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Messages - Moonshine Fox

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61
Post Mortem / Re: [M|AoMr|94%|18|YASD] Pistols are hard.
« on: March 01, 2017, 14:22 »
It's more a case of the fact that a T-modded pistol fires much faster than the Speedloader pistol, increasing your DPS and "free shots" before enemies get to act much more. With proper planning, reloading is usually not an issue, whereas firing time is.

62
Post Mortem / Re: [M|AoMr|94%|18|YASD] Pistols are hard.
« on: March 01, 2017, 12:25 »
Easily - there is no such room. Gatekeeper Gold requires you to kill Cybie damageless on HNTR+.Perhaps you have mistaken that for Gatekeeper Silver (damageless Anomaly on any difficulty, and there is no ambush on ITYTD)?
OOOOH. Yes, my mistake. Okay, damageless Cybie isn't undoable.

63
Post Mortem / Re: [M|AoMr|94%|18|YASD] Pistols are hard.
« on: March 01, 2017, 11:33 »
I was surprised to find I had Gold Gatekeeper. I must've had an invul on me when I got down there, because I can't even imagine how to do the Lost Soul spam room without damage.

64
Post Mortem / Re: [M|AoMr|94%|18|YASD] Pistols are hard.
« on: March 01, 2017, 03:22 »
I already have a fair few wins under my belt, even on harder difficulties, but Pistols seem to be hitting me hard so far. Funnily enough I *think* my first win ever was a pistol build. But I don't remember. Anyways, I'll keep working and more importantly learning.

65
If I have intuition I generally pull beneficial levers only. Otherwise I tend to try and stay away from them, but it's just so tempting!

66
Post Mortem / [M|AoMr|94%|18|YASD] Pistols are hard.
« on: February 28, 2017, 14:04 »
Continuing my Pistols Only runs.

Alright, so Cybie is a complete pushover if you have Dodgemaster. He will literally never hit you (although he can sometimes blindfire into walls nearby you and still do damage, but most of the time you'll be fine).

The four power mods I have in my inventory was for when I got Whizkid (one more level -.-) so I could assemble two Energy Pistols in order to get a better weapon. My T-modded pistols have been with me since like level 3. There really is an extreme lack of viable weapons for pistol builds, I've noticed. Only when you get SoG3+ do you really start feeling like guns actually do something. Before that there's a lot of pea-shooting.

And on top of that Bruiser Brothers and Barons of Hell seem to be my complete bane. They don't fire often enough to make dodging a valuable tactic. They'll walk up to you to melee, and thus push you into a corner and either melee you or hit you with splash. It's really hard fighting these guys in the very narrow levels of hell.

Also, how you deal with Revenants and Mancubi? Both of them fire A LOT, do decent melee damage (the Revenant especially) and both have huge splash, leading to an impossible quest to dodge them. Just corner shoot? And if you don't have a corner, just slog it out and hope you win?

Spoiler (click to show/hide)

67
Releases / Re: Vid's DoomRL Sound Pack
« on: February 28, 2017, 08:14 »
Here's the updated LUA filed. I had to resort to using the stock folders to fix some bugs, so in essence, as long as people have a solid stock installation, they don't need to download any additional stock files as they will be used just fine.

The only thing I can't get working is Menu Music and the Menu Cancel sound. Everything else works. I have NO idea why those two won't work. They're in the right spot and all, but I don't know why they won't work. It only works if I rename the file "doom_the_roguelike.mp3" to "drl.mp3" and change the LUAs accordingly. Then it'll play, but not with the stock name. Funnily enough, this will also allow the menu cancel sound to work, but I changed nothing with that. WTF?

Files.

68
Releases / Re: Vid's DoomRL Sound Pack
« on: February 28, 2017, 01:19 »
I know. The special level bug MAY be a bug in DoomRL itself, or just a weird glitch on my version. I'll see if I can relate it to your mod or not. I'll get back to you.

69
Unless definitely scouts. Dodgemaster makes Cybie fun and easy.

Yeah. That was my problem. I didn't get that as I was a Tech. I've been trying Scout runs lately to use Gun Kata, but have had really shitty luck. But I'm working on it and it seems more reliable, and the sudden DPS spike with Dualgunner is very welcome.

70
I really need to work on fighting Cybie with pistols I feel. My dodge wasn't high enough to reliably dodge his missiles. But once he fired, I got about five shots off before he could fire again, so I routinely did dodge-attempt, 4 shots, dodge-attempt, 4 shots. Works well, and would probably have been more successful *if* I had more dodge. But as it is, Sharpshooter is freaking hard to get to apparently. Feels like it takes forever. I picked a level of Whizkid in order to get myself an Energy Pistol, but that felt hilariously lacklustre compared to the Storm Bolter. Once I got the Anti-Freak Jackal I had tons of fun, but that thing seems...less useful than it initially looks. Damage is great, but fire seems to be a common resistance, and it also blows up all the loot.

And yourself. Do not use in melee range.

Spoiler (click to show/hide)

71
Post Mortem / Re: [M|AoMr|98%|19|YASD] Pistols are lots of fun
« on: February 25, 2017, 10:17 »
Next one didn't go better. :P

72
Releases / Re: Vid's DoomRL Sound Pack
« on: February 25, 2017, 10:16 »
Several crashes on Linux due to a fair few case sensitive names being wrong (dsclaw64.wav instead of DSCLAW64.wav) and also no special level music seem to work on linux. I haven't figured out why yet, but I'm working on it. Other than that, I like the soundpack. The Anti-Freak Jackal was tons of fun using with this soundpack, useless as it was. ^^

73
Post Mortem / [M|AoMr|98%|19|YASD] Pistols are lots of fun
« on: February 25, 2017, 07:02 »
I had tons of fun with this one. I never realized just how stupidly OP it is to just stack SoG early on and pick people apart before they get a chance to react. With some careful movement you can really really make this a cakewalk. I was holding on to that pistol in my inventory forever, hoping for a second Power Mod, but it never came. So I was stuck with the Storm Bolter for most of the run.

I had some really bad luck with the Cyberdemon, lost my Fireproof Red Armor, and came out of the fight with only 8% HP and no decent armor, aside from my Tactical Armor. Managed to find a berserker pack and a second red armor, but foolishly pulled a lever on level 19. It spawned a Vile, a Revenant and two something elses I don't even remember. They tore me to shreds in an instant, before I even had time to close the door. Welp.

Spoiler (click to show/hide)

74
Nightmare! / Re: [N!|15%|YAVP] 8:07 Speedrun
« on: February 25, 2017, 03:35 »
You may want to look through the config.lua file and change

Graphics = "TILES"

to "CONSOLE" for ASCII mode.

75
You've been playing A LOT of DoomRL lately ^^

Enough to inspire me to do a pistol run soon.

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