Chaosforge Forum
DoomRL => Requests For Features => Topic started by: thelaptop on March 07, 2011, 17:33
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Just the ability to export the said data into text form for bragging rights/sharing with folks who don't have DoomRL installed.
It is not necessary to have an import function. The output can just be text, or with coloured HTML. Personally, I think that the normal text output would be sufficient. The format can follow the usual screens that are used to display the information in-game.
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Seconded.
Especially for player.wad. I keep browsing the player info alongside the wiki/manuals to decide which badge to go for, and a text export would be useful.
Text format would be sufficient, but color-coded information would have to be displayed differently from the player info screens (achieved/remaining badges for instance are only distinguished by color).
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...there is actually a better plan than this already in the works. I don't want to spoil too much, but regardless this could be a feature as well.
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If I may have a suggestion for the more technically inclined... rename the file to player.wad.gz and unpack :>
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Nice. You wouldn't be inclined to post the XSD for that, Kornel? Or would that be spoiling? ;)
(Unfortunately it doesn't list the unachieved badges, so I can't use it, but thelaptop is bound to get some street cred for casually leaning into the watercooler and whipping out his forty page hardcopy.)
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There is no XSD for that :/.
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Man, this makes the request in the Help Wanted thread for a system to tie these files into the forums pretty simple.
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If I may have a suggestion for the more technically inclined... rename the file to player.wad.gz and unpack :>
It looks terrible... and requires parsing the XML.
Why do double work when DoomRL already has the right parser for the stuff? =P
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Man, this makes the request in the Help Wanted thread for a system to tie these files into the forums pretty simple.
I think that's what Tavana was hinting at.
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It looks terrible... and requires parsing the XML.
Why do double work when DoomRL already has the right parser for the stuff? =P
True :). But I thought that XML would be easier for people wanting to parse it themselves. Also, as it stands, it would be hard to parse Lua through a PHP player.wad decoder.