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Messages - Psion

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1
Discussion / Re: How hard is programming?
« on: April 10, 2010, 14:02 »
Everything is hard at first.

2
What if one of the unique levels gave you an item you're specced for?

3
Requests For Features / Re: New unique items
« on: March 15, 2010, 16:45 »
Omni Launcher
A gun that launches anything in your inventory a short distance.  Deals moderate damage and destroys the item if it hits anything but, if it doesn't, the item lands safely.  In other words, it facilitates long distance gift dropping.

4
Requests For Features / Re: New unique items
« on: January 04, 2010, 13:39 »
"The Arch Vile suddenly rises from the grave.  There is no God."

Ammo Boxes - Using them opens them, giving you a certain amount of ammo (anywhere from half the amount an inventory slot could usually hold to triple the amount)

5
Requests For Features / Re: New enemies
« on: December 30, 2009, 13:01 »
The Bloated One
Unique

A massive sack of pustules and filth that rolls around the level leaving behind pools of acid.  Lots of HP, deals moderate damage with an acid ball, and splashes acid around when hit.  You'll hear a strange gurgling and hissing when it's on your level.  Hurry up and kill it before it renders the level impassible.

6
Requests For Features / Re: Balance- Plasma Weapon Damage
« on: December 08, 2009, 17:23 »
Well, pinkies weren't really all that much of threat in Doom either so at least it's accurate.

7
Requests For Features / Re: New unique items
« on: December 04, 2009, 14:15 »
Freeze Sprayer - An energy weapon that shoots a cone of cryogenically liquified nitrogen. It deals moderate damage but stuns anything hit for a longer period of time.  It also turns lava into regular floor.  (I guess this isn't very Doomy.   Maybe it could be called Satan's Snowcone Maker?)

Blade Chain - A razor sharp javelin on a long chain.  Melee types can throw it to pull far away enemies closer.  It only deals minor damage, however.

8
Requests For Features / Re: New unique items
« on: November 26, 2009, 19:59 »
Metalstorm Disposable Pistol - A non-reloadable rapid fire pistol based off metal storm technology.  30 rounds, regular pistol damage, 5 shots per trigger pull.

Discontinuity Projector - Fires a projectile that causes an enemy to jump forward in the time stream.  It'll vanish for a random amount of time before reappearing exactly where it was (potentially telefragging something).

9
Requests For Features / Re: New unique items
« on: November 06, 2009, 15:35 »
...Daikatana would be more fitting. :D

Maybe, but I feel that weapon best summed up what Daikatana was all about.

10
Requests For Features / Re: New unique items
« on: November 06, 2009, 15:20 »
C4 Vizatergo
'Oh, god... what?'
Damage: 6d6, flame.
Accuracy: +0
Firing time: 1 sec
Clipsize: 4 (rockets)
Inventory description: 'Romerroooooo!!!'

Fires a short range explosive.  So short range, in fact, that it goes off in your face.

11
Requests For Features / Re: New enemies
« on: November 06, 2009, 15:06 »
We should find ways to include enemies from the newer doom games.  Some of them will have to be heavily modified from what they do in their source game of course.  We should focus on making them fit the roguelike more than making them exactly as they were.

The doom 3 enemies and bosses plus the demon queen from Doom64 could be included in some way or another.  Or they could be starting points for more interesting monsters.  There's also some good monster ideas we could use from certain Doom wads.  Here's a good source:  http://www.tormentor667.de/

12
Requests For Features / Re: New unique items
« on: October 31, 2009, 10:30 »
Well there's already a hint of warhammer here and there and obviously some of the forum members like the setting.  Maybe a powersword instead of a lightsaber?

13
Discussion / Re: DoomRL Community Modding team
« on: October 12, 2009, 19:26 »
Can you give any additional details as to what kind of mod it'll be or is that for the team to decide?  A total conversion or just a massive add-on pack to what DoomRL already has?

14
Requests For Features / Re: New unique items
« on: October 12, 2009, 19:02 »
ALL HAIL KORNEL

No, it's SKULLS FOR THE THRONE OF KHORNEL!  Get it right.

Is it possible to do a shockwave centered on the player that doesn't damage the player?  Say, as a reaction to being hit while wearing a certain unique armor.

15
Requests For Features / Re: New unique items
« on: October 11, 2009, 18:21 »
Armor of Thorns - Offers mediocre protection but creatures hitting you with melee attacks take damage in return.

Mega X Armor - Bizarre armor that covers you in a (very) brief shield of invulnerability every time you get hit.

Heart of Carnage - One use item.  Eating it makes you berserk, much faster, and you regain health for every kill you score.  After the effect ends you lose a chunk of health.

Bloodfire Scourge - A gun that channels some of your life force into a damaging blast.  The projectile takes 10% of your current health and deals twice that much damage to whatever it hits.

Chainaxe of Khornel - High damage melee weapon that has a chance of instantly killing non-unique monsters. (Or some other nasty effect if that's already taken)

Blade of the Damned - A melee weapon that deals massive damage but summons lost souls everytime it connects.

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