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16
Post Mortem / Re: [0.9.7c|M||TE|100%] Still learning stuff
« on: April 07, 2021, 22:09 »
Interesting that you grabbed Hoarder, Scavenger and Grenadier here. But hey, you made it through so it clearly worked out! :P
17
Post Mortem / Re: [0.9.7c|UV|AoLT|Sc|YAVP] I'm an assassin. Shh! (Lightfoot Platinum)
« on: April 07, 2021, 22:07 »
Wow, nicely done!
Says a lot that Ultraviolence is what you go DOWN to for an EASIER time! :P
Says a lot that Ultraviolence is what you go DOWN to for an EASIER time! :P
18
Post Mortem / Re: [0.9.7c|M|AoNYR|TE|YAAM] Victory despite stupidity
« on: March 31, 2021, 18:59 »
Congrats on this! Definitly sounds like one of the trickier ones, but you pulled it off. :)
19
Post Mortem / [0.9.7c|M|AoCo|Te|YAVP] The one that made it through...
« on: March 17, 2021, 11:05 »
I kept trying this challenge with attempts at various builds, but generally died of either attrition or getting surrounded and screwed over.
It's just that you start the challenge so weak and the extra items don't compensate nearly enough, that it's hard to survive at all.
This time I picked Blademaster (it takes off quickly and it's reliable enough getting what you need) and I managed to luck out of some tough situations and get a manufacturing station right before Asterius Habitat (Making a pair of katanas - the first one came out with Guarded 5 so I rolled the dice again and got a better one that stayed in slot 1 for the rest of the game, relegating the worse one to slot 2 until I replaced it). The simple combo of a nice katana and Bladedancer 3 seemed to turn things around enough to let me replenish supplies.
After I geared up further in Asterius Breach and got my Master, I really snowballed.
I picked Black Site since I had a pair of spare keycards, since I could skip the ammo station that meant I could otherwise clear it out!
Until I got the Demonic Sword, I kept a backup gun in slot 3, but that wasn't really helpful after a while.
I ended the final level prematurely due to melee-moving, whoops. I don't know if I actually had 100% kills before that though.
It's just that you start the challenge so weak and the extra items don't compensate nearly enough, that it's hard to survive at all.
This time I picked Blademaster (it takes off quickly and it's reliable enough getting what you need) and I managed to luck out of some tough situations and get a manufacturing station right before Asterius Habitat (Making a pair of katanas - the first one came out with Guarded 5 so I rolled the dice again and got a better one that stayed in slot 1 for the rest of the game, relegating the worse one to slot 2 until I replaced it). The simple combo of a nice katana and Bladedancer 3 seemed to turn things around enough to let me replenish supplies.
After I geared up further in Asterius Breach and got my Master, I really snowballed.
I picked Black Site since I had a pair of spare keycards, since I could skip the ammo station that meant I could otherwise clear it out!
Until I got the Demonic Sword, I kept a backup gun in slot 3, but that wasn't really helpful after a while.
I ended the final level prematurely due to melee-moving, whoops. I don't know if I actually had 100% kills before that though.
Crash Gordon, level 16 Technician, defeated
The Summoner against all odds.
He survived for 7397 turns.
The run time was 1h 34m 24s.
He scored 4328 points.
He took MEDIUM risks.
He was an Angel of Confidence!
EUROPA L3 - Volatile Storage
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 -> Io Black Site L1
Io Black Site L1 - Low Power
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
The Shattered Abyss - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Confident Bronze Badge
* Reach Io on Angel of Confidence
Confident Silver Badge
* Complete Angel of Confidence (AoCo)
He killed 378 out of 394 enemies.
1 Swordmaster
1 former CRI soldier
19 reavers
2 hellish soldiers
27 ice fiends
11 corrupted soldiers
32 turrets
3 exalted soldiers
3 exalted fiends
6 armored ravagers
12 plasma ravagers
6 siege ravagers
6 CRI bots
6 CRI marines
5 exalted ravagers
1 Summoner
16 fiends
9 fire fiends
26 toxic reavers
2 former CRI guards
9 corrupted grunts
8 ravagers
34 archreavers
15 toxic fiends
4 former CRI grunts
9 hellish commandos
7 corrupted commandos
6 corrupted sergeants
8 security bots
1 hellish sergeant
7 corrupted heavys
2 military bots
6 military sentrys
2 kerbeross
21 security sentrys
4 military drones
3 exalted kerbeross
1 former CRI sergeant
2 cryobeross
5 toxibeross
14 rocket turrets
4 combat drones
11 cryoreavers
11 cybeross
Traits
Skilled L2
Whizkid L2
Juggernaut L3
Sysop L2
Bladedancer L3
BLADEMASTER L3
Trait order
Jgn->Bda->Bda->Bda->Whk->Whk->MBM->Jgn->
Skl->MBM->Jgn->Skl->MBM->Sys->Sys
Equipment
Slot #1 : AV2 katana PB2A
* Critical 25
* Vampiric 1
* Disruptive 3
* Guarded 10
* Frenzy 5
* Deadly 5
Slot #2 : AV3 katana PB
* Disruptive 3
* Vampiric 1
* Momentum
* Surrounded
* Resilient
Slot #3 : demonic sword
* Frenzy 10
* Vampiric 5
Body : AV3 combat armor A
* Critical 10
* Durable
* Auto-med 6
* Heated
Head : AV1 combat helmet B3A
* Health Monitor
* Tech Monitor
* Critical 10
* Durable
* Plated
Utility : AV2 auto AMP
* Auto target tracking
* Auto speed-loader
Inventory
plasma grenade (x2)
gas grenade (x3)
gas grenade (x1)
krak grenade (x2)
frag grenade (x1)
smoke grenade (x3)
CRI phase kit (x2)
stimpack (x2)
large medkit
20
Post Mortem / [0.9.7c|M|AoSh|Ma|YAAM] First time I tried the challenge and I beat it!
« on: March 16, 2021, 15:06 »
This is pretty simple, Army of Darkness and super-modding really made this a breeze.
Traits: Reloader first naturally, to help me until I got Autoloader, then Army Surplus/Whizkid (just for Whizkid, the sheer glut of ammo made Amy Surplus irrelevant here), Ironman on Level 7 just for the prerequisite. After/between Mastery levels, I decided to mix in Hellrunner seemed appropriate given the movement Autoloader makes me do anyway, but my habit of stopping to double-tap enemies (thanks to Second Chamber) probably diminished it. Then I filled up the rest of Ironman and one level of Field Medic for the extra health/healing, just since I didn't feel like I particularly needed anything.
Equipment: Early on I fitted my initial Shotgun with "obviously earlygame" perks like Cleaner and Calibrated, planning to strip it when I found a Dual Shotgun, which I would fit with more lategame-focused stuff. I did so, then later was lucky enough to find a Jackhammer, but it took me until Limbo to find another Tech station to move my DS's mods to it. I got myself some modded-up AV3 Combat Armor and Combat Helmet that I made sure to keep topped off, taking them to the end of the game.
Overall, a real relief after all the grief AoMr gave me!
Traits: Reloader first naturally, to help me until I got Autoloader, then Army Surplus/Whizkid (just for Whizkid, the sheer glut of ammo made Amy Surplus irrelevant here), Ironman on Level 7 just for the prerequisite. After/between Mastery levels, I decided to mix in Hellrunner seemed appropriate given the movement Autoloader makes me do anyway, but my habit of stopping to double-tap enemies (thanks to Second Chamber) probably diminished it. Then I filled up the rest of Ironman and one level of Field Medic for the extra health/healing, just since I didn't feel like I particularly needed anything.
Equipment: Early on I fitted my initial Shotgun with "obviously earlygame" perks like Cleaner and Calibrated, planning to strip it when I found a Dual Shotgun, which I would fit with more lategame-focused stuff. I did so, then later was lucky enough to find a Jackhammer, but it took me until Limbo to find another Tech station to move my DS's mods to it. I got myself some modded-up AV3 Combat Armor and Combat Helmet that I made sure to keep topped off, taking them to the end of the game.
Overall, a real relief after all the grief AoMr gave me!
Crash Gordon, level 17 Marine, defeated
The Summoner against all odds.
He survived for 8975 turns.
The run time was 2h 0m 34s.
He scored 4693 points.
He took MEDIUM risks.
He was an Angel of Shotgunnery!
CALLISTO L5 - Low Power
CALLISTO L5 -> Callisto Docking Bay
Callisto Docking Bay - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L1 - Exalted Summons
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Shottyman Bronze Badge
* Reach Io on Angel of Shotgunnery
Shottyman Silver Badge
* Complete Angel of Shotgunnery (AoSh)
He killed 518 out of 518 enemies.
37 archreavers
3 plasma ravagers
46 fiends
12 corrupted grunts
3 exalted fiends
2 military bots
29 turrets
11 rocket turrets
2 former CRI guards
1 former CRI grunt
4 security sentrys
9 CalSec bots
5 former CRI soldiers
2 corrupted guards
1 Summoner
4 corrupted sergeants
6 exalted kerbeross
22 ravagers
5 hellish sergeants
20 former soldiers
5 combat drones
8 former guards
9 siege ravagers
13 fire fiends
3 exalted soldiers
5 former sergeants
14 CRI marines
7 cryobeross
1 guardian bot
18 hellish soldiers
3 hellish heavys
6 military drones
8 corrupted soldiers
42 ice fiends
29 former grunts
16 hellish commandos
11 toxic reavers
8 armored ravagers
3 former CRI sergeants
8 CRI bots
17 reavers
5 toxic fiends
5 corrupted commandos
19 security drones
3 cybeross
11 cryoreavers
2 kerbeross
6 CalSec sentrys
4 former commandos
4 security bots
5 toxibeross
Traits
Ironman L3
Hellrunner L3
Reloader L2
Army Surplus L1
Field Medic L1
Whizkid L3
ARMY OF DARKNESS L3
Trait order
Rel->Rel->Arm->Whk->Whk->Iro->MAD->Whk->
Hr->MAD->Hr->Hr->MAD->Iro->Iro->FMc->
Equipment
Slot #1 : - NONE -
Slot #2 : 12ga jackhammer PBA2
* Deadly 8
* Critical 25
* Autoloader
* Stabilized 1
* Frenzy 2
Slot #3 : AV3 12ga auto-shotgun
* Vampiric 1
* Retaliate
* Autoloader
Body : AV3 combat armor P2BA
* Carrier
* Swift
* Plated
* Durable
* Meshed
* Powered
* Kinetic shield
Head : AV3 combat helmet PBA
* Health Monitor
* Plated
* Long-range tracking
* Pistol long-range tracking
* Durable
* Meshed
Utility : AV3 shotgun AMP
* Shotgun focus mode
* Shotgun pellet boost
* Shotgun spread control
Inventory
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x32)
CRI phase kit (x3)
stimpack (x1)
small medkit (x3)
small medkit (x3)
small medkit (x3)
large medkit
21
Post Mortem / [0.9.7c|M|AoMr|Sc|YAAM] Finally did AoMr! First Scout win, first w/o Whizkid.
« on: March 15, 2021, 23:03 »
After bashing my head on this challenge and losing a pair of promising runs (Here and here if you want to read about those), I finally managed to win it!
Overall, there were close calls but it actually went mostly smoothly. This sort of build can get really potent by the end, ammo consumption is a worry but simply managing to bring loads and use common types did the trick.
Trait order:
Mostly had a similar line as the previous promising Gun Kata attempt, avoiding Eagle Eye/Whizkid and dealing with having crappy mods so I could focus on higher levels of Gunslinger and loading up on movement/evasion traits
I did end up taking Hoarder at Level 9 to ease weapon transitioning and keep my options open, but left Scavenger alone because I was doing fine with ammo (given the sheer amount I had left at the end, I'd say that was the right call). After that I once again left MGK2 until Level 13 to keep taking more Hellrunner and Dodgemaster (DM1 before HR3 to protect myself while reloading).
I kept considering Dash but since I tended to "bounce" back and forth and "circle" around more than just run in a straight line, I stuck with upgrading the other two. I did end up picking Dash after maxing out the rest though. I could've picked SoG3 for that nice critical bonus but this didn't rely on that so I preferred to invest into staying alive, though DM2/3 didn't seem to do anything here.
Branch choice and equipment:
For Callisto I went Valhalla Terminal (for this challenge I kept going to Valhalla or Mimir), I eventually found an awesoem AV3 9mm Pistol with Extrended Mag 8, Critical 4 and Zombiebane! I held onto that thing all the way to Io, even about Combat Pistols.
For Europa, I can't remember if I got Recon and saw Dig Zone wasn't on the menu or I decided to hedge my bets, but either way I went to Asterius for hopes of good equipment... And it really paid off, since I got a good set of AV2 Combat Armor and Combat Helmet with decent-to-great traits on both that I kept for the rest of the run. And got to build myself a pair of AV2 7.62 Sidearms for Slots 2 and 3 (keeping the awesome 9mm in Slot 1).
For Io, the first level was when I finally let my 9mm go, replacing it with the guaranteed Plasma Pistol (sadly never found another one - let alone ADV - to dual-wield with). I decided to go to Black Site since I already had a spare Red Keycard and spoilers abut Vault layout. There I skipped the health and ammo (doing well for both) and picked up the lootboxes, good choice since I snagged my first relevant Amp there (it kept giving me Shotgun and Auto Amps!), which I kept for the rest of the run.
I certainly learned how good this Master could be, and got an insight in how to manage the ammo for Gun Kata without Scavenger and how to do evasive builds. Mostly I'm just happy to have this Angel out of the way so I can move onto Confidence and Shotgunnery (looking forward to both).
Overall, there were close calls but it actually went mostly smoothly. This sort of build can get really potent by the end, ammo consumption is a worry but simply managing to bring loads and use common types did the trick.
Trait order:
Mostly had a similar line as the previous promising Gun Kata attempt, avoiding Eagle Eye/Whizkid and dealing with having crappy mods so I could focus on higher levels of Gunslinger and loading up on movement/evasion traits
I did end up taking Hoarder at Level 9 to ease weapon transitioning and keep my options open, but left Scavenger alone because I was doing fine with ammo (given the sheer amount I had left at the end, I'd say that was the right call). After that I once again left MGK2 until Level 13 to keep taking more Hellrunner and Dodgemaster (DM1 before HR3 to protect myself while reloading).
I kept considering Dash but since I tended to "bounce" back and forth and "circle" around more than just run in a straight line, I stuck with upgrading the other two. I did end up picking Dash after maxing out the rest though. I could've picked SoG3 for that nice critical bonus but this didn't rely on that so I preferred to invest into staying alive, though DM2/3 didn't seem to do anything here.
Branch choice and equipment:
For Callisto I went Valhalla Terminal (for this challenge I kept going to Valhalla or Mimir), I eventually found an awesoem AV3 9mm Pistol with Extrended Mag 8, Critical 4 and Zombiebane! I held onto that thing all the way to Io, even about Combat Pistols.
For Europa, I can't remember if I got Recon and saw Dig Zone wasn't on the menu or I decided to hedge my bets, but either way I went to Asterius for hopes of good equipment... And it really paid off, since I got a good set of AV2 Combat Armor and Combat Helmet with decent-to-great traits on both that I kept for the rest of the run. And got to build myself a pair of AV2 7.62 Sidearms for Slots 2 and 3 (keeping the awesome 9mm in Slot 1).
For Io, the first level was when I finally let my 9mm go, replacing it with the guaranteed Plasma Pistol (sadly never found another one - let alone ADV - to dual-wield with). I decided to go to Black Site since I already had a spare Red Keycard and spoilers abut Vault layout. There I skipped the health and ammo (doing well for both) and picked up the lootboxes, good choice since I snagged my first relevant Amp there (it kept giving me Shotgun and Auto Amps!), which I kept for the rest of the run.
I certainly learned how good this Master could be, and got an insight in how to manage the ammo for Gun Kata without Scavenger and how to do evasive builds. Mostly I'm just happy to have this Angel out of the way so I can move onto Confidence and Shotgunnery (looking forward to both).
Crash Gordon, level 17 Scout, defeated
The Summoner against all odds.
He survived for 8231 turns.
The run time was 2h 14m 30s.
He scored 4669 points.
He took MEDIUM risks.
He was an Angel of Marksmanship!
CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L1 - Lockdown
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 - Infestation
Asterius Habitat L3 -> Asterius Breach
Asterius Breach - cleared
IO L2 - Volatile Storage
IO L3 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Marksman Silver Badge
* Complete Angel of Marksmanship (AoMr)
He killed 519 out of 519 enemies.
40 archreavers
12 corrupted grunts
24 fiends
5 plasma ravagers
3 exalted fiends
6 rocket turrets
37 turrets
10 military sentrys
8 security sentrys
4 former CRI grunts
7 CalSec bots
3 exalted reavers
1 former CRI soldier
2 corrupted guards
1 Summoner
5 exalted kerbeross
4 corrupted sergeants
2 hellish sergeants
25 ravagers
7 combat drones
7 former soldiers
17 former guards
20 fire fiends
2 siege ravagers
7 former sergeants
3 exalted soldiers
4 cryobeross
4 corrupted heavys
16 CRI marines
1 guardian bot
9 hellish soldiers
6 former CRI commandos
4 hellish heavys
25 corrupted soldiers
7 hellish commandos
49 former grunts
14 toxic reavers
15 ice fiends
4 former CRI sergeants
8 armored ravagers
4 CRI bots
26 reavers
3 toxic fiends
9 corrupted commandos
3 cybeross
13 security drones
14 cryoreavers
7 kerbeross
8 CalSec sentrys
9 toxibeross
4 security bots
Traits
Dash L1
Hellrunner L3
Son of a Gun L2
Hoarder L1
Dodgemaster L3
Gunslinger L3
GUN KATA L3
Trait order
SoG->SoG->Gsl->Gsl->Gsl->Hr->MGK->Hor->
Hr->Dm->Hr->MGK->MGK->Dm->Dm->Das->
Equipment
Slot #1 : CRI plasma pistol A
* Calibrated 1
Slot #2 : AV2 7.62 sidearm PA
* Longshot 3
* Calibrated 1
* Cleaner 3
* Point Blank 4
Slot #3 : AV2 7.62 sidearm
* Point Blank 4
* Retaliate
Body : AV2 combat armor PBA
* Durable
* Swift
* Carrier
* Powered
* Kinetic shield
Head : AV2 combat helmet PBA
* Durable
* Long-range tracking
* Danger Monitor
* Plated
* Health Monitor
Utility : AV3 pistol AMP
* Aim assist
* Pistol accelerator
* Pistol long-range tracking
Inventory
energy cell (x100)
energy cell (x100)
energy cell (x63)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x6)
small medkit (x3)
small medkit (x3)
small medkit (x2)
22
Post Mortem / [0.9.7b|M|AoMr|Sc|YASD] First rare mod, got Gun Kata going... Died of stupidity
« on: March 14, 2021, 13:41 »
So I was inspired by another user on the Discord, I decided to try a different trait order for Gun Kata which skipped Eagle Eye/Whizkid and Hoarder/Scavenger to focus on Hellrunner/Dodgemaster, as well as stocking up on Gunslinger early and leaving MGK2 until Level 13 (a mild dodge boost that's inferior to HR/DM but you don't want to delay the third level).
While the WK0 traits were mostly disappointing, I managed anyway.
I found an E mod (first rare one I've seen in this game! :D ) and once I got my traits going I was really hard to stop!
...But I made it to Io Nexus and forgot to heal at low-ish health. :( Not even my first fuckup, I had a bunch of close calls like that and my armor got destroyed on either the last level of Europa or the first one of Io. And I kept forgetting to use Stealth.
I still learned a bunch of stuff though:
• I can live without Whizkid and Scavenger on this Master, but I might still want to take Hoarder 1 so I can more smoothly change my weapons.
• I need to pay REALLY close attention to my Health, Energy and Armor condition.
• This is still a risky Master, seems kind of a crapshoot whether you'll come out mostly unscathed or get hit a bunch and have to stop to heal.
I might try this again but I'll go back to Sharpshooter until 0.9.7c comes to GOG.
While the WK0 traits were mostly disappointing, I managed anyway.
I found an E mod (first rare one I've seen in this game! :D ) and once I got my traits going I was really hard to stop!
...But I made it to Io Nexus and forgot to heal at low-ish health. :( Not even my first fuckup, I had a bunch of close calls like that and my armor got destroyed on either the last level of Europa or the first one of Io. And I kept forgetting to use Stealth.
I still learned a bunch of stuff though:
• I can live without Whizkid and Scavenger on this Master, but I might still want to take Hoarder 1 so I can more smoothly change my weapons.
• I need to pay REALLY close attention to my Health, Energy and Armor condition.
• This is still a risky Master, seems kind of a crapshoot whether you'll come out mostly unscathed or get hit a bunch and have to stop to heal.
I might try this again but I'll go back to Sharpshooter until 0.9.7c comes to GOG.
Crash Gordon, level 13 Scout, killed on
Io Nexus by a former CRI soldier.
He survived for 6690 turns.
The run time was 1h 33m 4s.
He scored 2360 points.
He took MEDIUM risks.
He was an Angel of Marksmanship!
Callisto Hub -> Mimir Habitat L1
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L1 - Low Power
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
EUROPA L5 -> Refueling Base
Refueling Base - cleared
He killed 360 out of 371 enemies.
9 former soldiers
14 fire fiends
4 corrupted sergeants
3 corrupted grunts
6 former CRI soldiers
13 turrets
7 rocket turrets
7 corrupted heavys
2 toxic reavers
4 former commandos
50 former grunts
2 siege ravagers
19 cryoreavers
13 former guards
5 former CRI commandos
9 CRI marines
2 reavers
6 corrupted guards
2 plasma ravagers
7 former CRI grunts
32 ice fiends
12 combat drones
3 corrupted commandos
20 fiends
1 toxiberos
23 security drones
3 exalted soldiers
5 cryobeross
8 security sentrys
3 toxic fiends
6 archreavers
3 CalSec sentrys
3 CalSec bots
11 ravagers
4 security bots
6 CRI bots
3 exalted reavers
1 former CRI sergeant
1 armored ravager
22 corrupted soldiers
9 former sergeants
Traits
Hellrunner L3
Son of a Gun L2
Dodgemaster L2
Gunslinger L3
GUN KATA L2
Trait order
SoG->SoG->Gsl->Gsl->Gsl->Hr->MGK->Hr->
Hr->Dm->Dm->MGK
Equipment
Slot #1 : AV2 7.62 sidearm PAE
* Fresh Mag 3
* Calibrated 1
* Disruptive 3
* Retaliate
* Point Blank 2
Slot #2 : CRI plasma pistol PA
* Fresh Mag 3
* Calibrated 1
Body : AV1 combat armor
* Loading feed
Head : AV2 marine helmet
* Durable
* Health Monitor
Utility : AV3 pistol AMP
* Pistol speed-loader
* Pistol long-range tracking
* Pistol target tracking
Inventory
energy cell (x100)
energy cell (x100)
energy cell (x95)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x29)
krak grenade (x2)
multitool (x3)
stimpack (x3)
red keycard (x1)
23
Post Mortem / Re: [0.9.7b|M|AoLT|Te|YAAM] First non-Marine win, first time with 100% kills!
« on: March 14, 2021, 13:26 »Nice win! :)
I've found that Vampyre hasn't been as strong a contender as it was back in DRL, though it's possible I'm just not using it right or something. (This game has some very different strategizing to it) One thing I think is a must in these latest versions for melee games is some kind of bleeding protection, since the late game melee enemies' bleeding attacks hurt a lot. Looks like you made do without it, though. Did the Reavers and Kerberos's give you trouble?
I guess I did, avoid the hits probably helped a lot. :P
Honestly, I didn't make a connection of which enemy types actually threatened me, some did land some heavy hits but I didn't even really pay attention to what kind of enemy... Outside of robots so I knew not to try walking into them.
I found Scout wit Assasinate is also very useful in doing the AoLt as once it gets going the enemy will have a hard time landing a hit on you and you ca one-shot them most of the time.
I was considering that one too. I might give it a try another time.
24
Post Mortem / [0.9.7b|M|AoMr|Te|YASD] Great Sharpshooter game ended by running out of heals :(
« on: March 07, 2021, 19:28 »
I've been struggling a lot with this challenge... I honestly thought this would be the one!
I got a JS Revolver tricked out with mods, 1-2 shooting most enemies and Sustaining on kills.
But then I made it to Shadow Halls and the big guys (reavers of some kind I think) were banging me up hard, ran out of healing items and ended up getting finished off in Dark Cathedral...
This makes me way more miserable than it probably should.
I got a JS Revolver tricked out with mods, 1-2 shooting most enemies and Sustaining on kills.
But then I made it to Shadow Halls and the big guys (reavers of some kind I think) were banging me up hard, ran out of healing items and ended up getting finished off in Dark Cathedral...
This makes me way more miserable than it probably should.
Crash Gordon, level 14 Technician, killed on
Dark Cathedral by a poison.
He survived for 7903 turns.
The run time was 2h 14m 14s.
He scored 2342 points.
He took MEDIUM risks.
He was an Angel of Marksmanship!
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
CALLISTO L6 - Infestation
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L1 - Exalted Curse
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> Shadow Halls L1
Shadow Halls L2 -> Dark Cathedral
Awards
Marksman Bronze Badge
* Reach Io on Angel of Marksmanship
He killed 342 out of 339 enemies.
3 former CRI soldiers
8 former soldiers
6 reavers
5 hellish soldiers
11 corrupted soldiers
24 ice fiends
10 turrets
5 exalted soldiers
11 exalted fiends
7 armored ravagers
3 plasma ravagers
2 siege ravagers
20 security drones
11 CRI marines
6 CRI bots
14 fiends
2 exalted reavers
19 fire fiends
10 toxic reavers
6 corrupted guards
36 former grunts
9 archreavers
9 former guards
11 ravagers
12 corrupted grunts
3 toxic fiends
1 hellish commando
4 former CRI grunts
5 CalSec sentrys
3 corrupted sergeants
1 corrupted commando
3 former commandos
1 corrupted heavy
2 hellish sergeants
4 security bots
2 military sentrys
1 kerberos
11 former sergeants
7 security sentrys
3 CalSec bots
2 military drones
3 former CRI sergeants
8 cryobeross
1 toxiberos
1 combat drone
6 rocket turrets
14 cryoreavers
Traits
Skilled L2
Whizkid L3
Son of a Gun L2
Headshot L3
SHARPSHOOTER L3
Trait order
SoG->SoG->Hsh->Whk->Whk->Whk->MSS->Skl->
Skl->MSS->Hsh->Hsh->MSS
Equipment
Slot #1 : - NONE -
Slot #2 : JS .44 revolver P2BA2
* Sustain
* Stabilized 1
* Deadly 3
* Frenzy 3
* Calibrated 1
* Finisher 5
Slot #3 : CRI plasma pistol P2A2
* Longshot 3
* Stabilized 1
* Calibrated 1
* Deadly 3
Body : AV3 combat armor P2BA
* Metabolic boost
* Durable
* Carrier
* Plated
* Auto-med 6
* Smoke-gen
* Heated
Head : AV3 combat helmet PBA
* Durable
* Long-range tracking
* Crit Enhancer 25
* Aim assist
* Plated
* Meshed
Utility : AV2 utility AMP
* Aim assist
* Carrier
Inventory
energy cell (x100)
energy cell (x100)
energy cell (x100)
energy cell (x42)
.44 ammo (x50)
.44 ammo (x28)
CRI phase kit (x2)
25
Post Mortem / [0.9.7b|M|AoLT|Te|YAAM] First non-Marine win, first time with 100% kills!
« on: March 04, 2021, 12:00 »
I thought for AoLT I should use a melee build, I used Vampyre back in DoomRL due to the combo of not needing ammo and another healing source, but I was pointed to Blademaster here due to the nice defensive bonuses. Worked out better, I think!
Was tricky deciding which guns to have before melee got going, I'll admit.
Stressed a bit about mods since they were kind of important but I found what I picked worked well.
Sometimes it seemed a bit strange when I seemed to get or not get my defensive bonuses but generally I was blazing through things once I had a pair of katanas!
I somehow got two special levels on Europa. I wanted to go to CRI Amory for all the loot... But there was only one Red Keycard. >:( Will note not to go there again unless I use a stash already.
First time visiting Shattered Abyss and I one-shot the Swordmaster! The Demonic Sword might not be compatible with dual-wielding but Frenzy and a higher Vampiric rating gave it niche uses... Still mostly stuck with my katanas though.
I finally got 100% kills, I thought I might've gotten screwed over by a minor enemy still being alive when I finished the Summoner but it seems not!
Was tricky deciding which guns to have before melee got going, I'll admit.
Stressed a bit about mods since they were kind of important but I found what I picked worked well.
Sometimes it seemed a bit strange when I seemed to get or not get my defensive bonuses but generally I was blazing through things once I had a pair of katanas!
I somehow got two special levels on Europa. I wanted to go to CRI Amory for all the loot... But there was only one Red Keycard. >:( Will note not to go there again unless I use a stash already.
First time visiting Shattered Abyss and I one-shot the Swordmaster! The Demonic Sword might not be compatible with dual-wielding but Frenzy and a higher Vampiric rating gave it niche uses... Still mostly stuck with my katanas though.
I finally got 100% kills, I thought I might've gotten screwed over by a minor enemy still being alive when I finished the Summoner but it seems not!
Crash Gordon, level 19 Technician, defeated
The Summoner against all odds.
He survived for 7831 turns.
The run time was 2h 37m 31s.
He scored 4899 points.
He took MEDIUM risks.
He was an Angel of Light Travel!
CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - The Hunt
Callisto Rift L3 -> The Rift
The Rift - cleared
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L1 - Exalted Summons
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
EUROPA L5 -> The Pit
The Pit - cleared
IO L2 - Lockdown
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 - Secure Vault
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
CRI Bronze Badge
* Win any game with 100% kills
CRI Silver Badge
* Win a MEDIUM or higher game with 100% kills
Lightfoot Bronze Badge
* Reach Io on Angel of Light Travel
Lightfoot Silver Badge
* Complete Angel of Light Travel
He killed 549 out of 549 enemies.
23 corrupted commandos
28 reavers
32 ice fiends
4 CRI commandos
1 CRI bot MkII
4 CRI sergeants
2 hellish sergeants
2 former CRI guards
51 fiends
15 CRI turrets
17 cryoreavers
9 security drones
9 military sentrys
6 toxibeross
7 armored ravagers
3 corrupted grunts
1 CRI heavy
29 former grunts
3 exalted reavers
1 corrupted heavy
2 CRI soldiers
12 combat drones
8 kerbeross
26 CRI bots
2 guardian bots
5 plasma ravagers
3 former CRI sergeants
9 former guards
10 former sergeants
6 corrupted guards
24 CRI marines
10 ravagers
3 corrupted sergeants
16 fire fiends
1 former CRI grunt
1 Summoner
10 siege ravagers
9 turrets
3 cryobeross
3 former commandos
2 military drones
7 CalSec bots
6 security bots
4 former CRI commandos
19 toxic reavers
4 CRI guards
37 archreavers
2 exalted fiends
6 security sentrys
6 rocket turrets
1 Swordmaster
4 CalSec sentrys
27 corrupted soldiers
9 CRI grunts
7 former soldiers
3 former CRI soldiers
3 toxic fiends
Traits
Skilled L3
Whizkid L3
Powerjack L1
Juggernaut L3
Toxicologist L2
Bladedancer L3
BLADEMASTER L3
Trait order
Equipment
Slot #1 : CRI plasma launcher
Slot #2 : demonic sword
* Frenzy 10
* Vampiric 5
Slot #3 : AV2 katana B2A
* Disruptive 3
* Guarded 10
* Critical 25
* Vampiric 2
* Barbed 3
Slot #4 : AV2 katana BA
* Critical 25
* Disruptive 3
* Surrounded
* Barbed 3
Body : AV2 combat armor PBA3
* Metabolic boost
* Swift
* Critical 10
* Carrier
* Durable
* Powered
* Smoke-gen
Head : combat helmet P2BA
* Plated
* Crit Enhancer 25
* Critical 10
* Durable
Utility : AV3 utility AMP
* Auto-med 10
* Pockets
* Metabolic boost
Inventory
energy cell (x100)
multitool (x1)
stimpack (x1)
small medkit (x1)
large medkit
26
Post Mortem / Re: [0.9.7a|M|AoC|Ma|YAVP] First Medium+ clear and first Angel!
« on: March 04, 2021, 11:51 »
Thank you! I definitely seem to be getting better. :)
27
Post Mortem / Re: [M|AoB|68%|YAVP] Brick Silver, the Final Silver
« on: March 03, 2021, 13:53 »
Yeah, that did seem ridiculous for such a low-level badge... Well done on getting it! That seems like a fairly reasonable strategy.
The only reasonable alternative I could think of is if Sharpshooter + Energy Pistol Assembly + SoG could be strong enough to pierce walls.
The only reasonable alternative I could think of is if Sharpshooter + Energy Pistol Assembly + SoG could be strong enough to pierce walls.
28
Post Mortem / [0.9.7a|M|AoC|Ma|YAVP] First Medium+ clear and first Angel!
« on: March 02, 2021, 12:03 »
I actually started out wanting to do Angel of Marksmanship (since I was trying to make Buletstorm work) but it wasn't unlocked so I went for Angel of Carnage.
I went for Army of Darkness since I don't really know of a better Master for Rocket Launcher builds.
My big focuses were dropping mods on everything (particularly Autoloader, Second Chamber, critical-related stuff and Durable) but I was convinced to work Hellrunner in too, though I tried not to delay MAD levels or crucial mods.
For Callisto, I figured it had to be Mines or Rift since other branches' rewards weren't relevant. This time it was Mines.
For Europa, I wanted Conamara Chaos Biolabs (for ENV gear to use Toxic with impunity) but I had to settle with Dig Zone for Tyre Outpost and its nifty gear.
For Io, I stuck with the main branch and Frozen Lock since I wanted the rare mod... I didn't get the rare mod, I won't be going there again. >:(
Beyond I went to Limbo of course.
Some close calls but it was relatively easy overall!
I went for Army of Darkness since I don't really know of a better Master for Rocket Launcher builds.
My big focuses were dropping mods on everything (particularly Autoloader, Second Chamber, critical-related stuff and Durable) but I was convinced to work Hellrunner in too, though I tried not to delay MAD levels or crucial mods.
For Callisto, I figured it had to be Mines or Rift since other branches' rewards weren't relevant. This time it was Mines.
For Europa, I wanted Conamara Chaos Biolabs (for ENV gear to use Toxic with impunity) but I had to settle with Dig Zone for Tyre Outpost and its nifty gear.
For Io, I stuck with the main branch and Frozen Lock since I wanted the rare mod... I didn't get the rare mod, I won't be going there again. >:(
Beyond I went to Limbo of course.
Some close calls but it was relatively easy overall!
Crash Gordon, level 16 Marine, defeated
The Summoner against all odds.
He survived for 7538 turns.
The run time was 2h 26m 18s.
He scored 4426 points.
He took MEDIUM risks.
He was an Angel of Carnage!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 - Infestation
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L1 - Exalted Summons
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons
Awards
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Rocket Bronze Badge
* Reach Io on Angel of Carnage
Rocket Silver Badge
* Complete Angel of Carnage (AoC)
He killed 476 out of 482 enemies.
36 archreavers
9 corrupted grunts
54 fiends
8 plasma ravagers
4 military bots
11 exalted fiends
16 rocket turrets
17 turrets
18 military sentrys
9 security sentrys
4 former CRI grunts
4 CalSec bots
9 former CRI soldiers
1 Summoner
2 corrupted sergeants
3 hellish sergeants
17 ravagers
2 combat drones
5 former soldiers
13 former guards
23 fire fiends
2 siege ravagers
7 former sergeants
9 cryobeross
3 corrupted heavys
12 CRI marines
1 guardian bot
11 hellish soldiers
10 former CRI commandos
19 corrupted soldiers
9 hellish commandos
30 former grunts
5 toxic reavers
16 ice fiends
2 former CRI sergeants
14 armored ravagers
9 CRI bots
8 reavers
4 corrupted commandos
11 toxic fiends
1 cyberos
8 security drones
8 cryoreavers
4 kerbeross
1 former commando
1 CalSec sentry
8 toxibeross
4 security bots
Traits
Ironman L3
Hellrunner L3
Reloader L2
Army Surplus L1
Whizkid L3
ARMY OF DARKNESS L3
Trait order
Hr->Arm->Whk->Rel->Rel->Iro->MAD->Whk->
Whk->MAD->Hr->Hr->MAD->Iro->Iro
Equipment
Slot #1 : rocket launcher B2A2
* Precise
* Critical 25
* Second chamber
* Autoloader
Slot #2 : rocket launcher
Slot #3 : - NONE -
Body : AV3 combat armor PBA2
* Metabolic boost
* Plated
* Swift
* Durable
* Fireproof
* Powered
* Auto-repair
Head : AV2 marine helmet PB2A
* Crit Enhancer 25
* Critical 10
* Bot scanner
* Durable
* Health Monitor
* Aim assist
Utility : AV3 utility AMP
* Improved adrenaline
* Adrenal
* Metabolic boost
Inventory
rocket (x10)
rocket (x10)
rocket (x10)
rocket (x10)
rocket (x7)
bulk mod pack
CRI phase kit (x2)
stimpack (x1)
small medkit (x3)
small medkit (x2)
large medkit
29
Discussion / Re: Quick questions thread!
« on: February 27, 2021, 09:19 »
@ Apalapan:
Actually very interesting point with Melee plus AoOC, I'll have to keep that in mind!
Probably won't work AS well with AoCo since your strategy centres around jumping quickly into the Unholy Cathedral.
For there my biggest thing was jumping straight into the special level (HOPEFULLY it's Hell's Amory... But even if not, I'll roll the dice with Deimos Lab because I don't have much to lose at that point), maybe after clearing out the level but if I'm struggling against the enemies I'll "escape" there.
For there I was usually aiming for Scavenger (maybe I can cheese the rare mod to fill out my assembly list... But it's hard to do well in combat with just Eagle Eye) but I might consider Cateye (Intuition is a great early pick and whatever rare mod will absolutely help with a rapid fire build).
@ Tormuse:
Honestly I'd never really given Gunrunner and Survivalist much thought at all.
I can certainly see the benefit of the former for going speedy in general, plus I suppose I can minor in Pistols easily if needed. :P
For th latter, it doesn't sound super impressive in general but yeah, the conditions of Pacifist seem suited to make it have a point. I'm open enough to skipping Hellrunner for it. The thing is, I trust that it's a really good skill but it's one of those where I don't SEE it doing its thing as much as others so I don't feel too bad about the idea of skipping it.
This talk has me wanting to give this all a try again, honestlty. :P
Actually very interesting point with Melee plus AoOC, I'll have to keep that in mind!
Probably won't work AS well with AoCo since your strategy centres around jumping quickly into the Unholy Cathedral.
For there my biggest thing was jumping straight into the special level (HOPEFULLY it's Hell's Amory... But even if not, I'll roll the dice with Deimos Lab because I don't have much to lose at that point), maybe after clearing out the level but if I'm struggling against the enemies I'll "escape" there.
For there I was usually aiming for Scavenger (maybe I can cheese the rare mod to fill out my assembly list... But it's hard to do well in combat with just Eagle Eye) but I might consider Cateye (Intuition is a great early pick and whatever rare mod will absolutely help with a rapid fire build).
@ Tormuse:
Honestly I'd never really given Gunrunner and Survivalist much thought at all.
I can certainly see the benefit of the former for going speedy in general, plus I suppose I can minor in Pistols easily if needed. :P
For th latter, it doesn't sound super impressive in general but yeah, the conditions of Pacifist seem suited to make it have a point. I'm open enough to skipping Hellrunner for it. The thing is, I trust that it's a really good skill but it's one of those where I don't SEE it doing its thing as much as others so I don't feel too bad about the idea of skipping it.
This talk has me wanting to give this all a try again, honestlty. :P
30
Bug Reports / Re: Couple of bugs I have encountered (JH 0.9.5 Advance)
« on: February 10, 2021, 10:33 »
I think this might be an outdated version now.