Chaosforge Forum

  • December 02, 2024, 22:32
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Potman

Pages: [1] 2 3 4
1
Requests For Features / Where's the rest of the music?
« on: May 18, 2012, 15:25 »
It's mostly just the first episode's soundtrack in the game, along with an occasional track from Doom II or Final Doom thrown in. Where are the tracks from episodes 2 and 3? They used to be around, but are no longer there.

It's getting really tedious listening to the same stuff over and over again, particularly on Ao100. And I liked the original Tower of Babel music: made it real fun fighting the Cybie.

Edit: And while we're on the subject, why are the tracks for maps 4 and 7 switched by default? Easy enough to fix, of course, but it's odd.

2
--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Guts, level 8 Cacodemon Warrant Officer Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 20986 turns and scored 50169 points.
 He played for 21 minutes and 8 seconds.
 He didn't like it too rough.

 He killed 293 out of 293 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 3
  Levels completed : 3

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Grim Reaper's Badge
  Daredevil Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ############.##.#................................##########
  ###########.#..#...............####...............#########
  ############.##.......####.....####.....####.......########
  #############.........####.....####.....####........#######
  #############.........####.....####.....####.........######
  ############..........####..............####..........#####
  ###########............................................####
  ###########....####............................####....####
  ###########...&####............................####....####
  ###########....####............................####&...####
  ###########....####............................####....####
  ###########...................X%.......................####
  ############..........####..............####..........#####
  #############.........####.....####.....####.........######
  ##############........####.....####.....####........#######
  ###############.......####.....####.....####.......########
  ################...............####...............#########
  #################................................##########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 48/50   Experience 29998/8
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Blademaster      (Level 1)

  Bru->Bru->Ber->HR->HR->Bru->MBm->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [11/11] (93%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   plasteel boots [2/2] (100%)
    [d] [ Prepared   ]   shell box (x54)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [0/1]
    [b] assault shotgun (7d3) [6/6]
    [c] minigun (1d6)x8 [200/200]
    [d] nuclear BFG 9000 (8d8) [40/40]
    [e] green armor [1/1] (42%)
    [f] blue armor [1/2] (12%)
    [g] red armor [2/4] (28%)
    [h] red armor [2/4] (42%)
    [i] gothic armor [6/6] (83%)
    [j] shotgun shell (x8)
    [k] power cell (x40)
    [l] large med-pack
    [m] homing phase device
    [n] envirosuit pack
    [o] envirosuit pack
    [p] power mod pack
    [q] power mod pack
    [r] fire skull
    [s] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 95% 
    Fire       - internal 60%   torso 60%   feet 85% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    12 former humans
    26 former sergeants
    11 former captains
    48 imps
    45 demons
    46 lost souls
    30 cacodemons
    17 hell knights
    20 barons of hell
    6 arachnotrons
    1 former commando
    2 pain elementals
    2 revenants
    12 mancubi
    12 arch-viles
    1 lava elemental
    1 Angel of Death
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 1 he invaded the Unholy Cathedral!
  On level 1 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 4 he was foolish enough to enter the Mortuary!
  On level 4 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 6 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 8 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 are hit! You are hit!
 You start running!
 You are hit!
 The Spider Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind misses you.
 You hit the Spider Mastermind. The Spider Mastermind misses you. You feel
 vulnerable again.
 You hit the Spider Mastermind. The Spider Mastermind misses you. The Spider
 Mastermind hits you. That hurt! You' going berserk! You feel like a killing
 machine! You need to taste blood!
 You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
 hits you. That hurt! You' going berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now. Next!
 The former captain hits you.

-- General ---------------------------------------------------

 164 brave souls have ventured into Phobos:
 160 of those were killed.

 4 souls destroyed the Mastermind...
 2 killed the bitch and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

Basically firing everything with an assault shotgun on the rush to the Unholy Cathedral, picking up the Longinus Spear - and getting about three levels worth of berserking from beating up the Angel of Death with just a combat knife - then largely bashing my way through the rest of the game, switching to the shotgun on an occasion or two when things went a little sour otherwise. My only regret is that I couldn't find a nuke to beat the Final Evil.

Starting to think I should add the difficulty a tad: getting a little easy like this.

3
Requests For Features / Smoother liquid transition
« on: May 15, 2012, 11:53 »
As observed here, different sorts of tiles, such as water and acid in this case, look really blocky when put together. Any chance smoothening it out a little? Maybe even make the border tiles do damage, albeit a bit less, than full acid does?

4
Requests For Features / Building ammo packs
« on: May 13, 2012, 03:39 »
If you can break them apart, you should also know how to build them to begin with, right? Take a bunch of ammo, then build them together into a pack that takes less space and is easier to use, that really shouldn't be too hard. Something a technician could know how to do, no?

Maybe add it as a secondary feature to Scavenger.

5
Requests For Features / Animation
« on: April 05, 2012, 02:56 »
So, now that we've got some graphics, I was just wondering, how huge of a step would be to add a bit of movement to things, instead of having them remain static all the time? Attack animations to creatures might not be possible, and slow the game far too much, but I fondly remember the glowing and blinking of many items on the ground in the original Doom, and particularly the way the Supercharge and others of its type used to shift and change within their orbs, making them look sort of mystical and a bit creepy.

Possible?

6
0.9.9.6 / [M|AoB|98%|YAVP] The first win on new version.
« on: April 03, 2012, 01:24 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Tokage, level 12 Cacodemon Sergeant Scout,
 nuked the Mastermind on level 9 of Hell.
 He survived 75750 turns and scored 132770 points.
 He played for 1 hour, 11 minutes and 30 seconds.
 He didn't like it too rough.

 He killed 718 out of 730 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Berserk!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 9

-- Awards ----------------------------------------------------

  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Berserker Silver Badge
  Lava Bronze Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..................................................%.......#
  ..................................................%%%.%...#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ................................................%.........#
  ...............................................%%X|.......#
  ...............................................%%}%.......#
  ...............................................%%%|.......#
  ................................................%%........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 62/80   Experience 66224/12
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 3)
    Hellrunner       (Level 3)
    Brute            (Level 3)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Blademaster      (Level 1)

  Bru->Bru->Ber->HR->HR->Bru->MBm->Iro->Iro->Iro->DM->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   duelist armor [2/2] (82%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   plasteel boots [2/2] (85%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] red armor [6/6] (98%) (P)
    [b] red armor [4/4] (100%)
    [c] red armor [4/4] (100%)
    [d] onyx armor [2]
    [e] medical armor [2/2] (100%)
    [f] Angelic Armor [3/7] (27%)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] homing phase device
    [n] homing phase device
    [o] homing phase device
    [p] envirosuit pack
    [q] agility mod pack
    [r] bulk mod pack
    [s] plasteel boots [2/2] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 60% 
    Melee      - internal 60%   torso 95%   feet 60% 
    Shrapnel   - internal 60%   torso 95%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 95% 
    Fire       - internal 60%   torso 60%   feet 85% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    89 former humans
    70 former sergeants
    24 former captains
    104 imps
    67 demons
    205 lost souls
    30 cacodemons
    26 hell knights
    41 barons of hell
    13 arachnotrons
    14 pain elementals
    9 revenants
    5 mancubi
    11 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he found the Grammaton Cleric Beretta!
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he found the Tower of Babel!
  On level 17 he stumbled into complex full of imps!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 18 he entered the Vaults.
  On level 18 he found the Acid Spitter!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You hit the baron of hell. The baron of hell dies. Next!
 You hit the baron of hell. The baron of hell dies. Next! You're going
 berserk!
 You hit the baron of hell. The baron of hell dies. Next!
 Carmack raises his hands and summons hellspawn! You need to taste blood!
 You hit the baron of hell. The baron of hell dies. Next! You're going
 berserk!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now. Next!
 There is a Large Health Globe lying here.

-- General ---------------------------------------------------

 59 brave souls have ventured into Phobos:
 58 of those were killed.

 1 souls destroyed the Mastermind...
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

It's fun to run into things and kill them all before they get to do anything.

Would've gotten 100% except I accidentally entered the Wall and, unsurprisingly, could do nothing about it.

7
Requests For Features / The dropped item melts!
« on: April 19, 2011, 04:20 »
Any chance the Doomguy could get enough insight to, you know, not drop items on acid or lava if there are perfectly fine empty safe tiles next to him too? Because that's just stupid.

8
I can't peek behind a corner without getting lead all over me and being knocked back a whole lot. I've been suffering this ever since the game first came out, and to be honest, I'm pretty sure zombies aren't supposed to have lightning-fast reflexes.

Couldn't you slow 'em down a little bit? At least when the Doomguy first pops from behind corner all unexpected like. It'd take them a sec to regain their composure.

9
Discussion / Gun Kata - Worth it?
« on: April 14, 2011, 04:06 »
I often play AoM, but even then I often tend to pass this one. Dodging is just too much of a hassle, of limited use, and very often I'm in narrow corridors where it's not possible to do anyway. Meanwhile, put another point in SoaG, two in Finesse, and maybe one in SoaB, and I can remain stationary and shoot almost as fast as with Gun Kata without having to move around.

Though, I guess the existence of the Tactical Armor/Boots have made this more viable, letting me move and dodge much better. But still. What do you think, should I learn myself to dodge better?

10
Requests For Features / Infinite Arena
« on: April 13, 2011, 12:42 »
Fighting through three rounds is enough to have been considered beating the challenge, will grant the same rewards it used to, and is still all that is needed for the Arena Master to show up personally in the Chained Court. But why stop there? Surely the devil would not let someone go from his colosseum of blood so easily, not when the crowds demand more entertainment? Would he not much rather tempt the mortal warrior that has so skillfully slaughtered his demons, flatter his might and see if he could keep him for one more round... and another... and another...

Getting tired yet? Yes, you must be, after all this destruction, but certainly such a mighty marine could handle one more round! Each round brings out more and more enemies, each deadlier than before - up to and including arch-viles, which will obviously raise all the deceased gladiators from the rounds before! The player can quit any time he wants - and be ridiculed out of the arena by the jeering crowds - given rewards based on how many rounds he endured, including rare weapons and possibly even uniques if he withstands the horde long enough.

How about one more before you go?

11
Requests For Features / Flavour text for assemblies
« on: April 12, 2011, 14:28 »
What do you mean chainsword is "not what you'd really like to use"? Yeah these things need to go.

12
0.9.9 / [M|100%|AoM|YAVP] Highly overrated
« on: October 27, 2009, 07:41 »
--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Potman, level 10 Hell Baron Sergeant Major, sacrificed himself to kill the Cyberdemon
 on level 25 of the Phobos base.
 He survived 114482 turns and scored 3963 points.
 He played for 2 hours, 22 minutes and 9 seconds.
 He didn't like it too rough.

 He killed 555 out of 555 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Masochism!


-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Aurora Medallion
  Hell Champion Medal
  Masochist Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #X........................||...............................
  #..........................|...............................
  #.........................}................................
  #..........................................................
  #..........................................................
  #...............................>..........................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -5998/75   Experience 45056/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Finesse          (Level 2)
    Tough as nails   (Level 3)
    Son of a gun     (Level 1)
    Badass           (Level 1)

  TaN->TaN->TaN->Bad->Iro->Iro->Iro->Fin->Fin->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   Trigun (3d6) [6/6]
    [c] [ Boots      ]   Phaseshift Boots [4/4] (100%)
    [d] [ Prepared   ]   modified Assault Shotgun (9d3) [6/6] (P1)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] BFG 9000 (10d8) [100/100]
    [c] modified red armor [4/4] (64%) (B)
    [d] 10mm ammo (x60)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] shotgun shell (x50)
    [i] rocket (x9)
    [j] rocket (x10)
    [k] rocket (x10)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x40)
    [o] thermonuclear bomb
    [p] thermonuclear bomb
    [q] power mod pack
    [r] agility mod pack
    [s] Firestorm Weapon Pack
    [t] Sniper Weapon Pack
    [u] plasteel boots [4/4] (100%)

-- Kills -----------------------------------------------------

    87 former humans
    75 former sergeants
    27 former captains
    78 imps
    32 demons
    158 lost souls
    28 cacodemons
    11 barons of hell
    1 Cyberdemon
    6 hell knights
    28 arachnotrons
    5 former commandos
    9 pain elementals
    3 arch-viles
    4 mancubi
    3 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he found the Butcher's Cleaver!
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he found the Trigun!
  On level 5 he found the Assault Shotgun!
  On level 5 he stormed the Chained Court.
  On level 10 he found Hell's Armory.
  On level 14 he found the Phaseshift Boots!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he found the Firestorm Weapon Pack!
  On level 15 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 18 he ventured into the Spider's Lair.
  Entering level 18 he was almost dead...
  He cleared the Lair, kickin' serious spider ass!
  Then at last he found Phobos Arena!
  Entering level 25 he was almost dead...
  On level 25 he finally sacrificed himself to kill the Cyberdemon.

-- Messages --------------------------------------------------

 There is a Small Health Globe lying here.
 There is a Large Health Globe lying here.
 Run - direction...
 There is a pistol (2d4) [6/6] lying here.
 Run - direction...
 Run - direction...
 There are stairs leading downward here.
 
 You enter a big arena. There's blood everywhere. You hear heavy mechanical
 footsteps...
 Do you want to use the dangerous Angel Arm?? [y/n] You activate the Angel
 Arm! Your life is drained! You hear an explosion! You hear an
 explosion! You hear an explosion! You hear an explosion! You hear an
 explosion! You hear an explosion! You hear an explosion! You hear an
 explosion! You hear an explosion! You feel relatively safe now.

-- General ---------------------------------------------------

 Before him 222 brave souls have ventured into Phobos:
 204 of those were killed.
 3 of those were killed by something unknown.
 And 11 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 4 souls claim to have killed him...
 1 killed the bastard and survived.
 3 showed that it can outsmart hell itself.

--------------------------------------------------------------

Mostly everything after Assault Shotgun was a cakewalk. Well, aside from the Spider's Lair, where I thankfully had 95% experience. Otherwise it'd've ended there. Would have gone for a full win except didn't find Invulnerability Globes.

A nice cluster of uniques. Some of them helped, others not so much.

13
Bug Reports / Invulnerability Globes on Angel of Masochism
« on: October 27, 2009, 06:47 »
I'm reasonably certain they're not supposed to give me 100% HP.

14
Requests For Features / New special level: The Eclipse
« on: October 24, 2009, 05:38 »
Because finding Dragonslayer is such a pain. Would be cool if there was a level where you got it as a reward.

The level is all dark, like you played with the now obsolete Angel of Darkness. Demons spawn endlessly from the edges of your vision range. Beat them up and slaughter your way through to the end of the level, where your reward and the stairs down await.

(Of course, you'll still have to figure out how to wield the bloody thing. Also you'll get the Mark, but it's not like the demons didn't want you dead in the first place.)

15
Discussion / Armor breaks too easily
« on: October 24, 2009, 02:35 »
This is one change I really don't like. I never felt they were too hard to break in the first place - quite the contrary, really - but let's not kid ourselves, when the friggin' ANGELIC ARMOR is utterly wiped out by a bunch of shotgun guys and a Baron of Hell, something's wrong.

Pages: [1] 2 3 4