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Discussion / Re: Nerfing the Chaingun
« on: January 04, 2008, 05:32 »
I don't think that the chaingun is too powerful. It is more convenient to use than the shotgun family, however. The shotgun is a niche weapon, that performs best against numerous enemies that are close to each other. It's also satisfying and doomish.
The chaingun, on the other hand, requires least planning to use successfully, and most traits benefit it directly, while also being good for the plasma rifle, making the chaingun a good way of 'training' for the plasma rifle.
It would be acceptable to lower the chaingun's bullet damage or increase its fire time. Alternatively, instead of one fire action, there could be 5 faster consecutive fire actions, making it possible for an enemy to fire its guns before it is overcome by player bullets.
I think that there should be a challenge mode that only allows the use of shotguns, combat shotguns and double barreled shotguns. This would be incentive for resourceful players to formulate stratagies to overcome the shotgun's weaknesses.
It is true that there are no good specialisted traits for shotguns. Reloading is appealing to all weapons. SM is mostly useless. Usually I don't want to move and reload. I just want to reload, the faster the better. Perhaps this trait could be enhanced by giving the ability to increase a shotgun's effective range by modifying it with a magazine upgrade? What other proposed upgrades would be good for shotgun users?
And please don't weaken the TH trait. It's a visceral and thrilling way to accentuate the feeling of launching thousands of bullets at the enemy.
The chaingun, on the other hand, requires least planning to use successfully, and most traits benefit it directly, while also being good for the plasma rifle, making the chaingun a good way of 'training' for the plasma rifle.
It would be acceptable to lower the chaingun's bullet damage or increase its fire time. Alternatively, instead of one fire action, there could be 5 faster consecutive fire actions, making it possible for an enemy to fire its guns before it is overcome by player bullets.
I think that there should be a challenge mode that only allows the use of shotguns, combat shotguns and double barreled shotguns. This would be incentive for resourceful players to formulate stratagies to overcome the shotgun's weaknesses.
It is true that there are no good specialisted traits for shotguns. Reloading is appealing to all weapons. SM is mostly useless. Usually I don't want to move and reload. I just want to reload, the faster the better. Perhaps this trait could be enhanced by giving the ability to increase a shotgun's effective range by modifying it with a magazine upgrade? What other proposed upgrades would be good for shotgun users?
And please don't weaken the TH trait. It's a visceral and thrilling way to accentuate the feeling of launching thousands of bullets at the enemy.