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Discussion / NotEye tiles
« on: April 03, 2012, 15:00 »
Hey,
congrats for officially releasing the tile version of DoomRL!
Would it be OK for me to try to improve the DoomRL support in NotEye by using them?
I know that Kornel was against that in the past, but I suppose this was because tiles were not released yet by then.
I would have to extract the tiles somehow (I think they are inside the executable and thus NotEye cannot use them directly).
Thanks for keeping compatibility with the system console, this makes it compatible with NotEye too! From an old post I expected that the compatibility would be lost once the tile version is released.
If you don't know what I am talking about: DoomRL-NotEye video, old thread
congrats for officially releasing the tile version of DoomRL!
Would it be OK for me to try to improve the DoomRL support in NotEye by using them?
I know that Kornel was against that in the past, but I suppose this was because tiles were not released yet by then.
I would have to extract the tiles somehow (I think they are inside the executable and thus NotEye cannot use them directly).
Thanks for keeping compatibility with the system console, this makes it compatible with NotEye too! From an old post I expected that the compatibility would be lost once the tile version is released.
If you don't know what I am talking about: DoomRL-NotEye video, old thread
2
Discussion / NotEye version 4.0
« on: December 29, 2011, 04:10 »
Hi,
although the DoomRL NotEye tileset project seems to be abandoned, NotEye version 4.0 supports recording and viewing videos, and sharing a game through a network. Could be useful for DoomRL tournaments or whatever.
Of course, as with previous versions, you can view DoomRL in 3D or with a very basic tileset, or make it look just as it would use on DOS (even on newer versions of Windows which cannot even make a fullscreen console).
Screenshots from an older version
Hopefully could be useful for someone here. Happy new year!
although the DoomRL NotEye tileset project seems to be abandoned, NotEye version 4.0 supports recording and viewing videos, and sharing a game through a network. Could be useful for DoomRL tournaments or whatever.
Of course, as with previous versions, you can view DoomRL in 3D or with a very basic tileset, or make it look just as it would use on DOS (even on newer versions of Windows which cannot even make a fullscreen console).
Screenshots from an older version
Hopefully could be useful for someone here. Happy new year!
3
Discussion / cons2tcod utility to run roguelikes fullscreen under Vista
« on: June 15, 2010, 10:47 »4
Bug Reports / bug: teleport on barrel [FIXED]
« on: February 03, 2006, 21:11 »
My character seems to just have died (or rather eternally tormented) by doing the following experiment. Used a teleport, pushed a barrel to the teleport destination, and used a teleport again. "You feel yanked away! You feel yanked away! You feel yanked away! You feel yanked away! You feel yanked away!"
5
Discussion / original quotes?
« on: December 24, 2005, 01:58 »
Why DoomRL does not use the famous quotes from the original, like "You got the BFG9000! Oh, yes." or "A chainsaw! Find some meat!"?
6
Requests For Features / backpack
« on: December 24, 2005, 01:51 »
How will the backpack be implemented? I see several options.
a) An item which gives more inventory slots, this would be probably a problem to implement.
b) Like in Alphaman, or bags in Nethack: an item that, when (u)sed, gives additional storage where you can put extra stuff. "You use the backpack. Do you want to (p)ut or (t)ake things?" You can have only one of a kind. Initially should be filled with ammunition, as in Doom.
c) Double the maximum amount of ammunition that you can store in one slot. This is similar to DOOM.
d) A slot that can store ammunition (e.g. 300 bullets, 150 shells, 30 rockets, 120 cells, all in one slot, or maybe just 480 cells in one slot). You can have only one of a kind. Close to DOOM.
I think b) is the best, and probably the easiest to implement.
BTW I usually hate roguelike games with tiny limited inventory, but the DoomRL system is very good. (In the Angband inventory I am annoyed by the fact that I can carry 99 potions of one kind, but I cannot carry 30 different rings.)
a) An item which gives more inventory slots, this would be probably a problem to implement.
b) Like in Alphaman, or bags in Nethack: an item that, when (u)sed, gives additional storage where you can put extra stuff. "You use the backpack. Do you want to (p)ut or (t)ake things?" You can have only one of a kind. Initially should be filled with ammunition, as in Doom.
c) Double the maximum amount of ammunition that you can store in one slot. This is similar to DOOM.
d) A slot that can store ammunition (e.g. 300 bullets, 150 shells, 30 rockets, 120 cells, all in one slot, or maybe just 480 cells in one slot). You can have only one of a kind. Close to DOOM.
I think b) is the best, and probably the easiest to implement.
BTW I usually hate roguelike games with tiny limited inventory, but the DoomRL system is very good. (In the Angband inventory I am annoyed by the fact that I can carry 99 potions of one kind, but I cannot carry 30 different rings.)
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