Quoting: Igor Savin
Hm, there could be XP gain increase at more difficult levels.
XP gain will be naturaly higher because of the higher amount of monsters.
Quoting: Igor Savin
Nightmare can feature random monster generation during the game (this can replace respawn, as it's easier to implement).
Yup it will be so.
Quoting: Igor Savin
Will there be ASCII art for different Marine faces-difficulty levels in the beginning :)? Or was it Wolfenstein-only feature?
It was Wolfenstein ;-).
I don't like the progressive difficulty -- seems too... hmm... easy on the player ;-).
Quoting: jimmyj
i dunno, who drew the pictures of the monsters in the "more info" box?
I did :-). It takes a lot of time tough :-/
Quoting: Igor Savin
How about progressive difficult ... The better you perform (less turns, more monsters killed, less damage taken), the more difficulty raises, and if you do poor, it decreases.
It was discussed a lot on rgrd and was generally considered as bad. No two player's will have the face difficulty and duscussing tactics, monsters, weapons and other part of the game becomes meaningless.
Quoting: Anonymous
Don't forget double ammo on Nightmare difficulty.
The Chainsaw doesn't need ammo or repair! ;-)
Quoting: Aerton
he Chainsaw doesn't need ammo or repair! ;-)
Maybe it should use gas?
Quoting: Aerton
Currently we already have one useless melee weapon - combat knife.
Yea. Combat knife plus the time to switch it vs. Point Blank range with the pistol plus more damage. Throwing it out to the trash or making tactical advantages with the use of the knife could help.
Oh, have you checked out http://voyager.adsl.dk/tools/jpeg2ascii/ ? Well, just trying to help with turning pictures to ascii thingy, even if myself don't use it much.
Quoting: Zephyre Syx
Yea. Combat knife plus the time to switch it vs. Point Blank range with the pistol plus more damage. Throwing it out to the trash or making tactical advantages with the use of the knife could help.
Any suggestions how to fix it?
I use a similar program ;-). You don't think I've drawn all those monsters by hand, do you? I only made corrections to the generated images, and then hand coloured them.
Quoting: Kornel Kisielewicz
Quoting: Zephyre Syx
Yea. Combat knife plus the time to switch it vs. Point Blank range with the pistol plus more damage. Throwing it out to the trash or making tactical advantages with the use of the knife could help.
Any suggestions how to fix it?
Make an assignable melee weapon would be the only way.
That, and/or making them 100% accurate.
Or free action to switch to a melee weapon...
Quoting: Kornel Kisielewicz
I use a similar program ;-). You don't think I've drawn all those monsters by hand, do you? I only made corrections to the generated images, and then hand coloured them.
What program\s do you use?
Quoting: Anticheese
I think that we should take a leaf from Jazz Jackrabbit here and make it so that as you select different difficulty levels a more tougher faced marine will appear to the side of the selection screen
I like that idea. it would make people want to try diffrent difficulty lvls more