bad->Bad->MVm->TaN->TaN->Bru->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   chainsaw (5d6) (B)

-- Inventory -------------------------------------------------

    [a] tactical armor [0/0] (100%)
    [b] blue armor [4/4] (100%) (P)
    [c] nanofiber red armor [2]
    [d] medical armor [4/4] (74%) (P)
    [e] Angelic Armor [3/7] (41%)
    [f] small med-pack
    [g] small med-pack
    [h] small med-pack
    [i] small med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] phase device
    [s] envirosuit pack
    [t] bulk mod pack
    [u] shockwave pack

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    102 former humans
    74 former sergeants
    41 former captains
    69 imps
    56 demons
    241 lost souls
    39 cacodemons
    18 hell knights
    14 barons of hell
    14 arachnotrons
    4 former commandos
    10 pain elementals
    7 revenants
    10 arch-viles
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 5 he assembled a tactical boots!
  On level 7 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a tactical armor!
  On level 10 he assembled a nanofiber armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 12 he found the Anti-Freak Jackal!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 20 he stumbled into complex full of hell knights!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Boom! Boom! Boom!
 The Spider Mastermind hits you.
 The Spider Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind hits you. The Spider
 Mastermind hits you. Your medical armor is damaged!
 You hit the Spider Mastermind. The Spider Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind hits you. Your medical
 armor is damaged! The Spider Mastermind hits you.
 You use a large med-pack. You feel fully healed. The Spider Mastermind hits
 you. Your medical armor is completely destroyed!
 You hit the Spider Mastermind. You feel like a killing machine! You're going
 berserk! The Spider Mastermind hits you. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.
 You dodge! Boom! The barrel explodes!

-- General ---------------------------------------------------

 923 brave souls have ventured into Phobos:
 886 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 25 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 7 killed the bitch and survived.

--------------------------------------------------------------

4
0.9.9.6 / [M|AoSh|YAAM] Finally I can move on!
« on: June 11, 2012, 17:29 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Vince, level 12 Arch-Vile Warrant Officer Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 73301 turns and scored 114208 points.
 He played for 1 hour, 39 minutes and 5 seconds.
 He didn't like it too rough.

 He killed 812 out of 812 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Shotgunnery!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Shottyman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ################................................###########
  ###############...............####...............##########
  ##############.......####.....####.....####.......#########
  #############........####.....####.....####........########
  ############.........####.....####.....####.........#.#####
  ###########..........####..............####..........######
  ##########............................................#####
  ##########....####............................####....#####
  ##########...&####............................####....#####
  ##########....####............................####&...#####
  ##########....####............................####....#####
  ##########............................................#####
  ###########..........####.....X........####..........######
  ############.........####.....####.....####.........#######
  #############........####.....####.....####........########
  ##############.......####.....####.....####.......#########
  ###############..............%####...............##########
  ################................................###########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 105/60   Experience 61950/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 1)
    Hellrunner       (Level 3)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 1)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Rel->Rel->SM->Fin->Jug->HR->MSh->HR->Int->DM->Iro->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (100%)
    [b] [ Weapon     ]   assault shotgun (8d3) [2/6] (P1)
    [c] [ Boots      ]   phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   double shotgun (9d3)x2 [2/2] (T1)

-- Inventory -------------------------------------------------

    [a] shotgun shell (x11)
    [b] shotgun shell (x50)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] power mod pack
    [u] shell box (x100)
    [v] shell box (x100)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 30%   feet 0%   
    Fire       - internal 0%    torso 30%   feet 0%   
    Plasma     - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    92 former humans
    79 former sergeants
    38 former captains
    73 imps
    65 demons
    278 lost souls
    41 cacodemons
    21 hell knights
    33 barons of hell
    44 arachnotrons
    20 pain elementals
    10 mancubi
    11 arch-viles
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 4 he found the Arena Master's Staff!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the Necroarmor!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he found the Malek's Armor!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a tactical shotgun!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  He sounded the alarm on level 22!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You see : a Spider Mastermind (heavily wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (heavily wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (severely wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (severely wounded) | floor | [ m ]ore
 You see : floor
 You see : floor
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 You see : blood
 You see : blood
 You hear the scream of a freed soul! Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...
 You feel relatively safe now.
 You reload the double shotgun.

-- General ---------------------------------------------------

 875 brave souls have ventured into Phobos:
 839 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 25 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 6 killed the bitch and survived.

--------------------------------------------------------------

I'd gotten to the SM a bunch of times before playing AoSh, but couldn't ever beat her. I finally switched to a pure move-speed based build, then got lucky with Maleks and phaseshift boots. That allowed me to ignore WhizKid and take a few ranks of Ironman, which really helped with the Mortuary. I picked up a third rank of HR right before Dis.

My movespeed was, I think .27 secs, and my firespeed was .20 secs. That's ridiculously fast. Arch-Viles didn't stand a chance. I was able to unload that entire Assault Shotgun on the SM and then get to cover around the other corner of the pillar, and reload, without her getting into attack position.

Really glad I finally was able to kick this one off the list. I managed to correct a lot of mistakes in my playstyle, and use my ridiculous speed to actually not get hit rather than encourage a false sense of security.

5
Discussion / Shotguns
« on: April 14, 2012, 17:59 »
I've recently had the thought that shotguns, as they are in the game, are rather unrealistic. A real shotgun would not do the same amount of damage to an enemy behind the one in front. They don't have nearly as much of a cone of effect in real life. And physics dictates that if an enemy gets knocked back, it takes less kinetic energy from the blast. I propose that shotguns and combat shotguns do 85% of the damage to the enemy it first hits that's in the line of fire, minus a certain percentage considering the knockback tiles, which should proceed based on enemy weight rather than amount of damage. Flying enemies should get knocked back more and take the least amount of damage. The other 15% goes to the next enemy behind the primary target.

Double shotguns maybe should get an area of effect cone, where the damage is greatest in the center of the cone. Damage should be relatively constant, and divided up by where the enemy is in that cone.

This would make shotguns not so darned effective, but on the other hand, barrels become less of a problem around sergeants. Maybe plasma shotguns could work the way shotguns work now.

6
Discussion / Ideas to make DoomRL even faster and furious'er
« on: March 31, 2012, 00:05 »
So, I like to play Ao100 and go for Malicious Blades. It's my favorite because I love being able to look at a Vile-Pack and be like, "only three Viles with those Mancubi?" with nothing more than a pair of not-even-fully-modded knives, nanofiber armor. and cerberus boots. Being able to charge right at a Revenant un-zerked without even blinking puts a wonderful feeling in my gut. 70 levels of pure, God-like bliss.

I'm even learning to like the game of getting there. It's just the pain of the stupid death that makes me think every time, "there's gotta be another way." Just today I was 70% to MMB bliss, just about to make the decision between a WhizKid detour or straight for the Blades. I was sitting in a cleared room reloading my Combat Shotty when a former commando comes in and wastes me while I'm busy pressing 'r', 'r', 'r', 'r', 'r'.

I know, I know, I'm supposed to not slam on the keyboard in a dangerous area like there isn't a care in the world. But DoomRL is fun precisely because I can get that feeling like I've merged with the '@' and I'm slaughtering those 'i's and 'M's and such personally. And it just really breaks that feeling when the game doesn't let me play like that, simply because of some silly interface wiggles.

DoomRL is not my first roguelike. I played Nethack and Angband before this. Angband is interesting because the interface, in its own way, can reward both playstyles. If you dive, then every keypress could be your last, so you don't make a single step you're not absolutely sure of. If you clear levels, well, you can march right through them like they were so many ants without a care in the world, within reason of course. Personally, I thought diving was more interesting. But that's Angband.

I never got good enough with Nethack to be able to really analyze playstyle.

There's gotta be a good way to make fast and furious play in DoomRL not so retardedly dangerous. I really think the game should stop me if I hold the right button down and a chaingunner shows up in the hallway. Or marching right into lava by accident when your guy has 10% health remaining or there's enemies present.

Please please don't just tell me to learn how to play more patiently. That's not why I play DoomRL. Ask yourself, do you really think it should be necessary to hit the button 20 times to get across a long hallway? Yes, I know there's the run command for that, I really wish I could make it shift and direction instead of comma, but shouldn't the interface work with the way your brain wants to work with it instead of forcing you to unlearn admittedly-bad habits? DoomRL is really about tactics, right? I never mind when I die to a bad tactical decision.

Doomguy would not keep loading his shotgun if a commando showed up in a doorway. I don't see why I need to be held hostage to a key buffer. I think 90% of the problem could be solved with sensible decisions to clear the key buffer and not let any more actions go through until the danger is acknowledged on certain criteria. Enemy present, you have to hit 'y' to move into acid. Or not even 'y'. It could be a remappable key close to where your fingers are where you wouldn't ordinarily hit. I like the space bar, I don't usually have to hit it ever since I turned off the more messages prompt.  Call it "acknowledge danger". Certain events make you hit it before you can proceed.

I think, if the criteria are carefully selected, it will yield a much more playable game. Especially for newbies unused to roguelikes. That is the idea behind the graphical version, isn't it?

Any ideas?

7
So I like to remap escape to backquote. Works for what I really want it for, escaping out of targeting, but it doesn't for stuff like escaping out of menus. Need to hit the escape key if I want to get out of a drop menu for instance.

8
Requests For Features / Trait Select and the more messages queue.
« on: November 09, 2011, 18:33 »
It really annoys me every time I accidentally select Ironman because I'm hitting the Enter button to clear out the *more* queue. It would be really cool if you could just get rid of the more queue, because it slows me down, and all it ever does tell me is what I'm standing on, useless information.

9
Bug Reports / Crash Bug
« on: October 28, 2009, 20:34 »
Code: [Select]
You swap your weapon.                     ?????#?????????????????????????????#
 Game saved. Press <Enter> to exit.        ?????#????????????????????????????#
                                        #??????###%######/#########/##########
                                        +???%???#%?????0??????#???????????????#
                                        #???????=?%??????????#???????????????#
                                        #????????===?????????/???????????????#
                                        #???????===???????????#???????????????#
                                        #??????%/==??????????#?????????>?????#
                                        #?????????=#/#?##############/#########
                                        #???????#????????????0????????????????#
                                        #???????######################/##+#####
                                        #???????# ?h???????An unhandled exceptio
n occurred at $004788C2 :     #####+########/#### ????????????????????????????#
ERangeError : Range check error?????????????????#  ???????????????????????????#
  $004788C2  TPLAYER__DOFIRE,  line 711 of dfplayer.pas???????????????????????#
  $0047A7AF  TPLAYER__AICONTROL,  line 1056 of dfplayer.pas###################
  $0049362B  TBEING__ACTION,  line 590 of dfbeing.pasor [2/2] (166%) (B)
  $00411202  TDOOM__RUN,  line 371 of doombase.pas[20/20]
  $00401AFD  main,  line 31 of doomrl.pas                    Phobos Base  Lev9

Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need
to write down the filenames and linenumbers.
Attempting to save game.... Press <Enter>

Game crashed when I attempted to shoot a monster with a Blaster that I had just picked up in that same level. The game did manage to save the game. I can furnish a copy of it.

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