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16
Announcements / Re: ChaosForge Donation Drive - Stretch Goals!
« on: November 09, 2012, 09:56 »Clarification: Do the stretch goals apply to the Gross or Net donation amount?
For that matter, what about the normal rewards? I'd assumed gross as otherwise the preset donation amount buttons don't make much sense.
17
Announcements / Re: ChaosForge Donation Drive!
« on: November 05, 2012, 22:02 »Absolutely not.
However, which bounty would you like me to take over for you in lieu of your donation to the drive?
don't worry about it - just checking.
We're at 80%! At 90% we'll publish the stretch goals!
I think I've put you over 90% now :)
18
Announcements / Re: ChaosForge Donation Drive!
« on: November 02, 2012, 20:57 »
Hmm, I'm having trouble deciding on a level (one of the low ones). I feel silly asking this as the amount is low, but is it kosher to withdraw a bounty if I donate to the drive?
19
Discussion / Re: Reasons for text-mode interface
« on: October 16, 2012, 12:59 »
my monitor doesn't display blues all that well, console mode lets me easily redefine what "blue" means to a new rgb value.
I also generally find console games more responsive than pseudoconsole - probably moreso on weaker computers.
I also generally find console games more responsive than pseudoconsole - probably moreso on weaker computers.
20
Discussion / Re: Quick questions thread!
« on: February 12, 2012, 11:44 »
Is the tristar blaster useful? If so, when?
21
0.9.9.5 / [H|YAAM] Just checking, ammochain is still good.
« on: February 11, 2012, 16:30 »
Finally got around to winning the "unlock stuff" game. I wanted to get Berserker after Ammochain (and thus Conqueror medal), but decided I was obligated to make good use of the firestorm pack so WK instead.
The Wall was brutal, as it always seems to be for me now. Missing two rockets in a row resulted in no missile launcher/backpack!.
Of course, right after the Wall comes Anomaly. I was quite greedy and went to around 3% health fighting off the crowd so I could make it back to the start for health instead of using a medpack (the Wall had greatly depleted my supplies, down to 0 or 1 I think). Rocket Launcher (A) is not a missile launcher but it did a fair bit to the bruisers.
Armory was no trouble, the shambler eventually decided to teleport next to me and be killed by plasma instead of rockets. The Acid Spitter was great fun, mostly used to deal with Vile groups.
I decided to clear Hall of Carnage the lazy way - stand on the stairs and wait. Don't do this, as eventually the lava will reveal a Baron who is happy to knock you into the lava.
Spider's Lair was a BFG free-fire zone for a while, then plasma rifle to clear out the rest. I quickly slapped the firestorm mod onto the nuclear plasma rifle, with agility ready for WK on my next level up.
I mostly traded blows with Cyberdemon, losing half health and half armour, maybe a medpack.
I opened the Vaults with rockets first, and then the centre one. Revenants were trivial at this point (usually one barrage), and mancubi a bit less so (usually 2 barrages).
Mortuary I had a bit of invulnerability and then a hatred skull to clear one side, the last Vile gave me some grief on the other side but nothing that a BFG couldn't take care of.
Hell 6 was a little startling (crackling flames!) but thankfully there were only viles, no friends. At this point arch-viles would go down in two blasts. This level had my first envirosuit, and there was also an invulnerability. The two together lasted long enough to get the other packs in the Lava Pits.
Very nearly died on Hell 7 from a Vile/Baron pack that destroyed my fireproof red armour, I was overconfident with that armour + enviropack and clowned around with the Acid Spitter (really, don't try to reload it and wait for the enemies to die from the acid pools).
I tried listening to judge when to use the lava element before Spidermom was in sight, gaining her Brain as a reward. I think I had just enough time, not sure if BFGs with power battery would have been better.
The Wall was brutal, as it always seems to be for me now. Missing two rockets in a row resulted in no missile launcher/backpack!.
Of course, right after the Wall comes Anomaly. I was quite greedy and went to around 3% health fighting off the crowd so I could make it back to the start for health instead of using a medpack (the Wall had greatly depleted my supplies, down to 0 or 1 I think). Rocket Launcher (A) is not a missile launcher but it did a fair bit to the bruisers.
Armory was no trouble, the shambler eventually decided to teleport next to me and be killed by plasma instead of rockets. The Acid Spitter was great fun, mostly used to deal with Vile groups.
I decided to clear Hall of Carnage the lazy way - stand on the stairs and wait. Don't do this, as eventually the lava will reveal a Baron who is happy to knock you into the lava.
Spider's Lair was a BFG free-fire zone for a while, then plasma rifle to clear out the rest. I quickly slapped the firestorm mod onto the nuclear plasma rifle, with agility ready for WK on my next level up.
I mostly traded blows with Cyberdemon, losing half health and half armour, maybe a medpack.
I opened the Vaults with rockets first, and then the centre one. Revenants were trivial at this point (usually one barrage), and mancubi a bit less so (usually 2 barrages).
Mortuary I had a bit of invulnerability and then a hatred skull to clear one side, the last Vile gave me some grief on the other side but nothing that a BFG couldn't take care of.
Hell 6 was a little startling (crackling flames!) but thankfully there were only viles, no friends. At this point arch-viles would go down in two blasts. This level had my first envirosuit, and there was also an invulnerability. The two together lasted long enough to get the other packs in the Lava Pits.
Very nearly died on Hell 7 from a Vile/Baron pack that destroyed my fireproof red armour, I was overconfident with that armour + enviropack and clowned around with the Acid Spitter (really, don't try to reload it and wait for the enemies to die from the acid pools).
I tried listening to judge when to use the lava element before Spidermom was in sight, gaining her Brain as a reward. I think I had just enough time, not sure if BFGs with power battery would have been better.
--------------------------------------------------------------
DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------
Arnie, level 14 Demon Sergeant Marine,
defeated the Mastermind on level 8 of Hell.
He survived 185068 turns and scored 210052 points.
He played for 5 hours, 45 minutes and 6 seconds.
He wasn't afraid to be hurt plenty.
He killed 957 out of 957 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 10
-- Awards ----------------------------------------------------
Mastermind's Brain
Medal of Prejudice
UAC Star (silver cluster)
Grim Reaper's Badge
Hell Champion Medal
Hell Armorer Badge
UAC Silver Badge
Veteran Bronze Badge
Veteran Silver Badge
Lava Bronze Badge
Reaper Bronze Badge
Reaper Silver Badge
Reaper Gold Badge
Scavenger Bronze Badge
Scavenger Silver Badge
Scavenger Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
#>#################.###................................####
####################.#...............####...............###
###################.........####.....####.....####.......##
####################........####.....####.....####........#
###################.........####.....####.....####.........
##################..........####..............####.........
#################...........X..............................
#################....####............................####..
#################...&####............................####..
#################....####.........%..................####&.
#################....####............................####..
#################..........................................
##################..........####..............####.........
###################.........####.....####.....####.........
####################........####.....####.....####........#
#####################.......####.....####.....####.......##
######################...............####...............###
#>#####################................................####
###########################################################
-- Statistics ------------------------------------------------
Health 60/60 Experience 83245/14
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +5 ToDmg Melee +5
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 3)
Son of a bitch (Level 5)
Reloader (Level 2)
Whizkid (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
Rel->SoB->SoB->Rel->TH->TH->MAc->Fin->Fin->WK->SoB->SoB->SoB->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [7/7] (100%)
[b] [ Weapon ] nuclear plasma rifle (1d6)x8 [23/24] (A2F1)
[c] [ Boots ] plasteel boots [2/2] (100%) (A)
[d] [ Prepared ] Acid Spitter (10d10) [10/10] {a}
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [1/1] (A2)
[b] nuclear BFG 9000 (8d8) [40/40]
[c] BFG 9000 (10d8) [220/220] (B3)
[d] BFG 9000 (11d8) [100/100] (P1T1)
[e] onyx armor [4] (P)
[f] rocket (x9)
[g] power cell (x50)
[h] power cell (x50)
[i] power cell (x50)
[j] small med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] phase device
[q] homing phase device
[r] homing phase device
[s] rocket box (x20)
[t] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 25% torso 25% feet 75%
Fire - internal 25% torso 25% feet 50%
-- Kills -----------------------------------------------------
88 former humans
114 former sergeants
27 former captains
138 imps
29 demons
281 lost souls
38 cacodemons
33 hell knights
53 barons of hell
37 arachnotrons
38 former commandos
22 pain elementals
13 revenants
19 mancubi
19 arch-viles
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 8 he encountered the Phobos Anomaly.
On level 10 he entered Hell's Armory.
On level 10 he found the Acid Spitter!
On level 10 he assembled a fireproof armor!
He destroyed the evil within and reaped the rewards!
On level 11 he ventured into the Halls of Carnage.
On level 13 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
Level 18 blasted him with unholy atmosphere!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he stumbled into complex full of arch-viles!
Level 22 was a hard nut to crack!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Mastermind. The missile hits the Spider Mastermind. The missile hits
the Spider Mastermind. The missile hits the Spider Mastermind. The missile
hits the Spider Mastermind. You are hit! You are hit!
Chain fire (full) -- Choose target or abort...
You see : a Spider Mastermind (mortally wounded) [m]ore | pool of blood
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The missile hits
the Spider Mastermind. The missile hits the Spider Mastermind. The missile
hits the Spider Mastermind. The missile hits the Spider Mastermind.
You are hit!
Chain fire (full) -- Choose target or abort...
You see : a Spider Mastermind (almost dead) [m]ore | pool of blood
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The Spider Mastermind dies. You feel relatively
safe now. Congratulations! You defeated the Spider Mastermind! Press
<Enter>...
-- General ---------------------------------------------------
15 brave souls have ventured into Phobos:
12 of those were killed.
And 1 couldn't handle the stress and committed a stupid suicide.
2 souls destroyed the Mastermind...
2 killed the bitch and survived.
--------------------------------------------------------------
22
Discussion / Re: Need AoB Advice
« on: January 21, 2012, 01:51 »
The really strong enemies: without Fireangel, either charge in (running on), try to lure/wait around corners to minimize fire, or just ignore them and go elsewhere. Fire resistance helps a lot. especially with the new Viles - fireproof red armour can be great.
You can't mod the cybernetic armour anymore unless you're a technician. I've liked the nanofiber cybernetic before, but I'd say Hellrunner and / or agility-tactical boots is essential as you get VERY slow. You can't double-bulk your chainsaw even with Whizkid, melee weapons are a bit more like armour/boots (only one of each except assemblies)
I'm not sure how Spider's Lair will be on AoB - arachnotrons are pushovers in melee, but they won't start out in melee range, and even camping one teleporter leaves another with good sight of you. They also won't trigger berserker from hitting you, as far as I can tell. On the other hand, TaN is quite effective against them. On that note, I think Ironman with the Marine bonus can make it hard for even the mancubi to trigger berserker, which is how I lost somebody in the Vaults. Mortuary should be fine for you, especially with all those skulls, but do keep a homing phase as it's easy to get into trouble.
Finesse is pretty good for you, I'd take some of that. Whizkid is probably not worth the effort as by the time you can make use of it on your weapon you should already have the Longinus Spear or Azrael's Scythe. If you do take whizkid and can make modded fireproof red armour or cerberus green/exotic armour, it would be quite nice but I still think you shouldn't bother.
You can't mod the cybernetic armour anymore unless you're a technician. I've liked the nanofiber cybernetic before, but I'd say Hellrunner and / or agility-tactical boots is essential as you get VERY slow. You can't double-bulk your chainsaw even with Whizkid, melee weapons are a bit more like armour/boots (only one of each except assemblies)
I'm not sure how Spider's Lair will be on AoB - arachnotrons are pushovers in melee, but they won't start out in melee range, and even camping one teleporter leaves another with good sight of you. They also won't trigger berserker from hitting you, as far as I can tell. On the other hand, TaN is quite effective against them. On that note, I think Ironman with the Marine bonus can make it hard for even the mancubi to trigger berserker, which is how I lost somebody in the Vaults. Mortuary should be fine for you, especially with all those skulls, but do keep a homing phase as it's easy to get into trouble.
Finesse is pretty good for you, I'd take some of that. Whizkid is probably not worth the effort as by the time you can make use of it on your weapon you should already have the Longinus Spear or Azrael's Scythe. If you do take whizkid and can make modded fireproof red armour or cerberus green/exotic armour, it would be quite nice but I still think you shouldn't bother.
23
Bug Reports / Re: [0.9.9.5 Win7] Badge lost
« on: January 20, 2012, 23:51 »
That run doesn't happen to end with a death to JC (or nuking yourself there), does it? But that wouldn't display the badge to you, so it's probably something else.
24
Requests For Features / Chained court (normal) update
« on: January 17, 2012, 04:00 »
Because of:
a) A player with a rocket launcher at this point probably cleared Hell's Arena and is thus not in chained court (normal)
b) the berserk packs no longer make it completely trivial to get in and out of the rooms behind the lava
I think it would be nice to move the mods from the corners into the rooms guarded by caco/HK/Baron.
a) A player with a rocket launcher at this point probably cleared Hell's Arena and is thus not in chained court (normal)
b) the berserk packs no longer make it completely trivial to get in and out of the rooms behind the lava
I think it would be nice to move the mods from the corners into the rooms guarded by caco/HK/Baron.
25
Bug Reports / [0.9.9.5] Scavenger badge - misleading text, or bugged
« on: January 15, 2012, 08:42 »
I was just killed in the Vaults, and did not get Scavenger Bronze. I think that's intentional, but if so the description should be changed - "find the vaults" seems to imply no need to exit, same as "enter the mortuary". "Scavenge the Vaults" is fine for the silver, I think. Perhaps "visit" or "walk through" - or just grant the badge on entry.
Spoiler (click to show/hide)
26
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 15, 2012, 08:27 »
used the shotgun, it's such a satisfying sound when you get so many at once.
I think my death in the Vaults was caused by a combination of invulnerability (leading to immediate staff use and charging against the M/Rs, instead of clearing the vaults one at a time) and Ironman (meaning an individual shot is much less likely to trigger berserker). and, of course, foolishness.
I think my death in the Vaults was caused by a combination of invulnerability (leading to immediate staff use and charging against the M/Rs, instead of clearing the vaults one at a time) and Ironman (meaning an individual shot is much less likely to trigger berserker). and, of course, foolishness.
27
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 15, 2012, 07:45 »You enter Hell, level 1. The smell of a massacre... You feel excited! You
sense a passage to a place beyond... You need to taste blood!
#####=====##############
#....=====.@...hVhhh.....
#....=====.....hhVhh.....
#...=====......hhhhh....
##+#=====##############+
...=====
#...====
...===
..===
..=
.=
Ash Armor : blue armor [1/2] (26%)
Health: 69% Exp: 10/30% Weapon: piercing chainsaw (5d6)
cautious brk lit Hell Lev1
Welcome to Hell! Man, dealing with Viles _after_ the cyberdemon is a bit annoying - I want to rest from that beating!
Now, is this a spot for the [MAD] super shotgun, Firestorm missile launcher, BFG-9000, or just charge with the chainsaw?
28
Bug Reports / [0.9.9.5] AI exploit - trees
« on: January 15, 2012, 04:26 »
The former humans aren't used to dealing with the trees on Phobos (I can't blame them, would you?). They keep trying to shoot at me through the tree and failing, I might try to run them out of ammo.
You see : a former human (unhurt) [m]ore | floor
Targeting canceled.
##### ###
....................#
......................#
.......................#
........................#
........................#
..........................
..........................
............T..............
........T@.................
.hh............T...........
...........T..............
h.........................
..............T.........#
........................#
......T................#
......................#
....................#
..................
##############
Ash Armor : none
Health: 100% Exp: 1/0% Weapon: pistol (2d4) [4/6]
cautious Phobos Base Entry
edit: changed the screenshot, in this one even the guy on the bottom is joining the others inneffectually.
You see : a former human (unhurt) [m]ore | floor
Targeting canceled.
##### ###
....................#
......................#
.......................#
........................#
........................#
..........................
..........................
............T..............
........T@.................
.hh............T...........
...........T..............
h.........................
..............T.........#
........................#
......T................#
......................#
....................#
..................
##############
Ash Armor : none
Health: 100% Exp: 1/0% Weapon: pistol (2d4) [4/6]
cautious Phobos Base Entry
edit: changed the screenshot, in this one even the guy on the bottom is joining the others inneffectually.
29
Bug Reports / Re: DoomRL typos
« on: January 14, 2012, 08:03 »
the comic quote for Bullet Dance doesn't have an opening ".
30
0.9.9.5 / [E|30%|YAVP] Sunrise Iron Fist, Major Icarus, Compet'n Platinum
« on: January 14, 2012, 02:36 »--------------------------------------------------------------
DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------
Tony Jaa, level 6 Former Human Private Scout,
defeated the Mastermind on level 8 of Hell.
He survived 8853 turns and scored 26947 points.
He played for 7 minutes and 52 seconds.
He was too young to die!
He killed 88 out of 287 hellspawn. (30%)
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 3
Levels completed : 0
-- Awards ----------------------------------------------------
Malicious Knives Cross
Sunrise Iron Fist
Minor Icarus Cross
Major Icarus Cross
Compet-n Silver Cross
Compet-n Gold Cross
Compet-n Platinum Cross
Heroic Bronze Badge
Gatekeeper Bronze Badge
UAC Bronze Badge
Strongman Bronze Badge
Strongman Silver Badge
Speedrunner Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
##################................................#########
#################...............####...............########
################.......####.....####.....####.......#######
###############.........###.....####.....####........######
##############.........####.....####.....####.........#####
#############..........#.##..............####..........####
############............................................###
############....####............................####....###
############...&####............................####....###
############....####............................####&...###
############....####..........X.................####....###
############...................%........................###
#############..........####..............####..........####
##############.........####.....####.....####.........#####
###############........####.....####.....####........######
################.......####.....####.....####.......#######
#################...............####...............########
##################................................#########
###########################################################
-- Statistics ------------------------------------------------
Health 46/70 Experience 15034/6
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 2)
Brute (Level 3)
Berserker (Level 1)
Bru->Bru->Ber->Bru->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] nothing
[c] [ Boots ] plasteel boots [2/2] (99%) (A)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] chainsaw (4d6)
[b] 10mm ammo (x20)
[c] small med-pack
[d] small med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] phase device
[i] technical mod pack
[j] bulk mod pack
[k] shockwave pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 60% feet 60%
Melee - internal 0% torso 60% feet 60%
Shrapnel - internal 0% torso 60% feet 60%
Acid - internal 0% torso 60% feet 95%
Fire - internal 0% torso 60% feet 85%
Plasma - internal 0% torso 60% feet 60%
-- Kills -----------------------------------------------------
19 former humans
12 former sergeants
8 former captains
9 imps
22 demons
3 lost souls
1 cacodemon
5 arachnotrons
1 former commando
2 mancubi
2 arch-viles
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
He left level 13 as soon as possible.
He left level 14 as soon as possible.
On level 14 he ventured into the Spider's Lair.
He fled the Lair, knowing how to fear Arachnotrons!
On level 16 he found the Tower of Babel!
Level 19 was a hard nut to crack!
He left level 19 as soon as possible.
He left level 22 as soon as possible.
On level 22 he entered the Lava Pits.
He decided it was too hot there.
On level 23 he ran for his life from acid!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind misses you. You need
to taste blood!
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
taste blood!
You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
hits you. You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
taste blood!
You hit the Spider Mastermind. You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. You feel
relatively safe now. Congratulations! You defeated the Spider
Mastermind! Press <Enter>...
-- General ---------------------------------------------------
4 brave souls have ventured into Phobos:
3 of those were killed.
1 souls destroyed the Mastermind...
1 killed the bitch and survived.
--------------------------------------------------------------
0.995 being a major overhaul of level and badge structure, I decided I should break my plan of keeping player.wad until 1.0 - and now I can stop naming every single Doomperson Rahul. My first attempt (HMP Conqueror) failed due to the new Chained Court - everybody hanging back means more running to the Master, and berserk ran out. Decided to switch to ITYTD Sunrise speedrun, splatted vs imp on L2, then won.
Scout is of course awesome for speedy play, I did not quite beeline for all stairs but pretty close. Stopped to kill stuff as it was convenient, was only level 2 for Bruisers. Cybie was a bit annoying but the red armour I brought from
There was a huge (for ITYTD) mess of Vile-led stuff near the end, probably should have phased but just went through it.
Unfortunately I skipped a blaster, combat pistol, missile launcher, another exotic, and one or two unknown uniques - I'll probably regret that when it comes to filling out the lists for Armorer.